It saddens me to see that the NB again is being left out.Coagulating Dragon Blood (morph): Increased the base healing of this ability by approximately 12% to ensure it’s closer in line with other heals, such as Breath of Life. With this new value, the heal for Coagulating should be slightly weaker than these heals (Breath of Life, Blood Sacrifice, etc.) while above 50% Health, but slightly stronger than them while below 50% Health. The deviation in healing effectiveness will be between 0 and 16.5%.
Grim Focus:
- This ability and its morphs now grant 2% Critical Damage and Healing per stack, rather than reducing your damage taken by 2% per stack, in order to help this ability feel more aggressive and assassination oriented.
Master Assassin:
- This passive’s Weapon and Spell Damage is now granted to your damaging attacks against enemies you are flanking, rather than granting a universal amount while sneaking or invisible.
- The Weapon and Spell Damage is now a flat 129/258, rather than granting 5/10% of your current amount.
Summon Shade:
- This ability and the Dark Shade morph can now be cast without a target, as Shadow Image can.
Strife:
- Increased the damage done for this ability and the Funnel Health morph by approximately 39% to ensure they properly adhere to Heal over Time standards.
tsaescishoeshiner wrote: »There were a few buffs and improvements, but nothing too huge.Grim Focus:
- This ability and its morphs now grant 2% Critical Damage and Healing per stack, rather than reducing your damage taken by 2% per stack, in order to help this ability feel more aggressive and assassination oriented.
Master Assassin:
- This passive’s Weapon and Spell Damage is now granted to your damaging attacks against enemies you are flanking, rather than granting a universal amount while sneaking or invisible.
- The Weapon and Spell Damage is now a flat 129/258, rather than granting 5/10% of your current amount.
Summon Shade:
- This ability and the Dark Shade morph can now be cast without a target, as Shadow Image can.
Strife:
- Increased the damage done for this ability and the Funnel Health morph by approximately 39% to ensure they properly adhere to Heal over Time standards.
The Grim Focus buff is a pretty good damage buff for magblade, and a nice QoL improvement for Summon Shade. The loss of reduced damage taken from Grim Focus is gonna for PvP & tanks tho I'd imagine. Let's hope those Grim Focus buff stacks INCLUDE the proc so that you actually get +10% Critical Damage for Assassin's Will ... >_>
The flanking damage will only be helpful in certain content, but it's still 258 Weapon/Spell Damage for a lot of PvE content that magblades weren't getting at all before.
tsaescishoeshiner wrote: »There were a few buffs and improvements, but nothing too huge.Grim Focus:
- This ability and its morphs now grant 2% Critical Damage and Healing per stack, rather than reducing your damage taken by 2% per stack, in order to help this ability feel more aggressive and assassination oriented.
Master Assassin:
- This passive’s Weapon and Spell Damage is now granted to your damaging attacks against enemies you are flanking, rather than granting a universal amount while sneaking or invisible.
- The Weapon and Spell Damage is now a flat 129/258, rather than granting 5/10% of your current amount.
Summon Shade:
- This ability and the Dark Shade morph can now be cast without a target, as Shadow Image can.
Strife:
- Increased the damage done for this ability and the Funnel Health morph by approximately 39% to ensure they properly adhere to Heal over Time standards.
The Grim Focus buff is a pretty good damage buff for magblade, and a nice QoL improvement for Summon Shade. The loss of reduced damage taken from Grim Focus is gonna for PvP & tanks tho I'd imagine. Let's hope those Grim Focus buff stacks INCLUDE the proc so that you actually get +10% Critical Damage for Assassin's Will ... >_>
The flanking damage will only be helpful in certain content, but it's still 258 Weapon/Spell Damage for a lot of PvE content that magblades weren't getting at all before.
Taleof2Cities wrote: »"Buff My Class" threads should be in Combat & Character Mechanics forums, @xI_The_Owl_I ... not PTS forums.
Returning the purge to Cloak would help a lot in pvp. With the arrival of new classes and their multi-use skills, there’s good reason to undo the nerf from goodness knows how long ago.
Rework Malevolent Offering skill and morphs. These are useless and have been since forever. Maybe one offers a damage shield or lifesteal or thorns.
Double the heal for the user in Refreshing Path.
That will help a bit at least.
Returning the purge to Cloak would help a lot in pvp. With the arrival of new classes and their multi-use skills, there’s good reason to undo the nerf from goodness knows how long ago.
Rework Malevolent Offering skill and morphs. These are useless and have been since forever. Maybe one offers a damage shield or lifesteal or thorns.
Double the heal for the user in Refreshing Path.
That will help a bit at least.
JayKwellen wrote: »Returning the purge to Cloak would help a lot in pvp. With the arrival of new classes and their multi-use skills, there’s good reason to undo the nerf from goodness knows how long ago.
Rework Malevolent Offering skill and morphs. These are useless and have been since forever. Maybe one offers a damage shield or lifesteal or thorns.
Double the heal for the user in Refreshing Path.
That will help a bit at least.
Malevolent can actually be an incredible heal when used properly. The two or so NB healers left out there can definitely make the best use of it and should be allowed to keep it, but I personally think at least one of the morphs (shrewd probably) should be made into a self heal of some sort for the three magblades left in Cyrodiil/BG's. Call it "selfish offering" or whatever and have it apply to the caster only, or primarily to the caster with only a small secondary effect to allies. I mean, we are mostly assassins after all, selfish intent isn't exactly a foreign concept to our 'power fantasy'.
