Can I get PvP enabled in all the other zones then?
imagine; people taking scroll to the safest place in their faction. Their capital city, where most of the players are. And the other factions' invaders also go there by boat system (wayshrines are disabled in pvp) and have grand ol time on the way getting murdered/killing everyone. Doing the "defend against enemy alliance invading kind of quest such as in bleakrock"? too bad, now all of those npc are real enemy DC players who are ready to destroy anyone who dares to oppose their pillage.
Taking a walk in auridon and enter that port town? all of the jackdaw raiders are now real pact players.
ah and don't forget the enemy alliance players in delves too, no safe space to run. you gotta earn your place in this war.
Gods, imagine the lag. imagine the smell of burning cables from zos hq.
Oreyn_Bearclaw wrote: »I dont really care about whether or not they make a no PVP Cyro. Seems incredibly boring to me, but what do I know. What bothers me is the perpetual ignorance that is being spread around about this being a gear issue, and not a L2P or just being scared to die (in a video game) issue. You dont need crazy gear to compete in Cyro. You just need to give it a go and accept that fact that you will probably die a lot in the beginning.
Why is anyone emotionally distraught over people wanting a PVE (what the game is about) zone that will not significantly impact them?
Now that is some bait
Pve is what the game is about right, the first trailer(s) of the game say hello.
It will significantly impact the whole game you can't just say it doesn't matter. Theres pvp servers filling up with "pve tagged" players causing more lag. Theres the problem of what will and won't drop in the zone. All of this cost money and nobody has even spit a word about monetizing it.
Uhhm, since some of you claim you either never or hardly ever get killed by other players... why would you be against a PvE only Cyrodiil?
If it basically does not change anything, it would just keep PvE players out of a PvP area. Which can only be good versus the lag issues that Cyrodiil seems to be having, according to many.
The only reason I can think of for pvpers to actually be against something like this, is because they want access to easy PvE-player kills. Instead of actual PvP battles against a PvP opponent.
Not at all. I do not look for such easy kills as it is fairly pointless. The only time I have killed players in a Cyrodiil quest area is they were attacking another player of my alliance. I just happened to be there doing my quests on a character.
The reality is, Zos made a conscious decision to lock certain things behind Cyrodiil PvP. This is obvious since they placed the most desirable tanking/healing ultimate behind PvP and require the risk of PvP to have a chance to obtain over 60 of the skill points in this game. It is a rather obvious choice they made. Now we make our own choice.
Personally, I would have no issue with a PvE Cyrodiili as long as all the skills, skill points, and sky shards available in PvP are not available by any means in a PvE instance of Cyrodiil. That only the quests and maybe dungeons/dolmens were available. If someone is not willing to risk the small chance of facing PvP in a low pop campaign they should not reap the real rewards either.
Uhhm, since some of you claim you either never or hardly ever get killed by other players... why would you be against a PvE only Cyrodiil?
If it basically does not change anything, it would just keep PvE players out of a PvP area. Which can only be good versus the lag issues that Cyrodiil seems to be having, according to many.
The only reason I can think of for pvpers to actually be against something like this, is because they want access to easy PvE-player kills. Instead of actual PvP battles against a PvP opponent.
Because it's unnecessary.
PvE players don't lag up Cyrodiil (unless they decide to show up at keeps, that is).
Also, Cyrodiil is designed with very bare-bones PvE. Just enough to entice people to come get the skyshards and achievements, and maybe they'll get curious and try out PvP.
Most players will PvP and PvE at the same time. There are few players that do only one of them, and of those, there are even fewer that abhor the other content so much that they will not consider setting foot in it.
So there's no reason for ZOS to cater to a vocal minority when it would take away the people who come to Cyrodiil "just for the skyshards" or "just for the event rewards" and they enjoy it and stay.
starbuck1771b14_ESO wrote: »many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. [snip] inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.
[snip] as someone who has been here since 2014 you know it isn't going to happen. [snip] take your PvP lashes like everyone else.
