Red_Feather wrote: »It should purge
Red_Feather wrote: »It should purge
I guess you talk about cloak. As much as I would love it (I remember how fun cloak was to use back then) I'm afraid we shouldn't push for this change - it would make NBs extremly strong when we take into consideration proc set changes ZOS tries to implement... and in the end it could lead to another knee jerk reaction causing NBs to get nerfed even more.
xI_The_Owl_Ix wrote: »Red_Feather wrote: »It should purge
I guess you talk about cloak. As much as I would love it (I remember how fun cloak was to use back then) I'm afraid we shouldn't push for this change - it would make NBs extremly strong when we take into consideration proc set changes ZOS tries to implement... and in the end it could lead to another knee jerk reaction causing NBs to get nerfed even more.
Dark Cloak could easily get a purge machanic implemented without being "OP". Right now Dark Cloak heals your usual 25-27k DD for 800-900 HoT/s. Meanwhile you can have several DoTs on you and your Dark Cloak wont be able to outheal the DoTs. I was in a fight with a DK once and had 3,5k DoTs on me. There was nothing I could do with Dark Cloak, meanwhile Shadowy Disguise completly ignores DoTs and is therefore the better skill to use, especially on a high mobility spec like StamNB.
For Dark Cloak to be used over Shadoey it would have to undergo several buffs/changes.
Idk about a purge as that would further homogenize the class but it could get minor vitality while it's active and increase the shadow barrier passive by 2 seconds that way if you can have your major resolve up for the entire ability instead of it dropping before the dark cloak ends
Dark Cloak could do with a magicka/spell damage scaling on top of the health scaling like Coagulating Blood so magblades can have an additional HoT without needing 40k hp for it to be worth running.
xI_The_Owl_Ix wrote: »With the recent changes to healing in PvP magBlades took a big hit to their survivabilty. While their offensive burst options are lacking as well. The burst combo is just too unreliable especially with the current Cyro lag.
The first thing to pop into my head is a gap closer that doesn't require a target which also doubles as an escape tool with an unblockable AOE stun that also does AOE damage. I could replace 3 to 4 whole skills with Streak — Shade, Cloak, Mass Hysteria, and Lotus Fan — although I'd probably keep Cloak (even though it doesn't work half the time.)SilverKatz wrote: »xI_The_Owl_Ix wrote: »With the recent changes to healing in PvP magBlades took a big hit to their survivabilty. While their offensive burst options are lacking as well. The burst combo is just too unreliable especially with the current Cyro lag.Is there any non-ulti skill has 4 different functions?
- EVERY CLASS got bit hit on survivablity.
- Grim Focus is a huge buffed . it gives ton of dmg , healing , Dmg buff, Heal buff. 4 function from 1 skill .
Dont be too greedy.
SilverKatz wrote: »xI_The_Owl_Ix wrote: »With the recent changes to healing in PvP magBlades took a big hit to their survivabilty. While their offensive burst options are lacking as well. The burst combo is just too unreliable especially with the current Cyro lag.Is there any non-ulti skill has 4 different functions?
- EVERY CLASS got bit hit on survivablity .
- Grim Focus is a huge buffed . it gives ton of dmg , healing , Dmg buff, Heal buff. 4 function from 1 skill .
Dont be too greedy.
xI_The_Owl_Ix wrote: »Red_Feather wrote: »It should purge
I guess you talk about cloak. As much as I would love it (I remember how fun cloak was to use back then) I'm afraid we shouldn't push for this change - it would make NBs extremly strong when we take into consideration proc set changes ZOS tries to implement... and in the end it could lead to another knee jerk reaction causing NBs to get nerfed even more.
Dark Cloak could easily get a purge machanic implemented without being "OP". Right now Dark Cloak heals your usual 25-27k DD for 800-900 HoT/s. Meanwhile you can have several DoTs on you and your Dark Cloak wont be able to outheal the DoTs. I was in a fight with a DK once and had 3,5k DoTs on me. There was nothing I could do with Dark Cloak, meanwhile Shadowy Disguise completly ignores DoTs and is therefore the better skill to use, especially on a high mobility spec like StamNB.
For Dark Cloak to be used over Shadoey it would have to undergo several buffs/changes.
Actually that could work We could limit number of effects to 5 just like with the templars ritual so nobody would scream STANDARDS, OP! And this could make Dark Cloak really awesome alternative for Shadowy Disguise
killingspreeb16_ESO wrote: »
It also require 5 LA and the bonus is lost when you fire the bow proc.
Also is one of the easiest skill to dodge.
But let's forget about all that it dosen't help your argument right?
