brandoncoffmannub18_ESO wrote: »It's a nice change for night blade since they're assassins it's fits them perfectly.. some other classes need buffing though to keep in line with this change and not be abjectly weaker in comparison.
dude i have heard this "oh it fits the assassin perfectly" garbage so much. i deleted my first response to this hollow/lack of substance opinion. honestly i cannot tell if you do not know how stamblades function or just want to make the class nonviable again. here let me explain.
in terms of the functionality of a stamblade this changes goes completely against the functionality of the class in pvp. completely against it. as a stamblade in pvp you keep at distance a good 80% of the time and build up grim focus stacks so that you can go in and engage your opponent in a burst rotation when they can actually do damage to you and potentially kill you. what this 10% damage reduction does is prevent you from getting globaled by a high aoe pressure class with cc such as a magdk, magplar or honestly with the current pts any casual who will be investing in proc set meta. this 10% is something vital towards that because these classes can still easily kill you while its active and when you expend your highest damage burst ability, the spectral bow of grim focus, you should either be killing your target or backing off and kiting again.
10% crit damage and 10% crit healing on the other hand is entirely useless towards this functionality.
First, the crit damage is useless because you should already have enough damage to kill someone without this crit damage. I know because I'm a 1vx stamblade and I can kill even the masters snb set cheesers with just 2 damage sets not 3. it is not a struggle for us to kill people the extra crit damage is unnecessary towards this. and the only abilities this 10% crit damage can effect is our incap strike and our spammable. if youre a good stamblade first off youre not even using incap strike youre using soul harvest because its a 1k tooltip damage difference and you are only really using it for the healing reduction and 20% damage increase so that your light attack/surprise attack weave, spectral bow, and execute start doing kill damage pressure which the target cant heal through. basically the 10% crit damage is truly only a buff to your light attack/surprise attack spammable damage which doesn't really buff our damage much at all because that spammable is more so fishing for a camohunter crit proc to use spectral bow on than damage on its own. it is in other words this 10% crit damage is nearly entirely useless towards us.
the 10% crit healing isnt necessary because it only helps us with our weakest heal, vigor, and not by much (i have tested it on pts). when you go into your damage rotation you pre-vigor it and maybe sometimes vigor during the fight (though this is rare) but your main burst heals during your damage rotation are coming from your grim focus spectral bow and your rally which are both abilities usually casted after your grim focus is expended as it is best to have a tight damage rotation and from experience doing this damage rotation 1000's of times. and regarless of when you cast either ability, both spectral bow heal and rally heal are large enough that they don't need the extraneous crit healing to heal you to full. the 10% crit healing is completely extraneous just as the 10% crit damage is.
so in all, we're trading vital 10% damage mitigation against high pressure classes which are our counter for 10% crit damage on our spammable which we don't actually need to kill people with and 10% crit healing on our weakest heal at the start of a fight. it is a very fat nerf that completely goes against how the class functions in pvp combat. all you people saying "oh it fits the theme" clearly don't understand nightblade enough to be voicing an opinion on the matter.
edited for clarity and less toxicity
there is already minor prot on dark cloak...
brandoncoffmannub18_ESO wrote: »It's a nice change for night blade since they're assassins it's fits them perfectly.. some other classes need buffing though to keep in line with this change and not be abjectly weaker in comparison.
dude i have heard this "oh it fits the assassin perfectly" garbage so much. i deleted my first response to this hollow/lack of substance opinion. honestly i cannot tell if you do not know how stamblades function or just want to make the class nonviable again. here let me explain.
in terms of the functionality of a stamblade this changes goes completely against the functionality of the class in pvp. completely against it. as a stamblade in pvp you keep at distance a good 80% of the time and build up grim focus stacks so that you can go in and engage your opponent in a burst rotation when they can actually do damage to you and potentially kill you. what this 10% damage reduction does is prevent you from getting globaled by a high aoe pressure class with cc such as a magdk, magplar or honestly with the current pts any casual who will be investing in proc set meta. this 10% is something vital towards that because these classes can still easily kill you while its active and when you expend your highest damage burst ability, the spectral bow of grim focus, you should either be killing your target or backing off and kiting again.
