UGotBenched91 wrote: »Do you like having Racial Skills? Why or why not?
I’m not a big fan as I think it hinders the diversity of the game. Yes, you can play what you want but sometimes it puts you at a disadvantage. I’m running a Orc Magicka Necro and while it still works it is at an disadvantage when you look at the Min and Max.
Diversity the state or fact of being diverse; difference; unlikeness.
So what your saying is you dont want diversity you want everyone to be the same.I find that incredibly boring and gray.
UGotBenched91 wrote: »UGotBenched91 wrote: »Do you like having Racial Skills? Why or why not?
I’m not a big fan as I think it hinders the diversity of the game. Yes, you can play what you want but sometimes it puts you at a disadvantage. I’m running a Orc Magicka Necro and while it still works it is at an disadvantage when you look at the Min and Max.
Diversity the state or fact of being diverse; difference; unlikeness.
So what your saying is you dont want diversity you want everyone to be the same.I find that incredibly boring and gray.
[snip] This is a poll created to see who likes racial passives and who doesn’t. I don’t like the racial passives in this game because it creates a less diverse population because it leans a lot of people to pick x race for x class. How many Magicka orcs and nords you see running around compared to stamina? How about all those Stamina Bretons? I never said they need or should change it. [snip]
willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
I think they mean by non combat related skills, they mean skills that are not directly used in combat. In other words, by combat related they mean abilities used to either tank a boss, dps a boss, or heal.
Swim speed, stealth, run speed (which does not make a lot of sense on an orc, but whatever) etc, can technically be used in battle but they don’t directly effect mitigation, damage or heals.
Increase in stam, or mag, or regen during combat are directly combat related.
Fall damage reduction, while useful in some fights, is not.
When parsers figure out best dps class/race combos, they generally are standing still in front of a test dummy, so all those movement abilities are not a factor neither are resistances (which the combat team got wrong too, but again, whatever).
I think in general people want to play the race/class combo they want without “feeling” like they got penalized. If someone wants to tank on a high elf or bosmer, they should feel just as effective as any other race. Right now the passives are not doing that.
Many players are coming from standard ES games where race did not matter, here It kinda does and that does not sit well.
I understand but respectfully disagree.
For movement based racials they are directly related to combat in PVP. we are talking competitive endgame so it's ALL competitive endgame or none.
Plus if the only racial that could affect pve scoreboards is speed all other things being equal (which it does, because if you can get to the mobs faster you can down them faster and thus improve your time) i guarantee that would be the new meta.
Also "feeling" penalized isn't the same as being penalized. They are bonuses. Heck Elves in d&d (for example) got a bonus dex but took a hit to their constitution. That's a penalty. Thus you are actually being penalized.
You can be an effective tank/dps/healer as a bosmer (or whatever race). Effective doesn't have to mean top of the charts. You want to be the best at tanking in a video game?
Then play super meta tank, crunch numbers, then buy a skin if you don't want tusks. But removal/homogenization of racial passives doesn't encourage build diversity and saying that it does is a complete fallacy. It's not a build if it doesn't have an effect on the game. My non combat pet is not a part of my build, my race should be.
My point still stands: min/maxers are going to min/max no matter what the meta is. Your only chance for build diversity (which is what tiger was saying they wanted) comes from players who don't chase the meta but can still clear content.
Oh and ps. Race absolutely mattered in TES games. Bonuses and active skills made the game harder/easier and race (and class) could actually affect outcomes of certain dialogues and quests.
Where do I begin...
If I wanted to play a stealthy bow sniper High elf in Skyrim (for example) the racials only mattered in the beginning. Later on in the game it did not matter what race I was, I could become just as adept at a bow, and be as stealthy as any kahjit or bosmer.
In ESO, not so much. High elves will never be as stealthy as kahjit. In fact there is one stealth race now, one. If you want to play a stealthy character you have the choice of a single race. (“But you can add armor pieces that have stealth!” Given the same load outs, kahjits will now always be best in stealth, because the racials are done poorly.)
And this holds true for everything else. Want to play an orc spell caster in Skyrim? No problem, eventually you can become just as good as any other race. Again in ESO, not so much.
Now D&D is hardly a good comparison as 1) it is a pen and paper rpg and 2) don’t races have class restrictions? Or can orcs become paladins now? (It’s been a while.)
A better comparison would be with warriors in WoW. In WoW (I believe) any race can be a warrior. And in WoW they have racials, but if it be Tauren, Blood Elf, Gnome or Human, basically none of them are bad choices for a warrior, yet all of them have individual racial passives. A player who wants to play an effective warrior can choose any race that is available and do the hardest content.
In ESO, basically no one is bringing a high elf (or any other non meta) tank to do vet trials, and with good reason.
An orc healer should be just as good a healer as a Breton with the same load outs. Any race class combo should be just as effective as any other race class combo in endgame. Period.
Lastly pvp and pve should get equal weight in passives. There should not be passives that are designed for one type of gameplay only (like bosmers stealth detect). If a race is more effective in pvp then pve (or vice versa) because of passives, that is truly poor racial balancing.
willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
1. Well, appearance, lore and predominant racial/special personality.
Not "just" appearance.