Not to mention many NB pref the current live version of 10% dmg reduction.
xI_The_Owl_Ix wrote: »Dark Cloak could do with a magicka/spell damage scaling on top of the health scaling like Coagulating Blood so magblades can have an additional HoT without needing 40k hp for it to be worth running.
It should scale of "your highest offensive stat as well as max health" - so stamblades could also go non invis and finally get a reliable class heal.
SilverKatz wrote: »killingspreeb16_ESO wrote: »
It also require 5 LA and the bonus is lost when you fire the bow proc.
Also is one of the easiest skill to dodge.
But let's forget about all that it dosen't help your argument right?
Not to mention many NB pref the current live version of 10% dmg reduction.
Yes yes it is . Is it the only skill can be dodge or block ? what is the point of sayin it can be dodged then ?
But do u happen to know any other skills of other classes to match the same potency after 5 LA and hit landed ? I dont think so.
SilverKatz wrote: »killingspreeb16_ESO wrote: »
It also require 5 LA and the bonus is lost when you fire the bow proc.
Also is one of the easiest skill to dodge.
But let's forget about all that it dosen't help your argument right?
Not to mention many NB pref the current live version of 10% dmg reduction.
Yes yes it is . Is it the only skill can be dodge or block ? what is the point of sayin it can be dodged then ?
But do u happen to know any other skills of other classes to match the same potency after 5 LA and hit landed ? I dont think so.
SilverKatz wrote: »killingspreeb16_ESO wrote: »
It also require 5 LA and the bonus is lost when you fire the bow proc.
Also is one of the easiest skill to dodge.
But let's forget about all that it dosen't help your argument right?
Not to mention many NB pref the current live version of 10% dmg reduction.
Yes yes it is . Is it the only skill can be dodge or block ? what is the point of sayin it can be dodged then ?
But do u happen to know any other skills of other classes to match the same potency after 5 LA and hit landed ? I dont think so.
Stamnecro blast bones... Doesn't require anything just cast, can't be dodged, apply major defile, have chance to apply minor defile, is AoE, is 3 x cheaper, hits same as hard, is delayed allowing it to be lined up into burst combo.
Wardens subterranean assault. No requirements just cast, AoE, hits almost as hard, is huge AoE, applies major fracture, is delayed allowing it to be lined up into burst combo.
Sorc curse. Hits a bit weaker but is undodgeable and unblockable, has no requirements, hits 2 times, has small AoE, is delayed allowing it to be lined up into burst combo.
Templar sweeps - deals a bit less damage but can be spammed, no requirements, is AoE, heals on hit, can proc burning light for even more damage, can't be dodged.
DKs Molten Whip - it hits hard but lets say it is a bit behind all of mentioned above due to its requirments.
SilverKatz wrote: »killingspreeb16_ESO wrote: »
It also require 5 LA and the bonus is lost when you fire the bow proc.
Also is one of the easiest skill to dodge.
But let's forget about all that it dosen't help your argument right?
Not to mention many NB pref the current live version of 10% dmg reduction.
Yes yes it is . Is it the only skill can be dodge or block ? what is the point of sayin it can be dodged then ?
But do u happen to know any other skills of other classes to match the same potency after 5 LA and hit landed ? I dont think so.
Stamnecro blast bones... Doesn't require anything just cast, can't be dodged, apply major defile, have chance to apply minor defile, is AoE, is 3 x cheaper, hits same as hard, is delayed allowing it to be lined up into burst combo.
Wardens subterranean assault. No requirements just cast, AoE, hits almost as hard, is huge AoE, applies major fracture, is delayed allowing it to be lined up into burst combo.
Sorc curse. Hits a bit weaker but is undodgeable and unblockable, has no requirements, hits 2 times, has small AoE, is delayed allowing it to be lined up into burst combo.
Templar sweeps - deals a bit less damage but can be spammed, no requirements, is AoE, heals on hit, can proc burning light for even more damage, can't be dodged.
DKs Molten Whip - it hits hard but lets say it is a bit behind all of mentioned above due to its requirments.
If you compare burst skills then compare it with templar burst skill - Backlash, not spammable. But i guess you intentionally missed it coz uselesness of Backlash breaking agenda of "weak nb skill".
No, you compare burst skills by their potential answering about nb burst skill and then suddenly decide to exclude templar burst skill with its "potential" and replace it with spammable that have zero relation to topic.SilverKatz wrote: »killingspreeb16_ESO wrote: »
It also require 5 LA and the bonus is lost when you fire the bow proc.
Also is one of the easiest skill to dodge.
But let's forget about all that it dosen't help your argument right?
Not to mention many NB pref the current live version of 10% dmg reduction.
Yes yes it is . Is it the only skill can be dodge or block ? what is the point of sayin it can be dodged then ?
