proc damage is idiot proof though.
thats the point, its the blue shell, the noob tube.
its something skilled players would never consider using because we know the mechanics of the game and how to use better options.
however with enough decent proc sets a potato should be able to occasionally light attack someone to death on accident.
i dont think malacath should affect it though, thats probably a glitch
Ragnaroek93 wrote: »they're already extremely strong on the live server
Urzigurumash wrote: »Ragnaroek93 wrote: »they're already extremely strong on the live server
For stam, are any of them on live stronger than NMA frontbar and 7th/CA/etc backbar? With the removal of percentile chance, most any proc set now can be as effectively single-barred as double-barred, which is nice. Do you suspect the new numbers on some of these proc sets indicate that they will outperform NMA + 7th/CA? If so, universally, or only among some players, or only on specific builds to which a specific proc set may be tailored?
VD, the only frequent proc set we see in our recaps in CP Cyrodiil, has also received a buff, unexpectedly, but this set of course does have counterplay, it's just preventative counterplay rather than reactionary. My above comment regarding flat damage versus proc has no intended pertinence to magicka builds, I only play stam.
https://www.youtube.com/watch?v=j_UjSAPgW8II find it funny you talk about proc sets but forget to realize that BURSTING an opponent has to do EXACTLY WITH PROC SETS!!
Popping a potion to heal and get resources back using clevar alchemist with New Moons or Fury when your health goes down and hitting vigor+other heals to push your health back to almost 100% then bursting on a person is not really that strategic...
That is the epitome of carry set.
However, I don't disagree with you...clevar alchemist should be reduced to like 500 or maybe 450.
Fury was reduced... so no problem..
I know there are some other sets that should be tweaked as well that is not a helm proc but am too lazy to go look
I will leave you with this gem....What we DONT want proc to be ...https://www.youtube.com/watch?v=j_UjSAPgW8I
As a Caluurion and Zaan magblade I take offense. The only way that works is by running a skill combo as well. The former set only procs after a delay, whereas the latter only gradually ramps up. It's not all that strong, at least not in CP where I play, nor is magblade especially strong as a whole (currently). Players routinely mitigate my burst by being tanky, by having shields or by dodge rolling. Calling this AFK damage misrepresents proc sets, or at least my build, making the procs seem stronger than they are.Ragnaroek93 wrote: »they are basically effortless AFK dmg and it doesn't feel satisfying compared to bursting down and opponent with a combo
If you're serious, that just shows your lack of experience. You do not delete people like that. You might, if they're engaged in fighting someone else, but even then they tend to shrug it off and keep brawling, at least in CP. I would say a properly specced sniper is more dangerous.My magplar is also ready to rock malacath calurion combo, to delete people withing 2gcds, from 28 meters away xD.
If you're serious, that just shows your lack of experience. You do not delete people like that. You might, if they're engaged in fighting someone else, but even then they tend to shrug it off and keep brawling, at least in CP. I would say a properly specced sniper is more dangerous.My magplar is also ready to rock malacath calurion combo, to delete people withing 2gcds, from 28 meters away xD.
You also have not seen a Caluurion projectile travel, have you? We're talking about far more than 2GCDs here. The patch notes mention a speedup, but we're starting from an extremely slow base value.
You have to be at melee range to make Caluurion work. Toppling Charge could work, but I don't see many templars playing this currently and the set is not changing that much. Now you're committed to a melee fight. Furthermore, breaking free, then dodge rolling is not an unreasonable response to a templar gap closing you. That makes Caluurion miss, due to the 1 second proc delay, and is the reason why I construct my magblade burst differently, fearing when Caluurion actually hits, not beforehand.
If you're serious, that just shows your lack of experience. You do not delete people like that. You might, if they're engaged in fighting someone else, but even then they tend to shrug it off and keep brawling, at least in CP. I would say a properly specced sniper is more dangerous.My magplar is also ready to rock malacath calurion combo, to delete people withing 2gcds, from 28 meters away xD.
