If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
Your response is to equate one skill point to two hundred skill points?
How does that even make sense?
[Snip]
[Edited for removed content]
you said there was 0 loss with 1 skill point
No.
I did not say that.
You must have a really short memory.
So does or doesn't the lack of a skill point make the game worse? If you say it doesn't, then my 200 skill points argument is valid, and if it does, then I expect an apology.
You should make balloon animals for a living, because you have a special knack for twisting things.
Lacking one skill point does not in any way come anywhere close to equaling the impact of lacking 200.
Why would you even try to use that as a debate point?
I also never said that the missing point shouldn't be fixed, that was just another thing you decided to throw in there as something I said.
However, ONE missing skill point does NOT break the game. It might be a minor annoyance, but it does not impede your ability to play the game. At ALL.
Missing 200 definitely would.
But you know that.
And don't hold your breath waiting for an apology.
That's not what you said though. There was no argument about magnitude in your statement, you merely ridiculed my statement about the existence of a difference.
My entire argument is about magnitude.
It is a single point. One.
If we only had ten points in the entire game, you would have an argument. But we have over 400.
Lacking one point out of 400+ points does not make the game worse.
What is it, EXACTLY, that you are prevented from doing without that one point?
I explained it in the previous comments. I also explained that it doesn't matter, because it's a bug and as such has to be fixed. And in its current unfixed state it's just another thing broken about the game, which you for some reason don't want to be fixed. By that logic I guess let's have cyro have permanent 20s lag since it doesn't affect 90% of the population anyways.
I even saw fixes in patch notes where when returning one of the writ quests the wrong chest opening animation was playing. Don't tell me that it was a more important and game-breaking thing than the inaccessibility of a skill point.
TL;DR: It's a bug, it has to be fixed, and the defense of incompetence coming from you and certain other people in this thread is very annoying.
Once again, it is not a bug. A poorly designed mechanic, yes. But a bug, no. New characters always get a skillpoint from the tutorial. Old characters can't access new tutorials (which is a damn shame, not for the skill point but for the story which is an entirely different conversation) but all characters need to be able to access Soulshriven in Coldharbour which is the start of the main base game quest. You can see in this ESO live that it is absolutely intentional. "If you've done the Wailing Prison tutorial, you already got your skill point for doing that so, you know, you don't get another one."
If anything is a bug, it's that new characters get the skill point in the Coldharbour tutorial. I believe it was originally intended that if you had received a skill point from Morrowind tutorial, you weren't supposed to get the skill point from the prophet; they were supposed to be mutually exclusive (though I can't find the ESO live where that was stated since it's not in the one previously linked). So really, post-Morrowind characters should have one less skill point to put them on the same field as pre-Morrowind characters.
If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
Your response is to equate one skill point to two hundred skill points?
How does that even make sense?
[Snip]
[Edited for removed content]
you said there was 0 loss with 1 skill point
No.
I did not say that.
You must have a really short memory.
So does or doesn't the lack of a skill point make the game worse? If you say it doesn't, then my 200 skill points argument is valid, and if it does, then I expect an apology.
You should make balloon animals for a living, because you have a special knack for twisting things.
Lacking one skill point does not in any way come anywhere close to equaling the impact of lacking 200.
Why would you even try to use that as a debate point?
I also never said that the missing point shouldn't be fixed, that was just another thing you decided to throw in there as something I said.
However, ONE missing skill point does NOT break the game. It might be a minor annoyance, but it does not impede your ability to play the game. At ALL.
Missing 200 definitely would.
But you know that.
And don't hold your breath waiting for an apology.
That's not what you said though. There was no argument about magnitude in your statement, you merely ridiculed my statement about the existence of a difference.
My entire argument is about magnitude.
It is a single point. One.
If we only had ten points in the entire game, you would have an argument. But we have over 400.
Lacking one point out of 400+ points does not make the game worse.
What is it, EXACTLY, that you are prevented from doing without that one point?
I explained it in the previous comments. I also explained that it doesn't matter, because it's a bug and as such has to be fixed. And in its current unfixed state it's just another thing broken about the game, which you for some reason don't want to be fixed. By that logic I guess let's have cyro have permanent 20s lag since it doesn't affect 90% of the population anyways.
