The evidence in the game, in the story mission tell us where these vampires came from.
These skills belong to the Antogonist vampires, another clan. Or do you want to be traitors to your clan?
Do you have proof of that? Because as far as I'm seeing, there's nothing in any of the new bits of lore that says that the 'abilities' are 'specific' to any 'clan'. You're gravely mistaken there. And note: Just because an NPC uses it and the PC doesn't isn't any indication. That just means you can't use said abilities.
The evidence in the game, in the story mission tell us where these vampires came from.
These skills belong to the Antogonist vampires, another clan. Or do you want to be traitors to your clan?
Do you have proof of that? Because as far as I'm seeing, there's nothing in any of the new bits of lore that says that the 'abilities' are 'specific' to any 'clan'. You're gravely mistaken there. And note: Just because an NPC uses it and the PC doesn't isn't any indication. That just means you can't use said abilities.
The evidence in the game, in the story mission tell us where these vampires came from.
These skills belong to the Antogonist vampires, another clan. Or do you want to be traitors to your clan?
Do you have proof of that? Because as far as I'm seeing, there's nothing in any of the new bits of lore that says that the 'abilities' are 'specific' to any 'clan'. You're gravely mistaken there. And note: Just because an NPC uses it and the PC doesn't isn't any indication. That just means you can't use said abilities.
The evidence in the game, in the story mission tell us where these vampires came from.
That isn't evidence and I agree with others--not only is it irrelevant what line a vampire comes from, you have not explained one fundamental principle that all of these lines, including Lamae's line, has...
They all have used bats at some point or another, not to mention similar powers and abilities. If you think their abilities are 'unique', you've really must have skipped much of the game's vampires, let alone Skyrim.
These skills belong to the Antogonist vampires, another clan. Or do you want to be traitors to your clan?
Do you have proof of that? Because as far as I'm seeing, there's nothing in any of the new bits of lore that says that the 'abilities' are 'specific' to any 'clan'. You're gravely mistaken there. And note: Just because an NPC uses it and the PC doesn't isn't any indication. That just means you can't use said abilities.
The evidence in the game, in the story mission tell us where these vampires came from.
That isn't evidence and I agree with others--not only is it irrelevant what line a vampire comes from, you have not explained one fundamental principle that all of these lines, including Lamae's line, has...
They all have used bats at some point or another, not to mention similar powers and abilities. If you think their abilities are 'unique', you've really must have skipped much of the game's vampires, let alone Skyrim.
The Lamae clan can call for a swarm of bats to help themselves, which they do, in one of the morphs of ultimatic ability.
And what you want is to turn into a swarm of bats and move a certain distance. It 's another ability.
Calling for and turning into something are different things.
Answering other questions. We can 't take vampire experience from the third and fourth era. Because many clans are extinct, others have appeared. The same thing happened to anthogonist vampires. They 're extinct, but they 're trying to recover. As if now they started growing dinosaurs using their genome. If you look in other regions, there vampires do not have the abilities that new vampires have.
Look
They have changed so much of the lore
that "bloodlines and clans' mean nothing
Valenwood vampires where the ones meant to turn into mist..or illiac bay ones? cant remember. but it was a spesific clan
Volhkihar vampires where meant to be able to pull people through the ice and underwater
but you dont see that because of..well limitations
Either way
We should of gotten a gapcloser.
Bradyfjord wrote: »I think vampires could get different skins for certain abilities. That way classes won't lose their abilities, and vampire players can have their own flair.
Thevampirenight wrote: »There is totally a place for, throw Blood Frenzy in Trash Bin put the Bat Gap closer in its place and we are all set.
Look
They have changed so much of the lore
that "bloodlines and clans' mean nothing
Valenwood vampires where the ones meant to turn into mist..or illiac bay ones? cant remember. but it was a spesific clan
Volhkihar vampires where meant to be able to pull people through the ice and underwater
but you dont see that because of..well limitations
Either way
We should of gotten a gapcloser.
This guy gets it.
@Merca doesn't understand that small, trivial bloodline details get changed all the time. Now if Lamae's line had ABSOLUTELY nothing to do with bats, you might have a case. But the fact of the matter is abilities are shared among clans.
Care to explain why these new vampires can *also* summon swarms of bats as well as turn into them?
Yet apparently you say there is no relation.
Thevampirenight wrote: »There is totally a place for, throw Blood Frenzy in Trash Bin put the Bat Gap closer in its place and we are all set.
Can very much agree. Blood Frenzy has to be the absolute worst skill concept I've ever seen ever.
It is genuinely TRASH.