You also have not seen a Caluurion projectile travel, have you? We're talking about far more than 2GCDs here. The patch notes mention a speedup, but we're starting from an extremely slow base value.
You have to be at melee range to make Caluurion work. Toppling Charge could work, but I don't see many templars playing this currently and the set is not changing that much. Now you're committed to a melee fight. Furthermore, breaking free, then dodge rolling is not an unreasonable response to a templar gap closing you. That makes Caluurion miss, due to the 1 second proc delay, and is the reason why I construct my magblade burst differently, fearing when Caluurion actually hits, not beforehand.
Funny to see how many people in the thread so far have formed and stated opinions without reading the patch notes. Maybe read ALL the sets buff carefully. There's no way many of the sets will make it to live nor should they.
"Hi there! You don't know me but I'm invisible now, and using Mechanical Acuity, a stage 4 vamp passive and toggle, I'm about to hit you with CC and then 100% crit + 900 WD/SD 3-4 LAs at range before you can even think about breaking free! Won't that be fun for you! Oh, forgot, I won't even spend any resources to do that other than on the initial CC ability! Don't worry, I can only do this once every 15 seconds from stealth, that's just an eternity. Oh, one other thing, there may be a 12k Fabricant proc somewhere in the mix or something similar."
"Oh btw, we are nerfing crit resistance too, TEEHEE!"
If there is no counterplay to "free damage" from procs, what is the counterplay to "free damage" from raw stats like new moon for example? They player doesn't need to do anything special to activate that huge damage boost. They just use their things normally and get free damage...
As a Caluurion and Zaan magblade I take offense. The only way that works is by running a skill combo as well. The former set only procs after a delay, whereas the latter only gradually ramps up. It's not all that strong, at least not in CP where I play, nor is magblade especially strong as a whole (currently). Players routinely mitigate my burst by being tanky, by having shields or by dodge rolling. Calling this AFK damage misrepresents proc sets, or at least my build, making the procs seem stronger than they are.Ragnaroek93 wrote: »they are basically effortless AFK dmg and it doesn't feel satisfying compared to bursting down and opponent with a combo
It will be possible to combine Caluurion with Malacath in future, which it's currently not, but it remains to be seen how strong this turns out in no CP. When you look at Caluurion and Zaan in particular, they are rather oxymoronic, as they grant you 3 lines of crit. That and your innate crit bonuses go to waste on a magblade putting on Malacath.
Basically I reject the argument that all proc sets and all proc builds are unbalanced, nor that they are unsatisfying. Most, if not all, have that 1 second activation time. Furthermore Caluurion seemed almost tailor-made to compensate for weakness of the magblade class. I'm not sure what to make of it's future non-crit activation, which broadens the appeal. It's not something I can readily judge.
I do find magblade easier to play with Caluurion and without Shadow Image and Merciless. It's not just that, though. Caluurion is something that requires no GCDs to maintain. This makes the build extremely fun and reactive to play, even though not atually that strong. My build has an almost zero buff rotation. Everything I do is situational and positional, not bogged down by keeping up buffs or by having to fit my combat around my class' needs, such as building Assassin's Will stacks or being in range and porting back to my Image, before it runs out. I might have been carried by procs as a beginner, but the reason I keep playing this setup is because of the fun playstyle it enables.
I'm sorry to be so specific. I do however think a general statement, such as "proc sets" are bad, is doomed to be proven wrong with counterexamples, of which this is one. Proc sets have been in the game so long. Most, if not all, have been adjusted with activation times that hamper them in PvP. I think the devil's in the details when it comes to what works in an actual build and what's satisfying and what's not. The latter, especially, is in the eye of the beholder. You feel that burst combos without procs make for satisfying gameplay. That, however, is not a good argument, because you can't legislate what other people find fun or satisfying. For me it's the challenge of going into melee range and bursting someone on an extremely squishy build, then getting out alive.
