MartiniDaniels wrote: »Roll-dodge, mist, interrupt, LOS, wings, shimmering, streak, pet body block, s&b block, keeping HoTs up, cloak, stacked resistances, undeath...
You don't have access to any of those?
If you hear an arrow plink type sound but your hp doesn't move just dodge roll because thats what happens when you are about to receive some desync snipes. You have to listen for the audio queues.
If you hear an arrow plink type sound but your hp doesn't move just dodge roll because thats what happens when you are about to receive some desync snipes. You have to listen for the audio queues.
If you hear an arrow plink type sound but your hp doesn't move just dodge roll because thats what happens when you are about to receive some desync snipes. You have to listen for the audio queues.
Those audio cues are usually delayed or missing on the target's side. There is no counterplay to snipe desyncs. This even applies if snipe doesn't desync the target's health bar.
Quite telling how many player defend this bugged skill. I guess for many it is the only way to get some kills.
Toc de Malsvi wrote: »If you hear an arrow plink type sound but your hp doesn't move just dodge roll because thats what happens when you are about to receive some desync snipes. You have to listen for the audio queues.
Those audio cues are usually delayed or missing on the target's side. There is no counterplay to snipe desyncs. This even applies if snipe doesn't desync the target's health bar.
Quite telling how many player defend this bugged skill. I guess for many it is the only way to get some kills.
They are not missing nearly as often as people want to believe. It does happen but not as much as people claim.
I’ve tried max damage ganking builds in the past. They only work versus middle tier to poor players. There are people on Xbox NA that despite trailing them for hours I never get a kill. That’s why I quit ganking so long ago. They aren’t getting desync’d, they don’t let more then 1 snipe hit them ever.
I’ve dabbled with it more recently and it’s the same. You can troll on low CP players, or players who are just bad. You can occasionally catch a decent player unaware. But you don’t kill the best players or people in their groups.
Pretty certain just having 1 player near you running Radiant Magelight just about negates any ganker.
There are certain snipers that keep desyncing snipe. You dont take dmg...you just fall over dead. You dont hear snipe, you dont hear any dmg, but you fall over dead and on deathcap or dmg log theres atleast 2 or 3 snipes hitting you..with often a few silver lashes too.
Goregrinder wrote: »Goregrinder wrote: »Mankeyyyyy wrote: »Well I literally can't even pvp because I get snipe desynced 3 times an hour. If you play on xbox you can probably relate, but my only deaths in cyrodiil are to either snipe desync or keep flip load screens. But I've never seen Dswing desync anyone so I would like to see clips of that. I do remember "macro slicing" but that has been mostly fixed for a long time now.
Only 3 times? So the other 54 minutes it's business as usual for ya?
If you enjoy challenging gameplay in PvP and play outside of a zerg or in stealth spamming snipe you would quickly realise how overpowered and consistently the snipe exploit is abused, many videos will show you how to get off 2-3 snipes followed by a poison inject which allows all to hit at once, Im yet to see any other other ability be spammed and be turned in to a burst combo
You just described all burst combos lmao. That's the point of burst comboing, figuring out how to do as much damage as possible in as little time as possible before hots can start to heal someone. If you do not like that style of gameplay, then ESO is just not for you.
And I find playing a class cannon that can get 1 shot if you make a mistake or get caught pretty fun with it's own set of challenges. You have to dedicate your entire build to get like 3 abilities to hit hard. It's a high risk high reward playstyle, just like any class canon spec in any MMORPG on any plant within any galaxy.
Perma block, ball grouping, brawling, tanking, glass canon, hybrid, healing, etc. All valid playstyles of which we all have to chose from. if you do not like playing certain playstyles, you can certainly choose other ways to play. But you can't force anyone else to play how you want them to play. If a build counters your build, then too bad so sad. That's the way the cookie crumbles. Welcome to MMORPG PVP.
