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zos, pls give us a non pvp cyrodiil server

  • idk
    idk
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    Amksed1991 wrote: »
    idk wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.

    Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.

    You're comparing a game that at one point had almost 10 million people playing the game vs ESO.

    That is fairly irrelevant as we know all those people played on hundreds of different extremely small servers. We are talking about a game that one gaming server makes a WoW server look like a notebook PC and you are suggesting that this mega server could run on a server that costs only a few hundred dollars a month.

    A very different and much more complex world than those simpler games that had at most 10k players on it that were mentioned earlier
  • kargen27
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    Honestly, there really should be a new (smaller than Cyrodiil, obviously) PvP area introduced as a feature of every expansion pack.

    For Greymoor, you could have situated the fight in Blackreach and pit the factions against each other battling over lost treasures of the Dwemer with slightly tweaked scoring mechanics.

    You could even combine PvP and PvE teams in linked (but, importantly, discrete!) content. Say, you have an instanced, PvE mini-trial (say, a long delve with a trial boss at the end) on the map situated in contested territory. Only by controlling the entrance can you send your PvE team in to clear it. PvE'ers get the drops in real-time and the PvP players get drops mailed to them, splitting the spoils of a successful joint expedition. And PvE and PvP'ers never come into contact with one another.

    I would love something like as both a PvP and PvE'er.

    Not a good idea. The PvP player base is already spread thin. More PvP content would make that problem worse.
    and then the parrot said, "must be the water mines green too."
  • idk
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    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    you would loose this bet with 100% certainty.

    ZOS is using server technology from almost a decade ago.

    You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.

    That's a drop in the bucket with how much money this game pulls in.

    I used to manage the database of a game with an older system listed above and managed between 5000-1000 players and that PC didn't even break a sweat.

    sorry, but you have no idea of what it takes to run a game with tens of thousands of concurrent players.

    WoW Nostalrius had a private server with 150K active player and used a 12 Core Xeon w/ 128GB RAM and a 10GBPS dedicated line. Which were specs based off performance in the 2015 era. There have been leaps in performance and pricing between then and now.

    You are literally just wrong on this subject.

    It would be good to see the verification of what it was actually running on. Saying it does not mean it actually was the case.

    Also,m WoW Nostalrius likely had lower specs as it was running an extremely old version of WoW. Also, 150k active does not mean 150k at one time. Just a simple reality.
    Edited by idk on June 16, 2020 3:51AM
  • Lysette
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    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    you would loose this bet with 100% certainty.

    ZOS is using server technology from almost a decade ago.

    You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.

    That's a drop in the bucket with how much money this game pulls in.

    I used to manage the database of a game with an older system listed above and managed between 5000-1000 players and that PC didn't even break a sweat.

    sorry, but you have no idea of what it takes to run a game with tens of thousands of concurrent players.

    WoW Nostalrius had a private server with 150K active player and used a 12 Core Xeon w/ 128GB RAM and a 10GBPS dedicated line. Which were specs based off performance in the 2015 era. There have been leaps in performance and pricing between then and now.

    You are literally just wrong on this subject.

    you know what - I didn't want to say it because it is about another MMO - but look up how the tech III server looks like, that runs EVE online with a few tens of thousands of concurrent players - maybe then you get an idea how a server like this looks like and ZOS has at least 6 of this kind - your idea of how these servers are is just ridiculous.
  • Amksed1991
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    idk wrote: »
    Amksed1991 wrote: »
    idk wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.

    Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.

    You're comparing a game that at one point had almost 10 million people playing the game vs ESO.

    That is fairly irrelevant as we know all those people played on hundreds of different extremely small servers. We are talking about a game that one gaming server makes a WoW server look like a notebook PC and you are suggesting that this mega server could run on a server that costs only a few hundred dollars a month.

    A very different and much more complex world than those simpler games that had at most 10k players on it that were mentioned earlier

    Few hundred may have been poor choice of words.

    Less than $1000/mo? Absolutely.

    I've literally watched usage on a system that have thousands of people playing with persisted NPCs with active scripts going and an 8 Core CPU system not even break 20% usage. That server was $254 a month about 6-7 years ago.

