Zos needs and wants to attract players of all skills to be able to play the game. They don't cater specifically for your needs. There's plenty of challenging content out there.
FabresFour wrote: »That was one of the most deplorable things I have ever seen in my life.
Zos needs and wants to attract players of all skills to be able to play the game. They don't cater specifically for your needs. There's plenty of challenging content out there.
Sure, OK, every trash mob should have full on hard-core mechanics, and it should take me half an hour to travel 10 feet. Awesome fun. Until I have a brain aneurysm.
People who want to learn will go into a dungeon/trial and learn, others (and a great many by the looks of it), are happy to just wander around overland doing their thing.
FabresFour wrote: »This post contains spoilers from Greymoor's main quest
I understand the need to let the main quests casual because of the new players. I find it ridiculous, extremely disrespectful to the old players, but I still understand.
I understand enough to create a new character and make this new story with a friend. Both starting characters without using any ready-made set or anything, just using the things that the scenario provided for us.
We finished the main quest at level 24 (we don’t distribute the CP, of course). We didn't have a complete set. We didn't have a set with a color above green, and most of them were already dated.
And yet, we stayed for three minutes in front of a *** Vampire Lord laughing because he was unable to shorten our life.. Our regeneration, even without a CP, even without a set, was enough for our life to regenerate quickly.
That was one of the most deplorable things I have ever seen in my life. It was so deplorable that we were playing with memento during the fight, to make it slightly more interesting.
Honestly, Zenimax. This kind of thing is offensive not only for us, but for any player, newbie or not.
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Hey, bud, wanna know why the Lich King and bosses from WoW and other MMOs are very hard on release? Because it makes their fight memorable. Challenges = memories! Nobody is going to remember this boss fight. Most of the people I talk with don't even remember the main Bad Guy's name he was that forgettable.
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Hey, bud, wanna know why the Lich King and bosses from WoW and other MMOs are very hard on release? Because it makes their fight memorable. Challenges = memories! Nobody is going to remember this boss fight. Most of the people I talk with don't even remember the main Bad Guy's name he was that forgettable.
I agree to finish the main story you must complete Kynes Aegis.
Also remove normal mode from KA. Just leat Vet/Vet HM. Kthx
Imagine being this low to think that the MAIN BOSS OF THE ENTIRE CHAPTER has to be casual-friendly and require no thought process.
Hey, bud
Angry mode activated
Imagine being this low to think that the MAIN BOSS OF THE ENTIRE CHAPTER has to be casual-friendly and require no thought process.
Yes, zos' philosophy is obviously to have it so every player is capable of beating the overland story. Nothing wrong with that. I don't find it challenging myself, but I understand the reasoning behind it.Hey, bud
I'm not your bud.Angry mode activated
You do know, there's a whole world out there, chock full of real challenges, and even chock fuller of things you could legitimately be outraged about.
Everest_Lionheart wrote: »The game actually gets harder once you hit level 50. The training wheels come off and the hidden stat boosts go away. Base HP drops to 10K and decisions have to be made in the name of survivability. Now on certain builds even 10K HP is more than enough because some classes have healing and mitigation built in to their passives. You’ll need to start choosing proper armour pieces and sets to either boost your DPS, sustain or health. Now honestly you can power through most of it and all chapter finals bosses are really no stronger than a delve boss.
The real challenge comes with, wait for it...
Group content. This is an MMO after all no? If you want epic boss fights seek out world bosses. If you want punishing solo content hit some of the group events in Craglorn solo or base game 4 man dungeons alone. Some of those DLC world bosses are super hard with real mechanics you have to pay attention to if you solo or group with 1 other person. They are also a bit more tanky. Those battles are memorable. You first win at Maelstrom arena is memorable. The 20th time farming for a particular piece of gear that won’t drop not so much!
Some DLC dungeons will wear you out. Trials will do the same. Those are memorable battles. Chapter and zone bosses are merely conclusions to stories, just a vehicle to get the narrative over the finish line. Could they be better, sure. Still less skilled players, new players and also folks with disabilities playing with adapted controllers need that sense of accomplishment for finishing some content as well.
Bottom line none of it needs to be any harder. I wouldn’t argue with boosting the difficulty a bit If they choose to do that in the future but I think overall the game is OK where it’s at currently.
name 1 game where a starting level (equivalent to ESO's level 3) character can beat the final boss with no glitches/hacks/or extreme skill.
Story content is meant to be accessible to everyone. That's why we have vet content, arenas, PVP, and trials. Heck, they even beefed up world bosses.