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Ganking Etiquette in Imperial City

  • exeeter702
    exeeter702
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    I... Kill.... Everyone... I don't care what your intentions are or what perceived etiquette you think I have to follow. Red is dead period. You don't want to get killed, don't go to IC/Cyrodiil. I am under no obligation whatsoever to leave you alone, whether PvPer or PvEer. Yes. I am that one.

    The follow up to that is:

    Do you attack people from behind when they are clearly engaged in PVE content?

    Do you invis and run away if they turn to face you and fight back head on?

    If the answer to those questions is "No", then you are the exact type of person that I *don't mind* getting "ganked" by while PVE questing. As a PVE'er, I accept that going into IC means I am opening myself up for attack.

    But the ones who attack from behind, who invis and run away when you turn to fight them face to face, the ones who camp PVE objectives or zone entrances / exits, or run chase someone clear across a zone, specifically hunting PVE'ers are the ones I have a problem with.

    The ones who are willing to face me head on in a fair fight, I can tip my cap to for defeating me. Even if I'm in a PVE setup and stand little to no chance of winning, at least you fought me face to face, which imo is the point of PVP - the competitive accomplishment of beating someone in a fair contest.

    There is no such thing as pve content in a pvp zone. There is no competetive aspect to dueling. Not all builds are created equal. Fight smarter not harder.

    If I'm on a build that is specifically built to deal as much damage as possible within 2 gcds out of stealth, odds are said build is very fragile. It is a mathematical guarantee that my build will likely not be able to sustain a longer 1v1 with a more durable less damage focused build. If that ends yo being the case I will absolutely reset and wait for a more opportune moment or seek out a more vulnerable target. Its thats simple. There is no etiquette, there is no moral ethics, there is no honor code beyond the pre arranged controlled encounters, there is only the same mmo rpg that every one is playing.

    I dont understand pve players wanting the benefits of a pvp zones spoils without wanting to accept any of the risks. If you are fishing and I think you are worth a chunk of ap or are holding onto a decent amount of tel var, or even if in think your characters name is slightly annoying, I'm going to jump on you, even if it means I have to wait for you to drop in health while busy fighting off npc mobs.
    Edited by exeeter702 on July 7, 2020 6:12PM
  • amm7sb14_ESO
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    The problem with Imperial City is that the zone conflicts with its own ideology.

    It's a PVP zone, with significant PVE elements. So if you go in for the PVE elements - I.E. doing dailies, making rounds on sewers bosses, Molag Bal, etc. you'll need to be decked out for PVE.

    But if you're decked out for PVE, you're not even viable for PVP. So if you're going in for PVE, it's not as simple as "you should be prepared for PVP" - you simply CAN'T prepare for PVP if you go in for PVE because of the mechanics of the game itself.

    And if you go in geared up and prepared for PVP, then you are less than optimal for PVE.

    A perfect example is CP's. I go into CP IC because the CP's help me in PVE. But my CP setup is not designed for PVP (especially since I am not lvl 810 - I'm below 500) so I'm automatically at a disadvantage before I even step into a PVP encounter. A 300 point disadvantage, to be exact.

    But if I go into non-CP to even the PVP playing field, I am now suboptimal for PVE, because I'm losing out on my nearly 500 points to boost the PVE capabilities of my char.

    The function of the zone conflicts with itself, so you cannot properly go in prepared for both.

    I can do that in Cyrodiil, because the zone is so large that the PVE and PVP aspects are largely isolated from each other, tho they can and do intermingle.

    Battlegrounds are obviously a no-CP level playing field.

    But Imp City, the PVP'ers attacking the PVE'ers will always, 100% of the time, be at a competitive advantage, and anyone going in for PVE is automatically defenseless against PVP'ers.
  • JimmyJuJu
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    I'm personally of the vibe that anything goes in IC except teabagging, which is really bad manners.

