

Nemesis7884 wrote: »magcro needs...something...
hopefully it gets adressed during the class identity rework (if that ever sees the light of day)
Merciful17 wrote: »Harmony magcro is literally the only right way to play magcro. Yes you can play it without harmony and yes it will work but you'll be at such a huge disadvantage since every other class will be much stronger than you.
Merciful17 wrote: »As a magcro main, I was really happy to see some traits buffed like divines and infused. The grave grasp change is pretty much useless and no one will use it still. Oh well I thought, at least it's something. But then I saw the nerf to harmony...
Harmony magcro is literally the only right way to play magcro. Yes you can play it without harmony and yes it will work but you'll be at such a huge disadvantage since every other class will be much stronger than you. Not to mention, spirit guardian and blastbones are still buggy af and sometimes refuse to work. I've had my spirit guardian not heal me multiple times which is super annoying.
I also think harmony gave necro class identity, since almost all classes are played more or less the same. Harmony made necro a very unique class compared to the rest. It also made a pretty much useless trait in solo PVP very useful.
I know harmony was problematic since people could hit you with 25k gravity crush which indeed is pretty strong, but remember that you'll have to sacrifice a lot of extra damage and sustain if you're going to run harmony. This is the major disadvantage of the trait.
Necromancer, on the other hand, could hit you with around a 16k grave robber thanks to avid boneyard. While it is still a lot, remember that it is on a 20 sec cooldown and that the necro has much lower dmg/sustain because of harmony. Also keep in mind that the skill, "snipe" can hit for 15k damage, which is insane considering it has no cooldown, no loss to sustain, nor does it involve taking big risks. Meanwhile it also has the longest reach in the whole game at 35 meters, while magicka spammables are 28m.
Here are some pictures of me getting destoryed by this skill.
This was in no-cp IC with 21k+ physical resistance and 21% damage migration (Deaden pain (3%), undo (8%), spirit guardian (10%).
So please ZOS, if you're going to nerf magcro's biggest strenght, at least give magcro some well deserved buffs and bug fixes!
He said he was in no cp. Him being 400 cp doesn’t matter.maddiniiLuna wrote: »The Idea behind class identity was not to buff certain classes, but more to give them their own unique abilities to go with the flow, if that makes sense. They wanted each class to be able to use their abilities to fit how they want to play. Here's an example: Before the changes to the warden you had 1 good damage spell and that was Subterranean assault. Everything else was practically useless, as there was other abilities that were better or easier to use.
With a macro this problem doesn't exist. You can fill your bars primarily with class abilities. I would go as far as to say, that magcro has the best class identity of the game. I can literally fill my entire front bar with necro abilities.
As for the damage:
This guy using snipe on you, doing a lot of damage is a statement with not a lot of information behind it. You have 400 cp, he might have 810. The amount of cp's invested in dealing extra damage or the amount of cp's that you couldn't invest in extra defense is making a huge difference. In no cp it's the same thing, that's why the average TTK (Time To Kill) in no CP is around a few seconds, while on CP it's a minute or two.
He said he was in no cp. Him being 400 cp doesn’t matter.maddiniiLuna wrote: »The Idea behind class identity was not to buff certain classes, but more to give them their own unique abilities to go with the flow, if that makes sense. They wanted each class to be able to use their abilities to fit how they want to play. Here's an example: Before the changes to the warden you had 1 good damage spell and that was Subterranean assault. Everything else was practically useless, as there was other abilities that were better or easier to use.
With a macro this problem doesn't exist. You can fill your bars primarily with class abilities. I would go as far as to say, that magcro has the best class identity of the game. I can literally fill my entire front bar with necro abilities.
As for the damage:
This guy using snipe on you, doing a lot of damage is a statement with not a lot of information behind it. You have 400 cp, he might have 810. The amount of cp's invested in dealing extra damage or the amount of cp's that you couldn't invest in extra defense is making a huge difference. In no cp it's the same thing, that's why the average TTK (Time To Kill) in no CP is around a few seconds, while on CP it's a minute or two.
Also yes the identity is there but since the skills are mostly lackluster it shames the identity.
Scythe being a health based heal hurts an idea of necromantic scythes, reaping scythes. Any scythe for that matter.
