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zos, pls give us a non pvp cyrodiil server

  • Iarao
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    finehair wrote: »
    TBois wrote: »
    Can I get PvP enabled in all the other zones then?

    imagine; people taking scroll to the safest place in their faction. Their capital city, where most of the players are. And the other factions' invaders also go there by boat system (wayshrines are disabled in pvp) and have grand ol time on the way getting murdered/killing everyone. Doing the "defend against enemy alliance invading kind of quest such as in bleakrock"? too bad, now all of those npc are real enemy DC players who are ready to destroy anyone who dares to oppose their pillage.
    Taking a walk in auridon and enter that port town? all of the jackdaw raiders are now real pact players.
    ah and don't forget the enemy alliance players in delves too, no safe space to run. you gotta earn your place in this war.
    Gods, imagine the lag. imagine the smell of burning cables from zos hq.

    i watched a video in which someone took the scroll and put it way high up. only way to get there was to be a lightning sorc.
  • Ryath_Waylander
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    I dont really care about whether or not they make a no PVP Cyro. Seems incredibly boring to me, but what do I know. What bothers me is the perpetual ignorance that is being spread around about this being a gear issue, and not a L2P or just being scared to die (in a video game) issue. You dont need crazy gear to compete in Cyro. You just need to give it a go and accept that fact that you will probably die a lot in the beginning.

    100% Agree with you. It's 60% gank hype, 30% Afraid to die and 10% Fragile egos. I did not want to go into Cyro, as a pve player, but wanted those skyshards.

    I sneaked everywhere for the first couple of days, then thought... hey soul gems are cheap, why am I sneaking? Then one of our Pvp guildies dragged a bunch of us into IC for a MYM three years ago and we had fun! We died but we also survived and evem won sometimes. Since then, I have gone back for every Mym, and regularly to improve my sieging, pvp healing and learning to read the map.

    I think a pve only Cyrodiil would leave the game poorer. There are many of us out there that now enjoy pvp too, that would never have experienced it if we had had the option to avoid it entirely in a pve only Cyrodiil.
  • Iarao
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    NoodleESO wrote: »
    Druid40 wrote: »
    Why is anyone emotionally distraught over people wanting a PVE (what the game is about) zone that will not significantly impact them?

    Now that is some bait

    Pve is what the game is about right, the first trailer(s) of the game say hello.

    It will significantly impact the whole game you can't just say it doesn't matter. Theres pvp servers filling up with "pve tagged" players causing more lag. Theres the problem of what will and won't drop in the zone. All of this cost money and nobody has even spit a word about monetizing it.

    no tags, separate server cyropve-na.
  • Iarao
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    idk wrote: »
    Sarannah wrote: »
    Uhhm, since some of you claim you either never or hardly ever get killed by other players... why would you be against a PvE only Cyrodiil?
    If it basically does not change anything, it would just keep PvE players out of a PvP area. Which can only be good versus the lag issues that Cyrodiil seems to be having, according to many.

    The only reason I can think of for pvpers to actually be against something like this, is because they want access to easy PvE-player kills. Instead of actual PvP battles against a PvP opponent.

    Not at all. I do not look for such easy kills as it is fairly pointless. The only time I have killed players in a Cyrodiil quest area is they were attacking another player of my alliance. I just happened to be there doing my quests on a character.

    The reality is, Zos made a conscious decision to lock certain things behind Cyrodiil PvP. This is obvious since they placed the most desirable tanking/healing ultimate behind PvP and require the risk of PvP to have a chance to obtain over 60 of the skill points in this game. It is a rather obvious choice they made. Now we make our own choice.

    Personally, I would have no issue with a PvE Cyrodiili as long as all the skills, skill points, and sky shards available in PvP are not available by any means in a PvE instance of Cyrodiil. That only the quests and maybe dungeons/dolmens were available. If someone is not willing to risk the small chance of facing PvP in a low pop campaign they should not reap the real rewards either.

    agreed.
  • Iarao
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    AlnilamE wrote: »
    Sarannah wrote: »
    Uhhm, since some of you claim you either never or hardly ever get killed by other players... why would you be against a PvE only Cyrodiil?
    If it basically does not change anything, it would just keep PvE players out of a PvP area. Which can only be good versus the lag issues that Cyrodiil seems to be having, according to many.