    VERY bad manners! It's also against the TOS because it's non-consensual, simulated sexual assault, so I report literally every player I see doing it. Doesn't matter if you're in my alliance or another--I see you dipping your stick, I report you. And I record my gameplay, so I always have a video to pass along of who's being awful.

    Nice. It would be fun if ZOS introduced a "feature" that detects teabagging with an associated penalty. Something sneaky, like a zero resist debuff or significant damage reduction vs. recently teabagged players. Fun indeed.
  • JD2013
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    A NB tried to gank me the other day. Must have looked like a PVE player. Which I am. Mostly.

    Did not end well for them. Thanks for the Telvar.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    JD2013 wrote: »
    A NB tried to gank me the other day. Must have looked like a PVE player. Which I am. Mostly.

    Did not end well for them. Thanks for the Telvar.

    This is the best part of IC/PvP - when someone tries to gank me and winds up dead. I am both a PvE and PvP player. Just recently switched my main for PvP... so I'm not really a low rank. ;)

  • LuxiasCaelum13
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    exeeter702 wrote: »
    I... Kill.... Everyone... I don't care what your intentions are or what perceived etiquette you think I have to follow. Red is dead period. You don't want to get killed, don't go to IC/Cyrodiil. I am under no obligation whatsoever to leave you alone, whether PvPer or PvEer. Yes. I am that one.

    The follow up to that is:

    Do you attack people from behind when they are clearly engaged in PVE content?

    Do you invis and run away if they turn to face you and fight back head on?

    If the answer to those questions is "No", then you are the exact type of person that I *don't mind* getting "ganked" by while PVE questing. As a PVE'er, I accept that going into IC means I am opening myself up for attack.

    But the ones who attack from behind, who invis and run away when you turn to fight them face to face, the ones who camp PVE objectives or zone entrances / exits, or run chase someone clear across a zone, specifically hunting PVE'ers are the ones I have a problem with.

    The ones who are willing to face me head on in a fair fight, I can tip my cap to for defeating me. Even if I'm in a PVE setup and stand little to no chance of winning, at least you fought me face to face, which imo is the point of PVP - the competitive accomplishment of beating someone in a fair contest.

    There is no such thing as pve content in a pvp zone. There is no competetive aspect to dueling. Not all builds are created equal. Fight smarter not harder.

    If I'm on a build that is specifically built to deal as much damage as possible within 2 gcds out of stealth, odds are said build is very fragile. It is a mathematical guarantee that my build will likely not be able to sustain a longer 1v1 with a more durable less damage focused build. If that ends yo being the case I will absolutely reset and wait for a more opportune moment or seek out a more vulnerable target. Its thats simple. There is no etiquette, there is no moral ethics, there is no honor code beyond the pre arranged controlled encounters, there is only the same mmo rpg that every one is playing.

    I dont understand pve players wanting the benefits of a pvp zones spoils without wanting to accept any of the risks. If you are fishing and I think you are worth a chunk of ap or are holding onto a decent amount of tel var, or even if in think your characters name is slightly annoying, I'm going to jump on you, even if it means I have to wait for you to drop in health while busy fighting off npc mobs.

    The problem doesn't have anything to do with PvErs wanting to get the "spoils of a PvP zone", rather it has something more to do with how players like yourself purposely misunderstand the concept of risk/reward.

    You see, when you enter into a battleground you have a risk/reward balance which involves to kill and to be killed. You enter with the purpose of killing other players, and the other players enter with the purpose of killing you. If you succeed you get some nice AP, if you don't you will loose some valuable time. There you have it, a risk (losing time and patience) and a reward (winning, ap and probably BG motifs).

