PeterUnlustig wrote: »The healing nerf was just to much. Battlespirit should be 45% healing not 40% healing. Also malacath should only give 15%. But Zenimax will never do that, because they dont ever learn from overnerfs/overbuffs, they just full on backpaddle in the other direction making stuff OP that was completly useless or making stuff completly useless that was OP
damage is out of control, one shotting is worse than ever. It was a good direction with the nerfs this patch brought when tanks were out of control, but now damage is absurd. 5k dizzys 7k snipes and that on a capped (and a bit over) resistances tank that applies maim on the enemies. The newly added sets over the last period together with the new p2w item Malacath's Band of Brutality have made surviving quite difficult if not impossible.
you have added base crit resist and the Critical Riposte set (which is very weak btw, tested it) and then added that mythic item which takes out crits from one's damage output and can be paired together with Unchained Aggressor for impossible bursts (Essence Thief is also a busted set but currently is quite underestimated).
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
there are more examples but i think the idea is clear. I obviously talk about no cp pvp. In cp pvp there's full of clowns both for damage and tanking, so no arguments here.
Wolf_Watching wrote: »damage is out of control, one shotting is worse than ever. It was a good direction with the nerfs this patch brought when tanks were out of control, but now damage is absurd. 5k dizzys 7k snipes and that on a capped (and a bit over) resistances tank that applies maim on the enemies. The newly added sets over the last period together with the new p2w item Malacath's Band of Brutality have made surviving quite difficult if not impossible.
you have added base crit resist and the Critical Riposte set (which is very weak btw, tested it) and then added that mythic item which takes out crits from one's damage output and can be paired together with Unchained Aggressor for impossible bursts (Essence Thief is also a busted set but currently is quite underestimated).
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
there are more examples but i think the idea is clear. I obviously talk about no cp pvp. In cp pvp there's full of clowns both for damage and tanking, so no arguments here.
^^^
The fact that this guy (OP), on a very critical location as the actual forums for the game. Has 2 agrees with 1.2 views, should show ZOS that this guy’s opinions DO NOT SYNC with what the majority believe about anything he has said.
Thank you! That is all for today!
Wolf_Watching wrote: »damage is out of control, one shotting is worse than ever. It was a good direction with the nerfs this patch brought when tanks were out of control, but now damage is absurd. 5k dizzys 7k snipes and that on a capped (and a bit over) resistances tank that applies maim on the enemies. The newly added sets over the last period together with the new p2w item Malacath's Band of Brutality have made surviving quite difficult if not impossible.
you have added base crit resist and the Critical Riposte set (which is very weak btw, tested it) and then added that mythic item which takes out crits from one's damage output and can be paired together with Unchained Aggressor for impossible bursts (Essence Thief is also a busted set but currently is quite underestimated).
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
there are more examples but i think the idea is clear. I obviously talk about no cp pvp. In cp pvp there's full of clowns both for damage and tanking, so no arguments here.
^^^
The fact that this guy (OP), on a very critical location as the actual forums for the game. Has 2 agrees with 1.2 views, should show ZOS that this guy’s opinions DO NOT SYNC with what the majority believe about anything he has said.
Thank you! That is all for today!
sorry but the majority is usually wrong. Big minds of the world and big decisions were taken by small number of people.
if i would judge by the high number of players that give opinions, you would have actual nerfs and not the adjustments i ask for
Wolf_Watching wrote: »damage is out of control, one shotting is worse than ever. It was a good direction with the nerfs this patch brought when tanks were out of control, but now damage is absurd. 5k dizzys 7k snipes and that on a capped (and a bit over) resistances tank that applies maim on the enemies. The newly added sets over the last period together with the new p2w item Malacath's Band of Brutality have made surviving quite difficult if not impossible.
you have added base crit resist and the Critical Riposte set (which is very weak btw, tested it) and then added that mythic item which takes out crits from one's damage output and can be paired together with Unchained Aggressor for impossible bursts (Essence Thief is also a busted set but currently is quite underestimated).
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
there are more examples but i think the idea is clear. I obviously talk about no cp pvp. In cp pvp there's full of clowns both for damage and tanking, so no arguments here.
^^^
The fact that this guy (OP), on a very critical location as the actual forums for the game. Has 2 agrees with 1.2 views, should show ZOS that this guy’s opinions DO NOT SYNC with what the majority believe about anything he has said.
Thank you! That is all for today!
sorry but the majority is usually wrong. Big minds of the world and big decisions were taken by small number of people.
if i would judge by the high number of players that give opinions, you would have actual nerfs and not the adjustments i ask for
The only nerf that would make sense would be to remove PvP entirely from the game. But assuming this will never happen, then maybe, just maybe, balance skills differently for PvE and PvP, like so many games do.
That way, PvE players wouldn't have to bear with the constant whining and nerfing cycle that was the cause of much stupid changes, like removing stealth from the Bosmers, making Argonians non-resistant to poison, Altmer regenerating stamina and so on.
I'd much rather nerf forum whiners, they are far more detrimental to the health of the game than PvP has ever been
most of you just keep looking for something to attack rather than seeing the problem. You just keep saying no more nerfs or complain about nerf threads.
if you think 5k dizzy is fine on 35k resistances, minor protection active, and minor maim on the enemy, you clearly are not playing against the right opponents or you simply ignore the combat logs when something one shots you.
the same goes for most abilities, be it frags/executioner/nb will/whip/whatever else. This means clearly that the sets and stats that currently people play with are way too strong and defenses are way too weak.
Ectheliontnacil wrote: »
Dusk_Coven wrote: »PvP needs to have its own server running its own ruleset so all the stuff that is fun in PvE doesn't get adjusted out.
It's obvious that ZOS needs better internal theorycrafters realizing potential combinations and that's just one thing that's lacking with PvP mechanics.
The only nerf that would make sense would be to remove PvP entirely from the game. But assuming this will never happen, then maybe, just maybe, balance skills differently for PvE and PvP, like so many games do.
That way, PvE players wouldn't have to bear with the constant whining and nerfing cycle that was the cause of much stupid changes, like removing stealth from the Bosmers, making Argonians non-resistant to poison, Altmer regenerating stamina and so on.
damage is out of control, one shotting is worse than ever. It was a good direction with the nerfs this patch brought when tanks were out of control, but now damage is absurd. 5k dizzys 7k snipes and that on a capped (and a bit over) resistances tank that applies maim on the enemies. The newly added sets over the last period together with the new p2w item Malacath's Band of Brutality have made surviving quite difficult if not impossible.
you have added base crit resist and the Critical Riposte set (which is very weak btw, tested it) and then added that mythic item which takes out crits from one's damage output and can be paired together with Unchained Aggressor for impossible bursts (Essence Thief is also a busted set but currently is quite underestimated).
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
there are more examples but i think the idea is clear. I obviously talk about no cp pvp. In cp pvp there's full of clowns both for damage and tanking, so no arguments here.
YandereGirlfriend wrote: »It is possible that the Draugrkin proc bypasses Battle Spirit and that is a bug that could be fixed (if it is true) without impacting PvE at all. But in terms of nerfing the core functionality of the set simply because it killed you, I give you a resounding "NOPE!"
The crying seems to increase every year during Midyear MayhemYandereGirlfriend wrote: »Looks like the nerflings are at it again.