Even though it would not be the only factor, physical appearance is indeed a large part of the reason people pick (or would like to be able to pick, if they were truly free to!) a race, when they play a game like this.
If it wasn't, there wouldn't be an extensive (although, not quite extensive enough...) character creation process and there wouldn't be Appearance Change Tokens.
Call that a "skin", if it makes you happy to do so, but the way their character looks still matters to people.
Otherwise, people wouldn't be getting upset about the broken jaw bug.
2. I couldn't care less if people pick the best passives.
Of course they will, as that is what most do for class, build and (often) via race, already, anyway.
This will, at least, mean people can choose the race they like the look of, or have an affinity for in whatever other way, rather than merely the one that matches their class/build choice.
...and my point is, why should anyone have to live with a suboptimal appearance (and/or affinity), or build, if they don't have to?
orion_1981usub17_ESO wrote: »UGotBenched91 wrote: »
Orcs master race . Ha I’d just like to see more thin orcs or even Magicka orcs. All I see are super muscular or obese.
I don't think anyone would stop you lorw wise from playing a magicka orc. Orcs have shaman and wise women, ect. But it becomes a stretch when orcs mages would be equally powerful as a high elf. Their cultures naturally pursue different agendas. A skinny orc would likely be pittied by other orcs and hidden away or maybe even cast out for being weak, left to die the most honorable death their frail frame could acquire. Lore is a beautiful thing and should be celebrated instead if just turned into numbers to be crunched.
luen79rwb17_ESO wrote: »So ok there's ES lore and tradition in past ES games but... This is an MMO not an RPG.
And in ESO racials so far have just been a FOTM pick that depens on the current flow of "standards", leaving a large amount of races as subpar choices or RP characters to say the least.
This is what we still have after 6 years so NO, racial skills would just make it worse.
Races should just be a merely cosmetic choice.
Lots of people don't understand this is an mmo first ES game second.
I'm not sure the original creative director of the game would agree with you:
"I think this has to do with how we approach development. We were worried that the term MMO had become synonymous with a certain type of game with an almost exact set of rules. That was definitely a perception we felt, even internally. But we really wanted to be true to our IP first, and still have this amazing social game with thousands of players online. When I started on UO, MMO was a new term and there weren't limits on it. We don't dislike the term or the association, we love it. We just want to make sure people aren't expecting it to be a clone of certain games."
Emphasis mine from this post (on another forum).
Edit: Now, if you wanted to make a case that ESO has drifted away from this over time towards being more of a "classic" MMO then I probably wouldn't argue too hard.
This is just... silly.
Of all the things that are broken, bugged or need improving in the game you post this ? lol
Elder Scrolls games have always had Racial skills/passives and is part of the fabric of these games.
And you've got yourself a little mixed up here. The racials don't hinder diversity, they increase it because it gives us more choice - by taking it away it would simplify our choices significantly and THAT would hinder diversity.
And please explain how you think your Orc Necro is at a disadvantage because of having to choose a Race ?
One of the most enjoyable aspects of the game is the ability to create diverse builds for PVP and specific end game PVE content with selecting a race at the heart of it.
If you are in any doubt just head over to YouTube to see the large variety of interesting and diverse build videos from a huge number of contributors.
willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
I think they mean by non combat related skills, they mean skills that are not directly used in combat. In other words, by combat related they mean abilities used to either tank a boss, dps a boss, or heal.
Swim speed, stealth, run speed (which does not make a lot of sense on an orc, but whatever) etc, can technically be used in battle but they don’t directly effect mitigation, damage or heals.
Increase in stam, or mag, or regen during combat are directly combat related.
Fall damage reduction, while useful in some fights, is not.
When parsers figure out best dps class/race combos, they generally are standing still in front of a test dummy, so all those movement abilities are not a factor neither are resistances (which the combat team got wrong too, but again, whatever).
I think in general people want to play the race/class combo they want without “feeling” like they got penalized. If someone wants to tank on a high elf or bosmer, they should feel just as effective as any other race. Right now the passives are not doing that.
Many players are coming from standard ES games where race did not matter, here It kinda does and that does not sit well.
I understand but respectfully disagree.
For movement based racials they are directly related to combat in PVP. we are talking competitive endgame so it's ALL competitive endgame or none.
Plus if the only racial that could affect pve scoreboards is speed all other things being equal (which it does, because if you can get to the mobs faster you can down them faster and thus improve your time) i guarantee that would be the new meta.
Also "feeling" penalized isn't the same as being penalized. They are bonuses. Heck Elves in d&d (for example) got a bonus dex but took a hit to their constitution. That's a penalty. Thus you are actually being penalized.
You can be an effective tank/dps/healer as a bosmer (or whatever race). Effective doesn't have to mean top of the charts. You want to be the best at tanking in a video game?
Then play super meta tank, crunch numbers, then buy a skin if you don't want tusks. But removal/homogenization of racial passives doesn't encourage build diversity and saying that it does is a complete fallacy. It's not a build if it doesn't have an effect on the game. My non combat pet is not a part of my build, my race should be.
My point still stands: min/maxers are going to min/max no matter what the meta is. Your only chance for build diversity (which is what tiger was saying they wanted) comes from players who don't chase the meta but can still clear content.
