It actually does, because DK doesn't have the stacked burst (Shalks) that warden does. DKs compensate with a strong ultimate for not having such burst.maddiniiLuna wrote: »They took the CC from the Warden's Ultimate, because it was too strong, but left it on the DK. Makes perfect sense.
But I know that not everyone uses predictable rythms like this. I dare say only the trash and already harmless ones do.
Good ones will not use Jump when you predict it. What you say exists exclusively in theory and with DKs who even with jump would be unable to kill anyone.
Out there, it's certainly not quite like this.
Ragnarock41 wrote: »Incorrect. Hard CC means that you completely lose all control of your character, while soft CC means you only partially lose control. Whether or not it is blockable is irrelevant.DUTCH_REAPER wrote: »Seeing people post inaccurate information is really getting unnerving.
For the last time! LEAP is a SOFT CC! you can hold block and not get CC'd. You can pop an immovable pot and not get cc'd, you can cast immovable skill and not get CC'd. L2P and stop trying to have a class that has been nerfd into the ground nerfd more because you cant counter correctly.
Snares and immobilizations are soft CCs. A CC that requires you to break free before you can perform any other action (such as the stun from Leap) is a hard CC.
Hard to find good information these days. Everyone who has internet access is an ''expert'' at any topic. How does any of this hold any significance in this topic I have absolutely no clue. All the DK haters are gathered here screaming for nerfs however not even a single soul has a good suggestion that takes DK players into account. This ultimate ALWAYS had that stun there. It always had a relatively hard hitting tooltip cause the skill doesn't come with any fancy passives or any sort of side-benefit.
In a game where we complain from tank meta and people playing it as safe as possible, leap is an ultimate that puts emphasis on pure agression. If the snare on it is too much then say it, but all these nerf demands are just getting on my nerves. Corrosive armor already took a great nerf to its penetration, nerfing leap would push DK even further into the ''useless meat shield'' niche. Or as others around me like to call it, the glorified ''[snip]*. I don't want that to happen.
''Nerf it cause I don't like it'', mentality needs to stop being listened to, maybe its partially my fault too for giving it attention.
[Minor Edit for Censor Bypass]
You seem to be directing this comment towards me, but I don't understand why — all I did was correctly define a couple of terms. Nowhere in my post did I even comment on the skill itself, let alone call for it to be nerfed.
I'm not sure I agree that "leap is an ultimate that puts emphasis on pure agression" though, considering the fact that most of the DK combos I run into seem to be nothing more than block>block>block>block>block>leap>execute (while hoping one of their proc sets fires at some point.)
🤨Ragnarock41 wrote: »Ragnarock41 wrote: »Incorrect. Hard CC means that you completely lose all control of your character, while soft CC means you only partially lose control. Whether or not it is blockable is irrelevant.DUTCH_REAPER wrote: »Seeing people post inaccurate information is really getting unnerving.
For the last time! LEAP is a SOFT CC! you can hold block and not get CC'd. You can pop an immovable pot and not get cc'd, you can cast immovable skill and not get CC'd. L2P and stop trying to have a class that has been nerfd into the ground nerfd more because you cant counter correctly.
Snares and immobilizations are soft CCs. A CC that requires you to break free before you can perform any other action (such as the stun from Leap) is a hard CC.
Hard to find good information these days. Everyone who has internet access is an ''expert'' at any topic. How does any of this hold any significance in this topic I have absolutely no clue. All the DK haters are gathered here screaming for nerfs however not even a single soul has a good suggestion that takes DK players into account. This ultimate ALWAYS had that stun there. It always had a relatively hard hitting tooltip cause the skill doesn't come with any fancy passives or any sort of side-benefit.
In a game where we complain from tank meta and people playing it as safe as possible, leap is an ultimate that puts emphasis on pure agression. If the snare on it is too much then say it, but all these nerf demands are just getting on my nerves. Corrosive armor already took a great nerf to its penetration, nerfing leap would push DK even further into the ''useless meat shield'' niche. Or as others around me like to call it, the glorified ''[snip]*. I don't want that to happen.