10% crit damage and 10% crit healing on the other hand is entirely useless towards this functionality.
First, the crit damage is useless because you should already have enough damage to kill someone without this crit damage. I know because I'm a 1vx stamblade and I can kill even the masters snb set cheesers with just 2 damage sets not 3. it is not a struggle for us to kill people the extra crit damage is unnecessary towards this. and the only abilities this 10% crit damage can effect is our incap strike and our spammable. if youre a good stamblade first off youre not even using incap strike youre using soul harvest because its a 1k tooltip damage difference and you are only really using it for the healing reduction and 20% damage increase so that your light attack/surprise attack weave, spectral bow, and execute start doing kill damage pressure which the target cant heal through. basically the 10% crit damage is truly only a buff to your light attack/surprise attack spammable damage which doesn't really buff our damage much at all because that spammable is more so fishing for a camohunter crit proc to use spectral bow on than damage on its own. it is in other words this 10% crit damage is nearly entirely useless towards us.
the 10% crit healing isnt necessary because it only helps us with our weakest heal, vigor, and not by much (i have tested it on pts). when you go into your damage rotation you pre-vigor it and maybe sometimes vigor during the fight (though this is rare) but your main burst heals during your damage rotation are coming from your grim focus spectral bow and your rally which are both abilities usually casted after your grim focus is expended as it is best to have a tight damage rotation and from experience doing this damage rotation 1000's of times. and regarless of when you cast either ability, both spectral bow heal and rally heal are large enough that they don't need the extraneous crit healing to heal you to full. the 10% crit healing is completely extraneous just as the 10% crit damage is.
so in all, we're trading vital 10% damage mitigation against high pressure classes which are our counter for 10% crit damage on our spammable which we don't actually need to kill people with and 10% crit healing on our weakest heal at the start of a fight. it is a very fat nerf that completely goes against how the class functions in pvp combat. all you people saying "oh it fits the theme" clearly don't understand nightblade enough to be voicing an opinion on the matter.
edited for clarity and less toxicity
I agree with the sentiment that the change with Grim Focus are more inline with what I feel a Nightblade should be. This should be an offensive kill or be killed assassin class, not a heal class, not an attrition class, etc.
The lack of burst healing should be offset by the ability to kill your opponent in a burst of damage before they kill you.
I could write pages about all the changes that ruined Magicka Nightblade and sent me to play my Templar instead, but it seems like at least this one is getting addressed.
Deathlord92 wrote: »I like it adds to class identity nb isn’t suppose to be tanky
sabresandiego_ESO wrote: »there is already minor prot on dark cloak...
That’s correct, dark cloak would give minor protection and 10% mitigation. NB’s lost 10% mitigation from relentless. They should be able to get it back somewhere, but it should have a big opportunity cost.
Not being able to go invisible and only having a limited duration is perfect and that’s what happens if you put it on dark cloak. It would make it a very tough choice deciding between the two options, because invisibility is incredibly powerful and equals 100% mitigation if you’re not revealed.
sabresandiego_ESO wrote: »there is already minor prot on dark cloak...
That’s correct, dark cloak would give minor protection and 10% mitigation. NB’s lost 10% mitigation from relentless. They should be able to get it back somewhere, but it should have a big opportunity cost.
Not being able to go invisible and only having a limited duration is perfect and that’s what happens if you put it on dark cloak. It would make it a very tough choice deciding between the two options, because invisibility is incredibly powerful and equals 100% mitigation if you’re not revealed.
brandoncoffmannub18_ESO wrote: »It's a nice change for night blade since they're assassins it's fits them perfectly.. some other classes need buffing though to keep in line with this change and not be abjectly weaker in comparison.
dude i have heard this "oh it fits the assassin perfectly" garbage so much. i deleted my first response to this hollow/lack of substance opinion. honestly i cannot tell if you do not know how stamblades function or just want to make the class nonviable again. here let me explain.
