Wait, hang on. People want to do all 4 tutorials on the same character ?
mystkldrgnb14_ESO wrote: »Wait, hang on. People want to do all 4 tutorials on the same character ?
Believe it or not - there are people who play without making rounds of alts.
In fact, some of us don't have alts at all.
As someone who started her ONLY character when the game was launched; this is the first I'm hearing of missed points (I don't read forums on min/maxing) at all. And I'm still confused.
So because I made a character back when the game was new i"ve missed ...one bonus skill point for only doing the tutorial (at the time) once? Or I've missed four?
I mean I'm not maxxed on skill points anyway but just wanted to clarify what, in actuality, I won't be getting? (lol)
It is a bad mechanic done in a bad way. If nothing else it should be clearly described, somewhere, in game. It should't be that I've played this game for years now and I had no idea at all.
mystkldrgnb14_ESO wrote: »So because I made a character back when the game was new i"ve missed ...one bonus skill point for only doing the tutorial (at the time) once? Or I've missed four?
If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
Your response is to equate one skill point to two hundred skill points?
How does that even make sense?
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If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
Your response is to equate one skill point to two hundred skill points?
How does that even make sense?
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you said there was 0 loss with 1 skill point
If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
Your response is to equate one skill point to two hundred skill points?
How does that even make sense?
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you said there was 0 loss with 1 skill point
No.
I did not say that.
If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
It is just another bug in the bucket of bugs that make the game less enjoyable, but together they add up.
I for one couldn't give a single flying **** about cyro performance because I never play there, does it mean it's not a problem and therefore should not be addressed?
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If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
It is just another bug in the bucket of bugs that make the game less enjoyable, but together they add up.
I for one couldn't give a single flying **** about cyro performance because I never play there, does it mean it's not a problem and therefore should not be addressed?
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This analogy does not make sense. We are not talking about 200 SPs, just one and it will remain only one. One in a game with well over 400 SPs. It is not increasing every year as is suggested in the OP.
Look at the context of that post. The guy I'm replying to ridiculed the idea of a lack of a skill point making the game worse. I'm pointing out that however much worse it is, the effect is not 0, otherwise neither him or you would have tried to tell me that making 200 skill points inaccessible was an outrageous proposition.
Just like with lag... Do you notice a difference between 100 ms and 101 ms? But is one undeniably worse than the other? Absolutely!
He suggests one SP is not going to ruin the game. It does not.
The analogy using latency does not fit either. Few of us have all the SPs in the game to begin with which means we can get another SP if needed. We do not have the same control over latency.
He does that NOW, after I pointed out how wrong he is. Seriously, look at the context.
If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
Your response is to equate one skill point to two hundred skill points?
How does that even make sense?
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you said there was 0 loss with 1 skill point
No.
I did not say that.
You must have a really short memory.
So does or doesn't the lack of a skill point make the game worse? If you say it doesn't, then my 200 skill points argument is valid, and if it does, then I expect an apology.
You should make balloon animals for a living, because you have a special knack for twisting things.
Lacking one skill point does not in any way come anywhere close to equaling the impact of lacking 200.
Why would you even try to use that as a debate point?
I also never said that the missing point shouldn't be fixed, that was just another thing you decided to throw in there as something I said.
However, ONE missing skill point does NOT break the game. It might be a minor annoyance, but it does not impede your ability to play the game. At ALL.
Missing 200 definitely would.
But you know that.
And don't hold your breath waiting for an apology.
That's not what you said though. There was no argument about magnitude in your statement, you merely ridiculed my statement about the existence of a difference.
My entire argument is about magnitude.
It is a single point. One.
If we only had ten points in the entire game, you would have an argument. But we have over 400.
Lacking one point out of 400+ points does not make the game worse.
What is it, EXACTLY, that you are prevented from doing without that one point?
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VaranisArano wrote: »Um, first off, making the right choice in the Mages Guild hasn't hampered me in the slightest.
Second, I was unaware that we could do more than one tutorial on the same character. Oh, wait. Looks like at most I'm only out one skill point from doing the old Coldharbor tutorial.
Finally, my main character is a PVE tank, PVP Healer, and my master crafter with a lot of skill lines filled in. Maybe some players are feeling the pinch of not enough skill points? But I'm not.

VaranisArano wrote: »Um, first off, making the right choice in the Mages Guild hasn't hampered me in the slightest.
Second, I was unaware that we could do more than one tutorial on the same character. Oh, wait. Looks like at most I'm only out one skill point from doing the old Coldharbor tutorial.
Finally, my main character is a PVE tank, PVP Healer, and my master crafter with a lot of skill lines filled in. Maybe some players are feeling the pinch of not enough skill points? But I'm not.
CMDR_Un1k0rn wrote: »just on separate sub topic of bad tutorial system - it needs a very obvious, in game disclaimer that if you skip tutorial morrowind+, you will not get the extra skill point.
Note that I’m not making some argument that 1 point will make huge difference and agree more than plenty to earn overall. Just saying it is shoddy design and bizarre to not even mention the major reward for doing the tutorial (extra point) vs skip.
