FabresFour wrote: »Story content is meant to be accessible to everyone. That's why we have vet content, arenas, PVP, and trials. Heck, they even beefed up world bosses.
Being accessible is completely different from having nonexistent difficulty. Skyrim is much more accessible than ESO, and mobs can be more difficult.
I know that one is singleplayer and the other is mmorpg. But still, accessibility and absurd ease in everything are completely different things.
LadyNalcarya wrote: »FabresFour wrote: »Story content is meant to be accessible to everyone. That's why we have vet content, arenas, PVP, and trials. Heck, they even beefed up world bosses.
Being accessible is completely different from having nonexistent difficulty. Skyrim is much more accessible than ESO, and mobs can be more difficult.
I know that one is singleplayer and the other is mmorpg. But still, accessibility and absurd ease in everything are completely different things.
This!
If they wanted to make the game accessible, they should've just taught people how to play it. That is actually needed because a lot of ESO players haven't played mmos before and could use a tutorial on how rotations work etc.
Making everything absurdly easy is just confusing (because there's such a huge difficulty gap between quests and dungeons/harrowstorms/world bosses) and frankly borderline insulting. Not to mention that it diminishes the impact of the story. It's kinda hard to believe that these easy mobs pose any threat to people of Skyrim.
It's also kinda annoying when people assume that if you don't like these *** easy bosses, you want everything to be on the same level as vet-dlc-hardmodes.
I'm playing new world alpha right now, mobs hit hard, doing a 1v2 or v3 is very challenging, it's so damn cool not to one shot everything.
The sad thing is that eso devs will never go back on this part.
You forget two most important features to check whether players really want increased difficulty or not. It should also remove gold and crowns (being a crown-only 1-hour scroll like exp-scroll that also eats gold on using).SeaGtGruff wrote: »Personally, I wish they would add some kind of difficulty slider like in other ES games. In fact, I'd love to see a "Nerf you and the horse you rode in on" setting that basically removes your CP, nerfs your skills, and removes all of your riding lessons, so you can go around enjoying what it feels like to be a newb again.
SeaGtGruff wrote: »I'm playing new world alpha right now, mobs hit hard, doing a 1v2 or v3 is very challenging, it's so damn cool not to one shot everything.
The sad thing is that eso devs will never go back on this part.
The weird thing is, that's pretty much how I play ESO all the time-- not one-shotting everything. And I'll be having a great time fighting 1vX in my leisurely fashion when somebody just has to come along and one-shot my opponents.
People can gripe all they want about how easy ESO is, and how it needs to be more difficult so they can't one-shot everything, but my observations in game tell me that most ESO players will never give up their ability to one-shot enemies because they clearly enjoy it so much.
And whenever something gets nerfed and players find out that they're no longer as powerful as they used to be, oh, boy, that's when the screaming in the forums really begins.
Personally, I wish they would add some kind of difficulty slider like in other ES games. In fact, I'd love to see a "Nerf you and the horse you rode in on" setting that basically removes your CP, nerfs your skills, and removes all of your riding lessons, so you can go around enjoying what it feels like to be a newb again.
Well I guess it's the big problem that comes with downscaling.
In games with no downscaling or just upscaling you can pick your own challenge. If you want to take it easy you pick targets at your own or a bit below your own level, if you want some more excitement you pick monsters above your level.
ESO doesn' t offer that possibility because almost everything automatically scales to 3 levels below your own level.
Kiralyn2000 wrote: »I guess it's always nice to have confirmation that you suck.
I've never one-shot anything. On my Magplar, delve bosses take a charge, a few sets of jabs, and a jesus beam or two (yeah, there's no chance of them killing me, but it doesn't just go down). Haven't really done well soloing world bosses, never tried to solo a dungeon, did a Craglorn party delve but it was an un-fun slog. Bit of a rough time soloing geysers, depending on what boss pops.
Of course, I've never followed a guide except once to see what a starting point for the Magplar was. My CP (~600) are probably assigned less-than-ideally (again, no guide - just looking at what they say and picking what sounds useful).
I only ever tried nMA once on my original "main" - an honestly poor "I just came here from Skyrim" Bow/- Stealth StamBlade build without Vigor. (The other two 'main' alts are the dual-sword/- Magplar, and a Bow/- Stamden)
But don't worry, I never clutter up your dungeon runs.
Why not a reverse hardmode aka easy mode? Make the story bosses dangerous if u ignore the mechanics, if it's to hard for the ADULT and he died and won't a chalange he can activate a "whatever" before the fight, to make it faceroll like it is actually.
The whole story you hear how dangerous all is, how mighty they are and then you meet those wet noodles...
Sadly a game can be to easy and i think ESO fell into the trap of creating an mmo for everybody. The thing is Elder Scrolls players, a generalization, are not mmorpg-players. As a result this game caters to everybody and no-one.
Well, at launch, even regular mobs were fairly challenging.
But, apparently, there were complaints and so, it evolved in the way it did.
tomofhyrule wrote: »I feel like we constantly see the same thread over and over again. "I want to have harder overland!" "Nerf yourself!" "No, not that!" etc. ad nauseam.
I think what people want the most is mechanics on overland bosses. And I'm sorry to say it, but that would require a redesign of the entire game from the ground up, and is not gonna happen.
Consider your basic dungeons like Volenfell versus Moon Hunter Keep. Volenfell's major mechanic is that the three bosses do different attacks, and that's about it. Otherwise you can just go through the dungeon without really prepping. Moon Hunter? Every boss needs some decent teamwork to not get wiped. Every boss has complex mechanics you need to coordinate.
However, they are listening when it comes to newer zones. Look at the WBs in the DLC zones versus the WBs in the base zones - the DLC ones are much longer fights, where you have to deal with loads of hard-hitting adds (shudders in Ri'Atarashi) or minor mechanics. I also noticed that even Sister Tharda (one of the first story bosses in Greymoor) has a mechanically intense fight where she summons adds and goes invulnerable at times.
You would think that this would be what people want for everywhere, but gameplay seems to show that people avoid this optional content since it's 'harder.' How many times does someone post in Vvardenfell /zone "help needed at WB" and get nobody to come, despite everyone sitting in Vivec doing writs? Why? Vvardenfell WBs are really tough, and yet nobody wants to bother. Same with most of NElsweyr's dragons except the one that lands next to the wayshrine - those hit harder and take longer to go down than the SElsweyr ones, and they're not easy to warp to, so barely anyone bothers.
So people will clamor that they want harder content, but then you see very few people actually doing the harder content here. And I'm not even talking about trials, I'm talking about WBs in DLC zones. It seems nobody even wants to bother with things like Thrall Cove unless there is a double drop event because ostensibly the reward is not worth the aggravation.
One thing I'd like for them to have done is make the zone story bosses be in instanced rooms, so you didn't have to deal with some OP person running in and taking your big boss down in two hits before you could even talk to them. But I can't see them redoing the entire mechanics of the fight without rebuilding the game from scratch.
Now I will say that I don't usually take those bosses down in one or two hits. But that's because I've built a tank so I have basically no weapon damage. I even have a lot of times when I lose to them, but that's because I like to write my character's story and take screenshots, and it's hard to fight well when I'm too busy trying to set up a picture rather than fight back.
So yes, if you nerf yourself, the bosses don't go down in two hits. But we won't be getting the old bosses redone with mechanics. Instead, why not do some of the harder overland content? Help some new players with the harder WBs in other zones; they are designed to be tougher.