There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
I don't even want to think about how awful getting to assault five will be without rapids
LightningWitch wrote: »You are the type of player ZoS is addressing with this change and it's insulting to the rest of us.CMDR_Un1k0rn wrote: »But Vigor is even more important.
Vigor has been nerfed to pointlessness. [snip]
That's a fact, not an insult.
[snip]
Sorcs have Dark Exchange + Morphs. 8090 health instantly.
Vigor: 6669 health over 4 seconds.
The math is clear: sorcs don't need vigor. [snip]
For years, we've been asking the dev team to fix the stam line, and for 6 years we've been given nothing but excuses and nerfs.
There's no relatable skill in the stam line that restores health like Dark Conversion, and the real question should be "Why?".
Rather than fix the problem, ZoS is making Vigor a practical guarantee to get simply by stepping foot into a PvP zone.
It's stupid. It's stupid. And it's stupid.
ZoS devs should be fixing the stam skill line, not forcing them to chase skills that have nothing to do with Stam builds.
If this were the case, THEN ZOS SHOULD PUT THE DAMN SKILL IN THE STAM LINE AND REMOVE IT FROM PVP COMPLETELY.
Understand now? Stop advocating stupid changes, please.
[Edited to remove Bashing]
CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Although Rapids is pretty damn essential if you actually want to ride to the siege. And get those AP everyone says are so damn easy to get. If they’re so easy just get them and collect your Vigor.
1105 slow burn HOT over 5 seconds ain’t gonna save anyone’s arse. It’s literally useless. Whereas a 30% speed buff with major expedition and major gallop is bloody useful for anyone trying to get around Cyrodiil or the PvE world.
Although it’s a dumb argument as you should be able to get Vigor early on without f-ing everyone else by making it harder to get Rapids.
As for the notion that they’re going to remove it from EVERYONE who currently has it but hasn’t done enough PvP, that is the kind of mind boggling rudeness they applied to Maelstrom weapons.
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Although Rapids is pretty damn essential if you actually want to ride to the siege. And get those AP everyone says are so damn easy to get. If they’re so easy just get them and collect your Vigor.
1105 slow burn HOT over 5 seconds ain’t gonna save anyone’s arse. It’s literally useless. Whereas a 30% speed buff with major expedition and major gallop is bloody useful for anyone trying to get around Cyrodiil or the PvE world.
Although it’s a dumb argument as you should be able to get Vigor early on without f-ing everyone else by making it harder to get Rapids.
As for the notion that they’re going to remove it from EVERYONE who currently has it but hasn’t done enough PvP, that is the kind of mind boggling rudeness they applied to Maelstrom weapons.
You know that 1105 heal you have there is the base value, right? As in a character wearing no gear at all.
It scales with stats.
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Although Rapids is pretty damn essential if you actually want to ride to the siege. And get those AP everyone says are so damn easy to get. If they’re so easy just get them and collect your Vigor.
1105 slow burn HOT over 5 seconds ain’t gonna save anyone’s arse. It’s literally useless. Whereas a 30% speed buff with major expedition and major gallop is bloody useful for anyone trying to get around Cyrodiil or the PvE world.
Although it’s a dumb argument as you should be able to get Vigor early on without f-ing everyone else by making it harder to get Rapids.
As for the notion that they’re going to remove it from EVERYONE who currently has it but hasn’t done enough PvP, that is the kind of mind boggling rudeness they applied to Maelstrom weapons.
You know that 1105 heal you have there is the base value, right? As in a character wearing no gear at all.
It scales with stats.
Still won’t keep you alive.
Still a bad idea to make Rapids more difficult to acquire.
But what if you don't want to PVP ? Or have a mag build that does not need vigour ? I can just imagine the fun on a new character levelling psijiic on a slow horse with no raps. Painful to say the least.
Vigour is a heal, put it in support, leave raps as it is.
CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Although Rapids is pretty damn essential if you actually want to ride to the siege. And get those AP everyone says are so damn easy to get. If they’re so easy just get them and collect your Vigor.
1105 slow burn HOT over 5 seconds ain’t gonna save anyone’s arse. It’s literally useless. Whereas a 30% speed buff with major expedition and major gallop is bloody useful for anyone trying to get around Cyrodiil or the PvE world.
Although it’s a dumb argument as you should be able to get Vigor early on without f-ing everyone else by making it harder to get Rapids.