    However, what's the risk/reward behind IC? IC has two differentiated components: bosses, arena and questing (PvE) and capturing flags and districts (PvP). Even the structure of the map speaks about it, because the flags are usually in the outer circle, with few mobs in the surroundings, while the bosses and the mob packs are usually located at the inner circle, making a territorial separation. Because of that one can inmediately assume that, if a player is near the flag, he is problably waiting for the right moment to strike, and if you see someone killing daedra you can safely assume that he is questing or doing other tasks. Why do i say this? Well, because, just like how it has already been explained, those separated components require different setups to properly face them. The big question is: Knowing that, how can anyone with two functional neurons assume that "you need to be prepared for PvP"? How can someone say "hey, they are assuming that risk"? What risk do you face when fighting a PvEr? I'm not even talking about ganking (which, as much as annoying it can be is still a perfectly valid tactic). I'm talking about specifically searching for a player who is busy dealing with enemy mobs and attacking him regardless of their intentions. Wether you like or not, that is called "being a jerk". You don't have to deal with any risk when fighting a PvEr who can't defend himself, you only have a guaranteed reward. Yes, there is morals, regardless of what you want to convince yourself, and attacking someone who don't pose a threat just because you feel like it, to the point where you even admit to attack someone just because you don't like his name is just plain griefing, and says a lot about your personality. Is something so basic that i can't believe this is a point that anyone has to make out loud.
    Edited by LuxiasCaelum13 on July 8, 2020 9:02AM
    Don't make me say the same thing twice. Don't make me say it a third time. I hate having to repeat myself because it's useless. ~Giorno Giovanna
  • JD2013
    JD2013
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    JD2013 wrote: »
    A NB tried to gank me the other day. Must have looked like a PVE player. Which I am. Mostly.

    Did not end well for them. Thanks for the Telvar.

    This is the best part of IC/PvP - when someone tries to gank me and winds up dead. I am both a PvE and PvP player. Just recently switched my main for PvP... so I'm not really a low rank. ;)

    I enjoy this too. I have a high CP level but apparently look very PvE as I hide my monster helms and shoulders and my gear under a good outfit. I am mostly a PvE player as it's my jam, but I do PvP sometimes. They do learn eventually. xD
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

    Elder of The Black
    Order of Sithis
    The Runners

    @TamrielTraverse - For Tamriel related Twitter shenanigans!
    https://tamrieltraveller.wordpress.com/

    Crafting bag OP! ZOS nerf pls!
  • RogueShark
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    I'm mostly PvE but I like PvP. I completely disagree with people who say you have to have a PvE setup to do IC.

    I've farmed Molag Bal with one other person with both of us in full PvP setups. There is nothing in IC that requires decking yourself out for full PvE. Even doing no-CP you just need to be very careful with bosses and/or run with a few more people.
    PC NA
    Will heal DPS for memes.
  • ThisOnePosts
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    When I am in IC I will PvP as well (when time permits ofc, if not just to hop in and out for the event).

    With that said, I personally leave players alone who are clearly looking to just PvE. There's plenty of others looking to PvP all over the place whom I have no problems finding when I want to.

    Well said OP!


    Edit: I do this in Cyrodiil as well. I want to play vs those actually looking for the PvP aspect when PvPing, not those who are actively trying to avoid it. There's no fun in that IMO. ofc, not everyone will agree with that but it doesn't matter, I play my own way. I personally am always prepared to fight in Cyro or IC even when going there for event questing because I know not everyone thinks like that LOL.
    Edited by ThisOnePosts on July 7, 2020 7:14PM
  • Locnaar
    Locnaar
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    Apologies.



    it's Predator
    Versus
    Prey



    and NOT
    Politely
    Verifying
    Etiquette


    Questions?
    former GM All's Faire Trading Guild

    beta tester Jan 2014


    overheard in Reaper's Marsh (random brigand) "I only kill people who kill people, 'cause killin' people is wrong ..."
  • jaws343
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    RogueShark wrote: »
    I'm mostly PvE but I like PvP. I completely disagree with people who say you have to have a PvE setup to do IC.

    I've farmed Molag Bal with one other person with both of us in full PvP setups. There is nothing in IC that requires decking yourself out for full PvE. Even doing no-CP you just need to be very careful with bosses and/or run with a few more people.