''Nerf it cause I don't like it'', mentality needs to stop being listened to, maybe its partially my fault too for giving it attention.
[Minor Edit for Censor Bypass]
You seem to be directing this comment towards me, but I don't understand why — all I did was correctly define a couple of terms. Nowhere in my post did I even comment on the skill itself, let alone call for it to be nerfed.
I'm not sure I agree that "leap is an ultimate that puts emphasis on pure agression" though, considering the fact that most of the DK combos I run into seem to be nothing more than block>block>block>block>block>leap>execute (while hoping one of their proc sets fires at some point.)
Not really directing anything towards you, I believe I am misunderstood. I just wanted to discuss things.
However regarding DK builds often coming down to ''block till ult is up'', that doesn't have anything to do with leap, that is the class nature. Regardless of leap or dawnbreaker or onslaught, DK will turtle till ult is up because they're not given a good hand for agression. If you seriously think nerfing leap will make a difference on that, well my fault for overestimating you really.
and your [condescending] response to that is:Nowhere in my post did I even comment on the skill itself, let alone call for it to be nerfed.
Ragnarock41 wrote: »If you seriously think nerfing leap will make a difference on that, well my fault for overestimating you really.
🤨Ragnarock41 wrote: »Ragnarock41 wrote: »Incorrect. Hard CC means that you completely lose all control of your character, while soft CC means you only partially lose control. Whether or not it is blockable is irrelevant.DUTCH_REAPER wrote: »Seeing people post inaccurate information is really getting unnerving.
For the last time! LEAP is a SOFT CC! you can hold block and not get CC'd. You can pop an immovable pot and not get cc'd, you can cast immovable skill and not get CC'd. L2P and stop trying to have a class that has been nerfd into the ground nerfd more because you cant counter correctly.
Snares and immobilizations are soft CCs. A CC that requires you to break free before you can perform any other action (such as the stun from Leap) is a hard CC.
Hard to find good information these days. Everyone who has internet access is an ''expert'' at any topic. How does any of this hold any significance in this topic I have absolutely no clue. All the DK haters are gathered here screaming for nerfs however not even a single soul has a good suggestion that takes DK players into account. This ultimate ALWAYS had that stun there. It always had a relatively hard hitting tooltip cause the skill doesn't come with any fancy passives or any sort of side-benefit.
In a game where we complain from tank meta and people playing it as safe as possible, leap is an ultimate that puts emphasis on pure agression. If the snare on it is too much then say it, but all these nerf demands are just getting on my nerves. Corrosive armor already took a great nerf to its penetration, nerfing leap would push DK even further into the ''useless meat shield'' niche. Or as others around me like to call it, the glorified ''[snip]*. I don't want that to happen.
''Nerf it cause I don't like it'', mentality needs to stop being listened to, maybe its partially my fault too for giving it attention.
[Minor Edit for Censor Bypass]
You seem to be directing this comment towards me, but I don't understand why — all I did was correctly define a couple of terms. Nowhere in my post did I even comment on the skill itself, let alone call for it to be nerfed.
I'm not sure I agree that "leap is an ultimate that puts emphasis on pure agression" though, considering the fact that most of the DK combos I run into seem to be nothing more than block>block>block>block>block>leap>execute (while hoping one of their proc sets fires at some point.)
Not really directing anything towards you, I believe I am misunderstood. I just wanted to discuss things.
However regarding DK builds often coming down to ''block till ult is up'', that doesn't have anything to do with leap, that is the class nature. Regardless of leap or dawnbreaker or onslaught, DK will turtle till ult is up because they're not given a good hand for agression. If you seriously think nerfing leap will make a difference on that, well my fault for overestimating you really.
So let me get this straight — I just got done telling you:and your [condescending] response to that is:Nowhere in my post did I even comment on the skill itself, let alone call for it to be nerfed.Ragnarock41 wrote: »If you seriously think nerfing leap will make a difference on that, well my fault for overestimating you really.
I'm not sure how much clearer I can make it bro: I didn't say anything about nerfing Leap — full stop. If you're still having trouble understanding that, it's pretty clear that the only person you're "overestimating" here is yourself.