As for the notion that they’re going to remove it from EVERYONE who currently has it but hasn’t done enough PvP, that is the kind of mind boggling rudeness they applied to Maelstrom weapons.
kendellking_chaosb14_ESO wrote: »But what if you don't want to PVP ? Or have a mag build that does not need vigour ? I can just imagine the fun on a new character levelling psijiic on a slow horse with no raps. Painful to say the least.
Vigour is a heal, put it in support, leave raps as it is.
This is not a real point you don’t WANT to do PvP then you DON’T unlock PvP skills it’s not hard. If you don’t want to grind Psijic you don’t get Psijic if you have no desire to kill undead and demons you don’t get Dawnbreaker. You have to do a lot of content you may hate just for a skill you want this is no different. PvEer don’t have to like PvP but you don’t get to complain when you have to do a grind for a skill in PvP when PvPer who hate PvE do this all time.CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Although Rapids is pretty damn essential if you actually want to ride to the siege. And get those AP everyone says are so damn easy to get. If they’re so easy just get them and collect your Vigor.
1105 slow burn HOT over 5 seconds ain’t gonna save anyone’s arse. It’s literally useless. Whereas a 30% speed buff with major expedition and major gallop is bloody useful for anyone trying to get around Cyrodiil or the PvE world.
Although it’s a dumb argument as you should be able to get Vigor early on without f-ing everyone else by making it harder to get Rapids.
As for the notion that they’re going to remove it from EVERYONE who currently has it but hasn’t done enough PvP, that is the kind of mind boggling rudeness they applied to Maelstrom weapons.
Vigor is a powerful heal if you have stamina. 1105 heal over 5 second on what a low level mage?
Stamina max level unbuffed 14.4k
Magic max level unbuffed 3.2k
Stamina LEVEL 11 unbuffed 6.3k skill is not unlocked yet this character is level 11 and Assault 3 already.
[snip]
I don’t have a non max level mage right now
[Edit for bait.]
kendellking_chaosb14_ESO wrote: »But what if you don't want to PVP ? Or have a mag build that does not need vigour ? I can just imagine the fun on a new character levelling psijiic on a slow horse with no raps. Painful to say the least.
Vigour is a heal, put it in support, leave raps as it is.
This is not a real point you don’t WANT to do PvP then you DON’T unlock PvP skills it’s not hard. If you don’t want to grind Psijic you don’t get Psijic if you have no desire to kill undead and demons you don’t get Dawnbreaker. You have to do a lot of content you may hate just for a skill you want this is no different. PvEer don’t have to like PvP but you don’t get to complain when you have to do a grind for a skill in PvP when PvPer who hate PvE do this all time.CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Although Rapids is pretty damn essential if you actually want to ride to the siege. And get those AP everyone says are so damn easy to get. If they’re so easy just get them and collect your Vigor.
1105 slow burn HOT over 5 seconds ain’t gonna save anyone’s arse. It’s literally useless. Whereas a 30% speed buff with major expedition and major gallop is bloody useful for anyone trying to get around Cyrodiil or the PvE world.
Although it’s a dumb argument as you should be able to get Vigor early on without f-ing everyone else by making it harder to get Rapids.
As for the notion that they’re going to remove it from EVERYONE who currently has it but hasn’t done enough PvP, that is the kind of mind boggling rudeness they applied to Maelstrom weapons.
Vigor is a powerful heal if you have stamina. 1105 heal over 5 second on what a low level mage?
Stamina max level unbuffed 14.4k
Magic max level unbuffed 3.2k
Stamina LEVEL 11 unbuffed 6.3k skill is not unlocked yet this character is level 11 and Assault 3 already.
[snip]
I don’t have a non max level mage right now
[Edit for bait.]
CMDR_Un1k0rn wrote: »kendellking_chaosb14_ESO wrote: »But what if you don't want to PVP ? Or have a mag build that does not need vigour ? I can just imagine the fun on a new character levelling psijiic on a slow horse with no raps. Painful to say the least.
Vigour is a heal, put it in support, leave raps as it is.
