7k snipes
YandereGirlfriend wrote: »It is possible that the Draugrkin proc bypasses Battle Spirit and that is a bug that could be fixed (if it is true) without impacting PvE at all. But in terms of nerfing the core functionality of the set simply because it killed you, I give you a resounding "NOPE!"
People use Draughkin in PvE?
SidraWillowsky wrote: »
damage is out of control, one shotting is worse than ever. It was a good direction with the nerfs this patch brought when tanks were out of control, but now damage is absurd. 5k dizzys 7k snipes and that on a capped (and a bit over) resistances tank that applies maim on the enemies. The newly added sets over the last period together with the new p2w item Malacath's Band of Brutality have made surviving quite difficult if not impossible.
you have added base crit resist and the Critical Riposte set (which is very weak btw, tested it) and then added that mythic item which takes out crits from one's damage output and can be paired together with Unchained Aggressor for impossible bursts (Essence Thief is also a busted set but currently is quite underestimated).
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
there are more examples but i think the idea is clear. I obviously talk about no cp pvp. In cp pvp there's full of clowns both for damage and tanking, so no arguments here.
Yeah it can be pretty ridiculous. Heavy Armor, health, resistances, heals (especially heals)... even block is useless now as a form of defense Sergykid. None of that will stop a well played offensive from simply melting you with what is essentially the same stun/splat tactics - which is pretty much what PvP is on this game... stun/splat.
I recommend using Mist Form as a way to defend yourself now. It's the only thing I've found that works good enough to bother with. Otherwise I would have quit this game's PvP already. Also: get ready for some incoming: because all of the offensive-oriented characters - who for obvious reasons are going to like these changes - are going to come after you. lol
YandereGirlfriend wrote: »Looks like the nerflings are at it again.
Honestly, these nerflings will never be satisfied until, as DJ Khaled says, "All [they] do is win, win, win no matter what."
After that: HANDS OFF MY DRAUGRKIN.
Before it was ever used in PvP it was used in PvE as a building block for off-meta magDPS builds. Given it is a strictly single-target set and that it has, at best, a 2/3 uptime, this sounds like an L2P issue more than a balance problem.
As others have said, try stunning the Draugrkin user to set up your own combo or use Roll-Dodge or mobility to disengage when the proc is on you. Or simply run over to your friend and use numbers against them since the Draugrkin user effectively does not have a 5-piece set when attacking your ally. Furthermore, what are you doing just sitting there eating all this damage? That's a violation of like basic PvP common sense, especially in Non-CP.
It is possible that the Draugrkin proc bypasses Battle Spirit and that is a bug that could be fixed (if it is true) without impacting PvE at all. But in terms of nerfing the core functionality of the set simply because it killed you, I give you a resounding "NOPE!"
SidraWillowsky wrote: »
There is a big difference in being able to "survive literally everything" and then be melted in the span of a second or two - which is what's going to happen to any character right now (defensive or not) who gets caught up in the stun/splat treatment.
Death is part of life.
TequilaFire wrote: »LOL, already nerfed health and the best monster sets.
Of course you have to pay more attention to defensive mechanics now.
Hapexamendios wrote: »No more nerfs.
YandereGirlfriend wrote: »It is possible that the Draugrkin proc bypasses Battle Spirit and that is a bug that could be fixed (if it is true) without impacting PvE at all. But in terms of nerfing the core functionality of the set simply because it killed you, I give you a resounding "NOPE!"
People use Draughkin in PvE?
damage is out of control, one shotting is worse than ever. It was a good direction with the nerfs this patch brought when tanks were out of control, but now damage is absurd. 5k dizzys 7k snipes and that on a capped (and a bit over) resistances tank that applies maim on the enemies. The newly added sets over the last period together with the new p2w item Malacath's Band of Brutality have made surviving quite difficult if not impossible.
you have added base crit resist and the Critical Riposte set (which is very weak btw, tested it) and then added that mythic item which takes out crits from one's damage output and can be paired together with Unchained Aggressor for impossible bursts (Essence Thief is also a busted set but currently is quite underestimated).