The class lacks a good spammable and CC. There is alot of things that doesn’t make necromancer feel good. Blastbones still needs a active passive that works. In pvp this class has no identity outside of major vulnerability now. And lackluster skills. There is only one thing this class can offer now besides the big bomb burst and its just a debuff that can get purged. Without buffs and the nerf to harmony the few magcros that even seen success with the niche playstyle might even switch away. Something needs to be done.
He said he was in no cp. Him being 400 cp doesn’t matter.maddiniiLuna wrote: »The Idea behind class identity was not to buff certain classes, but more to give them their own unique abilities to go with the flow, if that makes sense. They wanted each class to be able to use their abilities to fit how they want to play. Here's an example: Before the changes to the warden you had 1 good damage spell and that was Subterranean assault. Everything else was practically useless, as there was other abilities that were better or easier to use.
With a macro this problem doesn't exist. You can fill your bars primarily with class abilities. I would go as far as to say, that magcro has the best class identity of the game. I can literally fill my entire front bar with necro abilities.
As for the damage:
This guy using snipe on you, doing a lot of damage is a statement with not a lot of information behind it. You have 400 cp, he might have 810. The amount of cp's invested in dealing extra damage or the amount of cp's that you couldn't invest in extra defense is making a huge difference. In no cp it's the same thing, that's why the average TTK (Time To Kill) in no CP is around a few seconds, while on CP it's a minute or two.
Also yes the identity is there but since the skills are mostly lackluster it shames the identity.
Scythe being a health based heal hurts an idea of necromantic scythes, reaping scythes. Any scythe for that matter.
The class lacks a good spammable and CC. There is alot of things that doesn’t make necromancer feel good. Blastbones still needs a active passive that works. In pvp this class has no identity outside of major vulnerability now. And lackluster skills. There is only one thing this class can offer now besides the big bomb burst and its just a debuff that can get purged. Without buffs and the nerf to harmony the few magcros that even seen success with the niche playstyle might even switch away. Something needs to be done.
The argument about Scythe is quite bizarre. Firstly the class has a very strong burst heal already that scales off of max mag and spell damage. It's called Render Flesh. If you feel that magcro is lacking in heals in PvP then I'm speechelss. Scythe heal is intended primarily as a PvE tank heal. It heals extremely well in that context so long as you're melee of the boss/adds. The disadvantage of not healing when there's no enemies is offset by it's dual purpose. That being a very good PBAoE damage skill. It's a very well designed skill imo.
And I find the "no identity" arguments quite strange as well. It's a very distinctly themed and skilled pet class that plays like no other. It's very tanky (with an absolute ton of damage mitigation), strong self healing and pretty nice delayed burst. Even with harmony nerfed the Colossus+Graveyard combo empowered by Balorgh will still deal insane damage. Just no enough to one-shot people.
If you don't feel like the class has identity or purpose, by all means switch away. It sounds like the class may not be for you. But your arguments don't hold much water or reflect how most magcro players view the class.
Merciful17 wrote: »As a magcro main, I was really happy to see some traits buffed like divines and infused. The grave grasp change is pretty much useless and no one will use it still. Oh well I thought, at least it's something. But then I saw the nerf to harmony...
Harmony magcro is literally the only right way to play magcro. Yes you can play it without harmony and yes it will work but you'll be at such a huge disadvantage since every other class will be much stronger than you. Not to mention, spirit guardian and blastbones are still buggy af and sometimes refuse to work. I've had my spirit guardian not heal me multiple times which is super annoying.
I also think harmony gave necro class identity, since almost all classes are played more or less the same. Harmony made necro a very unique class compared to the rest. It also made a pretty much useless trait in solo PVP very useful.
I know harmony was problematic since people could hit you with 25k gravity crush which indeed is pretty strong, but remember that you'll have to sacrifice a lot of extra damage and sustain if you're going to run harmony. This is the major disadvantage of the trait.
Necromancer, on the other hand, could hit you with around a 16k grave robber thanks to avid boneyard. While it is still a lot, remember that it is on a 20 sec cooldown and that the necro has much lower dmg/sustain because of harmony. Also keep in mind that the skill, "snipe" can hit for 15k damage, which is insane considering it has no cooldown, no loss to sustain, nor does it involve taking big risks. Meanwhile it also has the longest reach in the whole game at 35 meters, while magicka spammables are 28m.
Here are some pictures of me getting destoryed by this skill.
This was in no-cp IC with 21k+ physical resistance and 21% damage migration (Deaden pain (3%), undo (8%), spirit guardian (10%).
