The class literally gives no major buffs.
This is offset by providing major debuffs. That, my friend, is called balance and makes Necromancer unique. Necromancer should be a debuffing class.
Also necromancer in raids is "alright", not the best. At least in the few vet raids I have done nobody has said anything about needing necros.
Think you might be looking a bit too far into it.
PvE wise it is probably one of the more well balanced classes stat-wise. Unfortunately stam beats magicka pretty hard. stamcro is just flatout better than magcro in both PvP and PvE. If anything, magcro needs some pretty hefty buffs in order to make it on-par with its stam counterpart.
If you remove major vulnerability you will be messing with what makes this class stand out. Reminds me of the people who say Nightblade is a must in PvP because they have cloak, in full honesty. Nothing against you or anything, I just don't see how this unique thing Necro provides makes it a must for raids.
At that point we might as well look at the best 'gear' for raids too, eh?
amm7sb14_ESO wrote: »The fact that yes is winning is sad.
I main a necro. Its my favorite class. But we are far from any sort of over powered.
The tradeoff for that Major Vuln is:
-No execute ability
-no gap closers or Major Expedition ability (we are the slowest class)
-a spammable that requires 3 casts for a benefit, meaning most will stick with weapon skill spammables
-no burst heals for anyone outside of ourselves
-literally 0 buffs outside of Major Resolve and the Goliath transformation
Necros give up a lot and all we get in return is AOE breach & fracture OR the opportunity to use our own synergy - for mag users only, Major Vuln, Goliath transformation, and the 3 man insta-rez which is situational at best.
Tommy_The_Gun wrote: »Not only Major Vulnerability...
Remember how people used to complain about NB's Incap ? It had Major Defile on a single target ult... and oh my, people were mad about it... nerf ! nerf ! nerf !...
What ZOS did ? They added Nerco with Major Defile on a AOE ranged undoable / unblockable spammable like skill... Yep, not an ult... skill...
If you will ever tell me than Nerco is balanced - I will laugh...
The class literally gives no major buffs.
This is offset by providing major debuffs. That, my friend, is called balance and makes Necromancer unique. Necromancer should be a debuffing class.
Also necromancer in raids is "alright", not the best. At least in the few vet raids I have done nobody has said anything about needing necros.
Think you might be looking a bit too far into it.
PvE wise it is probably one of the more well balanced classes stat-wise. Unfortunately stam beats magicka pretty hard. stamcro is just flatout better than magcro in both PvP and PvE. If anything, magcro needs some pretty hefty buffs in order to make it on-par with its stam counterpart.
If you remove major vulnerability you will be messing with what makes this class stand out. Reminds me of the people who say Nightblade is a must in PvP because they have cloak, in full honesty. Nothing against you or anything, I just don't see how this unique thing Necro provides makes it a must for raids.
At that point we might as well look at the best 'gear' for raids too, eh?
Idk in which grous you are raiding, but if you want to progress you need 3 Necro ults or you loose massive amounts of DPS on the bosses and trashgroupsamm7sb14_ESO wrote: »The fact that yes is winning is sad.
I main a necro. Its my favorite class. But we are far from any sort of over powered.
The tradeoff for that Major Vuln is:
-No execute ability
-no gap closers or Major Expedition ability (we are the slowest class)
-a spammable that requires 3 casts for a benefit, meaning most will stick with weapon skill spammables
-no burst heals for anyone outside of ourselves
-literally 0 buffs outside of Major Resolve and the Goliath transformation
Necros give up a lot and all we get in return is AOE breach & fracture OR the opportunity to use our own synergy - for mag users only, Major Vuln, Goliath transformation, and the 3 man insta-rez which is situational at best.
Im not saying necro is overpowerd, he is not as a class itself in PvE... . My point is, you have to have 3 Colossus because the give so much bonus DPS. In my opinion the necro class itself should be a bit reworked, the skills should be fixed. But his changes nothing about 30% (with cooldown ~15%) more DPS debuffs that are *** high... . There is no other class, being such a must have cause of bonus DPS.
And:
-No execute ability
( ~ no, you have a softexecute with you passive (100% crit are rly strong in PvE), DK is the only class withgout execute)
-no gap closers or Major Expedition ability (we are the slowest class)
(~ DK is also slow)
-a spammable that requires 3 casts for a benefit, meaning most will stick with weapon skill spammables
(X nope, skull is strong because it also gets buffed from engulfing unlike every other non DK spammable (and you have your bonus dmg on every 3td cast))
-no burst heals for anyone outside of ourselves
(X resistant flesh can be castet on every one ... )
-literally 0 buffs outside of Major Resolve and the Goliath transformation
( X wtf, did you ever looked on your skills, you have many utility skills ...)
https://forums.elderscrollsonline.com/en/discussion/515557/blighted-blastbones-need-some-adjustmentsLuckylancer wrote: »Tommy_The_Gun wrote: »Not only Major Vulnerability...