Oh and ps. Race absolutely mattered in TES games. Bonuses and active skills made the game harder/easier and race (and class) could actually affect outcomes of certain dialogues and quests.
Where do I begin...
If I wanted to play a stealthy bow sniper High elf in Skyrim (for example) the racials only mattered in the beginning. Later on in the game it did not matter what race I was, I could become just as adept at a bow, and be as stealthy as any kahjit or bosmer.
In ESO, not so much. High elves will never be as stealthy as kahjit. In fact there is one stealth race now, one. If you want to play a stealthy character you have the choice of a single race. (“But you can add armor pieces that have stealth!” Given the same load outs, kahjits will now always be best in stealth, because the racials are done poorly.)
And this holds true for everything else. Want to play an orc spell caster in Skyrim? No problem, eventually you can become just as good as any other race. Again in ESO, not so much.
Now D&D is hardly a good comparison as 1) it is a pen and paper rpg and 2) don’t races have class restrictions? Or can orcs become paladins now? (It’s been a while.)
A better comparison would be with warriors in WoW. In WoW (I believe) any race can be a warrior. And in WoW they have racials, but if it be Tauren, Blood Elf, Gnome or Human, basically none of them are bad choices for a warrior, yet all of them have individual racial passives. A player who wants to play an effective warrior can choose any race that is available and do the hardest content.
In ESO, basically no one is bringing a high elf (or any other non meta) tank to do vet trials, and with good reason.
An orc healer should be just as good a healer as a Breton with the same load outs. Any race class combo should be just as effective as any other race class combo in endgame. Period.
Lastly pvp and pve should get equal weight in passives. There should not be passives that are designed for one type of gameplay only (like bosmers stealth detect). If a race is more effective in pvp then pve (or vice versa) because of passives, that is truly poor racial balancing.
Couple of points
1. You said people felt penalized. I used d&d as an example of an actual racial penalty not as a direct comparison of racials. They removed class restrictions in 3rd edition i think? Been a while for me too. Also wow had/has class and racial restrictions so they could balance those races for the classes they could play. They may not anymore (it's been a while for me here as well) but i know they used to.
2. I don't necessarily agree with the current iteration of racials. They could be improved to match lore and balanced better. But removing them or making them one size fits all across the board is not the answer.
The argument i am making isn't don't rebalance them. It's don't remove/homogenize them.
If the poll had been "do you like the current racials" my vote would have been different. As it is phrased now it's asking if we like the concept of racials (which i do).willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
1. Well, appearance, lore and predominant racial/special personality.
Not "just" appearance.
Even though it would not be the only factor, physical appearance is indeed a large part of the reason people pick (or would like to be able to pick, if they were truly free to!) a race, when they play a game like this.
If it wasn't, there wouldn't be an extensive (although, not quite extensive enough...) character creation process and there wouldn't be Appearance Change Tokens.
Call that a "skin", if it makes you happy to do so, but the way their character looks still matters to people.
Otherwise, people wouldn't be getting upset about the broken jaw bug.
2. I couldn't care less if people pick the best passives.
Of course they will, as that is what most do for class, build and (often) via race, already, anyway.
This will, at least, mean people can choose the race they like the look of, or have an affinity for in whatever other way, rather than merely the one that matches their class/build choice.
...and my point is, why should anyone have to live with a suboptimal appearance (and/or affinity), or build, if they don't have to?
1. Removing any kind of impact race has on my character makes it a skin. I.e. something that has no direct effect on my character other than appearance. Like a non combat pet is NOT part of a build. It may very well be part of my character identity which is important but it's not a build.
2. See point 1.
3. Because choices should have weight/consequences. There are no meaningful choices in this game besides class/race and you want to remove one?
willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
I think they mean by non combat related skills, they mean skills that are not directly used in combat. In other words, by combat related they mean abilities used to either tank a boss, dps a boss, or heal.
Swim speed, stealth, run speed (which does not make a lot of sense on an orc, but whatever) etc, can technically be used in battle but they don’t directly effect mitigation, damage or heals.
Increase in stam, or mag, or regen during combat are directly combat related.
Fall damage reduction, while useful in some fights, is not.
When parsers figure out best dps class/race combos, they generally are standing still in front of a test dummy, so all those movement abilities are not a factor neither are resistances (which the combat team got wrong too, but again, whatever).
I think in general people want to play the race/class combo they want without “feeling” like they got penalized. If someone wants to tank on a high elf or bosmer, they should feel just as effective as any other race. Right now the passives are not doing that.
Many players are coming from standard ES games where race did not matter, here It kinda does and that does not sit well.
I understand but respectfully disagree.
For movement based racials they are directly related to combat in PVP. we are talking competitive endgame so it's ALL competitive endgame or none.
Plus if the only racial that could affect pve scoreboards is speed all other things being equal (which it does, because if you can get to the mobs faster you can down them faster and thus improve your time) i guarantee that would be the new meta.
Also "feeling" penalized isn't the same as being penalized. They are bonuses. Heck Elves in d&d (for example) got a bonus dex but took a hit to their constitution. That's a penalty. Thus you are actually being penalized.
You can be an effective tank/dps/healer as a bosmer (or whatever race). Effective doesn't have to mean top of the charts. You want to be the best at tanking in a video game?
