damage is out of control, one shotting is worse than ever. It was a good direction with the nerfs this patch brought when tanks were out of control, but now damage is absurd. 5k dizzys 7k snipes and that on a capped (and a bit over) resistances tank that applies maim on the enemies. The newly added sets over the last period together with the new p2w item Malacath's Band of Brutality have made surviving quite difficult if not impossible.
you have added base crit resist and the Critical Riposte set (which is very weak btw, tested it) and then added that mythic item which takes out crits from one's damage output and can be paired together with Unchained Aggressor for impossible bursts (Essence Thief is also a busted set but currently is quite underestimated).
And i won't talk about the Draugrkin's Grip that is so strong in pvp that even stamina users use it for Bloodthirst spam with multiple dots on the target, i got melted while blocking on my full tank, from poisons bleeds and status effects which all and each one proc from the set without any limitations or cooldown between ticks.
there are more examples but i think the idea is clear. I obviously talk about no cp pvp. In cp pvp there's full of clowns both for damage and tanking, so no arguments here.
The only nerf that would make sense would be to remove PvP entirely from the game. But assuming this will never happen, then maybe, just maybe, balance skills differently for PvE and PvP, like so many games do.
That way, PvE players wouldn't have to bear with the constant whining and nerfing cycle that was the cause of much stupid changes, like removing stealth from the Bosmers, making Argonians non-resistant to poison, Altmer regenerating stamina and so on.
Curious_Death wrote: »I agree with OP. But i think there's too much sets... that re avaible to all classes and its hard to balance them all... Malacath's Band of Brutality... its a magdk heaven... a p2w cheat set... my friend using ancients+swarmmother shoulders along with elfbane to hit 9k with lash... ofc using potent back 1h+shield with vDSA fire staff charged..
Dusk_Coven wrote: »PvP needs to have its own server running its own ruleset so all the stuff that is fun in PvE doesn't get adjusted out.
It's obvious that ZOS needs better internal theorycrafters realizing potential combinations and that's just one thing that's lacking with PvP mechanics.
Hmm... Wasn't it the whole last year ? Elsweyr Chapter & DLCs ?Joinovikova wrote: »
what is this forum and why i don't like it:
- complainers that cry without reason and without solution
What do you mean? i only use ESO forum (this one and the Steam one) and another private server of WoW forum. Anywhere else you saw my name, it's not me.Midshieldgard wrote: »This man complains on every forum I’ve seen him on which is everywhere lol. He spends more time on the forums complaining than the actual game so how do you know whats broken and whats not if you never used it your a joke lol. If it was up to him everything in the game would be nerfed...Just get good dude literally if you cant make it in pvp go farm resource nodes or something lmao.
actually wardens hit me harder than sorcs ;dthis is now nerf sorc thread.
i don't cry, i just bring out a problem because i feel it's too constant and pressuring without too much attention accorded. And solutions are obvious, that's why i didn't bother to write them. Nerf the ring to 20%, buff the Critical Riposte set either to higher values or to a better debuff, make Draugrkin not proc other proc sets and maybe 5 seconds instead of 6.The signature is ironic.what is this forum and why i don't like it:
- complainers that cry without reason and without solution
everyone asked for "no more nerfs" and "buff others" for so long now, what - a few years? after all this time things actually got buffed a lot up to the point where things got out of control. I don't say nerf everything, but some adjustments really need to take place.Hapexamendios wrote: »No more nerfs.
no please, magdk is a living god if played correctlyBUFF MAGDK