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
there are more examples but i think the idea is clear. I obviously talk about no cp pvp. In cp pvp there's full of clowns both for damage and tanking, so no arguments here.
Yeah it can be pretty ridiculous. Heavy Armor, health, resistances, heals (especially heals)... even block is useless now as a form of defense Sergykid. None of that will stop a well played offensive from simply melting you with what is essentially the same stun/splat tactics - which is pretty much what PvP is on this game... stun/splat.
I recommend using Mist Form as a way to defend yourself now. It's the only thing I've found that works good enough to bother with. Otherwise I would have quit this game's PvP already. Also: get ready for some incoming: because all of the offensive-oriented characters - who for obvious reasons are going to like these changes - are going to come after you. lol
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
We have suffered an unkillable meta for a good few years now. I am happy Greymoor has changed this a bit.
It is the first positive patch for me personally since a long time. This patch was a step in the right direction and people just have to accept that death is a part of pvp and it's more frustrating when nobody dies than when everybody dies.
Pvp is about killing, not living through everything. I like this patch for the most part and I would like if Zenimax does not move from it all too much. Pvp is more balanced right now than it has been in years.
Like many others here, I think Venomous Smite must be looked at as well as Malacath's affecting proc sets. I also think armor traits need a big overhaul.
We have suffered an unkillable meta for a good few years now. I am happy Greymoor has changed this a bit.
It is the first positive patch for me personally since a long time. This patch was a step in the right direction and people just have to accept that death is a part of pvp and it's more frustrating when nobody dies than when everybody dies.
Pvp is about killing, not living through everything. I like this patch for the most part and I would like if Zenimax does not move from it all too much. Pvp is more balanced right now than it has been in years.
Like many others here, I think Venomous Smite must be looked at as well as Malacath's affecting proc sets. I also think armor traits need a big overhaul.
The thing is, you can still be unkillable except this time with damage. ZOS and the playerbase really have little idea about just what's possible yet.
It's a nice show for me...
Of all the sets you mentioned I'll only agree on malacath and draugrkin. With draugrkin I wouls rework it to only work on direct damage abilities and/or rework it so it doesn't boost damage of other proc sets/monster sets.
Unchained Aggressor has way to short of a duration to even be remotely useful. The set could've been good if ZOS didn't nerf it during the PTS were it was added. If anything unchained aggressor could use a buff. It's a set that for once benefit the player who is outnumbered and not the other way around. In majority of fights when you get stunned while outnumbered you're dead.
Essence thief is a strong set but has very obvious drawbacks. Anyone who used the set will understand why. It's a set that shines in duels/1v1 but in open world (especially when fight on uneven terrain or walls/cliffs) it loses a lot of value since you won't be able to pick up the rune as often.
A set ZOS should take a look at however is Hunters Venom. This set is old sload but with an AoE component (yes I know it's not oblivion damage but you easily reach 1k+ ticks with this set on players). This set should be rework to be a ground based AoE that spawns underneath target and stays there. It should by no means stay a person bound AoE DoT as it currently is.
The only nerf that would make sense would be to remove PvP entirely from the game. But assuming this will never happen, then maybe, just maybe, balance skills differently for PvE and PvP, like so many games do.
That way, PvE players wouldn't have to bear with the constant whining and nerfing cycle that was the cause of much stupid changes, like removing stealth from the Bosmers, making Argonians non-resistant to poison, Altmer regenerating stamina and so on.
Wolf_Watching wrote: »Here we go. Malacaths if fine and is great that it is adverse to very popular crit stacking damage builds. I have been finding that player skill even with Malacaths is still a big factor.
Karmanorway wrote: »I have malacaths band and i dont think its p2w at all, remember you cant crit If u use it, that mean less damage and less healing, atleast on stamsorc.
Venomous smite aint that bad either, it only becomes a problem for me If its paired with azureblight.
All in all im pretty pleased with the new sets, makes stamsorc more up to par with the other classes...