relentless_turnip wrote: »I agree, they are just testing to see if aoe is something they need to look at. These aren't proposed solutions(at least I hope not).
The first tests how the game plays with 66% less aoe's, I am not good enough at maths to tell you how much the 2nd test would reduce aoe's by 😂. They clearly want to see varying amounts reduction and whether cost reduction works as well to make net reduction to aoe.
The best thing we can all do is overwhelm cyrodill. Not doing so will only blur results possibly changing things for the worse in the long run. I do think ZOS needs to add more incentive, like a crown crate for every 200k ap earned
Imnotsurewho wrote: »I mean certain AoE's could be used a bit more efficiently by the player and server if they were given a cooldown. For instance skills like Inner Light lasts for 5 seconds and putting it on a 5 second cooldown would actually help people with accidentally over-casting the ability and put less strain on the server. The situations where you would need to cast it more than once every 5 seconds would be so rare!
This is just an example of how the cooldown idea could actually be put to good use to ease up some skills. Now perhaps the few skills getting spammed in high population situations wouldn't include these fringe skills like Inner Light, but every bit helps.
Btw, these tests will not be able to measure the effect that AoE proc sets like Grothdar, Overwhelming, Thurvokuns, etc. would have on the server. So reducing only the skill AoE's could be a way for them to test if the skills are really the main problem or if something else (like AoE proc sets) might be contributing equal or greater strain to the server.
Either way, as you all said above, flood them with data! Even adjusting your build to remove AoE's from your bar would still give them the data they would need.
MiserynCompany wrote: »I will join an abnormally large group and press all the buttons I am allowed to press without regulation for the sake of saving my aoe abilities. My fps drops just seeing players running furiously towards a keep in a massive herd and I have good internet and a new computer so for science I will gladly participate and I guess spam random useless abilities since I can't use any that I need? But this will be fun, right? Someone tell me this will be fun.
relentless_turnip wrote: »I agree, they are just testing to see if aoe is something they need to look at. These aren't proposed solutions(at least I hope not).
The first tests how the game plays with 66% less aoe's, I am not good enough at maths to tell you how much the 2nd test would reduce aoe's by 😂. They clearly want to see varying amounts reduction and whether cost reduction works as well to make net reduction to aoe.
The best thing we can all do is overwhelm cyrodill. Not doing so will only blur results possibly changing things for the worse in the long run. I do think ZOS needs to add more incentive, like a crown crate for every 200k ap earned
relentless_turnip wrote: »I agree, they are just testing to see if aoe is something they need to look at. These aren't proposed solutions(at least I hope not).
The first tests how the game plays with 66% less aoe's, I am not good enough at maths to tell you how much the 2nd test would reduce aoe's by 😂. They clearly want to see varying amounts reduction and whether cost reduction works as well to make net reduction to aoe.
The best thing we can all do is overwhelm cyrodill. Not doing so will only blur results possibly changing things for the worse in the long run. I do think ZOS needs to add more incentive, like a crown crate for every 200k ap earned
Read the statement a little more closely. They absolutely believe aoe’s are the root of all the problems, and if their hypothesis is correct, they absolutely plan to implement some of these “fixes.”
Limiting casting and skills will definitely improve performance. How could it not? So this is not really a question of whether or not this will work, it is a question of how much they will change game play, and the over all core mechanics.
WombatNipples65 wrote: »I know a lot of us don't like some of the tests they are going to be doing over September, myself included. But the worst thing you can do in this situation is not play and try to use it as a statement, they know how we feel based off of the reception they got on the original post. I think there are other routes they could go instead of this, and adding cool downs are not the way to go, in my opinion.
JUST DO THE TESTING
WombatNipples65 wrote: »I know a lot of us don't like some of the tests they are going to be doing over September, myself included. But the worst thing you can do in this situation is not play and try to use it as a statement, they know how we feel based off of the reception they got on the original post. I think there are other routes they could go instead of this, and adding cool downs are not the way to go, in my opinion.
JUST DO THE TESTING
My time belongs to me and isn't free, so no. I'll only be around to troll and use a cancer build they can't nerf to mock ZOS and the balance of the game. Outside of that I have zero intention of helping test what nerf I'll get because they refuse to curb the power of ball groups.
WombatNipples65 wrote: »WombatNipples65 wrote: »I know a lot of us don't like some of the tests they are going to be doing over September, myself included. But the worst thing you can do in this situation is not play and try to use it as a statement, they know how we feel based off of the reception they got on the original post. I think there are other routes they could go instead of this, and adding cool downs are not the way to go, in my opinion.