in terms of the functionality of a stamblade this changes goes completely against the functionality of the class in pvp. completely against it. as a stamblade in pvp you keep at distance a good 80% of the time and build up grim focus stacks so that you can go in and engage your opponent in a burst rotation when they can actually do damage to you and potentially kill you. what this 10% damage reduction does is prevent you from getting globaled by a high aoe pressure class with cc such as a magdk, magplar or honestly with the current pts any casual who will be investing in proc set meta. this 10% is something vital towards that because these classes can still easily kill you while its active and when you expend your highest damage burst ability, the spectral bow of grim focus, you should either be killing your target or backing off and kiting again.
10% crit damage and 10% crit healing on the other hand is entirely useless towards this functionality.
First, the crit damage is useless because you should already have enough damage to kill someone without this crit damage. I know because I'm a 1vx stamblade and I can kill even the masters snb set cheesers with just 2 damage sets not 3. it is not a struggle for us to kill people the extra crit damage is unnecessary towards this. and the only abilities this 10% crit damage can effect is our incap strike and our spammable. if youre a good stamblade first off youre not even using incap strike youre using soul harvest because its a 1k tooltip damage difference and you are only really using it for the healing reduction and 20% damage increase so that your light attack/surprise attack weave, spectral bow, and execute start doing kill damage pressure which the target cant heal through. basically the 10% crit damage is truly only a buff to your light attack/surprise attack spammable damage which doesn't really buff our damage much at all because that spammable is more so fishing for a camohunter crit proc to use spectral bow on than damage on its own. it is in other words this 10% crit damage is nearly entirely useless towards us.
the 10% crit healing isnt necessary because it only helps us with our weakest heal, vigor, and not by much (i have tested it on pts). when you go into your damage rotation you pre-vigor it and maybe sometimes vigor during the fight (though this is rare) but your main burst heals during your damage rotation are coming from your grim focus spectral bow and your rally which are both abilities usually casted after your grim focus is expended as it is best to have a tight damage rotation and from experience doing this damage rotation 1000's of times. and regarless of when you cast either ability, both spectral bow heal and rally heal are large enough that they don't need the extraneous crit healing to heal you to full. the 10% crit healing is completely extraneous just as the 10% crit damage is.
so in all, we're trading vital 10% damage mitigation against high pressure classes which are our counter for 10% crit damage on our spammable which we don't actually need to kill people with and 10% crit healing on our weakest heal at the start of a fight. it is a very fat nerf that completely goes against how the class functions in pvp combat. all you people saying "oh it fits the theme" clearly don't understand nightblade enough to be voicing an opinion on the matter.
edited for clarity and less toxicity
brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »It's a nice change for night blade since they're assassins it's fits them perfectly.. some other classes need buffing though to keep in line with this change and not be abjectly weaker in comparison.
dude i have heard this "oh it fits the assassin perfectly" garbage so much. i deleted my first response to this hollow/lack of substance opinion. honestly i cannot tell if you do not know how stamblades function or just want to make the class nonviable again. here let me explain.
in terms of the functionality of a stamblade this changes goes completely against the functionality of the class in pvp. completely against it. as a stamblade in pvp you keep at distance a good 80% of the time and build up grim focus stacks so that you can go in and engage your opponent in a burst rotation when they can actually do damage to you and potentially kill you. what this 10% damage reduction does is prevent you from getting globaled by a high aoe pressure class with cc such as a magdk, magplar or honestly with the current pts any casual who will be investing in proc set meta. this 10% is something vital towards that because these classes can still easily kill you while its active and when you expend your highest damage burst ability, the spectral bow of grim focus, you should either be killing your target or backing off and kiting again.
10% crit damage and 10% crit healing on the other hand is entirely useless towards this functionality.
