PizzaCat82 wrote: »
The event started two weeks ago, and the DLC dropped like a month or so ago. There was a nice time between both to have taken the time to level this to 10. Like I said you should have just been more efficient.
Good idea, just farm there.Wildberryjack wrote: »Not all gold leads require 10 to scry, do all the ones you can then... I got from 7 to 10 in a few hours scrying the gold lead in Coldharbour over and over. It dropped like crazy from gathering nodes in the zone. What level are you at now?
UntilValhalla13 wrote: »Wildberryjack wrote: »Perfect, go to Coldharbour, the gold lead there can be scryed at I think 7, it gives you 10 per solve and I'm not joking when I said it dropped like crazy. Hit the alchemy nodes in Hollow City, I'd get it about every fifth node, again and again and again. It's called Void-Crystal Anomaly. I have I think 18 of them to place in my house now LOL. It's a conservatory crystal house item.
I *kinda* started with that plan (though I didn't know that the Coldharbour gold lead was so easily repeatable), except I was stymied right away by the dig site being in the far north of Coldharbour, tip-top of the map, where I don't have access yet.
(I had not finished the main quest on any of my characters, yet).
So I'm having to run through the Coldharbour questline, and I assume complete it, before I can dig it up for the first time.
Not a catastrophe by any means--I think I have two or three quests remaining (I think the next quest I do will unlock the Chasm, if I remember correctly)-- but it IS another thing to slow me down, and I only have a few days left before my most coveted gold lead expires. (I am currently only about 50% through Level 7 on Antiquities, and the Brazier of Frozen Flame requires level 10 to scry.)
At least finding out that the Coldharbour gold lead drops easily was a boon, so I can now focus all of my attention there, instead of working on purples and golds in other areas, too.
You can abandon the dig if it's in a bad area and scry it again immediately with no harm. I did that like 7 times in a row before it finally moved it away from the very top of the map. The dig sites aren't set in stone.
Did not know that; thank you. I would have been too cautious to experiment with that, because one thing I *have* discovered is that if you abandon an active excavation, you lose the lead altogether.
I know we can find a number of the leads again once they expire, but of all of the various leads I have found so far, I haven't found any of the repeatable purples or golds for a second time yet.
UntilValhalla13 wrote: »Wildberryjack wrote: »Perfect, go to Coldharbour, the gold lead there can be scryed at I think 7, it gives you 10 per solve and I'm not joking when I said it dropped like crazy. Hit the alchemy nodes in Hollow City, I'd get it about every fifth node, again and again and again. It's called Void-Crystal Anomaly. I have I think 18 of them to place in my house now LOL. It's a conservatory crystal house item.
I *kinda* started with that plan (though I didn't know that the Coldharbour gold lead was so easily repeatable), except I was stymied right away by the dig site being in the far north of Coldharbour, tip-top of the map, where I don't have access yet.
(I had not finished the main quest on any of my characters, yet).
So I'm having to run through the Coldharbour questline, and I assume complete it, before I can dig it up for the first time.
Not a catastrophe by any means--I think I have two or three quests remaining (I think the next quest I do will unlock the Chasm, if I remember correctly)-- but it IS another thing to slow me down, and I only have a few days left before my most coveted gold lead expires. (I am currently only about 50% through Level 7 on Antiquities, and the Brazier of Frozen Flame requires level 10 to scry.)
At least finding out that the Coldharbour gold lead drops easily was a boon, so I can now focus all of my attention there, instead of working on purples and golds in other areas, too.
You can abandon the dig if it's in a bad area and scry it again immediately with no harm. I did that like 7 times in a row before it finally moved it away from the very top of the map. The dig sites aren't set in stone.
Did not know that; thank you. I would have been too cautious to experiment with that, because one thing I *have* discovered is that if you abandon an active excavation, you lose the lead altogether.
I know we can find a number of the leads again once they expire, but of all of the various leads I have found so far, I haven't found any of the repeatable purples or golds for a second time yet.
You don't lose the lead actually. It just moves the dig site. (I might have accidentally abandoned a site because I was trying to loot a mudcrab I killed but E prioritized the dig site instead). The site should still be found in the same blue discovered area, just...shifted somewhere.