DUTCH_REAPER wrote: »To the OP.
If you had a bad experience in PvP before I’d like to say sorry. Not everyone is a pric. Their are really good people from all factions in cyrodil. You just need thick skin sometimes.
Now with that being said. This is the time when Most PvP guilds will be recruiting and most pve guilds will form up and hop into cyrodil. So please go join a decent size active guild and hop into cyrodil. If you are the kind of player who does not join and participate in guilds and basically plays the game solo only I don’t know why you are playing an MMO then.
i basically play solo with zone conversation usually off. i would love to see a single player version of eso. yah i know es 1,2,3,4,5,6 and etc, but those are not eso. i like to explore. i will group up to obtain an objective like a wb, dungeon, etc. i am not interested in grouping up to explore cyro, but i will to do the anchor (does cyro have wbs? i dont think so). i am just not someone who wants to fight other players. i have vertigo and adrenal issues and pvp is too hard on my system. too much excitementand all that action with groups of people can leave me dizzy. anchors are bad enough. and trials just exhaust me.
No AP,
No quests,
No chests,
No XP from mobs,
No items from mobs,
No crafting nodes,
No skyshards,
No completion success
Terrible idea. There is a good reason to have content in PvP zones that is for people that enjoy both PvP and PvE. If you don't like one, don't do it, the same way I do not do all PvE content and don't receive the rewards for it.
The game SHOULD have different activities with DIFFERENT rewards. You don't NEED to do Cyrodill for any reason; you WANT to. And you CAN right now; you just refuse to. PvPers HAVE to do PvE content to be successful. And I think that, too, is okay.many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. [snip] inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.
A new zone wouldn't be necessary for this. They could just give players the option to flag off PvP so other players could not attack them.
only a limited number of players can be in cyro per faction. flagging would take a spot from a pvper.
It seems very clear Zos intentionally put certain things behind the PvP wall such as the most significant ultimate used by tanks and healers in PvE, over 60 skill points, and the quests required for getting the PvE Hero of Tamriel title. As such I doubt Zos will have any interest in providing a PvE only Cyrodiil campaign anytime soon.
It is not that hard. Just go into a low population campaign and be a little cautious. Considering I did all the PvE stuff in busy campaigns and faced few issues I expect those who want to avoid PvP will be just fine in a low pop campaign and rarely face an actual player who will attack them.
none of those things would be avail in the pve cyro.
Can I get PvP enabled in all the other zones then?
Just allow people to flag for pvp. If you are flagged you can be engaged in combat outside of cities, away from guards.
Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
It is not them saying you cannot have a PvE Cyrodiil. Really not sure why players are arguing with other players about all of this as it does nothing.
It is Zos that clearly made a conscious choice to place some things behind the PVP wall and essentially told players they are required to risk facing PvP if they want those achievements and sky shards/skill points. So it is upon players to find some logical argument to change Zos' mind and merely saying it is because one does not want to risk getting killed by another player because the risk of PvP was their choice.
Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
you would loose this bet with 100% certainty.
Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.
Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.
Amksed1991 wrote: »Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
you would loose this bet with 100% certainty.
ZOS is using server technology from almost a decade ago.
You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.
That's a drop in the bucket with how much money this game pulls in.
I used to manage the database of a game with an older system listed above and managed between 5000-1000 players and that PC didn't even break a sweat.
Amksed1991 wrote: »Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
you would loose this bet with 100% certainty.
ZOS is using server technology from almost a decade ago.
You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.
That's a drop in the bucket with how much money this game pulls in.
Amksed1991 wrote: »Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
you would loose this bet with 100% certainty.
ZOS is using server technology from almost a decade ago.
You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.
That's a drop in the bucket with how much money this game pulls in.
I used to manage the database of a game with an older system listed above and managed between 5000-1000 players and that PC didn't even break a sweat.
sorry, but you have no idea of what it takes to run a game with tens of thousands of concurrent players.