So please ZOS, if you're going to nerf magcro's biggest strenght, at least give magcro some well deserved buffs and bug fixes!
Harmony isn’t a magcro specific, its just a whole bunch of cheesy bash build players had found their next cheesy carry with 3 harmony and a self synergising ability + sometimes nova. There were barely any magcro mains prior to the cheese, there will be even less after. Stop thinking that a magtoon with 30k health, a sword and board and 40k magpool deserves to hit 15k aoe synergies that heals for the damage done.
Merciful17 wrote: »Harmony magcro is literally the only right way to play magcro. Yes you can play it without harmony and yes it will work but you'll be at such a huge disadvantage since every other class will be much stronger than you.
I don't know man, that seems like extreme dramatisation to me. While harmony is indeed the best way to play magcro, I in no way felt inferior to other classes playing without it.
My last build during MYM was a high magicka build with Necropotence + Lich/Warlock backbar + Master's Inferno + Balorgh with Arcane jewels, not using graveyard. It still felt tanky and hugely impactful. Coordinating the dmg boost from master's and balorgh with colossus and bbones was wrecking people.
My main annoyance with the class is the fact that pets don't count as your dmg/heals in battlegrounds, thus affecting your score, and that magicka blastbones doesn't have a useful morph effect at all. Otherwise the class is fine harmony or no.
Merciful17 wrote: »Merciful17 wrote: »Harmony magcro is literally the only right way to play magcro. Yes you can play it without harmony and yes it will work but you'll be at such a huge disadvantage since every other class will be much stronger than you.
I don't know man, that seems like extreme dramatisation to me. While harmony is indeed the best way to play magcro, I in no way felt inferior to other classes playing without it.
My last build during MYM was a high magicka build with Necropotence + Lich/Warlock backbar + Master's Inferno + Balorgh with Arcane jewels, not using graveyard. It still felt tanky and hugely impactful. Coordinating the dmg boost from master's and balorgh with colossus and bbones was wrecking people.
My main annoyance with the class is the fact that pets don't count as your dmg/heals in battlegrounds, thus affecting your score, and that magicka blastbones doesn't have a useful morph effect at all. Otherwise the class is fine harmony or no.
Ever since I've read the patch notes I decided to drop harmony and put my harmony stuff in a chest until we see what happens. My current build is new moon, torugs pact and valkyn skoria. No graveyard. It is a very good build and I solo world bosses with it and do very well with it in PvP. It isn't even close to how fun harmony necro was. Anyways, despite my current build working very well I still struggle A LOT with the top tier classes (Magsorc, StamDK, Stamsorc, Stamblade, Stamcro).
Magsorc, Stamdk, Stamsorc and Stamcro are just extremly tanky and very hard to pull off a huge burst combo on, and usually it will bring them to half health if you're lucky. Not to mention all the stamDPS except stamblade and stamsorc just spam dizzying swings into execute, when they come close to you you're basically dead or on your backbar spamming heals hoping that they will run out of stamina. Stamblade deals huge dmg and cloak is very annoying. Magplars are usually ok to deal with unless they're good since they're not very tanky and rely a lot on their heals. Allowing me to deal some big burst dmg.
Anyways, Im not saying that if you play magcro you will just be a burden. What I'm saying is that there's always another class that can do something better than you. As long as the player is good you can pull off magcro, but you will be doing much better on other classes. Im also sure you did well with balorghs but remember that not everyone has access to it since it is locked behind a dlc paywall. But yeah Balorgh and necrosmash work really well together even without harmony.
Joy_Division wrote: »This class is carried by a jewelry trait and reliant on a 225 cost ultimate (usually with a balrogh gear set) to kill people.
Merciful17 wrote: »Merciful17 wrote: »Harmony magcro is literally the only right way to play magcro. Yes you can play it without harmony and yes it will work but you'll be at such a huge disadvantage since every other class will be much stronger than you.
I don't know man, that seems like extreme dramatisation to me. While harmony is indeed the best way to play magcro, I in no way felt inferior to other classes playing without it.
My last build during MYM was a high magicka build with Necropotence + Lich/Warlock backbar + Master's Inferno + Balorgh with Arcane jewels, not using graveyard. It still felt tanky and hugely impactful. Coordinating the dmg boost from master's and balorgh with colossus and bbones was wrecking people.