    EVE Online Comparison - Doesn't that game have thousands of people in one area doing battle? Nowhere close to anything that ESO does.
    Edited by Amksed1991 on June 16, 2020 3:56AM
  • Iarao
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    idk wrote: »
    Iarao wrote: »
    idk wrote: »
    It seems very clear Zos intentionally put certain things behind the PvP wall such as the most significant ultimate used by tanks and healers in PvE, over 60 skill points, and the quests required for getting the PvE Hero of Tamriel title. As such I doubt Zos will have any interest in providing a PvE only Cyrodiil campaign anytime soon.

    It is not that hard. Just go into a low population campaign and be a little cautious. Considering I did all the PvE stuff in busy campaigns and faced few issues I expect those who want to avoid PvP will be just fine in a low pop campaign and rarely face an actual player who will attack them.

    none of those things would be avail in the pve cyro.

    Correct because there is not a PvE Cyrodiill.

    However, incorrectly that it is not a big part of what people that request these things want. Some players have specifically suggested a PvE Cyrodiil with means to get the skill points and sky shards. Others have made simpler suggestions as this thread have and ended up making it clear they feel entitled to the sky shards. So in the end, there would still be threads saying they deserve the sky shards, etc.

    well it IS a pita waiting for gates to open :) i have all of mine.
  • idk
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    Amksed1991 wrote: »
    idk wrote: »
    Amksed1991 wrote: »
    idk wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.

    Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.

    You're comparing a game that at one point had almost 10 million people playing the game vs ESO.

    That is fairly irrelevant as we know all those people played on hundreds of different extremely small servers. We are talking about a game that one gaming server makes a WoW server look like a notebook PC and you are suggesting that this mega server could run on a server that costs only a few hundred dollars a month.

    A very different and much more complex world than those simpler games that had at most 10k players on it that were mentioned earlier

    Few hundred may have been poor choice of words.

    Less than $1000/mo? Absolutely.

    I've literally watched usage on a system that have thousands of people playing with persisted NPCs with active scripts going and an 8 Core CPU system not even break 20% usage. That server was $254 a month about 6-7 years ago.

    Again, your example seems to be dealing with a significantly simpler game. Persisted NPCS with active scrips going does not exactly demonstrate a hearty and complex MMORPG world like we have in ESO.

    Regardless, as I already stated, Zos has already, recently, stated no to additional PC/EU (and NA) servers that would be for much better reasons. That pretty much means the idea of 6 additional servers (for each platform and location) dedicated to PvP is pretty much a big no.
  • Iarao
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    Lysette wrote: »

    this and you loose nothing but a bit of time, when getting killed in cyro. A bit of time, yes, but otherwise nothing. To me that is not a real pvp zone therefore - EVE is a real pvp game, but ESO is just pvp light with no real risk at all.

    you lose some ap.
  • Iarao
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    Mr_Walker wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    One live server, and one dead server. I'll let you guess at to which would be which.

    they would need to write up more pve content for cryo.
  • Lysette
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    Amksed1991 wrote: »
    EVE Online Comparison - Doesn't that game have thousands of people in one area doing battle? Nowhere close to anything that ESO does.

    And this here shows that you have no idea about virtualization of a game world with dynamic nodes as well - you argue with a master in bioinformatics here and a decade of experience working with parallel systems - you are at best a hobby programmer, if at all. And you want to tell me, that I have no clue about the subject - really?

    Edit: ZOS servers have a similar system to virtualize the game world and use nodes which they call "phases" - but what they seem to not have is a way to combine several nodes to run a crowded zone smoothly - so it is less dynamic than EVE - in huge battles several nodes are assigned to the system in which the battle is happening to make it run more smoothly - but the amount of players is still handled by the same amount of nodes - other areas of the game which are less active are in this case stuck on less nodes to free nodes to assign to the battle - that is how it works in a nutshell.
    Edited by Lysette on June 16, 2020 4:26AM
  • Stx
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    I would love a PvE Cyrodiil. I have no interest in large scale PvP, but I would like to explore and quest in peace.
  • Katahdin
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    idk wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.

    Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.


    Where did they say they werent going to add more server capacity? Do you have a link to where this was discussed?
    I find it hard to believe that if the populations jumps again to the point where the servers start having heart attacks again that they wont add more capacity.
    Beta tester November 2013
  • Taleof2Cities
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    Mr_Walker wrote: »
    I've seen the same thing said about IC, why do you guys get so hung up on the XP? The 2 last places I would go to farm XP, even were there PvE instances, would be IC and Cyrodiil.