This is not a burst combo, this is exploiting a games poor performance, Any and every other gank build has been nerfed in to obscurity and made unusable, they literally nerfed both elegance and overload light attacks to stop the blob magsorc gank build because no surprise its was a buggy abuse of poor connection and not uniform travel times. Why is snipe the only skill that seems to always and forever avoid the nerf hammer? To appease and keep the zerglings happy, there always needs to be a super crutch to help them farm tier 3 rewards.
Lmao snipe is one of most nerfed skill in the game. All your talking points are gone in a wind when you disregard reality like that instead of sticking to facts like yes, poor server performance does cause snipe to desync and yes if performance cannot be fixed then skills affected by it should.
ItsJustHashtag wrote: »There are certain snipers that keep desyncing snipe. You dont take dmg...you just fall over dead. You dont hear snipe, you dont hear any dmg, but you fall over dead and on deathcap or dmg log theres atleast 2 or 3 snipes hitting you..with often a few silver lashes too.
There is 100% a way to desync players with snipe on purpose. I won’t say how to do it publicly but yeah it’s a thing.
ItsJustHashtag wrote: »There are certain snipers that keep desyncing snipe. You dont take dmg...you just fall over dead. You dont hear snipe, you dont hear any dmg, but you fall over dead and on deathcap or dmg log theres atleast 2 or 3 snipes hitting you..with often a few silver lashes too.
There is 100% a way to desync players with snipe on purpose. I won’t say how to do it publicly but yeah it’s a thing.
BS. Flat out BS.
Chilly-McFreeze wrote: »Goregrinder wrote: »Goregrinder wrote: »Mankeyyyyy wrote: »Well I literally can't even pvp because I get snipe desynced 3 times an hour. If you play on xbox you can probably relate, but my only deaths in cyrodiil are to either snipe desync or keep flip load screens. But I've never seen Dswing desync anyone so I would like to see clips of that. I do remember "macro slicing" but that has been mostly fixed for a long time now.
Only 3 times? So the other 54 minutes it's business as usual for ya?
If you enjoy challenging gameplay in PvP and play outside of a zerg or in stealth spamming snipe you would quickly realise how overpowered and consistently the snipe exploit is abused, many videos will show you how to get off 2-3 snipes followed by a poison inject which allows all to hit at once, Im yet to see any other other ability be spammed and be turned in to a burst combo
You just described all burst combos lmao. That's the point of burst comboing, figuring out how to do as much damage as possible in as little time as possible before hots can start to heal someone. If you do not like that style of gameplay, then ESO is just not for you.
And I find playing a class cannon that can get 1 shot if you make a mistake or get caught pretty fun with it's own set of challenges. You have to dedicate your entire build to get like 3 abilities to hit hard. It's a high risk high reward playstyle, just like any class canon spec in any MMORPG on any plant within any galaxy.
Perma block, ball grouping, brawling, tanking, glass canon, hybrid, healing, etc. All valid playstyles of which we all have to chose from. if you do not like playing certain playstyles, you can certainly choose other ways to play. But you can't force anyone else to play how you want them to play. If a build counters your build, then too bad so sad. That's the way the cookie crumbles. Welcome to MMORPG PVP.
This is not a burst combo, this is exploiting a games poor performance, Any and every other gank build has been nerfed in to obscurity and made unusable, they literally nerfed both elegance and overload light attacks to stop the blob magsorc gank build because no surprise its was a buggy abuse of poor connection and not uniform travel times. Why is snipe the only skill that seems to always and forever avoid the nerf hammer? To appease and keep the zerglings happy, there always needs to be a super crutch to help them farm tier 3 rewards.
Lmao snipe is one of most nerfed skill in the game. All your talking points are gone in a wind when you disregard reality like that instead of sticking to facts like yes, poor server performance does cause snipe to desync and yes if performance cannot be fixed then skills affected by it should.
I never cared much about snipe either way but hold it. I looked through the 3 pages of search results in patch notes and I think you can't say it's "the most nerfed skill in the game" with a straight face. From start to finish it lost 20% dmg, gained defile and lost 5m range (and minimum range req),, 20% cost decrease and lost 2 seconds (+post channel gcd) of cast time. Hardly nerfed to the ground.