I even saw fixes in patch notes where when returning one of the writ quests the wrong chest opening animation was playing. Don't tell me that it was a more important and game-breaking thing than the inaccessibility of a skill point.
TL;DR: It's a bug, it has to be fixed, and the defense of incompetence coming from you and certain other people in this thread is very annoying.
Once again, it is not a bug. A poorly designed mechanic, yes. But a bug, no. New characters always get a skillpoint from the tutorial. Old characters can't access new tutorials (which is a damn shame, not for the skill point but for the story which is an entirely different conversation) but all characters need to be able to access Soulshriven in Coldharbour which is the start of the main base game quest. You can see in this ESO live that it is absolutely intentional. "If you've done the Wailing Prison tutorial, you already got your skill point for doing that so, you know, you don't get another one."
If anything is a bug, it's that new characters get the skill point in the Coldharbour tutorial. I believe it was originally intended that if you had received a skill point from Morrowind tutorial, you weren't supposed to get the skill point from the prophet; they were supposed to be mutually exclusive (though I can't find the ESO live where that was stated since it's not in the one previously linked). So really, post-Morrowind characters should have one less skill point to put them on the same field as pre-Morrowind characters.
You say it's not a bug and then you turn around and say that it is. Good job.
Either way it needs to be fixed.
If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
Your response is to equate one skill point to two hundred skill points?
How does that even make sense?
[Snip]
[Edited for removed content]
you said there was 0 loss with 1 skill point
No.
I did not say that.
You must have a really short memory.
So does or doesn't the lack of a skill point make the game worse? If you say it doesn't, then my 200 skill points argument is valid, and if it does, then I expect an apology.
You should make balloon animals for a living, because you have a special knack for twisting things.
Lacking one skill point does not in any way come anywhere close to equaling the impact of lacking 200.
Why would you even try to use that as a debate point?
I also never said that the missing point shouldn't be fixed, that was just another thing you decided to throw in there as something I said.
However, ONE missing skill point does NOT break the game. It might be a minor annoyance, but it does not impede your ability to play the game. At ALL.
Missing 200 definitely would.
But you know that.
And don't hold your breath waiting for an apology.
That's not what you said though. There was no argument about magnitude in your statement, you merely ridiculed my statement about the existence of a difference.
My entire argument is about magnitude.
It is a single point. One.
If we only had ten points in the entire game, you would have an argument. But we have over 400.
Lacking one point out of 400+ points does not make the game worse.
What is it, EXACTLY, that you are prevented from doing without that one point?
I explained it in the previous comments. I also explained that it doesn't matter, because it's a bug and as such has to be fixed. And in its current unfixed state it's just another thing broken about the game, which you for some reason don't want to be fixed. By that logic I guess let's have cyro have permanent 20s lag since it doesn't affect 90% of the population anyways.
I even saw fixes in patch notes where when returning one of the writ quests the wrong chest opening animation was playing. Don't tell me that it was a more important and game-breaking thing than the inaccessibility of a skill point.
TL;DR: It's a bug, it has to be fixed, and the defense of incompetence coming from you and certain other people in this thread is very annoying.
Once again, it is not a bug. A poorly designed mechanic, yes. But a bug, no. New characters always get a skillpoint from the tutorial. Old characters can't access new tutorials (which is a damn shame, not for the skill point but for the story which is an entirely different conversation) but all characters need to be able to access Soulshriven in Coldharbour which is the start of the main base game quest. You can see in this ESO live that it is absolutely intentional. "If you've done the Wailing Prison tutorial, you already got your skill point for doing that so, you know, you don't get another one."
If anything is a bug, it's that new characters get the skill point in the Coldharbour tutorial. I believe it was originally intended that if you had received a skill point from Morrowind tutorial, you weren't supposed to get the skill point from the prophet; they were supposed to be mutually exclusive (though I can't find the ESO live where that was stated since it's not in the one previously linked). So really, post-Morrowind characters should have one less skill point to put them on the same field as pre-Morrowind characters.
You say it's not a bug and then you turn around and say that it is. Good job.
Either way it needs to be fixed.