My main annoyance with the class is the fact that pets don't count as your dmg/heals in battlegrounds, thus affecting your score, and that magicka blastbones doesn't have a useful morph effect at all. Otherwise the class is fine harmony or no.
Ever since I've read the patch notes I decided to drop harmony and put my harmony stuff in a chest until we see what happens. My current build is new moon, torugs pact and valkyn skoria. No graveyard. It is a very good build and I solo world bosses with it and do very well with it in PvP. It isn't even close to how fun harmony necro was. Anyways, despite my current build working very well I still struggle A LOT with the top tier classes (Magsorc, StamDK, Stamsorc, Stamblade, Stamcro).
Magsorc, Stamdk, Stamsorc and Stamcro are just extremly tanky and very hard to pull off a huge burst combo on, and usually it will bring them to half health if you're lucky. Not to mention all the stamDPS except stamblade and stamsorc just spam dizzying swings into execute, when they come close to you you're basically dead or on your backbar spamming heals hoping that they will run out of stamina. Stamblade deals huge dmg and cloak is very annoying. Magplars are usually ok to deal with unless they're good since they're not very tanky and rely a lot on their heals. Allowing me to deal some big burst dmg.
Anyways, Im not saying that if you play magcro you will just be a burden. What I'm saying is that there's always another class that can do something better than you. As long as the player is good you can pull off magcro, but you will be doing much better on other classes. Im also sure you did well with balorghs but remember that not everyone has access to it since it is locked behind a dlc paywall. But yeah Balorgh and necrosmash work really well together even without harmony.
You struggle to deal damage against Magsorcs and Stamdks? Maybe stop playing a full survive bot?
I find this quite laughable. DK without wings has high spell resistence, but no % mititgations that would make them particularly hard to deal with. It's just the way they build. They are not hard to take out by nature.
And Magsorc is the easiest class to destroy unless they just run away from you and you have no gap closers. All I can imagine, is that you play one of those builds that are afraid to die but then can't kill anyone solid.
Nemesis7884 wrote: »magcro needs...something...
hopefully it gets adressed during the class identity rework (if that ever sees the light of day)
He said he was in no cp. Him being 400 cp doesn’t matter.maddiniiLuna wrote: »The Idea behind class identity was not to buff certain classes, but more to give them their own unique abilities to go with the flow, if that makes sense. They wanted each class to be able to use their abilities to fit how they want to play. Here's an example: Before the changes to the warden you had 1 good damage spell and that was Subterranean assault. Everything else was practically useless, as there was other abilities that were better or easier to use.
With a macro this problem doesn't exist. You can fill your bars primarily with class abilities. I would go as far as to say, that magcro has the best class identity of the game. I can literally fill my entire front bar with necro abilities.
As for the damage:
This guy using snipe on you, doing a lot of damage is a statement with not a lot of information behind it. You have 400 cp, he might have 810. The amount of cp's invested in dealing extra damage or the amount of cp's that you couldn't invest in extra defense is making a huge difference. In no cp it's the same thing, that's why the average TTK (Time To Kill) in no CP is around a few seconds, while on CP it's a minute or two.
Also yes the identity is there but since the skills are mostly lackluster it shames the identity.
Scythe being a health based heal hurts an idea of necromantic scythes, reaping scythes. Any scythe for that matter.
The class lacks a good spammable and CC. There is alot of things that doesn’t make necromancer feel good. Blastbones still needs a active passive that works. In pvp this class has no identity outside of major vulnerability now. And lackluster skills. There is only one thing this class can offer now besides the big bomb burst and its just a debuff that can get purged. Without buffs and the nerf to harmony the few magcros that even seen success with the niche playstyle might even switch away. Something needs to be done.
The argument about Scythe is quite bizarre. Firstly the class has a very strong burst heal already that scales off of max mag and spell damage. It's called Render Flesh. If you feel that magcro is lacking in heals in PvP then I'm speechelss. Scythe heal is intended primarily as a PvE tank heal. It heals extremely well in that context so long as you're melee of the boss/adds. The disadvantage of not healing when there's no enemies is offset by it's dual purpose. That being a very good PBAoE damage skill. It's a very well designed skill imo.