JUST DO THE TESTING
My time belongs to me and isn't free, so no. I'll only be around to troll and use a cancer build they can't nerf to mock ZOS and the balance of the game. Outside of that I have zero intention of helping test what nerf I'll get because they refuse to curb the power of ball groups.
Ballgroups have been around since 2014, and every patch they just adapt, they are the top 1% of players who generally know the most about PvP and setups. I can assure you they have already adapted to these changes
WombatNipples65 wrote: »WombatNipples65 wrote: »I know a lot of us don't like some of the tests they are going to be doing over September, myself included. But the worst thing you can do in this situation is not play and try to use it as a statement, they know how we feel based off of the reception they got on the original post. I think there are other routes they could go instead of this, and adding cool downs are not the way to go, in my opinion.
JUST DO THE TESTING
My time belongs to me and isn't free, so no. I'll only be around to troll and use a cancer build they can't nerf to mock ZOS and the balance of the game. Outside of that I have zero intention of helping test what nerf I'll get because they refuse to curb the power of ball groups.
Ballgroups have been around since 2014, and every patch they just adapt, they are the top 1% of players who generally know the most about PvP and setups. I can assure you they have already adapted to these changes
Almost sounds like these changes are set in stone. Maybe it's best to accept the changes and just ride it out...
WombatNipples65 wrote: »WombatNipples65 wrote: »I know a lot of us don't like some of the tests they are going to be doing over September, myself included. But the worst thing you can do in this situation is not play and try to use it as a statement, they know how we feel based off of the reception they got on the original post. I think there are other routes they could go instead of this, and adding cool downs are not the way to go, in my opinion.
JUST DO THE TESTING
My time belongs to me and isn't free, so no. I'll only be around to troll and use a cancer build they can't nerf to mock ZOS and the balance of the game. Outside of that I have zero intention of helping test what nerf I'll get because they refuse to curb the power of ball groups.
I agree that your time is your own, and I'm not disputing that. What I am saying is don't just not play Cyrodiil (When you normally would) because you are trying to send a message to them. Better you give them the data they are looking for! Also Ballgroups have been around since 2014, and every patch they just adapt, they are the top 1% of players who generally know the most about PvP and setups. I can assure you they have already adapted to these changes
WombatNipples65 wrote: »WombatNipples65 wrote: »I know a lot of us don't like some of the tests they are going to be doing over September, myself included. But the worst thing you can do in this situation is not play and try to use it as a statement, they know how we feel based off of the reception they got on the original post. I think there are other routes they could go instead of this, and adding cool downs are not the way to go, in my opinion.
JUST DO THE TESTING
My time belongs to me and isn't free, so no. I'll only be around to troll and use a cancer build they can't nerf to mock ZOS and the balance of the game. Outside of that I have zero intention of helping test what nerf I'll get because they refuse to curb the power of ball groups.
I agree that your time is your own, and I'm not disputing that. What I am saying is don't just not play Cyrodiil (When you normally would) because you are trying to send a message to them. Better you give them the data they are looking for! Also Ballgroups have been around since 2014, and every patch they just adapt, they are the top 1% of players who generally know the most about PvP and setups. I can assure you they have already adapted to these changes
It doesn't take much knowledge to stack a bunch of passive healing, I know because I've done it. Now finding the highest heal or being the only healer in a ballgroup or small man with zero other healers is a different story. Too bad that isn't the story for any of the ballgroups on PC NA nor PC EU.
Anything to stop the incessant regen spamming at this point, they should make it a self heal only like the strongre morph of vigor, this combined with the heavy armour nerfs basically obliterated half of the bad tank stam ball groups running around.
Anything to stop the incessant regen spamming at this point, they should make it a self heal only like the strongre morph of vigor, this combined with the heavy armour nerfs basically obliterated half of the bad tank stam ball groups running around.
They will never nerf it because ball groups that need 24+ to take on 4-5 players and still fail need to crutch on it to act tough on the forums by posting videos proving they lack any skills in the game. It's the hard truth that regardless of what they attempt to do, they will pick the option that gives the greater #s and unnatural advantage. That's been the case in the past, and no doubt it will be the case in the future.
And even if not, they will keep adding more and more AoE healing proc sets that no one is asking for, while nerfing actual skills to make #s gain more advantage with less investment every patch. Only in ESO is such a thing balanced. You know balance in a game is bad when a proc set costs nothing and requires no investment, but can heal more than an actual skill.
WombatNipples65 wrote: »Based off of what you are saying you are an NA player. Ballgroups on PC EU are VERY different to the so called "Ballgroups" on NA.
OtarTheMad wrote: »I think it is great that they are asking us to help them test a theory they have.