Then play super meta tank, crunch numbers, then buy a skin if you don't want tusks. But removal/homogenization of racial passives doesn't encourage build diversity and saying that it does is a complete fallacy. It's not a build if it doesn't have an effect on the game. My non combat pet is not a part of my build, my race should be.
My point still stands: min/maxers are going to min/max no matter what the meta is. Your only chance for build diversity (which is what tiger was saying they wanted) comes from players who don't chase the meta but can still clear content.
Oh and ps. Race absolutely mattered in TES games. Bonuses and active skills made the game harder/easier and race (and class) could actually affect outcomes of certain dialogues and quests.
Where do I begin...
If I wanted to play a stealthy bow sniper High elf in Skyrim (for example) the racials only mattered in the beginning. Later on in the game it did not matter what race I was, I could become just as adept at a bow, and be as stealthy as any kahjit or bosmer.
In ESO, not so much. High elves will never be as stealthy as kahjit. In fact there is one stealth race now, one. If you want to play a stealthy character you have the choice of a single race. (“But you can add armor pieces that have stealth!” Given the same load outs, kahjits will now always be best in stealth, because the racials are done poorly.)
And this holds true for everything else. Want to play an orc spell caster in Skyrim? No problem, eventually you can become just as good as any other race. Again in ESO, not so much.
Now D&D is hardly a good comparison as 1) it is a pen and paper rpg and 2) don’t races have class restrictions? Or can orcs become paladins now? (It’s been a while.)
A better comparison would be with warriors in WoW. In WoW (I believe) any race can be a warrior. And in WoW they have racials, but if it be Tauren, Blood Elf, Gnome or Human, basically none of them are bad choices for a warrior, yet all of them have individual racial passives. A player who wants to play an effective warrior can choose any race that is available and do the hardest content.
In ESO, basically no one is bringing a high elf (or any other non meta) tank to do vet trials, and with good reason.
An orc healer should be just as good a healer as a Breton with the same load outs. Any race class combo should be just as effective as any other race class combo in endgame. Period.
Lastly pvp and pve should get equal weight in passives. There should not be passives that are designed for one type of gameplay only (like bosmers stealth detect). If a race is more effective in pvp then pve (or vice versa) because of passives, that is truly poor racial balancing.
Couple of points
1. You said people felt penalized. I used d&d as an example of an actual racial penalty not as a direct comparison of racials. They removed class restrictions in 3rd edition i think? Been a while for me too. Also wow had/has class and racial restrictions so they could balance those races for the classes they could play. They may not anymore (it's been a while for me here as well) but i know they used to.
2. I don't necessarily agree with the current iteration of racials. They could be improved to match lore and balanced better. But removing them or making them one size fits all across the board is not the answer.
The argument i am making isn't don't rebalance them. It's don't remove/homogenize them.
If the poll had been "do you like the current racials" my vote would have been different. As it is phrased now it's asking if we like the concept of racials (which i do).willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
1. Well, appearance, lore and predominant racial/special personality.
Not "just" appearance.
Even though it would not be the only factor, physical appearance is indeed a large part of the reason people pick (or would like to be able to pick, if they were truly free to!) a race, when they play a game like this.
If it wasn't, there wouldn't be an extensive (although, not quite extensive enough...) character creation process and there wouldn't be Appearance Change Tokens.
Call that a "skin", if it makes you happy to do so, but the way their character looks still matters to people.
Otherwise, people wouldn't be getting upset about the broken jaw bug.
2. I couldn't care less if people pick the best passives.
Of course they will, as that is what most do for class, build and (often) via race, already, anyway.
This will, at least, mean people can choose the race they like the look of, or have an affinity for in whatever other way, rather than merely the one that matches their class/build choice.
...and my point is, why should anyone have to live with a suboptimal appearance (and/or affinity), or build, if they don't have to?
1. Removing any kind of impact race has on my character makes it a skin. I.e. something that has no direct effect on my character other than appearance. Like a non combat pet is NOT part of a build. It may very well be part of my character identity which is important but it's not a build.
2. See point 1.
3. Because choices should have weight/consequences. There are no meaningful choices in this game besides class/race and you want to remove one?
How is it "meaningful" (or even a choice!) if there is only one right answer, everyone knows/can easily Google what that right answer is and all the rest are red herrings?
It's, literally, the opposite of meaningful.
willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
I think they mean by non combat related skills, they mean skills that are not directly used in combat. In other words, by combat related they mean abilities used to either tank a boss, dps a boss, or heal.
Swim speed, stealth, run speed (which does not make a lot of sense on an orc, but whatever) etc, can technically be used in battle but they don’t directly effect mitigation, damage or heals.
Increase in stam, or mag, or regen during combat are directly combat related.
Fall damage reduction, while useful in some fights, is not.
When parsers figure out best dps class/race combos, they generally are standing still in front of a test dummy, so all those movement abilities are not a factor neither are resistances (which the combat team got wrong too, but again, whatever).
I think in general people want to play the race/class combo they want without “feeling” like they got penalized. If someone wants to tank on a high elf or bosmer, they should feel just as effective as any other race. Right now the passives are not doing that.
Many players are coming from standard ES games where race did not matter, here It kinda does and that does not sit well.