And I find the "no identity" arguments quite strange as well. It's a very distinctly themed and skilled pet class that plays like no other. It's very tanky (with an absolute ton of damage mitigation), strong self healing and pretty nice delayed burst. Even with harmony nerfed the Colossus+Graveyard combo empowered by Balorgh will still deal insane damage. Just no enough to one-shot people.
If you don't feel like the class has identity or purpose, by all means switch away. It sounds like the class may not be for you. But your arguments don't hold much water or reflect how most magcro players view the class.
kylermacdb16_ESO wrote: »Class shouldn’t be defined by a jewelry trait. If this is what it takes to get some core improvements then so be it.
Kingslayer513 wrote: »Harmony nerf was very much needed. Nothing should be that op. It turned synergies into an "I win" button. Cheesy cheesy cheesy.
He said he was in no cp. Him being 400 cp doesn’t matter.maddiniiLuna wrote: »The Idea behind class identity was not to buff certain classes, but more to give them their own unique abilities to go with the flow, if that makes sense. They wanted each class to be able to use their abilities to fit how they want to play. Here's an example: Before the changes to the warden you had 1 good damage spell and that was Subterranean assault. Everything else was practically useless, as there was other abilities that were better or easier to use.
With a macro this problem doesn't exist. You can fill your bars primarily with class abilities. I would go as far as to say, that magcro has the best class identity of the game. I can literally fill my entire front bar with necro abilities.
As for the damage:
This guy using snipe on you, doing a lot of damage is a statement with not a lot of information behind it. You have 400 cp, he might have 810. The amount of cp's invested in dealing extra damage or the amount of cp's that you couldn't invest in extra defense is making a huge difference. In no cp it's the same thing, that's why the average TTK (Time To Kill) in no CP is around a few seconds, while on CP it's a minute or two.
Also yes the identity is there but since the skills are mostly lackluster it shames the identity.
Scythe being a health based heal hurts an idea of necromantic scythes, reaping scythes. Any scythe for that matter.
The class lacks a good spammable and CC. There is alot of things that doesn’t make necromancer feel good. Blastbones still needs a active passive that works. In pvp this class has no identity outside of major vulnerability now. And lackluster skills. There is only one thing this class can offer now besides the big bomb burst and its just a debuff that can get purged. Without buffs and the nerf to harmony the few magcros that even seen success with the niche playstyle might even switch away. Something needs to be done.
The argument about Scythe is quite bizarre. Firstly the class has a very strong burst heal already that scales off of max mag and spell damage. It's called Render Flesh. If you feel that magcro is lacking in heals in PvP then I'm speechelss. Scythe heal is intended primarily as a PvE tank heal. It heals extremely well in that context so long as you're melee of the boss/adds. The disadvantage of not healing when there's no enemies is offset by it's dual purpose. That being a very good PBAoE damage skill. It's a very well designed skill imo.
And I find the "no identity" arguments quite strange as well. It's a very distinctly themed and skilled pet class that plays like no other. It's very tanky (with an absolute ton of damage mitigation), strong self healing and pretty nice delayed burst. Even with harmony nerfed the Colossus+Graveyard combo empowered by Balorgh will still deal insane damage. Just no enough to one-shot people.
If you don't feel like the class has identity or purpose, by all means switch away. It sounds like the class may not be for you. But your arguments don't hold much water or reflect how most magcro players view the class.
I’ve already switched to Magden so much easier to play and much better with skills that actually work
Nemesis7884 wrote: »magcro needs...something...
hopefully it gets adressed during the class identity rework (if that ever sees the light of day)
He said he was in no cp. Him being 400 cp doesn’t matter.maddiniiLuna wrote: »The Idea behind class identity was not to buff certain classes, but more to give them their own unique abilities to go with the flow, if that makes sense. They wanted each class to be able to use their abilities to fit how they want to play. Here's an example: Before the changes to the warden you had 1 good damage spell and that was Subterranean assault. Everything else was practically useless, as there was other abilities that were better or easier to use.
With a macro this problem doesn't exist. You can fill your bars primarily with class abilities. I would go as far as to say, that magcro has the best class identity of the game. I can literally fill my entire front bar with necro abilities.
As for the damage:
This guy using snipe on you, doing a lot of damage is a statement with not a lot of information behind it. You have 400 cp, he might have 810. The amount of cp's invested in dealing extra damage or the amount of cp's that you couldn't invest in extra defense is making a huge difference. In no cp it's the same thing, that's why the average TTK (Time To Kill) in no CP is around a few seconds, while on CP it's a minute or two.