Remember how people used to complain about NB's Incap ? It had Major Defile on a single target ult... and oh my, people were mad about it... nerf ! nerf ! nerf !...
What ZOS did ? They added Nerco with Major Defile on a AOE ranged undoable / unblockable spammable like skill... Yep, not an ult... skill...
If you will ever tell me than Nerco is balanced - I will laugh...
People would still complain about incam if it wasnt nerfed. Do people complain about blastbones? Oh what a suprise! It turnes out class's overall strenght matters more than one OP skill or debuff.
I dont care if major defile is too stronge. If it will be nerfed, you will want to nerf what I use next week so no, dont nerf necros. Magcros need a buff btw.
Why are we nerfing stuff for killing computers? Did the robots whine that we were too imbalanced? Did one of the dragon bosses in Sunspire say that major vulnerability was ruining his 1vxer highlight vids? Keep stuff killy I say, and let the mechanics make the fight interesting.
Why are we nerfing stuff for killing computers? Did the robots whine that we were too imbalanced? Did one of the dragon bosses in Sunspire say that major vulnerability was ruining his 1vxer highlight vids? Keep stuff killy I say, and let the mechanics make the fight interesting.
Uhhh because in the serious PvE end game 3 Necromancers are required but pity the 3 people who have to play them. They’re clunky as anything.
And they also do the lowest damage generally, which is probably good for group balance but sucks for the 3 Necros.
So the complaint is not about balance per se, but rather fun. It’s not fun to be forced to run Necro, it’s not fun to not being able to play your preferred class.
amm7sb14_ESO wrote: »
The class literally gives no major buffs.
This is offset by providing major debuffs. That, my friend, is called balance and makes Necromancer unique. Necromancer should be a debuffing class.
Also necromancer in raids is "alright", not the best. At least in the few vet raids I have done nobody has said anything about needing necros.
Think you might be looking a bit too far into it.
PvE wise it is probably one of the more well balanced classes stat-wise. Unfortunately stam beats magicka pretty hard. stamcro is just flatout better than magcro in both PvP and PvE. If anything, magcro needs some pretty hefty buffs in order to make it on-par with its stam counterpart.
If you remove major vulnerability you will be messing with what makes this class stand out. Reminds me of the people who say Nightblade is a must in PvP because they have cloak, in full honesty. Nothing against you or anything, I just don't see how this unique thing Necro provides makes it a must for raids.
At that point we might as well look at the best 'gear' for raids too, eh?
Idk in which grous you are raiding, but if you want to progress you need 3 Necro ults or you loose massive amounts of DPS on the bosses and trashgroupsamm7sb14_ESO wrote: »The fact that yes is winning is sad.
I main a necro. Its my favorite class. But we are far from any sort of over powered.
The tradeoff for that Major Vuln is:
-No execute ability
-no gap closers or Major Expedition ability (we are the slowest class)
-a spammable that requires 3 casts for a benefit, meaning most will stick with weapon skill spammables
-no burst heals for anyone outside of ourselves
-literally 0 buffs outside of Major Resolve and the Goliath transformation
Necros give up a lot and all we get in return is AOE breach & fracture OR the opportunity to use our own synergy - for mag users only, Major Vuln, Goliath transformation, and the 3 man insta-rez which is situational at best.
Im not saying necro is overpowerd, he is not as a class itself in PvE... . My point is, you have to have 3 Colossus because the give so much bonus DPS. In my opinion the necro class itself should be a bit reworked, the skills should be fixed. But his changes nothing about 30% (with cooldown ~15%) more DPS debuffs that are *** high... . There is no other class, being such a must have cause of bonus DPS.
And:
-No execute ability
( ~ no, you have a softexecute with you passive (100% crit are rly strong in PvE), DK is the only class withgout execute)
-no gap closers or Major Expedition ability (we are the slowest class)
(~ DK is also slow)
-a spammable that requires 3 casts for a benefit, meaning most will stick with weapon skill spammables
(X nope, skull is strong because it also gets buffed from engulfing unlike every other non DK spammable (and you have your bonus dmg on every 3td cast))
-no burst heals for anyone outside of ourselves
(X resistant flesh can be castet on every one ... )
-literally 0 buffs outside of Major Resolve and the Goliath transformation
( X wtf, did you ever looked on your skills, you have many utility skills ...)
aggressive warhorn is still considered better than colossus.
@SlimeBro1 every score pushing groups uses 5-6 necro DDs out 8. How is it balanced?
@SlimeBro1 every score pushing groups uses 5-6 necro DDs out 8. How is it balanced?
Playboy_Shrek wrote: »honestly. just remove the vulnerability all together and make the ult charge less and increase damage
@SlimeBro1 every score pushing groups uses 5-6 necro DDs out 8. How is it balanced?
Red_Feather wrote: »If the colossus vulnerability is changed it would allow the cost to be reduced so it can be used more often. I would like that.