ImmortalCX wrote: »Communication about communication isn't exactly communication.
QuantumPie wrote: »I've seen many games die off from the dev teams unwillingness to fix longstanding issues and communicate what they are doing. I can clearly see that this isn't the case with ESO and work is being done, it just takes time.
ZOS_JessicaFolsom wrote: »Hi everyone,
We wanted to share with you an update on our plans for communicating upcoming ESO game performance-related work. Starting with Update 27, we will post a preview of the game performance work that is going live with the next update. This forum post will be similar in spirit to the quarterly combat updates (you can see the Update 26 one here). It will include a greater level of technical detail and development context than our previous game performance article, and will be focused on the most immediate upcoming game update. You can expect to see these posts a few days before each update goes live on the PTS, so the Update 27 one will be next month.
In between the quarterly updates, we will continue to ask for and read feedback, investigate issues raised by the community, and provide answers where and when we are able. We also have a cross-discipline group digging into the longstanding problems specifically in Cyrodiil, and how to best address them. This team is actively working on long-term Cyrodill performance analysis and planning for changes/fixes.
We will continue to reach out to individual players for more specific details about issues or areas in need of improvement that we’re actively investigating. Once each update is live, we’ll also check back in with everyone to ask how the improvements feel and gather more data. We often need to see game performance work in action on the live servers to gauge if the results match the goal, and if additional work is needed. When the Update 27 improvements go live on the PTS in July, we encourage everyone on PC/Mac to hop in give us your feedback on the PTS forums.
Thank you!
Can we please have more specific information about what these upcoming changes are intended to do?
Saying things like "this will increase performance" isn't enough. People want to know if it's:
1) Server side performance improvement.
2) Client side performance improvement.
3) If it's adressing desyncs.
4) If it's lowering the real latency.
5) If it's meant to increase FPS.
All of the above is "to increase performance", but they are achieved completely differently and will impact the individual player differently. Stating the purpose of said change with more precision would be greatly appreciated.
Speaking of latency, it's time to update the shown latency in game; it's not reliable and only shows an avarage latency over a specific time period.
Finally some acknowledgement towards cyrodiil performance, it's only been about 5 years. I'm not expecting much but at least it has been said now.
You should have solved this already, even if it meant forgoing an expansion or even if it meant paying anyone necessary the overtime required to complete the refactoring that solves the problem.
It not acceptable to have an unreliable software product six years after initial release. Pay what you must, hire whom you must, fire whom you must, it does not matter what you do, if core functionality does not work all the time, every time.
Fix it. Communicate to us when it is rectified. Until then, you would be best served making feature reliability your whole-of-organization focus until such time as the stability of the product speaks for itself.
shaielzafine wrote: »I see people complaining about getting comments deleted and permabanned on places like Twitch or other forums when people ask questions or try to communicate with community managers. Banning paying subscribers and buyers / players is communicating a whole other thing and it isn't very positive.