This is not a real point you don’t WANT to do PvP then you DON’T unlock PvP skills it’s not hard. If you don’t want to grind Psijic you don’t get Psijic if you have no desire to kill undead and demons you don’t get Dawnbreaker. You have to do a lot of content you may hate just for a skill you want this is no different. PvEer don’t have to like PvP but you don’t get to complain when you have to do a grind for a skill in PvP when PvPer who hate PvE do this all time.CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Although Rapids is pretty damn essential if you actually want to ride to the siege. And get those AP everyone says are so damn easy to get. If they’re so easy just get them and collect your Vigor.
1105 slow burn HOT over 5 seconds ain’t gonna save anyone’s arse. It’s literally useless. Whereas a 30% speed buff with major expedition and major gallop is bloody useful for anyone trying to get around Cyrodiil or the PvE world.
Although it’s a dumb argument as you should be able to get Vigor early on without f-ing everyone else by making it harder to get Rapids.
As for the notion that they’re going to remove it from EVERYONE who currently has it but hasn’t done enough PvP, that is the kind of mind boggling rudeness they applied to Maelstrom weapons.
Vigor is a powerful heal if you have stamina. 1105 heal over 5 second on what a low level mage?
Stamina max level unbuffed 14.4k
Magic max level unbuffed 3.2k
Stamina LEVEL 11 unbuffed 6.3k skill is not unlocked yet this character is level 11 and Assault 3 already.
[snip]
I don’t have a non max level mage right now
[Edit for bait.]
Thank you for detailing the numbers. You put it far better than I did.
Due to the complexity of builds, I decided to keep this as "stam line" because a stamsorc can sustain health but a stamblade cannot. Easily, anyway.CMDR_Un1k0rn wrote: »"The stam' line"?
No, I mean stam skills in general. FG's only useful skill is Beast Trap, and Undaunted is only sought for Mettle.Do you mean maybe Fighter's guild or Undaunted? Ironically both are a bigger grind than Alliance 5, and less rewarding. You'll have an extra six skill points once you make Assault 5. Skill points you literally cannot get unless you engage in PvP activities.
Because people are calling for easy access to vigor and I'm showing it's a lackluster skill when compared to the Sorc's dark conversion skill.Also, what relevance does a Sorcerer skill have to do with the other five classes?
Why is it when people have a complaint about an issue, this idiotic defense mechanism kicks in? Can you explain it to me?Honestly, PvP is not that bad. You needn't even go to Cyrodiil. Battlegrounds will do plenty and at most it's 14 matches. Almost certainly less.
LightningWitch wrote: »Due to the complexity of builds, I decided to keep this as "stam line" because a stamsorc can sustain health but a stamblade cannot. Easily, anyway.CMDR_Un1k0rn wrote: »"The stam' line"?No, I mean stam skills in general. FG's only useful skill is Beast Trap, and Undaunted is only sought for Mettle.Do you mean maybe Fighter's guild or Undaunted? Ironically both are a bigger grind than Alliance 5, and less rewarding. You'll have an extra six skill points once you make Assault 5. Skill points you literally cannot get unless you engage in PvP activities.
For the past 2 years, ZoS has been pushing this narrative of "Play as you want, who you want", but this is not easy to do when new players are coming in and have no clue of the gap between mag and stam characters.Because people are calling for easy access to vigor and I'm showing it's a lackluster skill when compared to the Sorc's dark conversion skill.Also, what relevance does a Sorcerer skill have to do with the other five classes?
I'm sure some people still use it, but the last time I was in Cyro, I didn't see it used much.
This tells me it's more pushed toward a PvE skill than a PvP, and if this is the case, I'd say move it into the PvE skill tree instead.
I'm sure new NB's would kill for this early instead of having to go to PvP to get it.Why is it when people have a complaint about an issue, this idiotic defense mechanism kicks in? Can you explain it to me?Honestly, PvP is not that bad. You needn't even go to Cyrodiil. Battlegrounds will do plenty and at most it's 14 matches. Almost certainly less.
PvP is horrendous, and without proper skills and gear, it's a death sentence for most new players.
For me, having a faster mount is far, far more important than a nerfed spell that'll keep me alive for .300ms longer.
Also, BG is a cesspool of toxic behavior and I will never return to this garbage again. Making the situation even worse is ZoS took away our ability to enter it as a group.
No. BG is dead to me. I'd rather to IS and take my chances there. At least I won't have to listen to a spoiled child upset because they didn't take first place.
kendellking_chaosb14_ESO wrote: »Stop using new players as a shield no vet player unlocks wayshrines by horse back on a alt you port to guild mates.