Probably shouldn't be an on demand burst heal though, but at least something to give magblades a reliable source of on demand self healing. Even if it was just a boring old HoT, having a guaranteed source of healing would be amazing. It could even function kinda like how mutagen used to, make it a HoT that once you fall below a certain % it triggers either the remainder of the heal, or heals for X%, or whatever. Or they could give us back minor vitality and attach it to the HoT, which would also fit with the "selfish" theme since it would only effect us. Hell, there's so many things they could do to give us some decent healing, without making it a burst heal or crazy OP.
It would also allow us to be free of being the only class that is required to use a resto staff backbar if we want to survive in PvP.
Buffing path would be nice too, because as it stands right now the ability is straight trash. Problem with path is that I just don't see how it could be useful in PvP outside of very specific circumstances even if it was buffed. As a nightblade mobility is survivability, and a ground based AOE heal restricting you to a small patch of land is literally the antithesis of the entire class. Unless you're a dark cloak blade or something specifically designed to facetank opponents you're not going to be restricting yourself to 17x7 strip on an open field. Idk, maybe it's only supposed to be for group play like offering. Just seems unfortunate that a class which already struggles for healing has almost 50% of its healing abilities dedicated to helping others but not themselves.
Very well written. I was thining about merging Shrewd and Healthy offering into one skill (decreasing a bit healthy offering cost) and changing Shrewd into self only heal costing magicka with some secondary effect or execution scaling (higher ticks based on missing health) - and yes - it would allow finally magblades to drop resto staff for other weapons.
Returning the purge to Cloak would help a lot in pvp. With the arrival of new classes and their multi-use skills, there’s good reason to undo the nerf from goodness knows how long ago.
Rework Malevolent Offering skill and morphs. These are useless and have been since forever. Maybe one offers a damage shield or lifesteal or thorns.
Double the heal for the user in Refreshing Path.
That will help a bit at least.
exeeter702 wrote: »Returning the purge to Cloak would help a lot in pvp. With the arrival of new classes and their multi-use skills, there’s good reason to undo the nerf from goodness knows how long ago.
Rework Malevolent Offering skill and morphs. These are useless and have been since forever. Maybe one offers a damage shield or lifesteal or thorns.
Double the heal for the user in Refreshing Path.
That will help a bit at least.
Offering is far from useless. In fact that is one of magblades strongest skills. Its simply for healers. Magblades need help but for the love of god do not *** touch healthy offering.
the1andonlyskwex wrote: »exeeter702 wrote: »Returning the purge to Cloak would help a lot in pvp. With the arrival of new classes and their multi-use skills, there’s good reason to undo the nerf from goodness knows how long ago.
Rework Malevolent Offering skill and morphs. These are useless and have been since forever. Maybe one offers a damage shield or lifesteal or thorns.
Double the heal for the user in Refreshing Path.
That will help a bit at least.
Offering is far from useless. In fact that is one of magblades strongest skills. Its simply for healers. Magblades need help but for the love of god do not *** touch healthy offering.
I get why you like Healthy Offering, but I don't understand why anyone would choose to use Shrewd Offering.
Returning the purge to Cloak would help a lot in pvp. With the arrival of new classes and their multi-use skills, there’s good reason to undo the nerf from goodness knows how long ago.
Rework Malevolent Offering skill and morphs. These are useless and have been since forever. Maybe one offers a damage shield or lifesteal or thorns.
Double the heal for the user in Refreshing Path.
That will help a bit at least.
Returning the purge to Cloak would help a lot in pvp. With the arrival of new classes and their multi-use skills, there’s good reason to undo the nerf from goodness knows how long ago.
Rework Malevolent Offering skill and morphs. These are useless and have been since forever. Maybe one offers a damage shield or lifesteal or thorns.
Double the heal for the user in Refreshing Path.
That will help a bit at least.
About magblade, I stand my ground claiming that magblade needs more reliable damage, curently roll dodge can mitigate almost 100% of magblade burst. Delayed damage would be also nice addition / eventually strong DoT that works similar to hurricane increasing its damage the longer it lasts or explodes with the last tick. Last but not least, magblade needs reliable self heal, most optimal would be hot similar to rapid regen/vigor to free the backbar from resto staff finally.
Edit for typos.
The class overall is in a better spot though getting the crit heal and crit damage buff and the new master assassin which applies to dark cloak nightblades
The class overall is in a better spot though getting the crit heal and crit damage buff and the new master assassin which applies to dark cloak nightblades
Except it is not. 10% was working all the time when we had stacks, now it will work only with crits, but also it doesn't work with Assasins Will - it is double nerf - if the buff would be bound to skill duration not the stacks we could say it is even in terms of power.
Master assassin is quite good change (though it should work from stealth to) but it's the only meaningfull buff we have recieved. Everything else are pure trash changes and bring nothing to magblades toolkit. Sorry but a bit of spell damage won't make magblades ok again.
I stand my ground claiming that magblade needs more reliable damage, curently roll dodge can mitigate almost 100% of magblade burst
Edit for typos.
I stand my ground claiming that magblade needs more reliable damage, curently roll dodge can mitigate almost 100% of magblade burst
Edit for typos.
this ^^^
dodge against magblade mitigates toooo much:
- assassin will and soul harvest
- light attacks, preventing magblade from getting ass will stacks. In addition, dodging light attacks mitigates healing from siphoning attacks (lol)
- swallow soul spammable and it's healing
- dots (cripple, entropy, trap/what-else-magblade-can-use are all dodgeble)
idk what can be done about it, maybe cripple + soul harvest should be undodgeable, it will be a good start.
xI_The_Owl_Ix wrote: »[.
You still get the stacks even if the enemy dodges your LA.
xI_The_Owl_Ix wrote: »[.
You still get the stacks even if the enemy dodges your LA.
I don't think this is correct...
Are u saying that u still get assassins will stacks even when they dodge your light attacks??
This has not been my experience at all (on Xbox), though I will test this as soon as I get on tomorrow.
Please confirm.