Amksed1991 wrote: »Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.
Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.
You're comparing a game that at one point had almost 10 million people playing the game vs ESO.
YandereGirlfriend wrote: »Honestly, there really should be a new (smaller than Cyrodiil, obviously) PvP area introduced as a feature of every expansion pack.
For Greymoor, you could have situated the fight in Blackreach and pit the factions against each other battling over lost treasures of the Dwemer with slightly tweaked scoring mechanics.
You could even combine PvP and PvE teams in linked (but, importantly, discrete!) content. Say, you have an instanced, PvE mini-trial (say, a long delve with a trial boss at the end) on the map situated in contested territory. Only by controlling the entrance can you send your PvE team in to clear it. PvE'ers get the drops in real-time and the PvP players get drops mailed to them, splitting the spoils of a successful joint expedition. And PvE and PvP'ers never come into contact with one another.
I would love something like as both a PvP and PvE'er.
Amksed1991 wrote: »Amksed1991 wrote: »Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
you would loose this bet with 100% certainty.
ZOS is using server technology from almost a decade ago.
You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.
That's a drop in the bucket with how much money this game pulls in.
I used to manage the database of a game with an older system listed above and managed between 5000-1000 players and that PC didn't even break a sweat.
sorry, but you have no idea of what it takes to run a game with tens of thousands of concurrent players.
WoW Nostalrius had a private server with 150K active player and used a 12 Core Xeon w/ 128GB RAM and a 10GBPS dedicated line. Which were specs based off performance in the 2015 era. There have been leaps in performance and pricing between then and now.
You are literally just wrong on this subject.
Amksed1991 wrote: »Amksed1991 wrote: »Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
you would loose this bet with 100% certainty.
ZOS is using server technology from almost a decade ago.
You can get an AMD / Ryzen based 16 Core / 128 GB / Raid0 SSD / 10GBPS system for less than $1000/mo.
That's a drop in the bucket with how much money this game pulls in.
I used to manage the database of a game with an older system listed above and managed between 5000-1000 players and that PC didn't even break a sweat.
sorry, but you have no idea of what it takes to run a game with tens of thousands of concurrent players.
WoW Nostalrius had a private server with 150K active player and used a 12 Core Xeon w/ 128GB RAM and a 10GBPS dedicated line. Which were specs based off performance in the 2015 era. There have been leaps in performance and pricing between then and now.
You are literally just wrong on this subject.
Amksed1991 wrote: »Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.
Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.
You're comparing a game that at one point had almost 10 million people playing the game vs ESO.
That is fairly irrelevant as we know all those people played on hundreds of different extremely small servers. We are talking about a game that one gaming server makes a WoW server look like a notebook PC and you are suggesting that this mega server could run on a server that costs only a few hundred dollars a month.
A very different and much more complex world than those simpler games that had at most 10k players on it that were mentioned earlier
It seems very clear Zos intentionally put certain things behind the PvP wall such as the most significant ultimate used by tanks and healers in PvE, over 60 skill points, and the quests required for getting the PvE Hero of Tamriel title. As such I doubt Zos will have any interest in providing a PvE only Cyrodiil campaign anytime soon.
It is not that hard. Just go into a low population campaign and be a little cautious. Considering I did all the PvE stuff in busy campaigns and faced few issues I expect those who want to avoid PvP will be just fine in a low pop campaign and rarely face an actual player who will attack them.
none of those things would be avail in the pve cyro.
Correct because there is not a PvE Cyrodiill.
However, incorrectly that it is not a big part of what people that request these things want. Some players have specifically suggested a PvE Cyrodiil with means to get the skill points and sky shards. Others have made simpler suggestions as this thread have and ended up making it clear they feel entitled to the sky shards. So in the end, there would still be threads saying they deserve the sky shards, etc.
Amksed1991 wrote: »Amksed1991 wrote: »Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.
Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.
You're comparing a game that at one point had almost 10 million people playing the game vs ESO.
That is fairly irrelevant as we know all those people played on hundreds of different extremely small servers. We are talking about a game that one gaming server makes a WoW server look like a notebook PC and you are suggesting that this mega server could run on a server that costs only a few hundred dollars a month.
A very different and much more complex world than those simpler games that had at most 10k players on it that were mentioned earlier
Few hundred may have been poor choice of words.
Less than $1000/mo? Absolutely.
I've literally watched usage on a system that have thousands of people playing with persisted NPCs with active scripts going and an 8 Core CPU system not even break 20% usage. That server was $254 a month about 6-7 years ago.
Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
One live server, and one dead server. I'll let you guess at to which would be which.
Amksed1991 wrote: »EVE Online Comparison - Doesn't that game have thousands of people in one area doing battle? Nowhere close to anything that ESO does.
Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.
Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.
I've seen the same thing said about IC, why do you guys get so hung up on the XP? The 2 last places I would go to farm XP, even were there PvE instances, would be IC and Cyrodiil.
Taleof2Cities wrote: »I've seen the same thing said about IC, why do you guys get so hung up on the XP? The 2 last places I would go to farm XP, even were there PvE instances, would be IC and Cyrodiil.
IC is actually a good place to farm XP, @Mr_Walker.
The mobs are tougher and plentiful ... and the fighting quarters are tight (especially in the sewers). Plenty of static and roving bosses as well.
It's up there with dolmens and public dungeons.
Taleof2Cities wrote: »I've seen the same thing said about IC, why do you guys get so hung up on the XP? The 2 last places I would go to farm XP, even were there PvE instances, would be IC and Cyrodiil.
IC is actually a good place to farm XP, @Mr_Walker.
The mobs are tougher and plentiful ... and the fighting quarters are tight (especially in the sewers). Plenty of static and roving bosses as well.
It's up there with dolmens and public dungeons.
There's better spots.
many of us would like to explore cyro. we dont want to pvp and most importantly, we are not geared for pvp. this way we can do the pve part of the events in peace. [snip] inappropriately geared people coming to cyro is not the same as pvp geared people coming to pve. afraid of dungeon kicks? group up with a mate and you will be safe.
Amksed1991 wrote: »EVE Online Comparison - Doesn't that game have thousands of people in one area doing battle? Nowhere close to anything that ESO does.
And this here shows that you have no idea about virtualization of a game world with dynamic nodes as well - you argue with a master in bioinformatics here and a decade of experience working with parallel systems - you are at best a hobby programmer, if at all. And you want to tell me, that I have no clue about the subject - really?
Amksed1991 wrote: »ZaroktheImmortal wrote: »Amksed1991 wrote: »I would honestly love a separate PvE and PvP server.
One server has absolutely no PVP in all the zones.
One server has absolute PVP in all the zones.
MakeFactionsMatterAgain
That could work. Would give both sides PVE and PVP players their own thing.
not going to happen - this would increase server costs a whole lot - and does not even increase the server capacity for the normal game. Not that I think it would be enjoyable for pvpers, because in the end how do you find people there - this is a massive game and pretty much all of the fighting would be in cities - what a waste of resources then.
Servers are not expensive.
I'd be willing to wager you can privately get a server that has better specifications than what ZOS is using for a few hundred dollars a month.
Zos has already stated, this year, that they have no intention of creating more servers to alleviate the crowded server situation we have becasue they desigend the world to have a very large population. If they are not going to do it because the player population is loading up the server they are certainly not going create 6 additional servers so players can have PvP or PvE servers.
Further, this game server is hugely more complex than the simple servers Ark Survival and similar private server games use and the population that would fit on a collective of servers that would cost only a few hundred dollars a month would make the game look like a joke. Even WoW has more than a few hundred players on a server and those servers likely cost more than you are suggesting.
Where did they say they werent going to add more server capacity? Do you have a link to where this was discussed?
I find it hard to believe that if the populations jumps again to the point where the servers start having heart attacks again that they wont add more capacity.
Infectious1X wrote: »Amksed1991 wrote: »EVE Online Comparison - Doesn't that game have thousands of people in one area doing battle? Nowhere close to anything that ESO does.
And this here shows that you have no idea about virtualization of a game world with dynamic nodes as well - you argue with a master in bioinformatics here and a decade of experience working with parallel systems - you are at best a hobby programmer, if at all. And you want to tell me, that I have no clue about the subject - really?
Not saying I disagree or intend to argue with you as I have little information about the current topic on server budgets, but claiming you profess in something to others on an online platform WITHOUT PROOF of actually having any professional experience means absolutely nothing, as we literally only have your word to go on.
The person you are arguing with has at least attempted to show why his/her theory could prove to be successful. Whether they are woefully ignorant or not is another thing, but you have neither shown any evidence to disprove his/her theory, nor shown yourself what it would realistically take to run said servers. You’ve only essentially stated “EVE is big” and “I’m intelligent and know what I’m talking about so you’re wrong.”