    Yeah, I solo, roaming sewer bosses, district bosses, stationary sewer bosses, all in a PVP setup. The PVP setup actually makes it slightly easier to survive too, since it is less glass canon as my PVE setup.

    And for those saying to leave PVE players alone, that they are easy to spot, etc. Not really. I am a PVE/PVP player. When I go to Cyrodil, I go to PVP, and mostly only PVP, for AP. When I go to IC, I go to farm Telvar.

    You know how you get Telvar? You farm the PVE mobs in the sewers and the districts. You know how else you get Telvar? You kill enemy players who are also farming the mobs.

    So no, I really do not care if you think you are some innocent player just killing some mobs. If I see you, I am killing you. Taking what you've farmed. And continuing on my way. Because that is the literal point of the zone. And I am not going to let you run away either because that just leads to being ganked by a player that gets away. And if you keep coming down into the district I am currently farming in, I am going to keep killing you. You are an enemy. If you don't like it, find another district, or even another game mode.
  • amapola76
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    Honestly, if you're a high level player and you're stalking solo low level players (like, under level 20 in particular), then you are a garbage human being and pretty much a loser, both in the game and real life.

    I'm not going to waste a lot of my time and energy being salty about it, and I expect it just as I expect that there are a lot of trash people in the world in general... but it doesn't change the fact that you are trash.

    OTOH, if you're going after someone who actually matches you decently and you're looking for a real fight, have at it. It's not my cup of tea, but I can respect that.
    Edited by amapola76 on July 7, 2020 8:37PM
  • amapola76
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    SeaGtGruff wrote: »
    The stupid thing is, a PvPer probably isn't going to get much Tel Var off of a PvEr, because the real Tel Var comes in the reward box you get when you turnnin the daily jobs, and hopefully the PvErs are smart enough to either leave those unopened until they leave Imperial City, or are careful to bank their Tel Var as soon as they open up their rewards.

    This. I figured this out during my first MM event a few years ago, literally after the first time I got ganked. I bank everything, immediately, even if it's like 30 TV. The most anyone will ever get from me is maybe 10, if I'm toward the end of my quest.
    Edited by amapola76 on July 7, 2020 8:16PM
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    As we've removed a few comments that were baiting and bashing, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • itscompton
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    Kill them all and let Sithis sort them out.
  • LuxiasCaelum13
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    amapola76 wrote: »
    Honestly, if you're a high level player and you're stalking solo low level players (like, under level 20 in particular), then you are a garbage human being and pretty much a loser, both in the game and real life.

    I'm not going to waste a lot of my time and energy being salty about it, and I expect it just as I expect that there are a lot of trash people in the world in general... but it doesn't change the fact that you are trash.

    OTOH, if you're going after someone who actually matches you decently and you're looking for a real fight, have at it. It's not my cup of tea, but I can respect that.

    The worst thing is the fact that they seem to be proud of it. Even in Cyrodiil people is more civilised when they find a delver or a skyshard hunter, but this is a level of toxicity you rarely find anywhere else.

    I'd love to see some sort of karma system implemented in IC, just like in BDO, where people can attack anyone, but if the victim doesn't fight back, they deal crap damage. With a little bit of improvement it could fit IC perfectly.
    Edited by LuxiasCaelum13 on July 7, 2020 11:55PM
    Don't make me say the same thing twice. Don't make me say it a third time. I hate having to repeat myself because it's useless. ~Giorno Giovanna
  • ZaroktheImmortal
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    I've had hate whispers from at least 2 pvpers and one ganker who kept going invisible and trying to attack me till he was almost dead then going invisible again I did kill them in the end. I actually found I got less trying to gank me when going into a zone more populated by another alliance since it seems gankers and the pvpers targeting pvers seem to mainly target the alliance with highest pop since they're likely to be more pvers. I did run into some of the other alliance who were just questing and boss killing. I waved to one to show I wasn't there to fight them they waved back I played a lute they danced then we went our own way.
  • DragonRacer
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    ImmortalCX wrote: »
    Aisleyne wrote: »
    I'm not into ganking personally, but I've seen people waiting by the ballistae and ganking low level and poorly equipped PvErs a few times during the event. I think that's in really poor form personally. There's little to no combat involved in that daily and practically no telvar associated with it so really it serves no purpose other than to prevent new players from getting their tickets.