First, the crit damage is useless because you should already have enough damage to kill someone without this crit damage. I know because I'm a 1vx stamblade and I can kill even the masters snb set cheesers with just 2 damage sets not 3. it is not a struggle for us to kill people the extra crit damage is unnecessary towards this. and the only abilities this 10% crit damage can effect is our incap strike and our spammable. if youre a good stamblade first off youre not even using incap strike youre using soul harvest because its a 1k tooltip damage difference and you are only really using it for the healing reduction and 20% damage increase so that your light attack/surprise attack weave, spectral bow, and execute start doing kill damage pressure which the target cant heal through. basically the 10% crit damage is truly only a buff to your light attack/surprise attack spammable damage which doesn't really buff our damage much at all because that spammable is more so fishing for a camohunter crit proc to use spectral bow on than damage on its own. it is in other words this 10% crit damage is nearly entirely useless towards us.
the 10% crit healing isnt necessary because it only helps us with our weakest heal, vigor, and not by much (i have tested it on pts). when you go into your damage rotation you pre-vigor it and maybe sometimes vigor during the fight (though this is rare) but your main burst heals during your damage rotation are coming from your grim focus spectral bow and your rally which are both abilities usually casted after your grim focus is expended as it is best to have a tight damage rotation and from experience doing this damage rotation 1000's of times. and regarless of when you cast either ability, both spectral bow heal and rally heal are large enough that they don't need the extraneous crit healing to heal you to full. the 10% crit healing is completely extraneous just as the 10% crit damage is.
so in all, we're trading vital 10% damage mitigation against high pressure classes which are our counter for 10% crit damage on our spammable which we don't actually need to kill people with and 10% crit healing on our weakest heal at the start of a fight. it is a very fat nerf that completely goes against how the class functions in pvp combat. all you people saying "oh it fits the theme" clearly don't understand nightblade enough to be voicing an opinion on the matter.
edited for clarity and less toxicity
I appreciate the response but pvp and stamina isn't the only part of the class.
brandoncoffmannub18_ESO wrote: »It's a nice change for night blade since they're assassins it's fits them perfectly.. some other classes need buffing though to keep in line with this change and not be abjectly weaker in comparison.
dude i have heard this "oh it fits the assassin perfectly" garbage so much. i deleted my first response to this hollow/lack of substance opinion. honestly i cannot tell if you do not know how stamblades function or just want to make the class nonviable again. here let me explain.
in terms of the functionality of a stamblade this changes goes completely against the functionality of the class in pvp. completely against it. as a stamblade in pvp you keep at distance a good 80% of the time and build up grim focus stacks so that you can go in and engage your opponent in a burst rotation when they can actually do damage to you and potentially kill you. what this 10% damage reduction does is prevent you from getting globaled by a high aoe pressure class with cc such as a magdk, magplar or honestly with the current pts any casual who will be investing in proc set meta. this 10% is something vital towards that because these classes can still easily kill you while its active and when you expend your highest damage burst ability, the spectral bow of grim focus, you should either be killing your target or backing off and kiting again.
10% crit damage and 10% crit healing on the other hand is entirely useless towards this functionality.
First, the crit damage is useless because you should already have enough damage to kill someone without this crit damage. I know because I'm a 1vx stamblade and I can kill even the masters snb set cheesers with just 2 damage sets not 3. it is not a struggle for us to kill people the extra crit damage is unnecessary towards this. and the only abilities this 10% crit damage can effect is our incap strike and our spammable. if youre a good stamblade first off youre not even using incap strike youre using soul harvest because its a 1k tooltip damage difference and you are only really using it for the healing reduction and 20% damage increase so that your light attack/surprise attack weave, spectral bow, and execute start doing kill damage pressure which the target cant heal through. basically the 10% crit damage is truly only a buff to your light attack/surprise attack spammable damage which doesn't really buff our damage much at all because that spammable is more so fishing for a camohunter crit proc to use spectral bow on than damage on its own. it is in other words this 10% crit damage is nearly entirely useless towards us.
