Dimitris_1 wrote: »Since now it is possible to change the alliance of a character, I want to propose a new alliance for the ESO for all those players that want to play PvE only with a character without being disturbed in Cyrodiil and Imperial city (surface and sewers) as they are doing the PvE quests there.
Alliance name: Neutrality Order
Alliance symbol/banner: White colour with a pigeon at the center
This alliance will be neutral to every other alliance in Cyrodiil and Imperial city, thus all other players are shown as friends.
The neutrality order alliance will help players do PvE activities (quests and other activities) in Cyrodiil and Imperial city without being attacked by other players. Also the player with a character that is member of the neutrality order will not be able attack other players in Cyrodiil and Imperial city (no PvP there).
In battlegrounds the teams include characters from different alliances and thus PvP will be possible there with characters of the neutrality order.
As for the Tel Vars, the character that is member of the neutrality order will gather them from attaking NPCs and monsters/bosses in Cyrodiil and Imperial City and lose tel vars in case of death.
The gathering of Tel Vars though shouild be x1 only for characters that are members of the Neutrality Order.
Teridax941 wrote: »Hm of all the PvE ppl wandering into PvP area topics, I'd have to say I'm impressed by the creativity of this one.
I agree that if implimented, the rewards should be smaller than those actually doing PvP, particularly regarding Tel Var. Obviously nobody in the "neutral" alliance could earn campaign rewards as they haven't sided with a faction during said campaign.
I admit there are times when I'd like to knock out a few IC dailies without fear of being jumped. However it would take away the suspense of being in that zone, something I don't get to experience anywhere else, because PvE doesn't offer that much of a threat as other players.
So I can go either way on this argument I feel.
Dimitris_1 wrote: »Since now it is possible to change the alliance of a character, I want to propose a new alliance for the ESO for all those players that want to play PvE only with a character without being disturbed in Cyrodiil and Imperial city (surface and sewers) as they are doing the PvE quests there.
Alliance name: Neutrality Order
Alliance symbol/banner: White colour with a pigeon at the center
This alliance will be neutral to every other alliance in Cyrodiil and Imperial city, thus all other players are shown as friends.
The neutrality order alliance will help players do PvE activities (quests and other activities) in Cyrodiil and Imperial city without being attacked by other players. Also the player with a character that is member of the neutrality order will not be able attack other players in Cyrodiil and Imperial city (no PvP there).
In battlegrounds the teams include characters from different alliances and thus PvP will be possible there with characters of the neutrality order.
As for the Tel Vars, the character that is member of the neutrality order will gather them from attaking NPCs and monsters/bosses in Cyrodiil and Imperial City and lose tel vars in case of death.
The gathering of Tel Vars though shouild be x1 only for characters that are members of the Neutrality Order.
I think during midyear mayhem there should be a PVE event at same time so PVER's can get their tickets and maybe vice/versa for PVPer's during PVE events.
Dimitris_1 wrote: »Since now it is possible to change the alliance of a character, I want to propose a new alliance for the ESO for all those players that want to play PvE only with a character without being disturbed in Cyrodiil and Imperial city (surface and sewers) as they are doing the PvE quests there.
Alliance name: Neutrality Order
Alliance symbol/banner: White colour with a pigeon at the center
This alliance will be neutral to every other alliance in Cyrodiil and Imperial city, thus all other players are shown as friends.
The neutrality order alliance will help players do PvE activities (quests and other activities) in Cyrodiil and Imperial city without being attacked by other players. Also the player with a character that is member of the neutrality order will not be able attack other players in Cyrodiil and Imperial city (no PvP there).
In battlegrounds the teams include characters from different alliances and thus PvP will be possible there with characters of the neutrality order.
As for the Tel Vars, the character that is member of the neutrality order will gather them from attaking NPCs and monsters/bosses in Cyrodiil and Imperial City and lose tel vars in case of death.
The gathering of Tel Vars though shouild be x1 only for characters that are members of the Neutrality Order.
Besides the obvious fact Zos made a conscious choice to place certain things into a PvP Cyrodiil, OP's idea would encourage PvE players to enter Cyrodiil campaigns en masse at the cost of PvP. It is not a very sound idea.
I'm not particularly for or against the idea in the OP.
... but this approach to events fails for me. Every time.
This isn't about player agency or encouragement, it's about constraint. For me it doesn't say "we encourage you to try these new things in a way that will encourage your enjoyment of them" it says "its the deep end... or nothing".
If this was actually about agency then for each PvE event there would be a PvP counterpart, and for every PvP event there would be a PvE counterpart... and in each cases there would be structures to support people trying these new activities.
That isn't what we have.
I'm not particularly for or against the idea in the OP.
... but this approach to events fails for me. Every time.
This isn't about player agency or encouragement, it's about constraint. For me it doesn't say "we encourage you to try these new things in a way that will encourage your enjoyment of them" it says "its the deep end... or nothing".
If this was actually about agency then for each PvE event there would be a PvP counterpart, and for every PvP event there would be a PvE counterpart... and in each cases there would be structures to support people trying these new activities.
That isn't what we have.
Draft dodgers are the first to get a fireball to the face.