    This.

    Some AD were camping the quest objectives. I've had to drop a quest and take another in a different district more than once because of griefing.

    Red was doing nothing but camping all daily objectives in IC tonight despite blue holding basically all the districts.

    I'm a yellow PvEer who decided after an hour of trying each district only to be met with the same result, that the frustration and non-fun was not worth 2 more event tickets. LOL
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • amm7sb14_ESO
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    itscompton wrote: »
    Kill them all and let Sithis sort them out.

    I am anti-ganker but I laughed at this
  • amm7sb14_ESO
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    amapola76 wrote: »
    Honestly, if you're a high level player and you're stalking solo low level players (like, under level 20 in particular), then you are a garbage human being and pretty much a loser, both in the game and real life.

    I'm not going to waste a lot of my time and energy being salty about it, and I expect it just as I expect that there are a lot of trash people in the world in general... but it doesn't change the fact that you are trash.

    OTOH, if you're going after someone who actually matches you decently and you're looking for a real fight, have at it. It's not my cup of tea, but I can respect that.

    The worst thing is the fact that they seem to be proud of it. Even in Cyrodiil people is more civilised when they find a delver or a skyshard hunter, but this is a level of toxicity you rarely find anywhere else.

    I'd love to see some sort of karma system implemented in IC, just like in BDO, where people can attack anyone, but if the victim doesn't fight back, they deal crap damage. With a little bit of improvement it could fit IC perfectly.

    ^ This
  • StamPlar_1976
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    I... Kill.... Everyone... I don't care what your intentions are or what perceived etiquette you think I have to follow. Red is dead period. You don't want to get killed, don't go to IC/Cyrodiil. I am under no obligation whatsoever to leave you alone, whether PvPer or PvEer. Yes. I am that one.

    The follow up to that is:

    Do you attack people from behind when they are clearly engaged in PVE content?

    Do you invis and run away if they turn to face you and fight back head on?

    If the answer to those questions is "No", then you are the exact type of person that I *don't mind* getting "ganked" by while PVE questing. As a PVE'er, I accept that going into IC means I am opening myself up for attack.

    But the ones who attack from behind, who invis and run away when you turn to fight them face to face, the ones who camp PVE objectives or zone entrances / exits, or run chase someone clear across a zone, specifically hunting PVE'ers are the ones I have a problem with.

    The ones who are willing to face me head on in a fair fight, I can tip my cap to for defeating me. Even if I'm in a PVE setup and stand little to no chance of winning, at least you fought me face to face, which imo is the point of PVP - the competitive accomplishment of beating someone in a fair contest.

    I use whatever I have at my disposal to kill you. I don't care if you are fighting an NPC and he has you at less than 20% health, I will attack you. If you are being attacked by another PC, I will attack you. If you throw up block, I will attack you. I don't care whether I am facing you head on or backstabbing you. I will engage and fight and try to kill you. If it requires me to break contact to regroup, I will do it. That is how combat is made. Don't like it? Don't go to IC/Cyro.

    This isn't the Civil War where people meet each other on the battle field with even numbers and salute each other before they fight.
  • StamPlar_1976
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    exeeter702 wrote: »
    I... Kill.... Everyone... I don't care what your intentions are or what perceived etiquette you think I have to follow. Red is dead period. You don't want to get killed, don't go to IC/Cyrodiil. I am under no obligation whatsoever to leave you alone, whether PvPer or PvEer. Yes. I am that one.

    The follow up to that is:

    Do you attack people from behind when they are clearly engaged in PVE content?