You've been going on and on about the lack of this one skill point being a bug. I explained in detail, with sources, how what you're complaining about is not a bug. Not receiving a skill point from chapter tutorials is intentional. There may be a bug, but it's not the one you're so worked up over. There's a difference. You should be asking that the Wailing Prison not award a skill point and any existing characters that received a skill point for both it and their respective chapter tutorial have one point removed. Distinction and facts are important.
also if you consider wrong choice with mages guild story, you will lost 2 more skillpoints
why this system was designed at first place?
Narvuntien wrote: »What are you doing with all these skill points? I have 15 just lying around not doing anything.
Why isn't everyone using all of their skill points?
As a PvE-centric healer who enjoys all content, I have maxed out all my crafting, have skills in healing and destro staves, all armor, sword and board, and alliance skill lines because I swap between healing, hybrid, and PvP builds.
I do not have enough skill points for the antiquities lines because I haven't unlocked all of the PvP leveling skill points, I have some skyshards stuck behind the starter gates in Cyro for other factions, and I haven't had time yet to complete Southern Elswery or the new zone. And I even went back and refunded my research skill points once I was maxed out.In fact, the only reason I had any to spare when I started scrying was because I had to cure vampirism.
I actually was looking yesterday because I am out of skill points and I have very few left that I can scoop up easily.
Pve player, my main character has maxed out crafting including jewelry, stamina dk/sword&board, dual wield back bar. I don't pvp at all. I have no reason to spend skill points in weapons or abilities I don't use. If I think a skill or ability works for my game, I'll take it. Otherwise, no point to doing it. I haven't maxed out antiquities yet, but when I looked last night, I have 32 unused points. Still have shards I haven't bothered to collect and skill points for bosses I didn't do yet.
I'd be a little more annoyed that *all* the tutorials now seem to force you to use a twohanded weapon when you start. Even if you never intend to actually play with it. Why should I open that skill line when I'll never use it again past the tutorial? Yes, now the level up rewards give you a respec scroll, but why should i have to use it because of the way the game makes you start your character?
So you're missing 2 weapon skill lines to be able to play properly - destro staff for tanking back bar and bow for dps back bar. See if you still have enough points for those... And the new antiquities system. And don't say you "don't need them", because you'd just be proving my previous point about only one trick ponies not needing all skill points that one can get.
if you consider wrong choice with mages guild story, you will lost 2 more skillpoints
why this system was designed at first place?
Narvuntien wrote: »What are you doing with all these skill points? I have 15 just lying around not doing anything.
Why isn't everyone using all of their skill points?
As a PvE-centric healer who enjoys all content, I have maxed out all my crafting, have skills in healing and destro staves, all armor, sword and board, and alliance skill lines because I swap between healing, hybrid, and PvP builds.
I do not have enough skill points for the antiquities lines because I haven't unlocked all of the PvP leveling skill points, I have some skyshards stuck behind the starter gates in Cyro for other factions, and I haven't had time yet to complete Southern Elswery or the new zone. And I even went back and refunded my research skill points once I was maxed out.In fact, the only reason I had any to spare when I started scrying was because I had to cure vampirism.
I actually was looking yesterday because I am out of skill points and I have very few left that I can scoop up easily.
Pve player, my main character has maxed out crafting including jewelry, stamina dk/sword&board, dual wield back bar. I don't pvp at all. I have no reason to spend skill points in weapons or abilities I don't use. If I think a skill or ability works for my game, I'll take it. Otherwise, no point to doing it. I haven't maxed out antiquities yet, but when I looked last night, I have 32 unused points. Still have shards I haven't bothered to collect and skill points for bosses I didn't do yet.
I'd be a little more annoyed that *all* the tutorials now seem to force you to use a twohanded weapon when you start. Even if you never intend to actually play with it. Why should I open that skill line when I'll never use it again past the tutorial? Yes, now the level up rewards give you a respec scroll, but why should i have to use it because of the way the game makes you start your character?
So you're missing 2 weapon skill lines to be able to play properly - destro staff for tanking back bar and bow for dps back bar. See if you still have enough points for those... And the new antiquities system. And don't say you "don't need them", because you'd just be proving my previous point about only one trick ponies not needing all skill points that one can get.