damage is out of control, one shotting is worse than ever. It was a good direction with the nerfs this patch brought when tanks were out of control, but now damage is absurd. 5k dizzys 7k snipes and that on a capped (and a bit over) resistances tank that applies maim on the enemies. The newly added sets over the last period together with the new p2w item Malacath's Band of Brutality have made surviving quite difficult if not impossible.
you have added base crit resist and the Critical Riposte set (which is very weak btw, tested it) and then added that mythic item which takes out crits from one's damage output and can be paired together with Unchained Aggressor for impossible bursts (Essence Thief is also a busted set but currently is quite underestimated).
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
there are more examples but i think the idea is clear. I obviously talk about no cp pvp. In cp pvp there's full of clowns both for damage and tanking, so no arguments here.
Fur_like_snow wrote: »So your stalemate build from last patch can’t stalemate anymore? What’s the issue. Just sounds like it’s time to go back to the drawing board and do some theory crafting.
Fur_like_snow wrote: »So your stalemate build from last patch can’t stalemate anymore? What’s the issue. Just sounds like it’s time to go back to the drawing board and do some theory crafting.
please read more carefully next time. Why it had to be another one that just comes to bash without reading
i don't intend on playing stalemate, it's not normal to survive forever under pressure. Even though my enemy doesn't seem to ever run out of resources, well for some reason i do. But i die either before i drain my resources, either because they go down too fast out of high enemy pressure.
If it used two bursts or 30 seconds for me to die, now i can die in a single burst or in 10 seconds, and that's on a defensive playstyle
Everything @Sergykid writes just makes me happier and reinforces my opinion that this patch was a good move.
That is exactly how it should be I think. If you only play defensively without doing any effort to interrupt your opponents onslaught, then you should die. People who only stand there blocking and spamming heals will never turn the tides.
From my experience, offense is the best defense. Pressuring your opponent is the best way to mitigate damage and also less braindead than a turtle playstyle.
again, i already mentioned. I did try different builds, including the health recovery you mentioned. And i play a dk for tank, no streak cloak etc. And i also tested not only full impen, also full sturdy, half sturdy, 2 pieces sturdy, etc. 3 pieces well fitted also tested (in heavy armor tho).relentless_turnip wrote: »Fur_like_snow wrote: »So your stalemate build from last patch can’t stalemate anymore? What’s the issue. Just sounds like it’s time to go back to the drawing board and do some theory crafting.
please read more carefully next time. Why it had to be another one that just comes to bash without reading
i don't intend on playing stalemate, it's not normal to survive forever under pressure. Even though my enemy doesn't seem to ever run out of resources, well for some reason i do. But i die either before i drain my resources, either because they go down too fast out of high enemy pressure.
If it used two bursts or 30 seconds for me to die, now i can die in a single burst or in 10 seconds, and that's on a defensive playstyle
Why don't you just post your build and we can help you. Most people I speak to are enjoying this patch(performance aside). I ask for help frequently, rather advice or to test stuff.
Adding a purge if you can helps, if not mist form, streak, cloak etc... You can wear 4 well fitted or sturdy and still have as much crit resist as last patch. This patch definetly encourages active defence, but so many avenues. You can also wear endurance on your back bar, depending on your food and armor type this will increase health recovery massively.
I feel we would have less nerf requests if people were willing to ask for help. The reduced healing was definetly a learning curve, but damage got only a small buff imo. So much build diversity this patch because there are a lot of avenues you can take. Defensively and offensively.
i die in the break free animation, this means in a single second from bursts of two people. And even dodge rolling doesn't help, i die during the roll. I already specified these, but oh well another one.Fur_like_snow wrote: »Sounds like you haven't theory crafted a build for this patch coupled with your unwillingness to admit that the problem is a play style issue not a patch issue sounds like it’s at the core of it all. Dying with full or close to full resources means you could have done something but that’s on you as a player.
Everything @Sergykid writes just makes me happier and reinforces my opinion that this patch was a good move.
That is exactly how it should be I think. If you only play defensively without doing any effort to interrupt your opponents onslaught, then you should die. People who only stand there blocking and spamming heals will never turn the tides.
From my experience, offense is the best defense. Pressuring your opponent is the best way to mitigate damage and also less braindead than a turtle playstyle.
As the comment above me said, it is a playstyle issue. I had to adjust my mindset a lot this patch and now it's okay and I enjoy it.
Everything @Sergykid writes just makes me happier and reinforces my opinion that this patch was a good move.
That is exactly how it should be I think. If you only play defensively without doing any effort to interrupt your opponents onslaught, then you should die. People who only stand there blocking and spamming heals will never turn the tides.
From my experience, offense is the best defense. Pressuring your opponent is the best way to mitigate damage and also less braindead than a turtle playstyle.
As the comment above me said, it is a playstyle issue. I had to adjust my mindset a lot this patch and now it's okay and I enjoy it.
this forum really is full of this kind of people. Nobody to pick on? i don't mind, relax.
i don't play braindead turtle playstyle, i don't stay there holding block expecting to resist. I do debuff, i do damage, i also do my kills, k/d ratio is positive.
what i talk about is the amount of time i survive, and if two people attack me at once i can't even survive to recover, considering i am a tank.
again, i already mentioned. I did try different builds, including the health recovery you mentioned. And i play a dk for tank, no streak cloak etc. And i also tested not only full impen, also full sturdy, half sturdy, 2 pieces sturdy, etc. 3 pieces well fitted also tested (in heavy armor tho).relentless_turnip wrote: »Fur_like_snow wrote: »So your stalemate build from last patch can’t stalemate anymore? What’s the issue. Just sounds like it’s time to go back to the drawing board and do some theory crafting.
please read more carefully next time. Why it had to be another one that just comes to bash without reading
i don't intend on playing stalemate, it's not normal to survive forever under pressure. Even though my enemy doesn't seem to ever run out of resources, well for some reason i do. But i die either before i drain my resources, either because they go down too fast out of high enemy pressure.
If it used two bursts or 30 seconds for me to die, now i can die in a single burst or in 10 seconds, and that's on a defensive playstyle
Why don't you just post your build and we can help you. Most people I speak to are enjoying this patch(performance aside). I ask for help frequently, rather advice or to test stuff.
Adding a purge if you can helps, if not mist form, streak, cloak etc... You can wear 4 well fitted or sturdy and still have as much crit resist as last patch. This patch definetly encourages active defence, but so many avenues. You can also wear endurance on your back bar, depending on your food and armor type this will increase health recovery massively.
I feel we would have less nerf requests if people were willing to ask for help. The reduced healing was definetly a learning curve, but damage got only a small buff imo. So much build diversity this patch because there are a lot of avenues you can take. Defensively and offensively.i die in the break free animation, this means in a single second from bursts of two people. And even dodge rolling doesn't help, i die during the roll. I already specified these, but oh well another one.Fur_like_snow wrote: »Sounds like you haven't theory crafted a build for this patch coupled with your unwillingness to admit that the problem is a play style issue not a patch issue sounds like it’s at the core of it all. Dying with full or close to full resources means you could have done something but that’s on you as a player.
Fur_like_snow wrote: »So your stalemate build from last patch can’t stalemate anymore? What’s the issue. Just sounds like it’s time to go back to the drawing board and do some theory crafting.