the 10% crit healing isnt necessary because it only helps us with our weakest heal, vigor, and not by much (i have tested it on pts). when you go into your damage rotation you pre-vigor it and maybe sometimes vigor during the fight (though this is rare) but your main burst heals during your damage rotation are coming from your grim focus spectral bow and your rally which are both abilities usually casted after your grim focus is expended as it is best to have a tight damage rotation and from experience doing this damage rotation 1000's of times. and regarless of when you cast either ability, both spectral bow heal and rally heal are large enough that they don't need the extraneous crit healing to heal you to full. the 10% crit healing is completely extraneous just as the 10% crit damage is.
so in all, we're trading vital 10% damage mitigation against high pressure classes which are our counter for 10% crit damage on our spammable which we don't actually need to kill people with and 10% crit healing on our weakest heal at the start of a fight. it is a very fat nerf that completely goes against how the class functions in pvp combat. all you people saying "oh it fits the theme" clearly don't understand nightblade enough to be voicing an opinion on the matter.
edited for clarity and less toxicity
I think the issue is that you have a different vision/opinion of what Nightblade should be than others who are posting... Your opinion is that mitigation is better for your play-style, others prefer more damage for theirs. Its not a matter of being wrong or right it is just different opinions.
Also, you are looking at this completely from a Stamina PvP lens where there are a lot of people play PvE DPS and this is a damage buff if you are playing PvE DPS. If you are playing Magicka Nightblade and have access to more heals then the healing buff adds up to a good buff as well.
In summary the Grim Focus change is less optimal for your play-style, but it is good for a lot of others. I'm sure the developers will look at it again next patch if they think Nightblades are still underused as a class...
sabresandiego_ESO wrote: »I do think that losing the 10% mitigation with no way to get it back does make NBs overly reliant on invisibility and the stealthy archetype and makes the brawler archetype far inferior to other stam classes.
I don’t think the mitigation should be given back passively as that would be way overpowered considering the NB damage buffs. I think giving it back conditional on dark cloak, where you’re giving up invisibility and also only have a short duration Is the way to go.
That will make dark cloak an incredibly good skill (providing both minor prot and 10% mitigation) but it’s balanced by the fact that you can’t go invisible: which is one of the hallmarks of the NB class. Invisibility is 100% mitigation unless revealed.
brandoncoffmannub18_ESO wrote: »It's a nice change for night blade since they're assassins it's fits them perfectly.. some other classes need buffing though to keep in line with this change and not be abjectly weaker in comparison.
dude i have heard this "oh it fits the assassin perfectly" garbage so much. i deleted my first response to this hollow/lack of substance opinion. honestly i cannot tell if you do not know how stamblades function or just want to make the class nonviable again. here let me explain.
in terms of the functionality of a stamblade this changes goes completely against the functionality of the class in pvp. completely against it. as a stamblade in pvp you keep at distance a good 80% of the time and build up grim focus stacks so that you can go in and engage your opponent in a burst rotation when they can actually do damage to you and potentially kill you. what this 10% damage reduction does is prevent you from getting globaled by a high aoe pressure class with cc such as a magdk, magplar or honestly with the current pts any casual who will be investing in proc set meta. this 10% is something vital towards that because these classes can still easily kill you while its active and when you expend your highest damage burst ability, the spectral bow of grim focus, you should either be killing your target or backing off and kiting again.
10% crit damage and 10% crit healing on the other hand is entirely useless towards this functionality.
First, the crit damage is useless because you should already have enough damage to kill someone without this crit damage. I know because I'm a 1vx stamblade and I can kill even the masters snb set cheesers with just 2 damage sets not 3. it is not a struggle for us to kill people the extra crit damage is unnecessary towards this. and the only abilities this 10% crit damage can effect is our incap strike and our spammable. if youre a good stamblade first off youre not even using incap strike youre using soul harvest because its a 1k tooltip damage difference and you are only really using it for the healing reduction and 20% damage increase so that your light attack/surprise attack weave, spectral bow, and execute start doing kill damage pressure which the target cant heal through. basically the 10% crit damage is truly only a buff to your light attack/surprise attack spammable damage which doesn't really buff our damage much at all because that spammable is more so fishing for a camohunter crit proc to use spectral bow on than damage on its own. it is in other words this 10% crit damage is nearly entirely useless towards us.