Also yes the identity is there but since the skills are mostly lackluster it shames the identity.
Scythe being a health based heal hurts an idea of necromantic scythes, reaping scythes. Any scythe for that matter.
The class lacks a good spammable and CC. There is alot of things that doesn’t make necromancer feel good. Blastbones still needs a active passive that works. In pvp this class has no identity outside of major vulnerability now. And lackluster skills. There is only one thing this class can offer now besides the big bomb burst and its just a debuff that can get purged. Without buffs and the nerf to harmony the few magcros that even seen success with the niche playstyle might even switch away. Something needs to be done.
The argument about Scythe is quite bizarre. Firstly the class has a very strong burst heal already that scales off of max mag and spell damage. It's called Render Flesh. If you feel that magcro is lacking in heals in PvP then I'm speechelss. Scythe heal is intended primarily as a PvE tank heal. It heals extremely well in that context so long as you're melee of the boss/adds. The disadvantage of not healing when there's no enemies is offset by it's dual purpose. That being a very good PBAoE damage skill. It's a very well designed skill imo.
And I find the "no identity" arguments quite strange as well. It's a very distinctly themed and skilled pet class that plays like no other. It's very tanky (with an absolute ton of damage mitigation), strong self healing and pretty nice delayed burst. Even with harmony nerfed the Colossus+Graveyard combo empowered by Balorgh will still deal insane damage. Just no enough to one-shot people.
If you don't feel like the class has identity or purpose, by all means switch away. It sounds like the class may not be for you. But your arguments don't hold much water or reflect how most magcro players view the class.
He said he was in no cp. Him being 400 cp doesn’t matter.maddiniiLuna wrote: »The Idea behind class identity was not to buff certain classes, but more to give them their own unique abilities to go with the flow, if that makes sense. They wanted each class to be able to use their abilities to fit how they want to play. Here's an example: Before the changes to the warden you had 1 good damage spell and that was Subterranean assault. Everything else was practically useless, as there was other abilities that were better or easier to use.
With a macro this problem doesn't exist. You can fill your bars primarily with class abilities. I would go as far as to say, that magcro has the best class identity of the game. I can literally fill my entire front bar with necro abilities.
As for the damage:
This guy using snipe on you, doing a lot of damage is a statement with not a lot of information behind it. You have 400 cp, he might have 810. The amount of cp's invested in dealing extra damage or the amount of cp's that you couldn't invest in extra defense is making a huge difference. In no cp it's the same thing, that's why the average TTK (Time To Kill) in no CP is around a few seconds, while on CP it's a minute or two.
Also yes the identity is there but since the skills are mostly lackluster it shames the identity.
Scythe being a health based heal hurts an idea of necromantic scythes, reaping scythes. Any scythe for that matter.
The class lacks a good spammable and CC. There is alot of things that doesn’t make necromancer feel good. Blastbones still needs a active passive that works. In pvp this class has no identity outside of major vulnerability now. And lackluster skills. There is only one thing this class can offer now besides the big bomb burst and its just a debuff that can get purged. Without buffs and the nerf to harmony the few magcros that even seen success with the niche playstyle might even switch away. Something needs to be done.
The argument about Scythe is quite bizarre. Firstly the class has a very strong burst heal already that scales off of max mag and spell damage. It's called Render Flesh. If you feel that magcro is lacking in heals in PvP then I'm speechelss. Scythe heal is intended primarily as a PvE tank heal. It heals extremely well in that context so long as you're melee of the boss/adds. The disadvantage of not healing when there's no enemies is offset by it's dual purpose. That being a very good PBAoE damage skill. It's a very well designed skill imo.
And I find the "no identity" arguments quite strange as well. It's a very distinctly themed and skilled pet class that plays like no other. It's very tanky (with an absolute ton of damage mitigation), strong self healing and pretty nice delayed burst. Even with harmony nerfed the Colossus+Graveyard combo empowered by Balorgh will still deal insane damage. Just no enough to one-shot people.
If you don't feel like the class has identity or purpose, by all means switch away. It sounds like the class may not be for you. But your arguments don't hold much water or reflect how most magcro players view the class.
Scythe should be an execute. Supports Lore. Scythes in lore cut grass or reap souls. Both ideas executes life. Exterminating it. Getting rid of it. Not providing health. It is not about how much it heals. And the idea has been brought up by other players not including myself. The class having no identity. Like i said. Sorcerers have mobility and high delayed burst.
