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Ganking Etiquette in Imperial City

  • Michae
    Michae
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    While getting killed in IC can be annoying it doesn't really happen that often. I run IC in full PvE setup on my stamblade vampire. I use vampire's stage 1 passive for fast stealth movement and often use cloak when turning corners and coming through doorways. That way I only really run a risk of getting spotted when doing quest objective, killing mobs (which I do quickly and then just cloak myself) or when I literally bump into someone. Most of times I manage tu scurry away, sometimes I get killed. No biggie. People get really bothered by losing Tel Var when they aren't really that important. I never had much Tel Var on me and after playing IC occasionally and casually I have all the cosmetic rewards it has to offer, be it furniture, all three polymorphs or siegemaster's costume and helm. So if you're in the zone for those you really don't have to worry that much about Tel Var, same if you just want to do story quests. Just stealth through, treat it as some guerilla warfare role play. Don't just wander around in full view and expect others to leave you alone, be smart about it. Also bank your Tel Var everytime you can. If you're here just for the event tickets, the dailies are really easy to complete. Pick the district with the sewers closest to your base, then just go in using stealth, complete objective and either sneak back into the base, get killed for fast return or log into a Cyrodiil campaign. Really, there's not much cause for distress in this approach so I really don't get why people are so upset about "having to do PvP for tickets". And hey, if you want to farm Tel Var for apothecary satchels and such, you know, just trying to get items for sale in guild stores, sorry to break it to you, but you really need to get setup for PvP.

    So bottom line don't worry about Tel Var so much and just try to have fun.

    PS. As for antiquities I got like 5 leads just running the dailies and killing an occasional boss these past two weeks. They're really not that hard to get, especially when the event ends and IC becomes a ghost town again. No point in getting your panties in a twist for "having to go to PvP zone for PvE activity."
    Edited by Michae on July 8, 2020 6:12AM
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
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    @Michae PC/EU
  • LuxiasCaelum13
    LuxiasCaelum13
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    exeeter702 wrote: »
    I... Kill.... Everyone... I don't care what your intentions are or what perceived etiquette you think I have to follow. Red is dead period. You don't want to get killed, don't go to IC/Cyrodiil. I am under no obligation whatsoever to leave you alone, whether PvPer or PvEer. Yes. I am that one.

    The follow up to that is:

    Do you attack people from behind when they are clearly engaged in PVE content?

    Do you invis and run away if they turn to face you and fight back head on?

    If the answer to those questions is "No", then you are the exact type of person that I *don't mind* getting "ganked" by while PVE questing. As a PVE'er, I accept that going into IC means I am opening myself up for attack.

    But the ones who attack from behind, who invis and run away when you turn to fight them face to face, the ones who camp PVE objectives or zone entrances / exits, or run chase someone clear across a zone, specifically hunting PVE'ers are the ones I have a problem with.

    The ones who are willing to face me head on in a fair fight, I can tip my cap to for defeating me. Even if I'm in a PVE setup and stand little to no chance of winning, at least you fought me face to face, which imo is the point of PVP - the competitive accomplishment of beating someone in a fair contest.

    There is no such thing as pve content in a pvp zone. There is no competetive aspect to dueling. Not all builds are created equal. Fight smarter not harder.

    If I'm on a build that is specifically built to deal as much damage as possible within 2 gcds out of stealth, odds are said build is very fragile. It is a mathematical guarantee that my build will likely not be able to sustain a longer 1v1 with a more durable less damage focused build. If that ends yo being the case I will absolutely reset and wait for a more opportune moment or seek out a more vulnerable target. Its thats simple. There is no etiquette, there is no moral ethics, there is no honor code beyond the pre arranged controlled encounters, there is only the same mmo rpg that every one is playing.

    I dont understand pve players wanting the benefits of a pvp zones spoils without wanting to accept any of the risks. If you are fishing and I think you are worth a chunk of ap or are holding onto a decent amount of tel var, or even if in think your characters name is slightly annoying, I'm going to jump on you, even if it means I have to wait for you to drop in health while busy fighting off npc mobs.

    The problem doesn't have anything to do with PvErs wanting to get the "spoils of a PvP zone", rather it has something more to do with how players like yourself purposely misunderstand the concept of risk/reward.

    You see, when you enter into a battleground you have a risk/reward balance which involves to kill and to be killed. You enter with the purpose of killing other players, and the other players enter with the purpose of killing you. If you succeed you get some nice AP, if you don't you will loose some valuable time. There you have it, a risk (losing time and patience) and a reward (winning, ap and probably BG motifs).

    However, what's the risk/reward behind IC? IC has two differentiated components: bosses, arena and questing (PvE) and capturing flags and districts (PvP). Even the structure of the map speaks about it, because the flags are usually in the outer circle, with few mobs in the surroundings, while the bosses and the mob packs are usually located at the inner circle, making a territorial separation. Because of that one can inmediately assume that, if a player is near the flag, he is problably waiting for the right moment to strike, and if you see someone killing daedra you can safely assume that he is questing or doing other tasks. Why do i say this? Well, because, just like how it has already been explained, those separated components require different setups to properly face them. The big question is: Knowing that, how can anyone with two functional neurons assume that "you need to be prepared for PvP"? How can someone say "hey, they are assuming that risk"? What risk do you face when fighting a PvEr? I'm not even talking about ganking (which, as much as annoying it can be is still a perfectly valid tactic). I'm talking about specifically searching for a player who is busy dealing with enemy mobs and attacking him regardless of their intentions. Wether you like or not, that is called "being a jerk". You don't have to deal with any risk when fighting a PvEr who can't defend himself, you only have a guaranteed reward. Yes, there is morals, regardless of what you want to convince yourself, and attacking someone who don't pose a threat just because you feel like it, to the point where you even admit to attack someone just because you don't like his name is just plain griefing, and says a lot about your mentality. Is something so basic that i can't believe this is a point that anyone has to make out loud.