LightningWitch wrote: »Because people are calling for easy access to vigor and I'm showing it's a lackluster skill when compared to the Sorc's dark conversion skill.Also, what relevance does a Sorcerer skill have to do with the other five classes?
kendellking_chaosb14_ESO wrote: »But what if you don't want to PVP ? Or have a mag build that does not need vigour ? I can just imagine the fun on a new character levelling psijiic on a slow horse with no raps. Painful to say the least.
Vigour is a heal, put it in support, leave raps as it is.
This is not a real point you don’t WANT to do PvP then you DON’T unlock PvP skills it’s not hard. If you don’t want to grind Psijic you don’t get Psijic if you have no desire to kill undead and demons you don’t get Dawnbreaker. You have to do a lot of content you may hate just for a skill you want this is no different. PvEer don’t have to like PvP but you don’t get to complain when you have to do a grind for a skill in PvP when PvPer who hate PvE do this all time.CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.
Although Rapids is pretty damn essential if you actually want to ride to the siege. And get those AP everyone says are so damn easy to get. If they’re so easy just get them and collect your Vigor.
1105 slow burn HOT over 5 seconds ain’t gonna save anyone’s arse. It’s literally useless. Whereas a 30% speed buff with major expedition and major gallop is bloody useful for anyone trying to get around Cyrodiil or the PvE world.
Although it’s a dumb argument as you should be able to get Vigor early on without f-ing everyone else by making it harder to get Rapids.
As for the notion that they’re going to remove it from EVERYONE who currently has it but hasn’t done enough PvP, that is the kind of mind boggling rudeness they applied to Maelstrom weapons.
Vigor is a powerful heal if you have stamina. 1105 heal over 5 second on what a low level mage?
Stamina max level unbuffed 14.4k
Magic max level unbuffed 3.2k
Stamina LEVEL 11 unbuffed 6.3k skill is not unlocked yet this character is level 11 and Assault 3 already.
[snip]
I don’t have a non max level mage right now
[Edit for bait.]
Excuse me? I'll damn well complain about a stupid idea if I want to. I have already pushed my stam characters to get vigour in PVP, now I have to do the same for my mag ones? Oh, and characters that already have raps are going to lose it with not so much as a by-your-leave. So now all my characters will have to PVP if I want raps, whether magica or stamina. Well, that's just bloody great.
Kiralyn2000 wrote: »kendellking_chaosb14_ESO wrote: »Stop using new players as a shield no vet player unlocks wayshrines by horse back on a alt you port to guild mates.
I unlock wayshrines on alts by horse. But that's because I have no guilds.
But like I said - I've never had or used Rapid on any of my characters. I really don't get this "OMG, Rapid is essential for lowbies in PvE!"
This thread is honestly the first time in four years that I've heard people saying this. (as opposed to all the threads I've seen bemoaning the need to grind PvP for Vigor)
Is it annoying when I go from my veteran character with a fast mount, to a new alt with a slow mount? Sure - just like it is in every other game where you need to build up your abilities over time. But that's how games play. It's normal. /shrug
(but yeah, I don't understand why anyone ever buys Mount Training books, seems like a total waste of crowns)LightningWitch wrote: »Because people are calling for easy access to vigor and I'm showing it's a lackluster skill when compared to the Sorc's dark conversion skill.Also, what relevance does a Sorcerer skill have to do with the other five classes?
And that's why a Stamsorc wouldn't want it. But compared to the Nothing that some other Stam classes have, it's not lackluster at all.
That's true, but Vigor is a HoT, and pretty useless when going up against someone who can do more damage than the HoT can restore.CMDR_Un1k0rn wrote: »I dare say that it's a PvP-orientated skill because you are not guaranteed a healer at any point in PvP.
I don't agree with this, especially since I run with a 3 person team and we clear content all the time. We just worked with a 4 person, non-heal/non-tank group and grabbed Valkyn hel in Vet for someone in the group (gotta admit, I like this one).Group PvE content on the other hand can't even start without a designated healer. (Yes I know this might be a fake-healer, that's missing the point I'm making here.)
Very true, but I also don't expect anyone else to be slotting Vigor. Let the healers do their job.Trials of course can be impossible without a healer.