Look, this is fair enough. You obviously know how to use Caluurion on a ranged templar. I will, however, say that 7K+ damage is not much for something that has a 10 second cooldown, which is my point in response to the original post. You give up stats and fellow nightblades that I talk to rightly point out they'd rather have a stronger Assassin's Will they can fire twice in that time. You don't delete people with the proc either. Not good players in a reasonably fair scenario. You may delete them with a combo that includes the proc, but you put on Malacath, you give up the two crit bonuses from Caluu and the class crit bonuses that nightblade and templar share. I won't be convinced until I actually play it and I agree with Mayrael, Caluurion is simply not strong in a duel, at least not currently on magblade.If you're serious, that just shows your lack of experience. You do not delete people like that. You might, if they're engaged in fighting someone else, but even then they tend to shrug it off and keep brawling, at least in CP. I would say a properly specced sniper is more dangerous.My magplar is also ready to rock malacath calurion combo, to delete people withing 2gcds, from 28 meters away xD.
You also have not seen a Caluurion projectile travel, have you? We're talking about far more than 2GCDs here. The patch notes mention a speedup, but we're starting from an extremely slow base value.
You have to be at melee range to make Caluurion work. Toppling Charge could work, but I don't see many templars playing this currently and the set is not changing that much. Now you're committed to a melee fight. Furthermore, breaking free, then dodge rolling is not an unreasonable response to a templar gap closing you. That makes Caluurion miss, due to the 1 second proc delay, and is the reason why I construct my magblade burst differently, fearing when Caluurion actually hits, not beforehand.
I mostly play in no cp, and even now 1 calu proc can easily deal upwards of 7k+ dmg in no cp, and next patch with malacath this is getting way higher.
Also check out Decimus on twitch, he plays ranged magplar and a very effective one at that.
Also i clearly didnt mean that i would delete everyone with this combo, but a lot of ppl are very squishy in no cp right now.
Javelin is a great ranged cc, you can time it with dark flare due to its cast/travel time for a decent burst and beacuse of how knockbacks work, calurion can also land, especially now on pts when you can just start off with for example vamps bane and by the time your javelin hits, calu will be on your target already.
So yes, i have plenty of experience with calu and with ppl using the set, its not meant for melee brawlers, why would you even bring up toppling charge.
If anything you thinking that you need to play melee to make calu work shows YOUR lack of experince.
proc damage is idiot proof though.
thats the point, its the blue shell, the noob tube.
its something skilled players would never consider using because we know the mechanics of the game and how to use better options.
however with enough decent proc sets a potato should be able to occasionally light attack someone to death on accident.
i dont think malacath should affect it though, thats probably a glitch
universal_wrath wrote: »proc damage is idiot proof though.
thats the point, its the blue shell, the noob tube.
its something skilled players would never consider using because we know the mechanics of the game and how to use better options.
however with enough decent proc sets a potato should be able to occasionally light attack someone to death on accident.
i dont think malacath should affect it though, thats probably a glitch
Fury, bloodspawn, staunt and many other buff sets like that are proc sets, many skilled players use them. BGs right now are full of proc sets wither it is skilled players or noobs almost everyone uses some sort of proc set, atleast in EU server.
universal_wrath wrote: »proc damage is idiot proof though.
thats the point, its the blue shell, the noob tube.
its something skilled players would never consider using because we know the mechanics of the game and how to use better options.
however with enough decent proc sets a potato should be able to occasionally light attack someone to death on accident.
i dont think malacath should affect it though, thats probably a glitch
Fury, bloodspawn, staunt and many other buff sets like that are proc sets, many skilled players use them. BGs right now are full of proc sets wither it is skilled players or noobs almost everyone uses some sort of proc set, atleast in EU server.
"Proc set" usually refers to dmg proc sets (deals X dmg when Y happens), not stat proc sets, since they work fundamentally different. And yes, many good players use (dmg) proc sets. Especially in nocp pvp.
proc damage is idiot proof though.
thats the point, its the blue shell, the noob tube.
its something skilled players would never consider using because we know the mechanics of the game and how to use better options.
however with enough decent proc sets a potato should be able to occasionally light attack someone to death on accident.
i dont think malacath should affect it though, thats probably a glitch