    IC is actually a good place to farm XP, @Mr_Walker.

    The mobs are tougher and plentiful ... and the fighting quarters are tight (especially in the sewers). Plenty of static and roving bosses as well.

    It's up there with dolmens and public dungeons.
  • Mr_Walker
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    Mr_Walker wrote: »
    I've seen the same thing said about IC, why do you guys get so hung up on the XP? The 2 last places I would go to farm XP, even were there PvE instances, would be IC and Cyrodiil.

    IC is actually a good place to farm XP, @Mr_Walker.

    The mobs are tougher and plentiful ... and the fighting quarters are tight (especially in the sewers). Plenty of static and roving bosses as well.

    It's up there with dolmens and public dungeons.

    There's better spots.
  • Taleof2Cities
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    Mr_Walker wrote: »
    Mr_Walker wrote: »
    I've seen the same thing said about IC, why do you guys get so hung up on the XP? The 2 last places I would go to farm XP, even were there PvE instances, would be IC and Cyrodiil.

    IC is actually a good place to farm XP, @Mr_Walker.

    The mobs are tougher and plentiful ... and the fighting quarters are tight (especially in the sewers). Plenty of static and roving bosses as well.

    It's up there with dolmens and public dungeons.

    There's better spots.

    Agreed, but IC is far from the "last places I would go".
  • regime211
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    Iarao wrote: »
    many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. [snip] inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.

    um just geae up for pvp? And join with other daid friends to protect each other. You can definitely explore pvp and try to avoid getting into fights even though there's a good chance you may die.
    Edited by ZOS_ConnorG on June 16, 2020 4:18PM
  • dem0n1k
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    I am a mostly PVP player & I would support a PVE only Cyrodiil for players to 'explore & quest' as long as :
    * All AP gain is removed.
    * No PVP achievements , rewards or titles.
    * No PVP sets at the towns.
    * All keeps can be entered by players of all Alliances & can't be sieged.
    * It was just a regular zone that you use wayshrines to get to.. not a campaign.

    Though now that I type that out.. it sounds terribly boring. But for players that are opposed to PVP, sure, why not.

    These threads are always a bit of an eye-opener to how so many players are so keen to lump all players of a particular mode together & condemn them. Such as the view that if you are a PVP player then you delight in ruining other player's gaming experience. There are a wide range of players that do PVP.. not everyone's motivation is the same. There is this crazy US vs THEM mentality, when we are all just ESO players.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Eifleber
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    Imperial City is where the ganking takes place.

    Cyrodiil is quite empty really, you hardly ever meet anyone if you're not near contested keeps.
    I don't do PvP either but it was quite easy to get all the skyshards in Cyrodiil (except those in the enemy base).
    I was killed perhaps 2 or 3 times.

    For the rest Cyrrodiil is very big and quiet but not really very spectacular.
    You don' t really miss much.


    Playing since dec 2019 | PC EU
  • Infectious1X
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    Lysette wrote: »
    Amksed1991 wrote: »
    EVE Online Comparison - Doesn't that game have thousands of people in one area doing battle? Nowhere close to anything that ESO does.

    And this here shows that you have no idea about virtualization of a game world with dynamic nodes as well - you argue with a master in bioinformatics here and a decade of experience working with parallel systems - you are at best a hobby programmer, if at all. And you want to tell me, that I have no clue about the subject - really?

    Not saying I disagree or intend to argue with you as I have little information about the current topic on server budgets, but claiming you profess in something to others on an online platform WITHOUT PROOF of actually having any professional experience means absolutely nothing, as we literally only have your word to go on.

    The person you are arguing with has at least attempted to show why his/her theory could prove to be successful. Whether they are woefully ignorant or not is another thing, but you have neither shown any evidence to disprove his/her theory, nor shown yourself what it would realistically take to run said servers. You’ve only essentially stated “EVE is big” and “I’m intelligent and know what I’m talking about so you’re wrong.”
    Edited by Infectious1X on June 16, 2020 6:22AM
  • Bewdu
    Bewdu
    So then give us PVP in trials and Dungeons so we can gank people.
  • idk
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    Katahdin wrote: »
    idk wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.

    Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.


    Where did they say they werent going to add more server capacity? Do you have a link to where this was discussed?
    I find it hard to believe that if the populations jumps again to the point where the servers start having heart attacks again that they wont add more capacity.