I understand but respectfully disagree.
For movement based racials they are directly related to combat in PVP. we are talking competitive endgame so it's ALL competitive endgame or none.
Plus if the only racial that could affect pve scoreboards is speed all other things being equal (which it does, because if you can get to the mobs faster you can down them faster and thus improve your time) i guarantee that would be the new meta.
Also "feeling" penalized isn't the same as being penalized. They are bonuses. Heck Elves in d&d (for example) got a bonus dex but took a hit to their constitution. That's a penalty. Thus you are actually being penalized.
You can be an effective tank/dps/healer as a bosmer (or whatever race). Effective doesn't have to mean top of the charts. You want to be the best at tanking in a video game?
Then play super meta tank, crunch numbers, then buy a skin if you don't want tusks. But removal/homogenization of racial passives doesn't encourage build diversity and saying that it does is a complete fallacy. It's not a build if it doesn't have an effect on the game. My non combat pet is not a part of my build, my race should be.
My point still stands: min/maxers are going to min/max no matter what the meta is. Your only chance for build diversity (which is what tiger was saying they wanted) comes from players who don't chase the meta but can still clear content.
Oh and ps. Race absolutely mattered in TES games. Bonuses and active skills made the game harder/easier and race (and class) could actually affect outcomes of certain dialogues and quests.
Where do I begin...
If I wanted to play a stealthy bow sniper High elf in Skyrim (for example) the racials only mattered in the beginning. Later on in the game it did not matter what race I was, I could become just as adept at a bow, and be as stealthy as any kahjit or bosmer.
In ESO, not so much. High elves will never be as stealthy as kahjit. In fact there is one stealth race now, one. If you want to play a stealthy character you have the choice of a single race. (“But you can add armor pieces that have stealth!” Given the same load outs, kahjits will now always be best in stealth, because the racials are done poorly.)
And this holds true for everything else. Want to play an orc spell caster in Skyrim? No problem, eventually you can become just as good as any other race. Again in ESO, not so much.
Now D&D is hardly a good comparison as 1) it is a pen and paper rpg and 2) don’t races have class restrictions? Or can orcs become paladins now? (It’s been a while.)
A better comparison would be with warriors in WoW. In WoW (I believe) any race can be a warrior. And in WoW they have racials, but if it be Tauren, Blood Elf, Gnome or Human, basically none of them are bad choices for a warrior, yet all of them have individual racial passives. A player who wants to play an effective warrior can choose any race that is available and do the hardest content.
In ESO, basically no one is bringing a high elf (or any other non meta) tank to do vet trials, and with good reason.
An orc healer should be just as good a healer as a Breton with the same load outs. Any race class combo should be just as effective as any other race class combo in endgame. Period.
Lastly pvp and pve should get equal weight in passives. There should not be passives that are designed for one type of gameplay only (like bosmers stealth detect). If a race is more effective in pvp then pve (or vice versa) because of passives, that is truly poor racial balancing.
Couple of points
1. You said people felt penalized. I used d&d as an example of an actual racial penalty not as a direct comparison of racials. They removed class restrictions in 3rd edition i think? Been a while for me too. Also wow had/has class and racial restrictions so they could balance those races for the classes they could play. They may not anymore (it's been a while for me here as well) but i know they used to.
2. I don't necessarily agree with the current iteration of racials. They could be improved to match lore and balanced better. But removing them or making them one size fits all across the board is not the answer.
The argument i am making isn't don't rebalance them. It's don't remove/homogenize them.
If the poll had been "do you like the current racials" my vote would have been different. As it is phrased now it's asking if we like the concept of racials (which i do).willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
1. Well, appearance, lore and predominant racial/special personality.
Not "just" appearance.
Even though it would not be the only factor, physical appearance is indeed a large part of the reason people pick (or would like to be able to pick, if they were truly free to!) a race, when they play a game like this.
If it wasn't, there wouldn't be an extensive (although, not quite extensive enough...) character creation process and there wouldn't be Appearance Change Tokens.
Call that a "skin", if it makes you happy to do so, but the way their character looks still matters to people.
Otherwise, people wouldn't be getting upset about the broken jaw bug.
2. I couldn't care less if people pick the best passives.
Of course they will, as that is what most do for class, build and (often) via race, already, anyway.
This will, at least, mean people can choose the race they like the look of, or have an affinity for in whatever other way, rather than merely the one that matches their class/build choice.
...and my point is, why should anyone have to live with a suboptimal appearance (and/or affinity), or build, if they don't have to?
1. Removing any kind of impact race has on my character makes it a skin. I.e. something that has no direct effect on my character other than appearance. Like a non combat pet is NOT part of a build. It may very well be part of my character identity which is important but it's not a build.
2. See point 1.
3. Because choices should have weight/consequences. There are no meaningful choices in this game besides class/race and you want to remove one?
How is it "meaningful" (or even a choice!) if there is only one right answer, everyone knows/can easily Google what that right answer is and all the rest are red herrings?
It's, literally, the opposite of meaningful.
And we come to the crux of our disagreement... There is only one right answer for YOU, the meta. I have no problem with playing off meta, so the answer for ME is what character I want to play.
willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
I think they mean by non combat related skills, they mean skills that are not directly used in combat. In other words, by combat related they mean abilities used to either tank a boss, dps a boss, or heal.