Wish I could, honestly. When BG first started out, I had a blast with it. Chaosball is still my favorite.As for BG? Honestly, just ignore the "spoiled children". Good players aren't the ones complaining about losses, even when it happens to them. Every loss is a lesson to learn from.
In PvP, I don't see it useful at all, which is why I probably don't see people using it much either.
LightningWitch wrote: »That's true, but Vigor is a HoT, and pretty useless when going up against someone who can do more damage than the HoT can restore.CMDR_Un1k0rn wrote: »I dare say that it's a PvP-orientated skill because you are not guaranteed a healer at any point in PvP.
In PvE, it's helpful for those "Oh crap!" moments when health is about to get low, but you can't use a potion.
In PvP, I don't see it useful at all, which is why I probably don't see people using it much either.
That explosive growth of Necros? They don't need Vigor.I don't agree with this, especially since I run with a 3 person team and we clear content all the time. We just worked with a 4 person, non-heal/non-tank group and grabbed Valkyn hel in Vet for someone in the group (gotta admit, I like this one).Group PvE content on the other hand can't even start without a designated healer. (Yes I know this might be a fake-healer, that's missing the point I'm making here.)Very true, but I also don't expect anyone else to be slotting Vigor. Let the healers do their job.Trials of course can be impossible without a healer.Wish I could, honestly. When BG first started out, I had a blast with it. Chaosball is still my favorite.As for BG? Honestly, just ignore the "spoiled children". Good players aren't the ones complaining about losses, even when it happens to them. Every loss is a lesson to learn from.
Unfortunately, it has become too toxic to play. I'm not so much upset as I am disappointed the games have become a haven to farm Alliance points for some to acquire sets in the game.
AP should only be earned in Cyro, but that's just my opinion.
CMDR_Un1k0rn wrote: »...
Honestly, PvP is not that bad. You needn't even go to Cyrodiil. Battlegrounds will do plenty and at most it's 14 matches. Almost certainly less.
CMDR_Un1k0rn wrote: »...
Honestly, PvP is not that bad. You needn't even go to Cyrodiil. Battlegrounds will do plenty and at most it's 14 matches. Almost certainly less.
No, it is far far worse, with a rewrite of the battleground 'queue' or a "wake up and do some work" hamster needed at a bare minimum to get people to grind for a skill they arleady have! (until this nerf goes live) ..
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »...
Honestly, PvP is not that bad. You needn't even go to Cyrodiil. Battlegrounds will do plenty and at most it's 14 matches. Almost certainly less.
No, it is far far worse, with a rewrite of the battleground 'queue' or a "wake up and do some work" hamster needed at a bare minimum to get people to grind for a skill they arleady have! (until this nerf goes live) ..
Disgaree but okay.
CMDR_Un1k0rn wrote: »CMDR_Un1k0rn wrote: »...
Honestly, PvP is not that bad. You needn't even go to Cyrodiil. Battlegrounds will do plenty and at most it's 14 matches. Almost certainly less.
No, it is far far worse, with a rewrite of the battleground 'queue' or a "wake up and do some work" hamster needed at a bare minimum to get people to grind for a skill they arleady have! (until this nerf goes live) ..
Disgaree but okay.
so the battleground queue isnt wait indefinitly - get a group of 2 with3 or 4 in each of the other 2 - wait 15mins, rinse, repeat 14x
& cyrodil isnt move 2m <loading screen> start agn, move 2m <loading screen> finally arrive just after the 'win' tick, locate where zerg has moved to , rinse, repeat!
{ok it's not 'quite' that bad all of the time}
CMDR_Un1k0rn wrote: »There are a number of people here saying "it's OK, because it's ver easy to rank up and earn the whole skill line".
OK. So why change the order of progression then? As has been stated here already, loads of people, especially when levelling the blasted horsey speed, use rapids. Many of those have zero desire to ever step foot inside Cyrodiil or a Battleground.
Maybe the right thing to do here is to simply move rapids to the World skill line. Best of both worlds.
People quit PvP because there's no Stam' heal right away. Rapids is worse than useless when you're in a siege. Why the hell do you need Major Gallop when you're shooting ballistae off a castle wall?
Vigor on the other hand is essential. It may even give you what you need to turn a fight around.
As said before, play smart and you'll do just fine for the first couple hours without Rapids. After that you'll have Rapids, plus a few skill points extra.