proc damage is idiot proof though.
thats the point, its the blue shell, the noob tube.
its something skilled players would never consider using because we know the mechanics of the game and how to use better options.
however with enough decent proc sets a potato should be able to occasionally light attack someone to death on accident.
i dont think malacath should affect it though, thats probably a glitch
Skilled players tend to avoid proc sets because they can do more damage using other sets. Think about it, a skill player wants to perform at their best. Considering monster sets have been part of many BiS builds over the years top players are willing to use proc sets.
Granted, I do not like builds based on proc sets as it is a crutch, as you pointed out, but as long as they do not perform better than an average player can then I am fine with them being in the game.
If there is no counterplay to "free damage" from procs, what is the counterplay to "free damage" from raw stats like new moon for example? They player doesn't need to do anything special to activate that huge damage boost. They just use their things normally and get free damage...
Ragnaroek93 wrote: »So now we nerf New Moon set (a stat based set) while leaving proc sets untouched. This is just ridiculous. I don't care anymore, go ahead and copy the same mistakes which WoW did considering combat design. PvP will be just dead next patch.
Ragnaroek93 wrote: »I mean, they're already extremely strong on the live server and now most of them get buffed? I don't think that this is good game design, they are basically effortless AFK dmg and it doesn't feel satisfying compared to bursting down and opponent with a combo or just overwhelm the opponent with good timing on dots and pressure. Dieing to procs is also only frustrating and most of these proc sets lack proper counterplay (you can dodge and block most attacks but you can't do that with many proc sets unless you are a Nb and can cloak them or purge them). We had a proc meta years ago and most people didn't enjoy it. WoW has a proc meta too right now and PvP participation is at an all time low and everybody hates it. Learn from these mistakes. Maybe add a buff to Battlespirit to reduce proc dmg by 60% in PvP or something like that or don't allow Malacath ring to increase the damage from procs.
That said, some classes got pruned down so much that they don't work anymore without proc sets, like magden, magcro etc. Nb got buffed and looks quite powerful now but some other classes still need love and stam necro needs to be tuned down a bit, permanent uptime on major defile is just ridiculous, especially with proc sets.
Ragnaroek93 wrote: »So now we nerf New Moon set (a stat based set) while leaving proc sets untouched. This is just ridiculous. I don't care anymore, go ahead and copy the same mistakes which WoW did considering combat design. PvP will be just dead next patch.
the meta changes in every patch. adapt or die )
Ragnaroek93 wrote: »So now we nerf New Moon set (a stat based set) while leaving proc sets untouched. This is just ridiculous. I don't care anymore, go ahead and copy the same mistakes which WoW did considering combat design. PvP will be just dead next patch.
the meta changes in every patch. adapt or die )
Developer Comment: As part of the ongoing efforts to help improve performance, all item sets in the game have been updated to use better logic when attempting to determine their proc conditions with your actions, and will send significantly less messages to the server (ultimately being less taxing) when they fail to meet their conditions. We’ve also audited the vast majority of item sets in terms of their power, so make sure to check out the itemization section, and bring a snack!
In addition to item sets, many abilities have received backend improvements to their scripting to help reduce unnecessary effects, checks, and logic parsing, and will now more accurately follow their described behaviors, such as proc conditions.
This in turn is about trying to rescue PvP because there really isn't any problem in PvE play.Item Sets
Developer Comment: As mentioned in the intro, all item sets have been audited to reduce their implications on performance. Proc sets will no longer do additional range checks on events that already passed one (such as an event triggering off of a Light or Heavy Attack), will no longer send messages to the server when they fail or are on cooldown, and are properly labeled as a proc set to ensure they do not trigger other proc sets. During this audit, we have also brought almost every set in the game under our set bonus efficiency standard, which breaks down a set into its total worth of stats provided, plus modifiers such as how difficult or specific the set is to use/engage with! Due to the staggering size of this list, we’ve broken up the changes into more specific categories.
Additionally, we have adjusted all item sets that have radius checks for friendly targets to no longer target all allies, but instead target group members only. This will reduce the amount of parsing and messaging dealt by the server and reduce the staggering power many of these sets can enable in non-grouped content.
Funny to see how many people in the thread so far have formed and stated opinions without reading the patch notes. Maybe read ALL the sets buff carefully. There's no way many of the sets will make it to live nor should they.
"Hi there! You don't know me but I'm invisible now, and using Mechanical Acuity, a stage 4 vamp passive and toggle, I'm about to hit you with CC and then 100% crit + 900 WD/SD 3-4 LAs at range before you can even think about breaking free! Won't that be fun for you! Oh, forgot, I won't even spend any resources to do that other than on the initial CC ability! Don't worry, I can only do this once every 15 seconds from stealth, that's just an eternity. Oh, one other thing, there may be a 12k Fabricant proc somewhere in the mix or something similar."
"Oh btw, we are nerfing crit resistance too, TEEHEE!"
Bingo. MA will be great, especially for NB who also got a ridiculous extra 10% crit damage/heal and 258 dmg from flank buff. If I read the description right, it will be 100% crit chance for heals too. I think NB will be top dog next patch. Proc sets have finite limits...their damage can only go so high, and you can only wear so many. A crit build can keep pushing well past the proc set limits.