Swim speed, stealth, run speed (which does not make a lot of sense on an orc, but whatever) etc, can technically be used in battle but they don’t directly effect mitigation, damage or heals.
Increase in stam, or mag, or regen during combat are directly combat related.
Fall damage reduction, while useful in some fights, is not.
When parsers figure out best dps class/race combos, they generally are standing still in front of a test dummy, so all those movement abilities are not a factor neither are resistances (which the combat team got wrong too, but again, whatever).
I think in general people want to play the race/class combo they want without “feeling” like they got penalized. If someone wants to tank on a high elf or bosmer, they should feel just as effective as any other race. Right now the passives are not doing that.
Many players are coming from standard ES games where race did not matter, here It kinda does and that does not sit well.
I understand but respectfully disagree.
For movement based racials they are directly related to combat in PVP. we are talking competitive endgame so it's ALL competitive endgame or none.
Plus if the only racial that could affect pve scoreboards is speed all other things being equal (which it does, because if you can get to the mobs faster you can down them faster and thus improve your time) i guarantee that would be the new meta.
Also "feeling" penalized isn't the same as being penalized. They are bonuses. Heck Elves in d&d (for example) got a bonus dex but took a hit to their constitution. That's a penalty. Thus you are actually being penalized.
You can be an effective tank/dps/healer as a bosmer (or whatever race). Effective doesn't have to mean top of the charts. You want to be the best at tanking in a video game?
Then play super meta tank, crunch numbers, then buy a skin if you don't want tusks. But removal/homogenization of racial passives doesn't encourage build diversity and saying that it does is a complete fallacy. It's not a build if it doesn't have an effect on the game. My non combat pet is not a part of my build, my race should be.
My point still stands: min/maxers are going to min/max no matter what the meta is. Your only chance for build diversity (which is what tiger was saying they wanted) comes from players who don't chase the meta but can still clear content.
Oh and ps. Race absolutely mattered in TES games. Bonuses and active skills made the game harder/easier and race (and class) could actually affect outcomes of certain dialogues and quests.
Where do I begin...
If I wanted to play a stealthy bow sniper High elf in Skyrim (for example) the racials only mattered in the beginning. Later on in the game it did not matter what race I was, I could become just as adept at a bow, and be as stealthy as any kahjit or bosmer.
In ESO, not so much. High elves will never be as stealthy as kahjit. In fact there is one stealth race now, one. If you want to play a stealthy character you have the choice of a single race. (“But you can add armor pieces that have stealth!” Given the same load outs, kahjits will now always be best in stealth, because the racials are done poorly.)
And this holds true for everything else. Want to play an orc spell caster in Skyrim? No problem, eventually you can become just as good as any other race. Again in ESO, not so much.
Now D&D is hardly a good comparison as 1) it is a pen and paper rpg and 2) don’t races have class restrictions? Or can orcs become paladins now? (It’s been a while.)
A better comparison would be with warriors in WoW. In WoW (I believe) any race can be a warrior. And in WoW they have racials, but if it be Tauren, Blood Elf, Gnome or Human, basically none of them are bad choices for a warrior, yet all of them have individual racial passives. A player who wants to play an effective warrior can choose any race that is available and do the hardest content.
In ESO, basically no one is bringing a high elf (or any other non meta) tank to do vet trials, and with good reason.
An orc healer should be just as good a healer as a Breton with the same load outs. Any race class combo should be just as effective as any other race class combo in endgame. Period.
Lastly pvp and pve should get equal weight in passives. There should not be passives that are designed for one type of gameplay only (like bosmers stealth detect). If a race is more effective in pvp then pve (or vice versa) because of passives, that is truly poor racial balancing.
Couple of points
1. You said people felt penalized. I used d&d as an example of an actual racial penalty not as a direct comparison of racials. They removed class restrictions in 3rd edition i think? Been a while for me too. Also wow had/has class and racial restrictions so they could balance those races for the classes they could play. They may not anymore (it's been a while for me here as well) but i know they used to.
2. I don't necessarily agree with the current iteration of racials. They could be improved to match lore and balanced better. But removing them or making them one size fits all across the board is not the answer.
The argument i am making isn't don't rebalance them. It's don't remove/homogenize them.
If the poll had been "do you like the current racials" my vote would have been different. As it is phrased now it's asking if we like the concept of racials (which i do).willjones1122 wrote: »willjones1122 wrote: »willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
The problem is that (whether they want to call it an MMO, or not) this is a multiplayer game, not a single player game, so it should be designed accordingly.
If they can perfectly balance racials and make them apply equally to all classes and builds, then fair enough, but they are not currently doing that.
Solo RPGs are very different from multiplayer RPGs, as you are (obviously) not competing against others.
While playing alone, you could select the "wrong" race for your chosen class/build, on purpose, in an attempt to make the game a bit harder once you know what you are doing, without harming your ability to compete.
So, even though I don't really like racials for other reasons, I have to admit that they might actually add to the flexibility of gameplay in a single player game.
You could achieve that same effect by allowing people to choose certain strengths, on an individual level, as opposed to on a racial level.