the 10% crit healing isnt necessary because it only helps us with our weakest heal, vigor, and not by much (i have tested it on pts). when you go into your damage rotation you pre-vigor it and maybe sometimes vigor during the fight (though this is rare) but your main burst heals during your damage rotation are coming from your grim focus spectral bow and your rally which are both abilities usually casted after your grim focus is expended as it is best to have a tight damage rotation and from experience doing this damage rotation 1000's of times. and regarless of when you cast either ability, both spectral bow heal and rally heal are large enough that they don't need the extraneous crit healing to heal you to full. the 10% crit healing is completely extraneous just as the 10% crit damage is.
so in all, we're trading vital 10% damage mitigation against high pressure classes which are our counter for 10% crit damage on our spammable which we don't actually need to kill people with and 10% crit healing on our weakest heal at the start of a fight. it is a very fat nerf that completely goes against how the class functions in pvp combat. all you people saying "oh it fits the theme" clearly don't understand nightblade enough to be voicing an opinion on the matter.
edited for clarity and less toxicity
voicing is free. you have your own pov, respect other's pov.
beside that i agree with you that 10% mitigation was great for some playstyle and allowed more flexibility, still if 10% crit dmg isnt needed to kill, an average 5% dmg reduction shouldnt hurt your health that much, even more if you consider the spectral bow proc as one of your main heal as a stam. it's a tool, nothing you can seriously rely on considering movement/range issue and that the stam morph is healing for less than the magicka morph (which heal should be considered OP if the stam morph's heal was even just "decent").
be consistant at least.
It is all about class identity. Since a movement speed buff on a tiny stationary aoe and a heal skill that can kill yourself were not enough to solidify a nb's identity as "class with conflicting skills" we now also get a dmg buff that is lost when we try to burst our opponent. Because you know, ZOS is listening to their players ...
brandoncoffmannub18_ESO wrote: »It's a nice change for night blade since they're assassins it's fits them perfectly.. some other classes need buffing though to keep in line with this change and not be abjectly weaker in comparison.
dude i have heard this "oh it fits the assassin perfectly" garbage so much. i deleted my first response to this hollow/lack of substance opinion. honestly i cannot tell if you do not know how stamblades function or just want to make the class nonviable again. here let me explain.
in terms of the functionality of a stamblade this changes goes completely against the functionality of the class in pvp. completely against it. as a stamblade in pvp you keep at distance a good 80% of the time and build up grim focus stacks so that you can go in and engage your opponent in a burst rotation when they can actually do damage to you and potentially kill you. what this 10% damage reduction does is prevent you from getting globaled by a high aoe pressure class with cc such as a magdk, magplar or honestly with the current pts any casual who will be investing in proc set meta. this 10% is something vital towards that because these classes can still easily kill you while its active and when you expend your highest damage burst ability, the spectral bow of grim focus, you should either be killing your target or backing off and kiting again.
10% crit damage and 10% crit healing on the other hand is entirely useless towards this functionality.
First, the crit damage is useless because you should already have enough damage to kill someone without this crit damage. I know because I'm a 1vx stamblade and I can kill even the masters snb set cheesers with just 2 damage sets not 3. it is not a struggle for us to kill people the extra crit damage is unnecessary towards this. and the only abilities this 10% crit damage can effect is our incap strike and our spammable. if youre a good stamblade first off youre not even using incap strike youre using soul harvest because its a 1k tooltip damage difference and you are only really using it for the healing reduction and 20% damage increase so that your light attack/surprise attack weave, spectral bow, and execute start doing kill damage pressure which the target cant heal through. basically the 10% crit damage is truly only a buff to your light attack/surprise attack spammable damage which doesn't really buff our damage much at all because that spammable is more so fishing for a camohunter crit proc to use spectral bow on than damage on its own. it is in other words this 10% crit damage is nearly entirely useless towards us.