    Yeah.....that's like....your opinion. Zo$ made the zone the way it is that player A can attack player B in said zone if player B is a different alliance than player A. Regardless of if that person is fighting Daedra or PC's. Soooo....yeah. Point still stands. Your made-up etiquette is trumped by Zo$'s game mechanics that themselves created and approve of. Don't like it? Don't go to IC/Cyro.

    It's not an opinion, it's basic human behavior. Whether you like it or not, attacking a defenseless person will always be perceived as negative, regardless of how hard you try to convince yourself. There are plenty of things you can do in real life because they are not forbidden by any law, but that doesn't mean it's right to do it. The same applies to this. Or what do you think, that just because this is a videogame then you can do wathever you want?. Just like another user said:
    amapola76 wrote: »
    I'm not going to waste a lot of my time and energy being salty about it, and I expect it just as I expect that there are a lot of trash people in the world in general... but it doesn't change the fact that you are trash.

    If you behave in such a toxic way, preying in the players who can't defend themselves, then that speaks a lot about you.

    Everything that had to be said has been said already, so i'm not gonna repeat myself, because it's useless.

    Don't make me say the same thing twice. Don't make me say it a third time. I hate having to repeat myself because it's useless. ~Giorno Giovanna
  • LuxiasCaelum13
    LuxiasCaelum13
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    Minyassa wrote: »
    *snip*

    I'd love to see some sort of karma system implemented in IC, just like in BDO, where people can attack anyone, but if the victim doesn't fight back, they deal crap damage. With a little bit of improvement it could fit IC perfectly.

    I like that idea. I was thinking the other night that it would be nice if we'd maybe have some sort of indicator on us if we had a lot of TV stones or very few, so that those of us who are running around without any just doing a fetch quest would LOOK like the poor targets we are. Though I do get a little satisfaction knowing that someone just chased me down and spent a minute hacking through my held block for zero Tel Var...I like to waste the time of phone scammers, too, that's less time they are harassing someone else.

    It definetely would need some tweaks, like, for example, the system would not apply when a player attacks another player doing PvP objectives like flags, and in Cyro maybe they could only apply it when the player is inside a delve. Maybe they could create an item, in the slot of cosmetics (where guild tabards go) to prevent the players with the aforementioned item equipped from being attacked and viceversa, like "...players with this item equipped cannot attack or be attacked by another player or take PvP objectives". The posibilities are endless, but it would definetely enrich the experience, because it would prevent disgusting episodes, and seeing how many griefers are out there it's something neccesary right now.
    Edited by LuxiasCaelum13 on July 8, 2020 8:56AM
    Don't make me say the same thing twice. Don't make me say it a third time. I hate having to repeat myself because it's useless. ~Giorno Giovanna
  • Grianasteri
    Grianasteri
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    There is no etiquette, gank or be ganked.

    I experience more of the later, lol.
  • Dusk_Coven
    Dusk_Coven
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    ImmortalCX wrote: »
    Aisleyne wrote: »
    I'm not into ganking personally, but I've seen people waiting by the ballistae and ganking low level and poorly equipped PvErs a few times during the event. I think that's in really poor form personally. There's little to no combat involved in that daily and practically no telvar associated with it so really it serves no purpose other than to prevent new players from getting their tickets.

    This.

    Some AD were camping the quest objectives. I've had to drop a quest and take another in a different district more than once because of griefing.

    Red was doing nothing but camping all daily objectives in IC tonight despite blue holding basically all the districts.

    I'm a yellow PvEer who decided after an hour of trying each district only to be met with the same result, that the frustration and non-fun was not worth 2 more event tickets. LOL

    In every campaign of the IC? (Granted, hopping campaigns just to find a reasonable one isn't a reasonable solution either).
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    As a purist ganker I follow a few rules. I only gank in PvP on my main

    1) Solo always a solo ganker is ganking a team is just bad players learn to burst and kill your target know when you can’t and just respawn (if other gankers happen to be nearby that’s fine)

    2) Clearly PvE players are not a pass I don’t care why you’re in a PvP but you are here so you should be ready to fight.

    3) Solo or grouped if they have the boss 25% or less let them finish it’s just not right taking there win like that but I have no problem killing you after you collect from the boss (you keep your gold, set and leads so half of your stone from letting you finish is fair)

    4) No healer lives. No rules applies to healer they can be level Ten solo with a IC boss at 1% I’m taking you out without a seconds pause. Kill the healer kill the group

    5) Quester and ticket chasers are in a mixed zone and need to remember that they die all the same.
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  • ZOS_Lunar
    ZOS_Lunar
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    Greetings everyone,
    As we have had to remove more posts for baiting and bashing , we are now going to close this thread. We always encourage sharing opinions, but we ask that they are respectfully stated when doing so. Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
    Edited by ZOS_Lunar on July 8, 2020 2:36PM
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