Zos needs and wants to attract players of all skills to be able to play the game. They don't cater specifically for your needs. There's plenty of challenging content out there.
Zos needs and wants to attract players of all skills to be able to play the game. They don't cater specifically for your needs. There's plenty of challenging content out there.
There's a difference of challenging and being an insult to the playerbase treating them like a squirrel with brain damage.
We're talking about things that toddlers could do.
The whole game and every player would highly benefit from having at least mildly challenging overland content.
This requires the game to properly teach people what to do but it will be worth it in the long run, to use another analogy, the current overland content is the equivalent of not teaching children how to read.
There is a huge gap that the devs want to close but it's not because content is too hard but content that is too easy and doesn't teach anything.
But it comes at no suprise that handing a test to someone who can't even read let alone write which forces him to write a novel that he will fail and has no chance of doing it unless he was taught elsewhere.
To make things even worse, the game tries to teach people the base mechanics with the tutorial but then decides to just stop making use of those taught mechanics.
A new player stepping into the game will be overwhelmed by so many things, new skill, new world, lots of options, quests etc that he'll forget everything about the first 15 min over the course of the next hundred hours he'll spend with doing overland quests because the game just never encourages you to use those things again.
No matter what the devs will try unless they teach people properly they'll never close the gap and this will be for the disadvantage of both sides.
Endgame players will stop because their content gets deleted and every minor piece of skillful gameplay gets removed like bash weaving this patch and so many other things over the past.
For new players they will keep to mindlessly walk around the world and be unhappy because they can't improve.
Zos needs and wants to attract players of all skills to be able to play the game. They don't cater specifically for your needs. There's plenty of challenging content out there.
Zos needs and wants to attract players of all skills to be able to play the game. They don't cater specifically for your needs. There's plenty of challenging content out there.
Sadly a game can be to easy and i think ESO fell into the trap of creating an mmo for everybody. The thing is Elder Scrolls players, a generalization, are not mmorpg-players. As a result this game caters to everybody and no-one.
More health does not equate to challenge
Well, at launch, even regular mobs were fairly challenging.
But, apparently, there were complaints and so, it evolved in the way it did.
TES 3: Morrowind
name 1 game where a starting level (equivalent to ESO's level 3) character can beat the final boss with no glitches/hacks/or extreme skill.
NupidStoob wrote: »More health does not equate to challenge
In ESOs case it would though, because even if there are interesting mechanics we wouldn't know for many bosses as they just drop dead before they have a chance to do anything. The majority of quest and delve bosses have 150k HP. In a game where someone that has a halfway decent idea of what to do can do 30-50k dps the fight is basically over instantly.
ZoS tried to address that a little with forced invulnerability phases of some bosses (like dragonhold last boss), but all this does is introducing a wait time until you burn the boss down to the next phase.
Sad but true ...NupidStoob wrote: »All these stories about world ending plots and incredibly powerful enemies become so meaningless if they die in a hit or two.
It's absolutely forgettable. I can hardly recall anything about the chapter bosses we had so far.
SnarkyHighElf wrote: »So what now you want to turn everything elitist mode so only the 1% qqers can play? go ... urself elitist pos
adriant1978 wrote: »Agree that story boss fights should promote and reinforce basic combat tactics like interrupt, roll dodge, break free, don't stand in the fire, etc.
But damn if I ever see one with DPS checks / enrage mechanics, and a requirement for weaving and animation cancelling ...
As a very casual player I already feel excluded from most endgame content because of my miserable DPS and I don't need the story telling me that I hit like a wet noodle as well.
SnarkyHighElf wrote: »So what now you want to turn everything elitist mode so only the 1% qqers can play? go ... urself elitist pos
Kiralyn2000 wrote: »FabresFour wrote: »That was one of the most deplorable things I have ever seen in my life.
Goodness, you've lead a charmed life.
Story content is meant to be accessible to everyone. That's why we have vet content, arenas, PVP, and trials. Heck, they even beefed up world bosses.