    The only reason I can think of for pvpers to actually be against something like this, is because they want access to easy PvE-player kills. Instead of actual PvP battles against a PvP opponent.

    Because it's unnecessary.

    PvE players don't lag up Cyrodiil (unless they decide to show up at keeps, that is).

    Also, Cyrodiil is designed with very bare-bones PvE. Just enough to entice people to come get the skyshards and achievements, and maybe they'll get curious and try out PvP.

    Most players will PvP and PvE at the same time. There are few players that do only one of them, and of those, there are even fewer that abhor the other content so much that they will not consider setting foot in it.

    So there's no reason for ZOS to cater to a vocal minority when it would take away the people who come to Cyrodiil "just for the skyshards" or "just for the event rewards" and they enjoy it and stay.

    i came, i saw, not for me. maybe a few generic things from killing mobs or completing pve quests, if that.
  • Iarao
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    Iarao wrote: »
    many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. [snip] inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.

    [snip] as someone who has been here since 2014 you know it isn't going to happen. [snip] take your PvP lashes like everyone else.

    hehe oh i have. even have a few kills. just not my thing.
    Edited by ZOS_ConnorG on June 16, 2020 4:28PM
  • YandereGirlfriend
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    Honestly, there really should be a new (smaller than Cyrodiil, obviously) PvP area introduced as a feature of every expansion pack.

    For Greymoor, you could have situated the fight in Blackreach and pit the factions against each other battling over lost treasures of the Dwemer with slightly tweaked scoring mechanics.

    You could even combine PvP and PvE teams in linked (but, importantly, discrete!) content. Say, you have an instanced, PvE mini-trial (say, a long delve with a trial boss at the end) on the map situated in contested territory. Only by controlling the entrance can you send your PvE team in to clear it. PvE'ers get the drops in real-time and the PvP players get drops mailed to them, splitting the spoils of a successful joint expedition. And PvE and PvP'ers never come into contact with one another.

    I would love something like as both a PvP and PvE'er.
  • DUTCH_REAPER
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    Iarao wrote: »
    To the OP.

    If you had a bad experience in PvP before I’d like to say sorry. Not everyone is a pric. Their are really good people from all factions in cyrodil. You just need thick skin sometimes.

    Now with that being said. This is the time when Most PvP guilds will be recruiting and most pve guilds will form up and hop into cyrodil. So please go join a decent size active guild and hop into cyrodil. If you are the kind of player who does not join and participate in guilds and basically plays the game solo only I don’t know why you are playing an MMO then.

    i basically play solo with zone conversation usually off. i would love to see a single player version of eso. yah i know es 1,2,3,4,5,6 and etc, but those are not eso. i like to explore. i will group up to obtain an objective like a wb, dungeon, etc. i am not interested in grouping up to explore cyro, but i will to do the anchor (does cyro have wbs? i dont think so). i am just not someone who wants to fight other players. i have vertigo and adrenal issues and pvp is too hard on my system. too much excitement :) and all that action with groups of people can leave me dizzy. anchors are bad enough. and trials just exhaust me.


    @larao I would be happy to take you into cyrodil and help you get whatever you need man. Send me an add. Don’t worry about “being gud “ in PvP. You can roll with us and chill while you do your thang and we can help you out whenever you need it k bud.
  • Mr_Walker
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    You'd be very bored.

    The only concession I'd make for PvE in Cyro is to give some more saltwater fishing holes somewhere near each factions gates.
  • Mr_Walker
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    preevious wrote: »

    No AP,
    No quests,
    No chests,
    No XP from mobs,
    No items from mobs,
    No crafting nodes,
    No skyshards,
    No completion success

    I've seen the same thing said about IC, why do you guys get so hung up on the XP? The 2 last places I would go to farm XP, even were there PvE instances, would be IC and Cyrodiil.

  • Iarao
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    Mr_Walker wrote: »
    You'd be very bored.