the 10% crit healing isnt necessary because it only helps us with our weakest heal, vigor, and not by much (i have tested it on pts). when you go into your damage rotation you pre-vigor it and maybe sometimes vigor during the fight (though this is rare) but your main burst heals during your damage rotation are coming from your grim focus spectral bow and your rally which are both abilities usually casted after your grim focus is expended as it is best to have a tight damage rotation and from experience doing this damage rotation 1000's of times. and regarless of when you cast either ability, both spectral bow heal and rally heal are large enough that they don't need the extraneous crit healing to heal you to full. the 10% crit healing is completely extraneous just as the 10% crit damage is.
so in all, we're trading vital 10% damage mitigation against high pressure classes which are our counter for 10% crit damage on our spammable which we don't actually need to kill people with and 10% crit healing on our weakest heal at the start of a fight. it is a very fat nerf that completely goes against how the class functions in pvp combat. all you people saying "oh it fits the theme" clearly don't understand nightblade enough to be voicing an opinion on the matter.
edited for clarity and less toxicity
I think the issue is that you have a different vision/opinion of what Nightblade should be than others who are posting... Your opinion is that mitigation is better for your play-style, others prefer more damage for theirs. Its not a matter of being wrong or right it is just different opinions.
Also, you are looking at this completely from a Stamina PvP lens where there are a lot of people play PvE DPS and this is a damage buff if you are playing PvE DPS. If you are playing Magicka Nightblade and have access to more heals then the healing buff adds up to a good buff as well.
In summary the Grim Focus change is less optimal for your play-style, but it is good for a lot of others. I'm sure the developers will look at it again next patch if they think Nightblades are still underused as a class...
It is all about class identity. Since a movement speed buff on a tiny stationary aoe and a heal skill that can kill yourself were not enough to solidify a nb's identity as "class with conflicting skills" we now also get a dmg buff that is lost when we try to burst our opponent. Because you know, ZOS is listening to their players ...
exactly. complete wtf moment when i read the change. whoever made this change to nightblade simply does not understand the class whatsoever.
It moreso reminds me of when ABILITIES were powerful instead of procs.
I’d like to see many class skills given back their former strength and sets made a much less important factor to PvP combat.
brandoncoffmannub18_ESO wrote: »It's a nice change for night blade since they're assassins it's fits them perfectly.. some other classes need buffing though to keep in line with this change and not be abjectly weaker in comparison.
dude i have heard this "oh it fits the assassin perfectly" garbage so much. i deleted my first response to this hollow/lack of substance opinion. honestly i cannot tell if you do not know how stamblades function or just want to make the class nonviable again. here let me explain.
all you people saying "oh it fits the theme" clearly don't understand nightblade enough to be voicing an opinion on the matter.
Kittytravel wrote: »brandoncoffmannub18_ESO wrote: »It's a nice change for night blade since they're assassins it's fits them perfectly.. some other classes need buffing though to keep in line with this change and not be abjectly weaker in comparison.
dude i have heard this "oh it fits the assassin perfectly" garbage so much. i deleted my first response to this hollow/lack of substance opinion. honestly i cannot tell if you do not know how stamblades function or just want to make the class nonviable again. here let me explain.
1. Maybe they meant more in reference to the "thematic" of a skill line. It's literally the equivalent if "Restoring Light" line from Templars had damaging skills that didn't heal. Why the heck is it in a line called "Restoring Light" then?
2. The game doesn't revolve around PvP sorry to break it to you; the 10% crit damage increase will help Stamblades a lot in PvE content. PvP has been an afterthought for ZOS for years now.
3. You have to be the first person I've ever seen call Vigor the "weakest heal" on a Nightblade. But please enlighten me on whatever heal you're using that makes vigor the "weakest" option.
4. One of your main arguments is some garbage about getting AoE nuked which wow look at that is being worked on https://forums.elderscrollsonline.com/en/discussion/539136/update-on-cyrodiil-performance-upcoming-aoe-tests/p1all you people saying "oh it fits the theme" clearly don't understand nightblade enough to be voicing an opinion on the matter.
Apparently neither do you or ZOS would have likely hired you to develop the class by now.