But still, the fact remains that racials are one way of allowing people to build for, or against, type when they are playing alone.
Whereas, you can't (or shouldn't) just leave balance to chance, in a multiplayer game, because most people will feel forced to optimise, in a way they wouldn't when playing alone.
Meaning racials typically remove choice and flexibility, more than they add to it, in a multiplayer game like ESO.
Assuming you are playing it as a multiplayer, as opposed to purely as a solo RPG, of course.
Which you have to assume most people are, as it is not marketed as a solo player game and there is a lot of group content.
I'm not seeing your point. If you're playing it for competition then you pick the race that's BiS, just like gear and skills. Your not asking for all gear and skills to be exactly the same, why ask for races? If your playing it as an rpg and not trying to push scoreboards... pick the race you want. The difference in numbers won't be a pass/fail for endgame content.
My point is that min/maxers will always feel obliged to choose the best race/class/build combo.
That means that they are left with only one optimal "choice" per class/build.
Maybe you don't think they need to do that do that, but they think they do.
You don't need to ask for all gear and skills to be exactly the same.
As, assuming they are properly balanced (and let's not get into that can of worms, here!), people can generally choose which ones they prefer, without then having another "choice" effectively decided for them, if they want to optimise.
It's really not rocket science...
Racials reduce choice, for people who like/feel obliged to optimise and therefore, make for a more boring multiplayer game for all of us.
As it is more interesting to see a wide variety of race/class/build combos, rather than the same ones almost all the time (especially at endgame).
Ok let's try this a different way...
1. Remove all racial passives and everybody plays what ever race they think is pretty/interesting/whatever. So now the only diversity is appearance? The same dps builds will be the exact same at the competitive level with BiS gear/skills. The only difference is now you get to look like a cat instead of a lizard. That's not build diversity, that's a skin.
2. If we pick our passives as suggested then you get the same problem -people will pick the best passives for their build. They will be the same 3 or 4 skills for a stam build, the same 3 or 4 skills for mag build and then slap whatever skin of a race they want on the character. No diversity other than appearance.
3. Non combat racials only. This one is tricky... What's non combat? Orc movement bonus could be considered an advantage in pvp, so it'd have to go. Stealth is obviously combat related so it's gone. Ditto with stealth detection and any resistances. Can't improve alchemy/potions/poisons use. Food/drink buffs are gone. Could maybe get away with extra crafting xp, swim speed, and skill line xp since these don't directly affect combat but that's about it.
My point is: the only build diversity you are going to get are from players like myself who don't care what the meta is as long as they can complete content on a character we find interesting/fun. Because endgame competitors are going to min/max no matter what. They're looking for the best math possible. Nothing wrong with that, but that choice has consequences just like playing an orc magicka char. If we can live with our choice of having a "suboptimal" build for an interesting character shouldn't they be able to live with a "suboptimal" appearance for an optimal build?
1. Well, appearance, lore and predominant racial/special personality.
Not "just" appearance.
Even though it would not be the only factor, physical appearance is indeed a large part of the reason people pick (or would like to be able to pick, if they were truly free to!) a race, when they play a game like this.
If it wasn't, there wouldn't be an extensive (although, not quite extensive enough...) character creation process and there wouldn't be Appearance Change Tokens.
Call that a "skin", if it makes you happy to do so, but the way their character looks still matters to people.
Otherwise, people wouldn't be getting upset about the broken jaw bug.
2. I couldn't care less if people pick the best passives.
Of course they will, as that is what most do for class, build and (often) via race, already, anyway.
This will, at least, mean people can choose the race they like the look of, or have an affinity for in whatever other way, rather than merely the one that matches their class/build choice.
...and my point is, why should anyone have to live with a suboptimal appearance (and/or affinity), or build, if they don't have to?
1. Removing any kind of impact race has on my character makes it a skin. I.e. something that has no direct effect on my character other than appearance. Like a non combat pet is NOT part of a build. It may very well be part of my character identity which is important but it's not a build.
2. See point 1.
3. Because choices should have weight/consequences. There are no meaningful choices in this game besides class/race and you want to remove one?
How is it "meaningful" (or even a choice!) if there is only one right answer, everyone knows/can easily Google what that right answer is and all the rest are red herrings?
It's, literally, the opposite of meaningful.
And we come to the crux of our disagreement... There is only one right answer for YOU, the meta. I have no problem with playing off meta, so the answer for ME is what character I want to play.
Actually, it's nothing to do with ME, as I am not (currently) a min/maxer.
I'm maining a Bosmer Warden...
There is only one right answer in the context of performance, which as you correctly (albeit inadvertently) eluded to, is the only variable that really matters.
Therefore, all the other answers are wrong, including mine.
The meta is, whether you and I like it (and adhere to it), or not, the only right answer.
The rest of the answers, as you correctly pointed out earlier, are just "skins".
Or, as I pointed out, a skin + a racial/special flavour.
Either way, they are no more than that, are they?
You said it yourself...
amm7sb14_ESO wrote: »
I've seen mention about Morrowind and how racials and stats worked there.
.
amm7sb14_ESO wrote: »luen79rwb17_ESO wrote: »So ok there's ES lore and tradition in past ES games but... This is an MMO not an RPG.
