StamPlar_1976 wrote: »LuxiasCaelum13 wrote: »exeeter702 wrote: »amm7sb14_ESO wrote: »StamPlar_1976 wrote: »I... Kill.... Everyone... I don't care what your intentions are or what perceived etiquette you think I have to follow. Red is dead period. You don't want to get killed, don't go to IC/Cyrodiil. I am under no obligation whatsoever to leave you alone, whether PvPer or PvEer. Yes. I am that one.
The follow up to that is:
Do you attack people from behind when they are clearly engaged in PVE content?
Do you invis and run away if they turn to face you and fight back head on?
If the answer to those questions is "No", then you are the exact type of person that I *don't mind* getting "ganked" by while PVE questing. As a PVE'er, I accept that going into IC means I am opening myself up for attack.
But the ones who attack from behind, who invis and run away when you turn to fight them face to face, the ones who camp PVE objectives or zone entrances / exits, or run chase someone clear across a zone, specifically hunting PVE'ers are the ones I have a problem with.
The ones who are willing to face me head on in a fair fight, I can tip my cap to for defeating me. Even if I'm in a PVE setup and stand little to no chance of winning, at least you fought me face to face, which imo is the point of PVP - the competitive accomplishment of beating someone in a fair contest.
There is no such thing as pve content in a pvp zone. There is no competetive aspect to dueling. Not all builds are created equal. Fight smarter not harder.
If I'm on a build that is specifically built to deal as much damage as possible within 2 gcds out of stealth, odds are said build is very fragile. It is a mathematical guarantee that my build will likely not be able to sustain a longer 1v1 with a more durable less damage focused build. If that ends yo being the case I will absolutely reset and wait for a more opportune moment or seek out a more vulnerable target. Its thats simple. There is no etiquette, there is no moral ethics, there is no honor code beyond the pre arranged controlled encounters, there is only the same mmo rpg that every one is playing.
I dont understand pve players wanting the benefits of a pvp zones spoils without wanting to accept any of the risks. If you are fishing and I think you are worth a chunk of ap or are holding onto a decent amount of tel var, or even if in think your characters name is slightly annoying, I'm going to jump on you, even if it means I have to wait for you to drop in health while busy fighting off npc mobs.
The problem doesn't have anything to do with PvErs wanting to get the "spoils of a PvP zone", rather it has something more to do with how players like yourself purposely misunderstand the concept of risk/reward.
You see, when you enter into a battleground you have a risk/reward balance which involves to kill and to be killed. You enter with the purpose of killing other players, and the other players enter with the purpose of killing you. If you succeed you get some nice AP, if you don't you will loose some valuable time. There you have it, a risk (losing time and patience) and a reward (winning, ap and probably BG motifs).
However, what's the risk/reward behind IC? IC has two differentiated components: bosses, arena and questing (PvE) and capturing flags and districts (PvP). Even the structure of the map speaks about it, because the flags are usually in the outer circle, with few mobs in the surroundings, while the bosses and the mob packs are usually located at the inner circle, making a territorial separation. Because of that one can inmediately assume that, if a player is near the flag, he is problably waiting for the right moment to strike, and if you see someone killing daedra you can safely assume that he is questing or doing other tasks. Why do i say this? Well, because, just like how it has already been explained, those separated components require different setups to properly face them. The big question is: Knowing that, how can anyone with two functional neurons assume that "you need to be prepared for PvP"? How can someone say "hey, they are assuming that risk"? What risk do you face when fighting a PvEr? I'm not even talking about ganking (which, as much as annoying it can be is still a perfectly valid tactic). I'm talking about specifically searching for a player who is busy dealing with enemy mobs and attacking him regardless of their intentions. Wether you like or not, that is called "being a jerk". You don't have to deal with any risk when fighting a PvEr who can't defend himself, you only have a guaranteed reward. Yes, there is morals, regardless of what you want to convince yourself, and attacking someone who don't pose a threat just because you feel like it, to the point where you even admit to attack someone just because you don't like his name is just plain griefing, and says a lot about your mentality. Is something so basic that i can't believe this is a point that anyone has to make out loud.
Yeah.....that's like....your opinion. Zo$ made the zone the way it is that player A can attack player B in said zone if player B is a different alliance than player A. Regardless of if that person is fighting Daedra or PC's. Soooo....yeah. Point still stands. Your made-up etiquette is trumped by Zo$'s game mechanics that themselves created and approve of. Don't like it? Don't go to IC/Cyro.
I'm not going to waste a lot of my time and energy being salty about it, and I expect it just as I expect that there are a lot of trash people in the world in general... but it doesn't change the fact that you are trash.
LuxiasCaelum13 wrote: »*snip*
I'd love to see some sort of karma system implemented in IC, just like in BDO, where people can attack anyone, but if the victim doesn't fight back, they deal crap damage. With a little bit of improvement it could fit IC perfectly.
I like that idea. I was thinking the other night that it would be nice if we'd maybe have some sort of indicator on us if we had a lot of TV stones or very few, so that those of us who are running around without any just doing a fetch quest would LOOK like the poor targets we are. Though I do get a little satisfaction knowing that someone just chased me down and spent a minute hacking through my held block for zero Tel Var...I like to waste the time of phone scammers, too, that's less time they are harassing someone else.
DragonRacer wrote: »ImmortalCX wrote: »I'm not into ganking personally, but I've seen people waiting by the ballistae and ganking low level and poorly equipped PvErs a few times during the event. I think that's in really poor form personally. There's little to no combat involved in that daily and practically no telvar associated with it so really it serves no purpose other than to prevent new players from getting their tickets.
This.
Some AD were camping the quest objectives. I've had to drop a quest and take another in a different district more than once because of griefing.
Red was doing nothing but camping all daily objectives in IC tonight despite blue holding basically all the districts.
I'm a yellow PvEer who decided after an hour of trying each district only to be met with the same result, that the frustration and non-fun was not worth 2 more event tickets. LOL