    The only concession I'd make for PvE in Cyro is to give some more saltwater fishing holes somewhere near each factions gates.

    i would not be bored for quite some time. i tend to go to every nook and cranny i can find.
  • idk
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    Iarao wrote: »
    mav1234 wrote: »
    Terrible idea. There is a good reason to have content in PvP zones that is for people that enjoy both PvP and PvE. If you don't like one, don't do it, the same way I do not do all PvE content and don't receive the rewards for it.

    The game SHOULD have different activities with DIFFERENT rewards. You don't NEED to do Cyrodill for any reason; you WANT to. And you CAN right now; you just refuse to. PvPers HAVE to do PvE content to be successful. And I think that, too, is okay.
    Jeremy wrote: »
    Iarao wrote: »
    many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. [snip] inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.

    A new zone wouldn't be necessary for this. They could just give players the option to flag off PvP so other players could not attack them.

    only a limited number of players can be in cyro per faction. flagging would take a spot from a pvper.

    Very good point that a flag system would be a poor idea. Further, If Zos was not willing to create a means to flag for the Justice System PvP logic strongly suggests they are certainly not going to do this so those that do not want to deal with PvP can avoid it in Cyrodiil.
    Edited by ZOS_ConnorG on June 16, 2020 4:15PM
  • idk
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    Iarao wrote: »
    idk wrote: »
    It seems very clear Zos intentionally put certain things behind the PvP wall such as the most significant ultimate used by tanks and healers in PvE, over 60 skill points, and the quests required for getting the PvE Hero of Tamriel title. As such I doubt Zos will have any interest in providing a PvE only Cyrodiil campaign anytime soon.

    It is not that hard. Just go into a low population campaign and be a little cautious. Considering I did all the PvE stuff in busy campaigns and faced few issues I expect those who want to avoid PvP will be just fine in a low pop campaign and rarely face an actual player who will attack them.

    none of those things would be avail in the pve cyro.

    Correct because there is not a PvE Cyrodiill.

    However, incorrectly that it is not a big part of what people that request these things want. Some players have specifically suggested a PvE Cyrodiil with means to get the skill points and sky shards. Others have made simpler suggestions as this thread have and ended up making it clear they feel entitled to the sky shards. So in the end, there would still be threads saying they deserve the sky shards, etc.
  • ZaroktheImmortal
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    TBois wrote: »
    Can I get PvP enabled in all the other zones then?

    Umm so how does a pve cyrodil effect your pvp exactly other than having people not in cyrodil just for pve content? Okay let's change cyrodil then to make it heavily pve focused so you have to do a lot of quests between any pvp content. Cause what you're suggesting isn't the same thing. I mean if they made a pvp server then it would be a thing but having a pve version of a pvp zone isn't the same as forcing pvp into pve zones.
  • ZaroktheImmortal
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    TBois wrote: »
    Iarao wrote: »
    TBois wrote: »
    Can I get PvP enabled in all the other zones then?

    no but you can feel free to ask for a server with pvp in all zones. but unlike one non pvp cyro zone, that would cost way too much.

    Just allow people to flag for pvp. If you are flagged you can be engaged in combat outside of cities, away from guards.

    I mean that would be fine if people wanted it as long as it's something people can have off.
  • ZaroktheImmortal
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    Way I see it most pvers just want to pve. Which is fine. But there are skyshards and such in Cyrodil and it does have pve content(delves and town questing). I mean look at the state of Imperial City. It seems a big much of trying to mix pvp and pve content meshed together and it is the least active. PVE players are more interested in PVE content and PVP players are more interested in PVP. I know some who like to do both but for the most of what I've seen most are usually more interested in one or the other. And if meshing them together worked well then Imperial City would likely be more active.
  • Amksed1991
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    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain
  • ZaroktheImmortal
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    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.
  • idk
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    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    It is not them saying you cannot have a PvE Cyrodiil. Really not sure why players are arguing with other players about all of this as it does nothing.