But do u happen to know any other skills of other classes to match the same potency after 5 LA and hit landed ? I dont think so.
Stamnecro blast bones... Doesn't require anything just cast, can't be dodged, apply major defile, have chance to apply minor defile, is AoE, is 3 x cheaper, hits same as hard, is delayed allowing it to be lined up into burst combo.
Wardens subterranean assault. No requirements just cast, AoE, hits almost as hard, is huge AoE, applies major fracture, is delayed allowing it to be lined up into burst combo.
Sorc curse. Hits a bit weaker but is undodgeable and unblockable, has no requirements, hits 2 times, has small AoE, is delayed allowing it to be lined up into burst combo.
Templar sweeps - deals a bit less damage but can be spammed, no requirements, is AoE, heals on hit, can proc burning light for even more damage, can't be dodged.
DKs Molten Whip - it hits hard but lets say it is a bit behind all of mentioned above due to its requirments.
If you compare burst skills then compare it with templar burst skill - Backlash, not spammable. But i guess you intentionally missed it coz uselesness of Backlash breaking agenda of "weak nb skill".
I compare skills by their potential not burst.
No, you compare burst skills by their potential answering about nb burst skill and then suddenly decide to exclude templar burst skill with its "potential" and replace it with spammable that have zero relation to topic.SilverKatz wrote: »killingspreeb16_ESO wrote: »
It also require 5 LA and the bonus is lost when you fire the bow proc.
Also is one of the easiest skill to dodge.
But let's forget about all that it dosen't help your argument right?
Not to mention many NB pref the current live version of 10% dmg reduction.
Yes yes it is . Is it the only skill can be dodge or block ? what is the point of sayin it can be dodged then ?
But do u happen to know any other skills of other classes to match the same potency after 5 LA and hit landed ? I dont think so.
Stamnecro blast bones... Doesn't require anything just cast, can't be dodged, apply major defile, have chance to apply minor defile, is AoE, is 3 x cheaper, hits same as hard, is delayed allowing it to be lined up into burst combo.
Wardens subterranean assault. No requirements just cast, AoE, hits almost as hard, is huge AoE, applies major fracture, is delayed allowing it to be lined up into burst combo.
Sorc curse. Hits a bit weaker but is undodgeable and unblockable, has no requirements, hits 2 times, has small AoE, is delayed allowing it to be lined up into burst combo.
Templar sweeps - deals a bit less damage but can be spammed, no requirements, is AoE, heals on hit, can proc burning light for even more damage, can't be dodged.
DKs Molten Whip - it hits hard but lets say it is a bit behind all of mentioned above due to its requirments.
If you compare burst skills then compare it with templar burst skill - Backlash, not spammable. But i guess you intentionally missed it coz uselesness of Backlash breaking agenda of "weak nb skill".
I compare skills by their potential not burst.
P.S.: but anyway i not interested in those whiny threads so ignore me, i out anyway.
SilverKatz wrote: »killingspreeb16_ESO wrote: »
It also require 5 LA and the bonus is lost when you fire the bow proc.
Also is one of the easiest skill to dodge.
But let's forget about all that it dosen't help your argument right?
Not to mention many NB pref the current live version of 10% dmg reduction.
Yes yes it is . Is it the only skill can be dodge or block ? what is the point of sayin it can be dodged then ?
But do u happen to know any other skills of other classes to match the same potency after 5 LA and hit landed ? I dont think so.
SilverKatz wrote: »killingspreeb16_ESO wrote: »
It also require 5 LA and the bonus is lost when you fire the bow proc.
Also is one of the easiest skill to dodge.
But let's forget about all that it dosen't help your argument right?
Not to mention many NB pref the current live version of 10% dmg reduction.
Yes yes it is . Is it the only skill can be dodge or block ? what is the point of sayin it can be dodged then ?
But do u happen to know any other skills of other classes to match the same potency after 5 LA and hit landed ? I dont think so.
In a moment of stupidity I just ran mine pvp. I stared at the weapon damage tooltip...2.5k lower than any of my other classes..and gave it a shot. Nightmare. Have to work incredibly hard for a kill while my DK can spam 3 skills while doing something else. And I've run the DK 7 times and have no clue how to play it.
Magblade can work if you constantly reset the fight with shade/running/psijic -but why are they forced to play that way?
Needs a massive overhaul
Alchimiste1 wrote: »Magblade is more of a range class
xI_The_Owl_Ix wrote: »@ZOS_Gilliam Please improve magBlades before the PTS cycle ends, magBlades have been in a bad spot in PvP but with the Greymoor changes they got worse and still nothing in 6.1.2. I know you care about Nightblades, so do we!