On average it's 12-16% more damage than through crits.
Taleof2Cities wrote: »
As I wrote most popular monster sets got nerfed.Taleof2Cities wrote: »Also, I think you're forgetting that most players will be losing a 5-piece bonus just to wear Malacath's Band. Most forum-goers are trying a setup with a second 5-piece bonus on front and back bar ... but not both bars.
I've been running one 5-piece set (Titanborn) with Arena weapons and a monster set ... plus two (2) Agility jewelry.
It's the definition of it. If you can come with a better one I'd like to hear it.tsaescishoeshiner wrote: »Locking content behind paywalls is not pay-to-win.
As I also wrote, there won't be much difference in burst. You will be able deal more damage with crits, but not much more and only if you're lucky and everything actually crits. The only difference is you might be insta-gibbed by two fat set crits or you certainly will with two fat set procs increased by Band.tsaescishoeshiner wrote: »If proc sets could crit, their damage would probably have to be greatly reduced in order to make up for the RNG. Getting insta-gibbed by two fat set crits isn't going to have counterplay. Without sets critting, there's reason to stack other kinds of damage bonuses (like Malacath's Band), which fosters build diversity
Thrassian Stranglers won't be viable unless on some suicide bomber build. It might be fun but tedious to get stacks.tsaescishoeshiner wrote: »What do you think of the other Mythic items for PvP? Since you can only wear one
In noCP PvP basic crit damage modifier is 50-60% depending on class.
You can increase said modifier by Shadow mundus, certain sets, Minor force and Khajiit passives, but all of them are rightfully considered far from optimal and only work on certain niche builds.
The majority of players run 7 impen which gives 1806 (27%) crit resist, in the new patch you can push it even higher.
That leaves 23-33% crit damage modifier or lower.
Crit chance for most builds is around 40% at best or lower, if you're not willing to sacrifice most of other stats.
So on average you can get around 9-13% additional damage through crits, or lower.
Malacath's Band of Brutality increases all damage done by 25% all the time.
On average it's 12-16% more damage than through crits.
Theoretically you can still deal around 8% more burst damage with crits, but if your combo consists of at least 3 damage instances, the chance of that happening is around 6% or less. So in most cases you burst will be comparable or higher with Band of Brutality than with crits.
But that is without proc sets. Proc sets damage can't crit but can be increased by Band of Brutality. Thus you can not only deal 12-16% more damage on average with you abilities but also deal 25% more damage with any proc set cheese you prefer. That allows an absurd amount of burst and pressure in comparison to builds without the Band.
And all that is in expense of 1 equip slot. Given that most popular monster sets got nerfed in the new patch, it won't be much of a sacrifice in a lot of cases. Very convenient, huh?
Said all that, I think it is only fair and logical to make proc sets crit again OR make Band of Brutality not work on them. It would still outperform most builds without it, and by far, but at least not by such absurd amounts. Otherwise it can be rightfully considered pure p2w since it requires both the Greymoor expansion and Orsinium DLC to acquire.
P.S.: Certain classes (NB and Sorc) are in even worse situation. Even if they opt to use Band of Brutality, they'll be at disadvantage still, cause parts of their kits dedicated to crits will become useless.
P.P.S.: Before people start arguing that proc sets are bad for the game and shouldn't be even a thing. Well, those sets are already here and won't go anywhere, so the issue should be addressed one way or another.
#MakeProcSetsCritAgain
If new chapters worth only as much as the new op sets in them, they're bad chapters, lol. They could've just made op sets, put them in crown store and call it a day. Personally I enjoy most of the quests and stories in ESO, almost as much as I loathe its performance and devs' approach to balancing. But being obliged to buy a new chapter to be competitive in PvP is p2w even if the chapter itself is great.Greek_Hellspawn wrote: »In noCP PvP basic crit damage modifier is 50-60% depending on class.
You can increase said modifier by Shadow mundus, certain sets, Minor force and Khajiit passives, but all of them are rightfully considered far from optimal and only work on certain niche builds.
The majority of players run 7 impen which gives 1806 (27%) crit resist, in the new patch you can push it even higher.
That leaves 23-33% crit damage modifier or lower.
Crit chance for most builds is around 40% at best or lower, if you're not willing to sacrifice most of other stats.
So on average you can get around 9-13% additional damage through crits, or lower.
Malacath's Band of Brutality increases all damage done by 25% all the time.
On average it's 12-16% more damage than through crits.
Theoretically you can still deal around 8% more burst damage with crits, but if your combo consists of at least 3 damage instances, the chance of that happening is around 6% or less. So in most cases you burst will be comparable or higher with Band of Brutality than with crits.
But that is without proc sets. Proc sets damage can't crit but can be increased by Band of Brutality. Thus you can not only deal 12-16% more damage on average with you abilities but also deal 25% more damage with any proc set cheese you prefer. That allows an absurd amount of burst and pressure in comparison to builds without the Band.
And all that is in expense of 1 equip slot. Given that most popular monster sets got nerfed in the new patch, it won't be much of a sacrifice in a lot of cases. Very convenient, huh?