VaranisArano wrote: »Leads disappearing is a terrible system for players. There's no reason why leads had to be this way. The flavor text excuse that "somebody else followed up on the lead first" is threadbare. It didn't have to be that way.
So why are we stuck with a system with awful QOL for players?
It's a great system for ZOS, who loves to mash that "fear of missing out" button in our brains every time they can, especially when they can use it to sell Chapters and get us to grind.
Whether or not the OP should have ground out their scrying sooner or not is immaterial to the fact that ZOS designed a terrible system explicitly to push everyone to rush to do their leads ASAP when they didn't have to. No player would be harmed if leads didn't disappear.
PizzaCat82 wrote: »Thanks for the e-card. Doesn't really apply in this situation as
1. I still have 3 more days to level my scrying
2. The complaint is that system isn't casual friendly but clearly designed to get people to buy Greymoor.
I'll be ignoring work and my social life to get the last of these leads, which are all based on RNG so who knows if I'll make it in time.
PizzaCat82 wrote: »Thanks for the e-card. Doesn't really apply in this situation as
1. I still have 3 more days to level my scrying
2. The complaint is that system isn't casual friendly but clearly designed to get people to buy Greymoor.
I'll be ignoring work and my social life to get the last of these leads, which are all based on RNG so who knows if I'll make it in time.
It seems to me you should have started thinking about this 27 days ago. #2 is certainly true though.
I agree it's very player-unfriendly having the leads disappear. OP, it depends if the lead you have that's about to expire is rare (took hours of grinding to drop): then it'll be worth it to finish scrying and get to it, if it's not then let it go, and finish scryring at your own pace (because it is indeed a horifically tedious experience).
PizzaCat82 wrote: »I agree it's very player-unfriendly having the leads disappear. OP, it depends if the lead you have that's about to expire is rare (took hours of grinding to drop): then it'll be worth it to finish scrying and get to it, if it's not then let it go, and finish scryring at your own pace (because it is indeed a horifically tedious experience).
RNG being what it is, I have no idea what is rare and what is not. Some people get leads in the first mob they fight, others have cleared the dungeons 30+ times.
PizzaCat82 wrote: »Some people get leads in the first mob they fight, others have cleared the dungeons 30+ times.
Lol are you serious? "Just play more" is literally the worst advice to give someone. You do realize people have something called a real life outside ESO, yes? Things like work, school, various chores and errands, and families they need to take care? You realize people have things they'd like to do in ESO other than smashing their faces against yet another tedious grind, such as trials, PvP, or RPing? No one should be punished for not getting on ESO for hours and hours and hours and grinding out anything. This is supposed to be a game, something we play to relax and have fun. It shouldn't get turned into a chore in and of itself. Your whole "it took us 3-4 days" also really implies that hey, who cares what it is a person might want to do in-game, what other guild or friend obligations they might have, just because we can do a thing in <insert yet another arbitrary time frame here> means EVERYONE can do it, regardless of how much time they actually have to do the thing!Just seems like you should of played more, or have been more efficient. It took us 3-4 days to get to lv 10.
Well my scrying has been bugged since day one........got all these golden leads.....and well.....looks like I got them for nothing.
Well my scrying has been bugged since day one........got all these golden leads.....and well.....looks like I got them for nothing.
You can't scry gold leads right at "day one." You need to level the skill line to at least level 7 (and higher for some of the rarer ones), and put the required number of skill points into 'Antiquarian Insight' in order to scry for golds.
Here is a guide for Antiquities Leveling (scrying and excavation).
I wasn't even sure if this was true since there's no timer that you can see and nothing anywhere in game that tells you of a time limit.
Taleof2Cities wrote: »I wasn't even sure if this was true since there's no timer that you can see and nothing anywhere in game that tells you of a time limit.
The timer on leads starts to display when you get below 7 days if I recall ... so you can see it if you're getting low on days.
But, if you let the lead expire you CAN find the lead again. Therefore, I don't get what the problem is here.
PizzaCat82 wrote: »Taleof2Cities wrote: »I wasn't even sure if this was true since there's no timer that you can see and nothing anywhere in game that tells you of a time limit.
The timer on leads starts to display when you get below 7 days if I recall ... so you can see it if you're getting low on days.
But, if you let the lead expire you CAN find the lead again. Therefore, I don't get what the problem is here.
There's a lot of leads in this game I would not want to grind through a second time.