    Do you invis and run away if they turn to face you and fight back head on?

    If the answer to those questions is "No", then you are the exact type of person that I *don't mind* getting "ganked" by while PVE questing. As a PVE'er, I accept that going into IC means I am opening myself up for attack.

    But the ones who attack from behind, who invis and run away when you turn to fight them face to face, the ones who camp PVE objectives or zone entrances / exits, or run chase someone clear across a zone, specifically hunting PVE'ers are the ones I have a problem with.

    The ones who are willing to face me head on in a fair fight, I can tip my cap to for defeating me. Even if I'm in a PVE setup and stand little to no chance of winning, at least you fought me face to face, which imo is the point of PVP - the competitive accomplishment of beating someone in a fair contest.

    There is no such thing as pve content in a pvp zone. There is no competetive aspect to dueling. Not all builds are created equal. Fight smarter not harder.

    If I'm on a build that is specifically built to deal as much damage as possible within 2 gcds out of stealth, odds are said build is very fragile. It is a mathematical guarantee that my build will likely not be able to sustain a longer 1v1 with a more durable less damage focused build. If that ends yo being the case I will absolutely reset and wait for a more opportune moment or seek out a more vulnerable target. Its thats simple. There is no etiquette, there is no moral ethics, there is no honor code beyond the pre arranged controlled encounters, there is only the same mmo rpg that every one is playing.

    I dont understand pve players wanting the benefits of a pvp zones spoils without wanting to accept any of the risks. If you are fishing and I think you are worth a chunk of ap or are holding onto a decent amount of tel var, or even if in think your characters name is slightly annoying, I'm going to jump on you, even if it means I have to wait for you to drop in health while busy fighting off npc mobs.

    The problem doesn't have anything to do with PvErs wanting to get the "spoils of a PvP zone", rather it has something more to do with how players like yourself purposely misunderstand the concept of risk/reward.

    You see, when you enter into a battleground you have a risk/reward balance which involves to kill and to be killed. You enter with the purpose of killing other players, and the other players enter with the purpose of killing you. If you succeed you get some nice AP, if you don't you will loose some valuable time. There you have it, a risk (losing time and patience) and a reward (winning, ap and probably BG motifs).

    However, what's the risk/reward behind IC? IC has two differentiated components: bosses, arena and questing (PvE) and capturing flags and districts (PvP). Even the structure of the map speaks about it, because the flags are usually in the outer circle, with few mobs in the surroundings, while the bosses and the mob packs are usually located at the inner circle, making a territorial separation. Because of that one can inmediately assume that, if a player is near the flag, he is problably waiting for the right moment to strike, and if you see someone killing daedra you can safely assume that he is questing or doing other tasks. Why do i say this? Well, because, just like how it has already been explained, those separated components require different setups to properly face them. The big question is: Knowing that, how can anyone with two functional neurons assume that "you need to be prepared for PvP"? How can someone say "hey, they are assuming that risk"? What risk do you face when fighting a PvEr? I'm not even talking about ganking (which, as much as annoying it can be is still a perfectly valid tactic). I'm talking about specifically searching for a player who is busy dealing with enemy mobs and attacking him regardless of their intentions. Wether you like or not, that is called "being a jerk". You don't have to deal with any risk when fighting a PvEr who can't defend himself, you only have a guaranteed reward. Yes, there is morals, regardless of what you want to convince yourself, and attacking someone who don't pose a threat just because you feel like it, to the point where you even admit to attack someone just because you don't like his name is just plain griefing, and says a lot about your mentality. Is something so basic that i can't believe this is a point that anyone has to make out loud.