    It is Zos that clearly made a conscious choice to place some things behind the PVP wall and essentially told players they are required to risk facing PvP if they want those achievements and sky shards/skill points. So it is upon players to find some logical argument to change Zos' mind and merely saying it is because one does not want to risk getting killed by another player because the risk of PvP was their choice.
  • Lysette
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    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and ZOS does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
    Edited by Lysette on June 16, 2020 3:01AM
  • Amksed1991
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    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
  • Lysette
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    idk wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    It is not them saying you cannot have a PvE Cyrodiil. Really not sure why players are arguing with other players about all of this as it does nothing.

    It is Zos that clearly made a conscious choice to place some things behind the PVP wall and essentially told players they are required to risk facing PvP if they want those achievements and sky shards/skill points. So it is upon players to find some logical argument to change Zos' mind and merely saying it is because one does not want to risk getting killed by another player because the risk of PvP was their choice.

    this and you loose nothing but a bit of time, when getting killed in cyro. A bit of time, yes, but otherwise nothing. To me that is not a real pvp zone therefore - EVE is a real pvp game, but ESO is just pvp light with no real risk at all.
  • Lysette
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    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    you would loose this bet with 100% certainty.
  • Mr_Walker
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    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    One live server, and one dead server. I'll let you guess at to which would be which.
  • idk
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    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.

    Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.
  • Amksed1991
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    Lysette wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    you would loose this bet with 100% certainty.

    ZOS is using server technology from almost a decade ago.

    You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.

    That's a drop in the bucket with how much money this game pulls in.

    I used to manage the database of a game with an older system listed above and managed between 5000-1000 players and that PC didn't even break a sweat.
    Edited by Amksed1991 on June 16, 2020 3:28AM
  • Amksed1991
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    idk wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.

    Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.

    You're comparing a game that at one point had almost 10 million people playing the game vs ESO.
  • Lysette
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    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    you would loose this bet with 100% certainty.

    ZOS is using server technology from almost a decade ago.

    You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.

    That's a drop in the bucket with how much money this game pulls in.

    I used to manage the database of a game with an older system listed above and managed between 5000-1000 players and that PC didn't even break a sweat.

    sorry, but you have no idea of what it takes to run a game with tens of thousands of concurrent players.
  • idk
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    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    you would loose this bet with 100% certainty.

    ZOS is using server technology from almost a decade ago.

    You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.

    That's a drop in the bucket with how much money this game pulls in.

    How many servers does ESO PC EU use to run the game?

    FYI, a few thousand players on a server at one time is an extremely small game. FYI, (of both PC servers) there are over 30k Steam players on ESO at one time in the past 24 hours and they make up a small portion of the ESO PC player base. So the player base here is significantly larger than the games you are talking about. The complexity of the games is probably equally small in complexity. Seems we are comparing games that are light years apart in every aspect.

    Still, the fact remains that this year Zos stated they are not going to open additional servers to handle the burgeoning player population of PC EU (or NA) and this idea you are trying to defend is actually suggesting they add 6 servers. Probably less likely to happen.
  • Amksed1991
    Amksed1991
    ✭✭✭
    Lysette wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    Lysette wrote: »
    Amksed1991 wrote: »
    I would honestly love a separate PvE and PvP server.

    One server has absolutely no PVP in all the zones.
    One server has absolute PVP in all the zones.

    MakeFactionsMatterAgain

    That could work. Would give both sides PVE and PVP players their own thing.

    not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.

    Servers are not expensive.


    I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.

    you would loose this bet with 100% certainty.

    ZOS is using server technology from almost a decade ago.

    You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.

    That's a drop in the bucket with how much money this game pulls in.

    I used to manage the database of a game with an older system listed above and managed between 5000-1000 players and that PC didn't even break a sweat.

    sorry, but you have no idea of what it takes to run a game with tens of thousands of concurrent players.

    WoW Nostalrius had a private server with 150K active player and used a 12 Core Xeon w/ 128GB RAM and a 10GBPS dedicated line. Which were specs based off performance in the 2015 era. There have been leaps in performance and pricing between then and now.

    You are literally just wrong on this subject.
    Edited by Amksed1991 on June 16, 2020 3:41AM
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