It is not made clear, in fact no mention at all, on skip tutorial confirmation dialog after creating a post morrowind character that you don’t get the extra point unless tutorial is actually played through.
Im pretty sure you get the skillpoint if you skip tutorial
The extra point comes from normal tutorial which you have to do ofc
I tested it. You do get the extra skill point still.
also if you consider wrong choice with mages guild story, you will lost 2 more skillpoints
why this system was designed at first place?
P.s. also most people don't need the skill point, they just want it for completionism.
It's not a bug, it's a change introduced with the Morrowind tutorial. It doesn't need fixing given the amount of additional skill points that have also been introduced in that time. Completionists with a single character created before Morrowind can still get every skill point available to them, enabling them to complete that character, but they should explain how they can consider themselves completionists wth only one character slot used and only one class/race/alliance/build played. If they play more than one character they have had the opportunity to benefit from the additional skill point in subsequent tutorials, often with an additional character slot offered to them - and which they will doubtless have wished to use as they are completionists.
I'd be a little more annoyed that *all* the tutorials now seem to force you to use a twohanded weapon when you start. Even if you never intend to actually play with it. Why should I open that skill line when I'll never use it again past the tutorial? Yes, now the level up rewards give you a respec scroll, but why should i have to use it because of the way the game makes you start your character?
TX12001rwb17_ESO wrote: »You are aware their are more skill points in the game then their are perk points right?
If it is achievement-related then Zos just needs to remove the achievement.
How many players have every skill point available in the game? Figure they are the ones interested in completionism of skill points.
If missing 1 skill point isn't making the game worse for those affected, I'm sure that if we removed 200 from you and denied you the ability to get them, while everyone else would be unaffected, it wouldn't be a problem either, because lack of skill points is not making the game worse, right?
Your response is to equate one skill point to two hundred skill points?
How does that even make sense?
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you said there was 0 loss with 1 skill point
No.
I did not say that.
You must have a really short memory.
So does or doesn't the lack of a skill point make the game worse? If you say it doesn't, then my 200 skill points argument is valid, and if it does, then I expect an apology.
You should make balloon animals for a living, because you have a special knack for twisting things.
Lacking one skill point does not in any way come anywhere close to equaling the impact of lacking 200.
Why would you even try to use that as a debate point?
I also never said that the missing point shouldn't be fixed, that was just another thing you decided to throw in there as something I said.
However, ONE missing skill point does NOT break the game. It might be a minor annoyance, but it does not impede your ability to play the game. At ALL.
Missing 200 definitely would.
But you know that.
And don't hold your breath waiting for an apology.
That's not what you said though. There was no argument about magnitude in your statement, you merely ridiculed my statement about the existence of a difference.
My entire argument is about magnitude.
It is a single point. One.
If we only had ten points in the entire game, you would have an argument. But we have over 400.
Lacking one point out of 400+ points does not make the game worse.
What is it, EXACTLY, that you are prevented from doing without that one point?
I explained it in the previous comments. I also explained that it doesn't matter, because it's a bug and as such has to be fixed. And in its current unfixed state it's just another thing broken about the game, which you for some reason don't want to be fixed. By that logic I guess let's have cyro have permanent 20s lag since it doesn't affect 90% of the population anyways.
I even saw fixes in patch notes where when returning one of the writ quests the wrong chest opening animation was playing. Don't tell me that it was a more important and game-breaking thing than the inaccessibility of a skill point.
TL;DR: It's a bug, it has to be fixed, and the defense of incompetence coming from you and certain other people in this thread is very annoying.

CMDR_Un1k0rn wrote: »just on separate sub topic of bad tutorial system - it needs a very obvious, in game disclaimer that if you skip tutorial morrowind+, you will not get the extra skill point.
Note that I’m not making some argument that 1 point will make huge difference and agree more than plenty to earn overall. Just saying it is shoddy design and bizarre to not even mention the major reward for doing the tutorial (extra point) vs skip.
It is not made clear, in fact no mention at all, on skip tutorial confirmation dialog after creating a post morrowind character that you don’t get the extra point unless tutorial is actually played through.
Im pretty sure you get the skillpoint if you skip tutorial
The extra point comes from normal tutorial which you have to do ofc
I tested it. You do get the extra skill point still.
Either you or I are bugged then. I created 7 new chars on brand new 2nd account just before greymoor launch and all 6 chars that skipped Elswyr tutorial did not get extra point. The 1 char I did play Elswyr tutorial did.
By normal tutorial I presume you mean the soul shriven prison quest which is optional - you don’t have to do it but can be accessed even if create char tutorial is skipped. This quest does not give a skill point, just 1 shard.
If it is achievement-related then Zos just needs to remove the achievement.
How many players have every skill point available in the game? Figure they are the ones interested in completionism of skill points.
It’s not about already being at 100% completed and then feeling annoyed at the very last unobtainable one. It is just as annoying (for some ppl) to be at start of the long road ahead with barely 1% but know that due to this bad design will never be able to fully obtain every point.