    Yeah.....that's like....your opinion. Zo$ made the zone the way it is that player A can attack player B in said zone if player B is a different alliance than player A. Regardless of if that person is fighting Daedra or PC's. Soooo....yeah. Point still stands. Your made-up etiquette is trumped by Zo$'s game mechanics that themselves created and approve of. Don't like it? Don't go to IC/Cyro.
  • amm7sb14_ESO
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    I... Kill.... Everyone... I don't care what your intentions are or what perceived etiquette you think I have to follow. Red is dead period. You don't want to get killed, don't go to IC/Cyrodiil. I am under no obligation whatsoever to leave you alone, whether PvPer or PvEer. Yes. I am that one.

    The follow up to that is:

    Do you attack people from behind when they are clearly engaged in PVE content?

    Do you invis and run away if they turn to face you and fight back head on?

    If the answer to those questions is "No", then you are the exact type of person that I *don't mind* getting "ganked" by while PVE questing. As a PVE'er, I accept that going into IC means I am opening myself up for attack.

    But the ones who attack from behind, who invis and run away when you turn to fight them face to face, the ones who camp PVE objectives or zone entrances / exits, or run chase someone clear across a zone, specifically hunting PVE'ers are the ones I have a problem with.

    The ones who are willing to face me head on in a fair fight, I can tip my cap to for defeating me. Even if I'm in a PVE setup and stand little to no chance of winning, at least you fought me face to face, which imo is the point of PVP - the competitive accomplishment of beating someone in a fair contest.

    I use whatever I have at my disposal to kill you. I don't care if you are fighting an NPC and he has you at less than 20% health, I will attack you. If you are being attacked by another PC, I will attack you. If you throw up block, I will attack you. I don't care whether I am facing you head on or backstabbing you. I will engage and fight and try to kill you. If it requires me to break contact to regroup, I will do it. That is how combat is made. Don't like it? Don't go to IC/Cyro.

    This isn't the Civil War where people meet each other on the battle field with even numbers and salute each other before they fight.

    Then you're right. You are that one.
  • StamPlar_1976
    StamPlar_1976
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    I... Kill.... Everyone... I don't care what your intentions are or what perceived etiquette you think I have to follow. Red is dead period. You don't want to get killed, don't go to IC/Cyrodiil. I am under no obligation whatsoever to leave you alone, whether PvPer or PvEer. Yes. I am that one.

    The follow up to that is:

    Do you attack people from behind when they are clearly engaged in PVE content?

    Do you invis and run away if they turn to face you and fight back head on?

    If the answer to those questions is "No", then you are the exact type of person that I *don't mind* getting "ganked" by while PVE questing. As a PVE'er, I accept that going into IC means I am opening myself up for attack.

    But the ones who attack from behind, who invis and run away when you turn to fight them face to face, the ones who camp PVE objectives or zone entrances / exits, or run chase someone clear across a zone, specifically hunting PVE'ers are the ones I have a problem with.

    The ones who are willing to face me head on in a fair fight, I can tip my cap to for defeating me. Even if I'm in a PVE setup and stand little to no chance of winning, at least you fought me face to face, which imo is the point of PVP - the competitive accomplishment of beating someone in a fair contest.

    I use whatever I have at my disposal to kill you. I don't care if you are fighting an NPC and he has you at less than 20% health, I will attack you. If you are being attacked by another PC, I will attack you. If you throw up block, I will attack you. I don't care whether I am facing you head on or backstabbing you. I will engage and fight and try to kill you. If it requires me to break contact to regroup, I will do it. That is how combat is made. Don't like it? Don't go to IC/Cyro.

    This isn't the Civil War where people meet each other on the battle field with even numbers and salute each other before they fight.

    Then you're right. You are that one.

    I sure am.
  • runa_gate
    runa_gate
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    Kinda makes me sad how easy it is to do dailies when you're familiar with IC already. Derped into some enemies, blocked, they killed me while I just blocked. Came back from the next door area and finished daily in 15 seconds. Tagged wandering boss and then scooted away, waited for them to finish it, and up and looted my skillfully-gained Lead and then just stood there for them to send me on my free trip back to my alliance base. They got 67 telvar and inconvenienced me by about 1 minute.

