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BUG: Thrassian Strangler stacks get removed while rezoning

Saucy_Jack
Saucy_Jack
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From the Stanglers tooltip: "Removing Thrassian Stranglers, crouching, or going invisible removes all stacks of Sload's Call."

The tooltip doesn't say that if you enter a delve, or a dungeon, or a trial, or another zone, all stacks of Sload's Call get removed as well, though this is the case. Can it be fixed so that we keep the stacks when entering a new zone?
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  • mavfin
    mavfin
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    Probably WAD. You don't need to be able to keep the stacks forever.
  • redspecter23
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    I agree that it's likely intended and the bug is in the description. Some instances like AS would just have players build stacks before going in, which slows down pacing. Imagine if a group wipes and 3 or 4 DD all go to build up stacks and come back. I like the way it works currently without having to deal with all that slowdown.
  • deleted221106-002999
    deleted221106-002999
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    The spatio-temporal mechanics of translation cause a compression of the space-time manifold in the person of your character in the vertical axis analogous to crouching. Your character definitely goes invisible, too, as you vanish from one locale and reappear in another. When your character changes locale all equipment is removed by psijic pixies then re-equipped on materialisation at the destination.

    I thought everyone knew this.

  • willjones1122
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    Souterain wrote: »
    The spatio-temporal mechanics of translation cause a compression of the space-time manifold in the person of your character in the vertical axis analogous to crouching. Your character definitely goes invisible, too, as you vanish from one locale and reappear in another. When your character changes locale all equipment is removed by psijic pixies then re-equipped on materialisation at the destination.

    I thought everyone knew this.

    Awesome given for star trek level pseudo science babble used to explain why something is just the way it is.
  • karekiz
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    They need to enable duels in zones. You know for off time. No other reason at all.
  • Salix_alba
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    I can see it unloading before entering cyrodiil or battle grounds perhaps makes sense just to be fair. But reg delves, zones, and what not yeah seems like a problem.
  • Olupajmibanan
    Olupajmibanan
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    The tooltip does not say that you'll lose stacks on death either and it still works that way (worked that way on PTS, haven't tried on live yet).
    Edited by Olupajmibanan on June 8, 2020 4:56AM
  • Dusk_Coven
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    If it's a bug it shouldn't be. It would probably end up being exploited in some way by farming stacks somewhere easy before going to a boss somewhere else or some other thing. Mechanics should definitely err on the side of not being exploited or used in "creative" ways, especially with the demographic in this game which is quick to find exploits and loopholes.
    Edited by Dusk_Coven on June 8, 2020 5:03AM
  • Vizikul
    Vizikul
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    It's intended. The devs mentioned it in one of their ESO live streams they have had since Greymoor was announced.
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  • LuxLunae
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    Saucy_Jack wrote: »
    From the Stanglers tooltip: "Removing Thrassian Stranglers, crouching, or going invisible removes all stacks of Sload's Call."

    The tooltip doesn't say that if you enter a delve, or a dungeon, or a trial, or another zone, all stacks of Sload's Call get removed as well, though this is the case. Can it be fixed so that we keep the stacks when entering a new zone?

    You really thought that was a bug?

    Is this post really real?
  • Everstorm
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    Pretty sure all stacks from abilities and armor get removed upon zoning?
  • peacenote
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    I have heard the stacks also fall off of you die, which the tooltip doesn't mention either. And honestly when I first read about this item, I thought that persisting through death was what made it mythic!

    I will say that, based on the fact that the mythic items are supposed to be special and unique, it is kinda disappointing that the stacks fall off in so many additional ways besides what's described.

    - Given the newness of the items, one would think they might supercede "regular" world rules in a cool way and it's not unreasonable to take the tooltip literally
    - While I see the potential for abuse, the way it is now makes the piece only useful in longer instanced content with optimized groups, or maybe farming, because most of us die and travel a lot around the world. I would imagine this means an awful lot of gear swapping - extra inconvenient for console players. At the very least I would think the stacks should persist in delves and public dungeons as a kind of consistency for people who are doing overland content.

    I will still finish farming for mine to check them out but there do seem to be a lot of limitations compared to the other items.
    Edited by peacenote on June 8, 2020 11:18AM
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  • fred4
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    Edited by fred4 on June 19, 2020 5:16PM
  • velipuolikuu
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    Things that will *actually* remove all stacks of Sload's Call (that I've found so far in 2 days of testing):
    - Removing the item (Allegedly.)
    - Crouching (Even if it's just for a fraction of a second to teabag. Allegedly.)
    - Going invisible (Allegedly.)
    - Death (Uncredited.)
    - Zoning (Except if it's within the same named zone. Uncredited.)
    - Time (stand still for long enough, the stacks are gone, especially if it's in a dungeon. Uncredited.)
    - Combat (I just entered combat with 8 stacks, killed 30-ish monsters, came out with 2 stacks. Didn't crouch or go invisible during. Might be another instance of "Time". Uncredited.)

    As another undocumented/uncredited bonus:
    - Losing the stacks does not automatically mean getting rid of the debuffs. Happened at least twice now and heard the same from guildies.

