WoW does have some aspects that are cool. Flying mounts. crafting in your garrison, hunter pets that can be tamed, guild bank tabs. Sure, I would love to see these things in ESO because it is the better game, and still has the potential to be great. ESO is ascending while WoW is descending rapidly. I think they could add some QoL functions without comprising their uniqueness.
TequilaFire wrote: »TequilaFire wrote: »[snip]
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[snip]ToxicFireWolf wrote: »Just because an idea people suggest happens to be a feature in WoW, doesn't mean people are suggesting it because of WoW. If people independently see the need for a feature, there's a reason for that. Doesn't mean it's a good idea, but dismissing it simply because it reminds you of another game would be very..... very not smart.
it doesnt mean they suggesed it from wow, but i took wow as an example of a generic mmo, a lot of their "change ideas" are drastic changes that would change eso (and maybe even ruin it). But then again, i remember when wow people came to eso and bombarded the forums with more drastic changes bc it didnt look like wow (talking about time when bfa came out and ppl started going to eso)
Drastic changes are part of an MMOs lifecycle though, and have been made to ESO in the past. As I said, not all ideas are good, but they are being suggested because people perceive a design flaw (often QOL related) that they want to suggest a solution for. And if it's a concept that exists in a different game and works there, I'd argue that while it won't necessarily work for ESO, one can at least say it works in theory. As someone else has said, unique isn't necessarily good, and ESO should not prioritize having a feature that is different over having a feature that is good. I just think "people want ESO to be more like (other game)" is a very wrong conclusion to draw in regards to suggestions being made. As an example, I have and always will be against AOE taunt, and I think that suggestion fits very well here because yanking in ESO does function differently than in WoW. I think that's a good difference, and that's why it should stay different, but this is a common suggestion and it's because people play ESO and feel like this is a skill that are missing. Their experience playing ESO makes them perceive a subjective design flaw that they seem to fix. Has nothing to do with what other games have. And while it's up for debate whether something is a flaws or not, on theory flaws should not be subject of the "but that's what makes ESO, ESO" argument.
[edited for baiting & to remove quote]
Red_Feather wrote: »Did those topics say WoW in them.
VaranisArano wrote: »Probably the same reason people suggest features from other games: they like those games and wish features they enjoy were in this game. Its very natural to think "I like this feature from this game and this feature from this other game. If we combine them, we get the best of both worlds!"
Unfortunately, there lies the path of trying to please everyone, which is fraught with pitfalls for game devs.
Flying mounts are both a gimmick and a fix for badly designed overland where people feel it is so tedious they just want to get from A to B after the novelty of the new zone has long gone stale. As long as ESO doesn't screw it up (e.g., implement "veteran overland" or other short-sighted demands) we won't need a fix like that.No thanks on the flying mounts as I really do think that change would be bad for ESO.
Dusk_Coven wrote: »Why so fixated on WOW?
In fact ESO feels like the only MMO that doesn't use a decades-tried-and-true global auction house system.
It's a failed experiment gone on so long that third party addons are used to bypass its cumbersome features and simulate a global store format.
BXR_Lonestar wrote: »animation canceling in order to normalize combat, because I think animation cancelling is the primary culprit for why the DPS gap between the average players and the elite players is so vast, and when you have that big of a gap, it makes it very difficult for them to balance content.
The ability or inability to cancel animations with light attacks, blocks, bashes, etc. shouldn't determine your overall viability for endgame content, but because DPS is all that matters in this game, its basically a gatekeeper for certain content
ToxicFireWolf wrote: »Dusk_Coven wrote: »Why so fixated on WOW?
In fact ESO feels like the only MMO that doesn't use a decades-tried-and-true global auction house system.
It's a failed experiment gone on so long that third party addons are used to bypass its cumbersome features and simulate a global store format.
never had an issue with guild stores, and i actually like them, also i have very rarely used ttc site to find lowest price.
SpacemanSpiff1 wrote: »1) cartoons are immersive
2) skill cooldowns make gameplay more fluid
3) giant pauldrons are the ***
4) "WoW."- Owen Wilson
BXR_Lonestar wrote: »I don't want to turn ESO into WoW. I've never played WoW before, truth be told, and I enjoy ESO for what it is. That said, I definitely would like to see them get rid of animation canceling in order to normalize combat, because I think animation cancelling is the primary culprit for why the DPS gap between the average players and the elite players is so vast, and when you have that big of a gap, it makes it very difficult for them to balance content.
The ability or inability to cancel animations with light attacks, blocks, bashes, etc. shouldn't determine your overall viability for endgame content, but because DPS is all that matters in this game, its basically a gatekeeper for certain content, which is not healthy for the game. Until they address that issue, its just going to make it more and more difficult for them to balance the game IMO, and that is not healthy.
As much as I don’t like Wow, i have no problem with people suggesting ideas. My only problem is when they spam the same thread with dozens of posts, insulting anyone that disagrees with them, and trying to push their opinions off as facts.
Your post reeks of fear.
Only those who are afraid will avoid any types of criticism or comment.
So there are ESO players who think some features from other games make sense and would like them implemented (or at least discussed). You'd rather simply dismiss them than consider whether they make sense and would make the game better.
Personally I think an AoE taunt is unnecessary (and rubbish), but I can see some benefits in a global auction house. However, these, like many other ideas are worth discussing. If nothing else they help us articulate what we find to be unique/positive/effective in the game.
Every creative/art form borrows from both those forms around it and those within it. And it's the collaboration of ideas rather than their dismissal that usually leads to innovation and genuine creative uniqueness. Those who are brave recognise that some of the time it might be others who have the best answers.
Because they secretly really just want to play WoW?