It does seem they were saying they like that particular racial passive.
I enjoy that the TES race has a purpose. Elves are known for their magical prowess and it is nice that is this is reflected in the game with passive that benefit Magicka ability with several Elven races. So many of us that like the race passives have reasons that are actually meaningful. Besides, the changes made last year do minimize the benefit of most of the passives making the choice less polarizing, less about being OP.
We all have our own opinions. I do suggest in this thread we be respectful of each other's opinions and not dismiss differing viewpoints on this subject.
Edit: The last paragraph is not a dig at the person I quoted. Just a general suggestion for all of us on such a subject.
willjones1122 wrote: »For those saying this is an mmo, not a tes game you're leaving out three letters: rpg. I come from a D&D background. Racial bonuses have always been a thing in fantasy rpg. You pick your race based on the character you want to play... If that means playing against type then you live with that choice, and it can make for some very interesting rp/head cannon. If your not about rp, just play the race that gives you the bonus you want. None of the races have a "disadvantage"(i.e. none of them have reduced stats/abilities based on race like you do in some rpgs including TES games) just different strengths based on racial evolution/disposition and lore.
A little history about racial skills in RPGs.
They have been there since day 1.
My first game of AD&D in the 70s and each race had abilities attached to it.
Took me ages to decide which race to play as what class because of it.
Later on I play tested some games that had racial abilities in them (Warhammer RPG etc).
They have also existed in Elder Scrolls from the beginning as well.
I can understand people not liking them but they have existed from day 1 and should remain.
This is part of the beauty of RPGs working out what works and what doesn't.
yeah but some of them need to be reworked, imperial feels useless
A little history about racial skills in RPGs.
They have been there since day 1.
My first game of AD&D in the 70s and each race had abilities attached to it.
Took me ages to decide which race to play as what class because of it.
Later on I play tested some games that had racial abilities in them (Warhammer RPG etc).
They have also existed in Elder Scrolls from the beginning as well.
I can understand people not liking them but they have existed from day 1 and should remain.
This is part of the beauty of RPGs working out what works and what doesn't.
You may think they are "beautiful" and love the nostalgia of them, despite the potential offensiveness of saying that some races are uniformly better/worse at some things than others, but they don't objectively work in a multiplayer game.
Unless you think "working" means confining people to certain race/class combos, or forcing them to disadvantage themselves.
That is the problem, here.
You want to address "diveristy" with homganizing.
Seems legit...
I like them when they are lore friendly/correct and correspond with 25 years of precedent.
Six years ago when this game was full price, Bosmer had stealth. They didn’t give us a satisfactory response on why it was removed 5 years later, just “We’ll have stealth options in the future”.
Argonian npcs still say theor race is immune to disease, Argonian players lost it for no valid reason or trade off.
The Elsweyr racial changes are my number one sore point in this game. Number 1. Not lag, not Cyrodiil, not crown crates, none of that. The removal of legacy features that has been in all TES games and lore is the single worst thing they’ve done imho.