    ZOS maybe fix, pls?
  • Sargesgaming
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    The real problem and issue with this is the load screens in general, since we are speaking of zoning....

    Lets say I am in a single zone, not changing that zone, dont want to change that zone, am happy farming that zone.... hmm lets say cyro! BOOM load screen every 5 seconds, therefor removing my stacks, then what? Same concept and the only way to fix it is if they remove the (offscreen tooltip) of zoning removing the stacks. It should be done for this reason alone, and if it affect other things oh well it is their game that broken so they have to deal with the consequences of it.
  • Oreyn_Bearclaw
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    Simply put, its intentional to prevent raids from porting into a trial with all DPS at max stacks.
  • Sargesgaming
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    Things that will *actually* remove all stacks of Sload's Call (that I've found so far in 2 days of testing):
    - Removing the item (Allegedly.)
    - Crouching (Even if it's just for a fraction of a second to teabag. Allegedly.)
    - Going invisible (Allegedly.)
    - Death (Uncredited.)
    - Zoning (Except if it's within the same named zone. Uncredited.)
    - Time (stand still for long enough, the stacks are gone, especially if it's in a dungeon. Uncredited.)
    - Combat (I just entered combat with 8 stacks, killed 30-ish monsters, came out with 2 stacks. Didn't crouch or go invisible during. Might be another instance of "Time". Uncredited.)

    As another undocumented/uncredited bonus:
    - Losing the stacks does not automatically mean getting rid of the debuffs. Happened at least twice now and heard the same from guildies.

    ZOS maybe fix, pls?

    This is one of the most insightful and well put together things that I have actually read on this forum so far, thank you and keep it up!!! I really would like to know about all of this.
  • lolo_01b16_ESO
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    - Combat (I just entered combat with 8 stacks, killed 30-ish monsters, came out with 2 stacks. Didn't crouch or go invisible during. Might be another instance of "Time". Uncredited.)
    Check your CP distribution. There is a passive that turns you invisible for a short moment when you kill something with a heavy attack. Depending on your build it's quite likely that this passive "stole" your stacks.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Things that will *actually* remove all stacks of Sload's Call (that I've found so far in 2 days of testing):
    - Removing the item (Allegedly.)
    - Crouching (Even if it's just for a fraction of a second to teabag. Allegedly.)
    - Going invisible (Allegedly.)
    - Death (Uncredited.)
    - Zoning (Except if it's within the same named zone. Uncredited.)
    - Time (stand still for long enough, the stacks are gone, especially if it's in a dungeon. Uncredited.)
    - Combat (I just entered combat with 8 stacks, killed 30-ish monsters, came out with 2 stacks. Didn't crouch or go invisible during. Might be another instance of "Time". Uncredited.)

    As another undocumented/uncredited bonus:
    - Losing the stacks does not automatically mean getting rid of the debuffs. Happened at least twice now and heard the same from guildies.

    ZOS maybe fix, pls?

    This is one of the most insightful and well put together things that I have actually read on this forum so far, thank you and keep it up!!! I really would like to know about all of this.

    One of the CP stars at 120 pts makes you go invisible for 2 seconds when you kill an enemy with a heavy attack. I was going mad trying to figure out why I was losing stacks on one of my characters. (I then went mad a second time trying to devise a situation where this 120 pt bounus might be even remotely useful. I did not come up with anything)

    I can confirm almost everything on that list. I have sat AFK for a pretty long time and kept stacks if I am being totally honest. Death definitely does it. Removing them definitely does it (unless there is some way to exploit I dont know about). Even pressing your sneak button does it immediately, whether you go into crouch or not. Going invis definitely does it. Zoning or porting to your house does it. Going into a delve in cyro does it (but porting between keeps or using a recall stone does not).
    Edited by Oreyn_Bearclaw on July 2, 2020 5:47PM
  • velipuolikuu
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    - Combat (I just entered combat with 8 stacks, killed 30-ish monsters, came out with 2 stacks. Didn't crouch or go invisible during. Might be another instance of "Time". Uncredited.)
    Check your CP distribution. There is a passive that turns you invisible for a short moment when you kill something with a heavy attack. Depending on your build it's quite likely that this passive "stole" your stacks.

    I don't really do heavy attacks (depending on toon, but not this one since there's no need to).
  • DarkPicture
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    Its not a bug, its intended. Changing area/zone makes u losing stacks to not chasing them before dung/trial.
  • mairwen85
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    Browart wrote: »
    Its not a bug, its intended. Changing area/zone makes u losing stacks to not chasing them before dung/trial.

    I agree it's obviously intended, but it would be nice if the tool-tip also made mention of it.
  • velipuolikuu
    velipuolikuu
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    - Combat (I just entered combat with 8 stacks, killed 30-ish monsters, came out with 2 stacks. Didn't crouch or go invisible during. Might be another instance of "Time". Uncredited.)
    Check your CP distribution. There is a passive that turns you invisible for a short moment when you kill something with a heavy attack. Depending on your build it's quite likely that this passive "stole" your stacks.

    Checked again, and I did have that CP passive. Losing stacks in combat must have surely been because of that since I haven't had that happen after getting rid of the passive. Guess I sometimes do heavy attacks instinctively and don't even realise I did so.
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