Greetings,
We wanted to take this opportunity to remind the community about our appeals process for moderator actions. Please remember that we are happy to review a specific moderation decision with you, but discussion of moderator actions or decisions on our forums is against our Community Rules.
If you have questions or concerns about a moderator action, please contact help.elderscrollsonline.com so that we can look into it for you.
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Problem is chief; the appeal takes longer than a suspension. What good is appealing a post deletion or edit if its days later and lost relevance?
^This. There's also no effective way to report problem moderators. I have a list and I'd LOVE to have a conversation with a supervisor about this.
ZOS_JessicaFolsom wrote: »Hi everyone,
We wanted to share with you an update on our plans for communicating upcoming ESO game performance-related work. Starting with Update 27, we will post a preview of the game performance work that is going live with the next update. This forum post will be similar in spirit to the quarterly combat updates (you can see the Update 26 one here).
How many people will tackle this "performance-related work"?
UppGRAYxDD wrote: »Honestly after all the deleted threads, ignored feedback, and aimless direction pertaining to customer needs....
Greetings,
We wanted to take this opportunity to remind the community about our appeals process for moderator actions. Please remember that we are happy to review a specific moderation decision with you, but discussion of moderator actions or decisions on our forums is against our Community Rules.
If you have questions or concerns about a moderator action, please contact help.elderscrollsonline.com so that we can look into it for you.
Thank you for your understanding and for helping us keep this discussion on track.
ZoeInDreams wrote: »It really takes some stones to promote a pvp event when your server quality, particularly in the pvp areas, is as bad as it has ever been. It's such a shame too, as this is a great game, let down by its infrastructure.
This exactly. I thought the off-cycle PTS test for the experimental U26 heavy attack / light attack changes (which were reverted) was an awesome model for testing big upcoming changes. Obviously, it's harder to load test PTS, but a testing event with a nice incentive that's heavily publicized (not just on the forums, but also twitter, reddit, the main website, etc), happens during prime time, and is announced at least a couple weeks in advance would come close. Sure, it won't simulate true max load from live, but it'll help identify any glaring issues like those which broke the U26 launch.How about an off-cycle PTS where you show us what fixes you got for the performance problems? You invite the players to the PTS with a nice incentive. I am not talking about a pet or something like that. Something that has worth, that a lot of players would say "Hey, if I participate in this, this thing I get is really nice, I want that". Then you can test the fixes in a better environment then your internal servers.
silvereyes wrote: »I thought the off-cycle PTS test for the experimental U26 heavy attack / light attack changes (which were reverted) was an awesome model for testing big upcoming changes.
ZOS_JessicaFolsom wrote: »We also have a cross-discipline group digging into the longstanding problems specifically in Cyrodiil, and how to best address them. This team is actively working on long-term Cyrodill performance analysis and planning for changes/fixes.
I'm looking forward to seeing what will be fixed on the 29th. There is a heck of a lot that needs doing.
ZOS_JessicaFolsom wrote: »Hi everyone,
We wanted to share with you an update on our plans for communicating upcoming ESO game performance-related work. Starting with Update 27, we will post a preview of the game performance work that is going live with the next update. This forum post will be similar in spirit to the quarterly combat updates (you can see the Update 26 one here). It will include a greater level of technical detail and development context than our previous game performance article, and will be focused on the most immediate upcoming game update. You can expect to see these posts a few days before each update goes live on the PTS, so the Update 27 one will be next month.
In between the quarterly updates, we will continue to ask for and read feedback, investigate issues raised by the community, and provide answers where and when we are able. We also have a cross-discipline group digging into the longstanding problems specifically in Cyrodiil, and how to best address them. This team is actively working on long-term Cyrodill performance analysis and planning for changes/fixes.
We will continue to reach out to individual players for more specific details about issues or areas in need of improvement that we’re actively investigating. Once each update is live, we’ll also check back in with everyone to ask how the improvements feel and gather more data. We often need to see game performance work in action on the live servers to gauge if the results match the goal, and if additional work is needed. When the Update 27 improvements go live on the PTS in July, we encourage everyone on PC/Mac to hop in give us your feedback on the PTS forums.
Thank you!