Said all that, I think it is only fair and logical to make proc sets crit again OR make Band of Brutality not work on them. It would still outperform most builds without it, and by far, but at least not by such absurd amounts. Otherwise it can be rightfully considered pure p2w since it requires both the Greymoor expansion and Orsinium DLC to acquire.
P.S.: Certain classes (NB and Sorc) are in even worse situation. Even if they opt to use Band of Brutality, they'll be at disadvantage still, cause parts of their kits dedicated to crits will become useless.
P.P.S.: Before people start arguing that proc sets are bad for the game and shouldn't be even a thing. Well, those sets are already here and won't go anywhere, so the issue should be addressed one way or another.
#MakeProcSetsCritAgain
Don't forget that zos is a company so if they don't release new op sets then they won't sell as much chapters
Taleof2Cities wrote: »On average it's 12-16% more damage than through crits.
Can you share your PTS testing screenshots that support this number, @MusCanus?
Because that hasn't been my experience in No-CP Cyrodiil on PTS.
Also, I think you're forgetting that most players will be losing a 5-piece bonus just to wear Malacath's Band. Most forum-goers are trying a setup with a second 5-piece bonus on front and back bar ... but not both bars.
I've been running one 5-piece set (Titanborn) with Arena weapons and a monster set ... plus two (2) Agility jewelry.
Taleof2Cities wrote: »On average it's 12-16% more damage than through crits.
Can you share your PTS testing screenshots that support this number, @MusCanus?
Because that hasn't been my experience in No-CP Cyrodiil on PTS.
Also, I think you're forgetting that most players will be losing a 5-piece bonus just to wear Malacath's Band. Most forum-goers are trying a setup with a second 5-piece bonus on front and back bar ... but not both bars.
I've been running one 5-piece set (Titanborn) with Arena weapons and a monster set ... plus two (2) Agility jewelry.
Very good points. Especially asking OP to share the proof of their testing as we have seen very misleading claims in the forums that screenshots demonstrated other major factors were in play.
Also, the P2W claims are pretty old. New gear is added with pretty much every DLC so get over it.
If new chapters worth only as much as the new op sets in them, they're bad chapters, lol. They could've just made op sets, put them in crown store and call it a day. Personally I enjoy most of the quests and stories in ESO, almost as much as I loathe its performance and devs' approach to balancing. But being obliged to buy a new chapter to be competitive in PvP is p2w even if the chapter itself is great.Greek_Hellspawn wrote: »In noCP PvP basic crit damage modifier is 50-60% depending on class.
You can increase said modifier by Shadow mundus, certain sets, Minor force and Khajiit passives, but all of them are rightfully considered far from optimal and only work on certain niche builds.
The majority of players run 7 impen which gives 1806 (27%) crit resist, in the new patch you can push it even higher.
That leaves 23-33% crit damage modifier or lower.
Crit chance for most builds is around 40% at best or lower, if you're not willing to sacrifice most of other stats.
So on average you can get around 9-13% additional damage through crits, or lower.
Malacath's Band of Brutality increases all damage done by 25% all the time.
On average it's 12-16% more damage than through crits.
Theoretically you can still deal around 8% more burst damage with crits, but if your combo consists of at least 3 damage instances, the chance of that happening is around 6% or less. So in most cases you burst will be comparable or higher with Band of Brutality than with crits.
But that is without proc sets. Proc sets damage can't crit but can be increased by Band of Brutality. Thus you can not only deal 12-16% more damage on average with you abilities but also deal 25% more damage with any proc set cheese you prefer. That allows an absurd amount of burst and pressure in comparison to builds without the Band.
And all that is in expense of 1 equip slot. Given that most popular monster sets got nerfed in the new patch, it won't be much of a sacrifice in a lot of cases. Very convenient, huh?
Said all that, I think it is only fair and logical to make proc sets crit again OR make Band of Brutality not work on them. It would still outperform most builds without it, and by far, but at least not by such absurd amounts. Otherwise it can be rightfully considered pure p2w since it requires both the Greymoor expansion and Orsinium DLC to acquire.
P.S.: Certain classes (NB and Sorc) are in even worse situation. Even if they opt to use Band of Brutality, they'll be at disadvantage still, cause parts of their kits dedicated to crits will become useless.
P.P.S.: Before people start arguing that proc sets are bad for the game and shouldn't be even a thing. Well, those sets are already here and won't go anywhere, so the issue should be addressed one way or another.
#MakeProcSetsCritAgain
Don't forget that zos is a company so if they don't release new op sets then they won't sell as much chapters
It's the definition of it. If you can come with a better one I'd like to hear it.tsaescishoeshiner wrote: »Locking content behind paywalls is not pay-to-win.
Greek_Hellspawn wrote: »
Don't forget that zos is a company so if they don't release new op sets then they won't sell as much chapters and that means that they will lose money, so at the beginning they don't care what you or I think cause as i said they are a company and want to make money.