And in ESO racials so far have just been a FOTM pick that depens on the current flow of "standards", leaving a large amount of races as subpar choices or RP characters to say the least.
This is what we still have after 6 years so NO, racial skills would just make it worse.
Races should just be a merely cosmetic choice.
Lots of people don't understand this is an mmo first ES game second.
I'm not sure the original creative director of the game would agree with you:
"I think this has to do with how we approach development. We were worried that the term MMO had become synonymous with a certain type of game with an almost exact set of rules. That was definitely a perception we felt, even internally. But we really wanted to be true to our IP first, and still have this amazing social game with thousands of players online. When I started on UO, MMO was a new term and there weren't limits on it. We don't dislike the term or the association, we love it. We just want to make sure people aren't expecting it to be a clone of certain games."
Emphasis mine from this post (on another forum).
Edit: Now, if you wanted to make a case that ESO has drifted away from this over time towards being more of a "classic" MMO then I probably wouldn't argue too hard.
I've been around since beta.
There's been no drifting. Regardless of whatever lip service he provided, ESO has always been "formulaic MMO" first, "Elder Scrolls" distant second.
Thannazzar wrote: »TBH if ZOS reintroduced soft caps for stats this would be less of an issue and increase build variety.
Lady_Arikel wrote: »High elves archers (I'd like them to have magic arrows too, but that might be too much to ask).
Bosmer spinners.
Nords mages (you know, like Shalidor). Nord warriors (like Lyris and the Nord hero).
Orc shamans.
Imperial Battlemages. Imperial Legion soldiers.
Argonian Shadowscales.
Breton knights.
Can I make those on ESO? Mostly, yes. Can I take them to serious PVE content? No.
UGotBenched91 wrote: »UGotBenched91 wrote: »Do you like having Racial Skills? Why or why not?
I’m not a big fan as I think it hinders the diversity of the game. Yes, you can play what you want but sometimes it puts you at a disadvantage. I’m running a Orc Magicka Necro and while it still works it is at an disadvantage when you look at the Min and Max.
Diversity the state or fact of being diverse; difference; unlikeness.
So what your saying is you dont want diversity you want everyone to be the same.I find that incredibly boring and gray.
[snip] This is a poll created to see who likes racial passives and who doesn’t. I don’t like the racial passives in this game because it creates a less diverse population because it leans a lot of people to pick x race for x class. How many Magicka orcs and nords you see running around compared to stamina? How about all those Stamina Bretons? I never said they need or should change it. [snip]
[Edited to remove Baiting]
Lady_Arikel wrote: »High elves archers (I'd like them to have magic arrows too, but that might be too much to ask).
Bosmer spinners.
Nords mages (you know, like Shalidor). Nord warriors (like Lyris and the Nord hero).
Orc shamans.
Imperial Battlemages. Imperial Legion soldiers.
Argonian Shadowscales.
Breton knights.
Can I make those on ESO? Mostly, yes. Can I take them to serious PVE content? No.
Lady_Arikel wrote: »High elves archers (I'd like them to have magic arrows too, but that might be too much to ask).
Bosmer spinners.
Nords mages (you know, like Shalidor). Nord warriors (like Lyris and the Nord hero).
Orc shamans.
Imperial Battlemages. Imperial Legion soldiers.
Argonian Shadowscales.
Breton knights.
Can I make those on ESO? Mostly, yes. Can I take them to serious PVE content? No.
Commandment wrote: »This is the beginning bois, people trying to remove racials, soon items sets!!
amm7sb14_ESO wrote: »luen79rwb17_ESO wrote: »So ok there's ES lore and tradition in past ES games but... This is an MMO not an RPG.
And in ESO racials so far have just been a FOTM pick that depens on the current flow of "standards", leaving a large amount of races as subpar choices or RP characters to say the least.
This is what we still have after 6 years so NO, racial skills would just make it worse.
Races should just be a merely cosmetic choice.
Lots of people don't understand this is an mmo first ES game second.
I'm not sure the original creative director of the game would agree with you:
"I think this has to do with how we approach development. We were worried that the term MMO had become synonymous with a certain type of game with an almost exact set of rules. That was definitely a perception we felt, even internally. But we really wanted to be true to our IP first, and still have this amazing social game with thousands of players online. When I started on UO, MMO was a new term and there weren't limits on it. We don't dislike the term or the association, we love it. We just want to make sure people aren't expecting it to be a clone of certain games."
Emphasis mine from this post (on another forum).
Edit: Now, if you wanted to make a case that ESO has drifted away from this over time towards being more of a "classic" MMO then I probably wouldn't argue too hard.
I've been around since beta.
There's been no drifting. Regardless of whatever lip service he provided, ESO has always been "formulaic MMO" first, "Elder Scrolls" distant second.
And to put my comments into context, I've been around since PC early access.
We seem to have different memories of this process. Not sure how to bridge that gap, because the ESO I was aware of in March 2014 certainly feels like it has different goals to the one I see now in June 2020.
newtinmpls wrote: »amm7sb14_ESO wrote: »
I've seen mention about Morrowind and how racials and stats worked there.
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A lot of folks, myself included, adored and still miss Morrowind.
But ESO is actually based on Oblivion, in terms of the designer's vision and some of the structure.