You buy a DLC. The DLC comes with stuff in it, because if not .. why bother having a DLC in the first place?
Maybe ... for the quests, story, exploration, cosmetics, ...an overall new experience? There are plenty of ways to implement new and worthwhile content without making it P2W. Even new items aren't P2W if they don't offer an upgrade for builds or are also accessible to players who haven't spend money (via trading for example) or only useful within the new content itself.
The decision to lock powerful items behind payed content does not improve the content itself. It does not make players pay for the content itself. It makes players pay for the items. And that's the intention behind this deliberate decision.
No it does not improve it. It promotes it and that is the whole point in the first place. They are not going to put garbage items in their new content as that would disincentivize people from buying it. That doesn't make the items p2w. They are still part of the game.
You buy a DLC. The DLC comes with stuff in it, because if not .. why bother having a DLC in the first place?
Maybe ... for the quests, story, exploration, cosmetics, ...an overall new experience? There are plenty of ways to implement new and worthwhile content without making it P2W. Even new items aren't P2W if they don't offer an upgrade for builds or are also accessible to players who haven't spend money (via trading for example) or only useful within the new content itself.
The decision to lock powerful items behind payed content does not improve the content itself. It does not make players pay for the content itself. It makes players pay for the items. And that's the intention behind this deliberate decision.
No it does not improve it. It promotes it and that is the whole point in the first place. They are not going to put garbage items in their new content as that would disincentivize people from buying it. That doesn't make the items p2w. They are still part of the game.
You buy a DLC. The DLC comes with stuff in it, because if not .. why bother having a DLC in the first place?
Maybe ... for the quests, story, exploration, cosmetics, ...an overall new experience? There are plenty of ways to implement new and worthwhile content without making it P2W. Even new items aren't P2W if they don't offer an upgrade for builds or are also accessible to players who haven't spend money (via trading for example) or only useful within the new content itself.
The decision to lock powerful items behind payed content does not improve the content itself. It does not make players pay for the content itself. It makes players pay for the items. And that's the intention behind this deliberate decision.
No it does not improve it. It promotes it and that is the whole point in the first place. They are not going to put garbage items in their new content as that would disincentivize people from buying it. That doesn't make the items p2w. They are still part of the game.
And yet, the trial sets and even crafted sets were garbage. So would the overland sets if some weren't bugged in a way that gives you 5K+ ticks in PvP (lol, wait till the organized groups realize this and they all have it on GG).
You buy a DLC. The DLC comes with stuff in it, because if not .. why bother having a DLC in the first place?
Maybe ... for the quests, story, exploration, cosmetics, ...an overall new experience? There are plenty of ways to implement new and worthwhile content without making it P2W. Even new items aren't P2W if they don't offer an upgrade for builds or are also accessible to players who haven't spend money (via trading for example) or only useful within the new content itself.
The decision to lock powerful items behind payed content does not improve the content itself. It does not make players pay for the content itself. It makes players pay for the items. And that's the intention behind this deliberate decision.
No it does not improve it. It promotes it and that is the whole point in the first place. They are not going to put garbage items in their new content as that would disincentivize people from buying it. That doesn't make the items p2w. They are still part of the game.
Uhm, all P2W stuff is part of a game.
There are 2 requirements for something to be considered P2W:
1. Grants players an advantage over other players
2. Only (reasonably) accessible if the player pays real money
Both can be applied to Mythic items (as well as some other stuff in ESO). It it a big deal? Not for me, because the game isn't very competitive, the advantage isn't that big and there are much more servere issues anyway. Doesn't mean i won't label it as what it is.
For the impact on the game and the players it makes zero difference whether a item is sold directly in the cash shop or sold with some sort of "package".
Urzigurumash wrote: »Since we are headed into a high damage patch, I don't see what the downside is to increase damage even further by allowing procs to crit.
No, proc sets should not be allowed to crit again. This was toxic and removed for good reasons.
Prevent Malacath's from affecting proc sets and it will be fine again.
Urzigurumash wrote: »Since we are headed into a high damage patch, I don't see what the downside is to increase damage even further by allowing procs to crit.
You must be new here...