Then 1 or 2 dlcs later when they have made their money they will either nerf whatever op set they released or they will make another more op set.
I don't like it either but i get it that behind the game there is a company that just as any other company wants to make money, so you either buy the dlc and get whatever set is op or just try to make use of what you already have.
tsaescishoeshiner wrote: »It's the definition of it. If you can come with a better one I'd like to hear it.tsaescishoeshiner wrote: »Locking content behind paywalls is not pay-to-win.
Fair.
The way I see it, plenty of content is locked behind paywalls - bound item sets (trials, arenas, dungeons), cosmetics, skill lines like Psijic. If these things ARE pay-to-win, and ESO should have 0 pay-to-win, then all our new content would have to not introduce new Trials, Arenas, Dungeons, skill lines, or sets. I would rather earn new things when I buy new content
Idk about a formal definition so feel free to nitpick this one, but pay-to-win is when an exclusive (or arduously grind-y without paying) competitive advantage is conferred just by paying for something. Sunspire trial gear isn't pay-to-win just because you have to pay for Elsweyr. Mythic items aren't pay-to-win just because you have to pay for Chapters & DLC's. Skill lines aren't pay-to-win because you can just level them. You still need to earn all this stuff, and you don't need it. The fact that Sunspire gear is preferred (not by everyone) for endgame PvE doesn't make it pay-to-win, it just means they successfully created sets that are good
And we don't even know whether Malacath's Toe Ring will be a preferred BiS set, anyway
I would much rather have a reason to go back to Wrothgar than have them ignore it when they introduce new systems
Antiquities is a System (like Justice or housing), so it applies throughout the game. The devs in a stream a while ago said they feel it's the biggest system update they've made to the game since Homestead
OG_Kaveman wrote: »so easy fix, just dont have the band apply to proc sets. done.
OG_Kaveman wrote: »so easy fix, just dont have the band apply to proc sets. done.
That would be the logical thing to do, but can we trust the geniuses at ZOS to come to this conclusion?
All the effort of making a boring minesweeper minigame?And they really want to push antiquities, if only because of all the effort they put into making that system.
Again, if the system isn't interesting to play and only worth going through to get the OP stuff, it is a bad system.OG_Kaveman wrote: »so easy fix, just dont have the band apply to proc sets. done.
That would be the logical thing to do, but can we trust the geniuses at ZOS to come to this conclusion?
Even if they do, the moment they change it, the other half of the playerbase will complain that the item is now completely useless and not worth doing antiquities to obtain.
Again, if the system isn't interesting to play and only worth going through to get the OP stuff, it is a bad system.
Taleof2Cities wrote: »Again, if the system isn't interesting to play and only worth going through to get the OP stuff, it is a bad system.
Except there is nothing that is OP, @MusCanus.
We're still waiting for you to share your PTS combat testing screenshots, Combat Log, or CMX parse with the mythic items ...
OP? Yes. Gives to proc set +/- same damage they would deal in PVP right now if they could crit, except with 100% chance.
P2W? No. Nearly everything in the game is behind some paywall, thats how games works. If we call this p2w then that 'term' lost any meaning anymore as it would apply to almost every online game.
OP? Yes. Gives to proc set +/- same damage they would deal in PVP right now if they could crit, except with 100% chance.
P2W? No. Nearly everything in the game is behind some paywall, thats how games works. If we call this p2w then that 'term' lost any meaning anymore as it would apply to almost every online game.
It is OP and it is behind a paywall contradicts it is not p2w. For it not to be p2w at least one the first two statements has to be false.
That's called logic and claiming the opposite is called denial.
You agreed that the Ring is OP. "Item of stronger nature" doesn't equal "overpowered". Can you name another item that is both OP and behind a paywall?OP? Yes. Gives to proc set +/- same damage they would deal in PVP right now if they could crit, except with 100% chance.
P2W? No. Nearly everything in the game is behind some paywall, thats how games works. If we call this p2w then that 'term' lost any meaning anymore as it would apply to almost every online game.
It is OP and it is behind a paywall contradicts it is not p2w. For it not to be p2w at least one the first two statements has to be false.
That's called logic and claiming the opposite is called denial.
It only contradicts it if you consider any form of paywall between yourself and item of stronger nature pay2win. That would be incorrect and very washed out meaning of pay2win. In this definition of pay to win the game has been pay to win since start and therefore adding one more item does not change nature of this game in any way and you are playing wrong game.
Same question, where do you draw the line? Is it just "literally buying it out of the cash shop" or is it determined by the actual power of the item behind a paywall?Out of all the negatives this game has, being p2w is not one of them. Pay to win is something more powerful than obtainable items you buy literally out the cash shop. A good example is private servers of some MMOs with their custom items/donate items. I would probably agree with everything else negative you point out about ZoS practices, but people need to stop spreading this ridicoulous idea of wardens/necros and now the mythic items being pay to win. You won't win jack just by paying to play necro and obtaining the ring by actually playing the game, you still have to be pretty damn good at it.