    @Katahdin

    What? Nothing in what you quoted, and especially in what you bolded in that quote, says or suggests Zos said they will not add capacity to the servers. Considering the added capacity to the PC EU server in the last two months it would be very dumb of me to say that they would never add capacity. BTW, they added capacity to both the PC EU and NA servers last year as well.

    Some players were requesting Zos to create a second PC EU server. When Zos added the capacity to PC EU a couple of months ago they made clear at that time they would not create more servers. What you bolded was reiterating their comment on this.
  • SshadowSscale
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    You know I am really getting tired of these.... Only way I will acce0t pve cyrodil is if:
    1.pvp is enabled in every other zone
    Or
    2. Q1 or Q3(both are dungeon dlcs) gets turned into a pure pvp and only pvp dlc
    ..... Neither of wich will ever happen so no leave our 2 pvp zones alone and go play in your countless pve zones
  • DCZergNoob
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    You seriously want this?

    So let me get this straight. You PVE'rs get like 30 FULL zones to yourself, but we are not even allowed one full zone to ourselves? PVP in ESO is neglected enough already as it is. You have 90% of content just from the touch of your hand aswell as every single dlc has been soley PVE apart from 2 at best. Stop being selfish demanding PVE has more content and PVP gets none. It is basically already like that and you want to grasp the 1 ZONE away us to add to your 30 PVE zones. Either learn PVP, join a group or stop your whinging. At the very least if you want to "explore cyrodiil" that bad you can just go to any dead campaign
  • Lysette
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    Lysette wrote: »
    Amksed1991 wrote: »
    EVE Online Comparison - Doesn't that game have thousands of people in one area doing battle? Nowhere close to anything that ESO does.

    And this here shows that you have no idea about virtualization of a game world with dynamic nodes as well - you argue with a master in bioinformatics here and a decade of experience working with parallel systems - you are at best a hobby programmer, if at all. And you want to tell me, that I have no clue about the subject - really?

    Not saying I disagree or intend to argue with you as I have little information about the current topic on server budgets, but claiming you profess in something to others on an online platform WITHOUT PROOF of actually having any professional experience means absolutely nothing, as we literally only have your word to go on.

    The person you are arguing with has at least attempted to show why his/her theory could prove to be successful. Whether they are woefully ignorant or not is another thing, but you have neither shown any evidence to disprove his/her theory, nor shown yourself what it would realistically take to run said servers. You’ve only essentially stated “EVE is big” and “I’m intelligent and know what I’m talking about so you’re wrong.”

    No, I didn't say EVE is big - ESO has most likely to deal with more concurrency even - distributed over 6 megaservers. But if he would have looked up what a server is like which runs a few tens of thousands players concurrently, he might have been able to see that there is a huge discrepancy between what a server like this is really like and what he is talking about - what he thinks is the whole server is just equal to a single server blade in a server actually able to run such a game. I told him to look up what the tech III server of EVE is like it is documented on the web and there are a multitude of pictures to find as well, If he would have at least put in the effort to look it up it would have shown him that he is wrong not by just a small margin but to a point that his arguments are just ridiculously far from reality. But instead of looking it up, he just continues with arguments clearly showing that he has no idea of what he is talking about,
    Edited by Lysette on June 16, 2020 8:10AM
  • StamPlar_1976
    StamPlar_1976
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    Never going to happen, so I'll keep quiet in this one.
  • relentless_turnip
    relentless_turnip
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    Has it been ten minutes already!?

    There are what 20 other zones you can frolic in😂
    Cyrodill is for PvP if you don't like PvP don't go there.
  • MartiniDaniels
    MartiniDaniels
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    Won't you miss the thrill? I wish every zone was (optional) world PVP, given how miserable are overland mobs and bosses, at least possible threat from other players will give feeling that you are in dangerous medieval world and not in some thematic fantasy park.
  • jecks33
    jecks33
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    there is nothing to do in cyrodiil for pvers, try in the 25 others regions
    PC-EU
  • Alomar
    Alomar
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    Dumbest idea ever....The game's pvp population is so small ou've been able to pick an empty campaign and go around doing pve in Cyrodiil for several years now.
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • PrimusNephilim
    PrimusNephilim
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    I really don't see the issue here, so you die, big deal... everyone dies in PvP....this whining about PvP in Cyrodiil is worse than the lag in Cyrodiil. Go play on the non-CP servers, they're always empty
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