Wardens have delayed burst with huge AoE pressure.
Templars have light damage with a beautiful class synergy. PoTl jabs burning light. Gap closers and healing.
Nightblades have a nice combo with incap and merciless. With stealth and a shade to teleport to.
Dragonknights have insane pressure with DoTs and lockdown mechanics such as fossilize and talons.
Magcro replicates wardens delayed burst ability. And does bring anything else unique to pvp play outside of harmony (of which will be nerfed) and major vulnerability which can be purged. A class cc which is big enough to be detrimental. But is delayed and can be avoided. Lackluster damaging skills. With class passives (15% DoT increase) that don’t support the class skills. I.E no viable dots for PvP. Never once said magcro lacks in heals. And i also realize that the heals are insanely strong which is a positive. But you need to utilize better comprehension skills. Each one of these classes has class identity in a sense of a core gameplay style. As necromancer still lacks. There are no clear combos or synergies for using the class skills outside of gravedigger and colossus. Which in turn lacks class identity. When i think of identity i think of what a class has to offer, how well the skills work with one another, and what is special about the class to make me remember what to watch out for or get better at predicting actions.
So far necromancers have major vulnerability. Little debuffs (minor maim and vulnerability which are attached to skills which see little use. No group wide buffs. No reliable dots to support the passive. Buggy, lackluster skills outside of Living death.
Joy_Division wrote: »This class is carried by a jewelry trait and reliant on a 225 cost ultimate (usually with a balrogh gear set) to kill people.
Merciful17 wrote: »Merciful17 wrote: »Harmony magcro is literally the only right way to play magcro. Yes you can play it without harmony and yes it will work but you'll be at such a huge disadvantage since every other class will be much stronger than you.
I don't know man, that seems like extreme dramatisation to me. While harmony is indeed the best way to play magcro, I in no way felt inferior to other classes playing without it.
My last build during MYM was a high magicka build with Necropotence + Lich/Warlock backbar + Master's Inferno + Balorgh with Arcane jewels, not using graveyard. It still felt tanky and hugely impactful. Coordinating the dmg boost from master's and balorgh with colossus and bbones was wrecking people.
My main annoyance with the class is the fact that pets don't count as your dmg/heals in battlegrounds, thus affecting your score, and that magicka blastbones doesn't have a useful morph effect at all. Otherwise the class is fine harmony or no.
Ever since I've read the patch notes I decided to drop harmony and put my harmony stuff in a chest until we see what happens. My current build is new moon, torugs pact and valkyn skoria. No graveyard. It is a very good build and I solo world bosses with it and do very well with it in PvP. It isn't even close to how fun harmony necro was. Anyways, despite my current build working very well I still struggle A LOT with the top tier classes (Magsorc, StamDK, Stamsorc, Stamblade, Stamcro).
Magsorc, Stamdk, Stamsorc and Stamcro are just extremly tanky and very hard to pull off a huge burst combo on, and usually it will bring them to half health if you're lucky. Not to mention all the stamDPS except stamblade and stamsorc just spam dizzying swings into execute, when they come close to you you're basically dead or on your backbar spamming heals hoping that they will run out of stamina. Stamblade deals huge dmg and cloak is very annoying. Magplars are usually ok to deal with unless they're good since they're not very tanky and rely a lot on their heals. Allowing me to deal some big burst dmg.
Anyways, Im not saying that if you play magcro you will just be a burden. What I'm saying is that there's always another class that can do something better than you. As long as the player is good you can pull off magcro, but you will be doing much better on other classes. Im also sure you did well with balorghs but remember that not everyone has access to it since it is locked behind a dlc paywall. But yeah Balorgh and necrosmash work really well together even without harmony.
You struggle to deal damage against Magsorcs and Stamdks? Maybe stop playing a full survive bot?
I find this quite laughable. DK without wings has high spell resistence, but no % mititgations that would make them particularly hard to deal with. It's just the way they build. They are not hard to take out by nature.
And Magsorc is the easiest class to destroy unless they just run away from you and you have no gap closers. All I can imagine, is that you play one of those builds that are afraid to die but then can't kill anyone solid.
Next patch pvp magcros will be "magblade No.2" if they won't fix mag BB morph or give magcros something else