  • daemondamian
    daemondamian
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    exeeter702 wrote: »
    I... Kill.... Everyone... I don't care what your intentions are or what perceived etiquette you think I have to follow. Red is dead period. You don't want to get killed, don't go to IC/Cyrodiil. I am under no obligation whatsoever to leave you alone, whether PvPer or PvEer. Yes. I am that one.

    The follow up to that is:

    Do you attack people from behind when they are clearly engaged in PVE content?

    Do you invis and run away if they turn to face you and fight back head on?

    If the answer to those questions is "No", then you are the exact type of person that I *don't mind* getting "ganked" by while PVE questing. As a PVE'er, I accept that going into IC means I am opening myself up for attack.

    But the ones who attack from behind, who invis and run away when you turn to fight them face to face, the ones who camp PVE objectives or zone entrances / exits, or run chase someone clear across a zone, specifically hunting PVE'ers are the ones I have a problem with.

    The ones who are willing to face me head on in a fair fight, I can tip my cap to for defeating me. Even if I'm in a PVE setup and stand little to no chance of winning, at least you fought me face to face, which imo is the point of PVP - the competitive accomplishment of beating someone in a fair contest.

    There is no such thing as pve content in a pvp zone. ...

    I dont understand pve players wanting the benefits of a pvp zones spoils without wanting to accept any of the risks.

    That doesn't compute: antiquities is composed of pve content but some of the leads can only be found in pvp zones = pve content in a pvp zone.

    ZOS put the leads in PVP zones forcing pve players to go there if they want to complete the codex.

    Gankers & griefers of players trying to do any pve content in a pvp zone arent even really engaging in what pvp stands for - player *versus* player because pve'ers usually arent built or spec'ed out for pvp & often dont put up a fight.

    So it's not a fight as the 'versus' implies but merely a slaughter of 'opponents' who pose no challenge & signifies nothing other than players going for an easy 'win' rather than taking on other true pvpers who are equals & or who they could lose to as it requires much greater talent or effort than they possibly have or could be bothered with.
  • Minyassa
    Minyassa
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    As a PvEer I have to say that years of reading this forum has taught me that there is no such thing as etiquette in PvP and I should be stressed out every second I have to be there. I curse every single person who ganks me while I'm doing dailies to get my tickets, that's just the unpleasant part of the game that has to be endured to complete event objectives. It's like changing a baby's poopy diapers, just something smelly and gross that has to be gotten through for better goals. However, I can also say that if you actually decide to leave the PvEers alone, you will be considered a hero and make someone's entire day, whether you are aware of it or not. You will be that diaper that is checked and found to contain no load, much to the checker's joy.

    Edited by Minyassa on July 8, 2020 4:39AM
  • Minyassa
    Minyassa
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    *snip*

    I'd love to see some sort of karma system implemented in IC, just like in BDO, where people can attack anyone, but if the victim doesn't fight back, they deal crap damage. With a little bit of improvement it could fit IC perfectly.

    I like that idea. I was thinking the other night that it would be nice if we'd maybe have some sort of indicator on us if we had a lot of TV stones or very few, so that those of us who are running around without any just doing a fetch quest would LOOK like the poor targets we are. Though I do get a little satisfaction knowing that someone just chased me down and spent a minute hacking through my held block for zero Tel Var...I like to waste the time of phone scammers, too, that's less time they are harassing someone else.
  • Hapexamendios
    Hapexamendios
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    I just have to laugh when I get ganked doing the dailies. I don't have hardly any Tel var so congrats Mr./Ms. Ganker you kill an easy target and get hardly anything.
  • Zer0_CooL
    Zer0_CooL
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    JD2013 wrote: »
    A NB tried to gank me the other day. Must have looked like a PVE player. Which I am. Mostly.

    Did not end well for them. Thanks for the Telvar.

    I honestly prefere ganking/bombing with couple thousand stones on me. It keps up the tension.
This discussion has been closed.