I hate the design of it because it's so simple and lacks any and all creativity. Ooooh a toggle that drains hp for extra dmg! Literally disgusting.
Worst part is that they THINK this skill is what it means to be a vampire.
Thevampirenight wrote: »Thevampirenight wrote: »There is totally a place for, throw Blood Frenzy in Trash Bin put the Bat Gap closer in its place and we are all set.
Can very much agree. Blood Frenzy has to be the absolute worst skill concept I've ever seen ever.
It is genuinely TRASH.
I hate the design of it because it's so simple and lacks any and all creativity. Ooooh a toggle that drains hp for extra dmg! Literally disgusting.
Worst part is that they THINK this skill is what it means to be a vampire.
This ability is what I call a suicide toggle, it might not be that way all the time. However running it makes you vulnerable to death if your not careful and its high risk makes it so unvampiric. It would be great for I'm taking you with me builds where you proc something when you die and it kills the enemy that killed you.
This ability is supposed to represent blood magic. One thing they could change while its active it converts all magical or stamina abilties depending on morph to use your health pool and by doing this doing more damage. However the ability shouldn't be a toggle but like a buff that runs for like 15 to 20 seconds in between its time activated you can use it as a bat gap closer.
The extra damage it grants to abilties should be ten to twenty percent more damage but not as much as it currently gives. So the ability should be used in times when you want to use an ability but not cast like magicka or stamina but switch over to health. So it can be viable in those types of situations.
So if Zenimax wanted to they could redeem and rework Blood Frenzy to be an actual blood magic ability that grants actual access to blood magic that allows you to use your own health to power spells instead of the thing it is now.
Blood Magic would be very cool, but the way its done right now isn't what I call vampiric.
But... but...
Vampire used to have a gap closer - the previous incarnation of Bat Swarm (clouding swarm morph) let you teleport across massive distances. No one used it because they all wanted the devouring swarm heal.
I'm surprised no one has mentioned this. Vampires literally had a gap closer before Greymoor and NO ONE used it.
But... but...
Vampire used to have a gap closer - the previous incarnation of Bat Swarm (clouding swarm morph) let you teleport across massive distances. No one used it because they all wanted the devouring swarm heal.
I'm surprised no one has mentioned this. Vampires literally had a gap closer before Greymoor and NO ONE used it.
Either that or the very interesting Bat AOE skill the NPCs get. Imagine having access to an AOE that you give a target and it'll chase after that target and deal damage ((And maybe even snare)) anything that gets inside its effect. I can imagine it being useful against stationary targets and forcing the more maneuverable foes to stay on their feet lest they get damaged by the swarm. Would make it a very unique skill tailored to the vampire play style and give players like myself that missed bat swarm something cool to use.
Would also give us another damage dealing option on top of Eviscerate so you're not spamming the same thing over and over again.
Honestly I'd take this too! Ideally both could be a part of the same skill, just different morphs?
Getting one or the other would be fine though.
But... but...
Vampire used to have a gap closer - the previous incarnation of Bat Swarm (clouding swarm morph) let you teleport across massive distances. No one used it because they all wanted the devouring swarm heal.
I'm surprised no one has mentioned this. Vampires literally had a gap closer before Greymoor and NO ONE used it.
nesakinter wrote: »No vampire does not need a gap closer. It will be OP in PvP. The moment you add an universal gap closer, magicka builds will have pretty much the same mobility as stamina in PvP while also having a range advantage. Right now, only classes with non-weapon gap closers are NB and Templar, not counting DK Chains for obvious reason. NB makes sense due to the fact that they are supposed to have very high mobility.
As for Templar, there are tons of nerf requests for Toppling Charge ever since it was fixed.
Right now, only class with a teleport gap closer is NB. You guys are legit asking for something very similar being added universally at the cost of class identity. As if vampire already did not steal from NB class identity.
Thevampirenight wrote: »Thevampirenight wrote: »There is totally a place for, throw Blood Frenzy in Trash Bin put the Bat Gap closer in its place and we are all set.
Can very much agree. Blood Frenzy has to be the absolute worst skill concept I've ever seen ever.
It is genuinely TRASH.
I hate the design of it because it's so simple and lacks any and all creativity. Ooooh a toggle that drains hp for extra dmg! Literally disgusting.
Worst part is that they THINK this skill is what it means to be a vampire.
This ability is what I call a suicide toggle, it might not be that way all the time. However running it makes you vulnerable to death if your not careful and its high risk makes it so unvampiric. It would be great for I'm taking you with me builds where you proc something when you die and it kills the enemy that killed you.
This ability is supposed to represent blood magic. One thing they could change while its active it converts all magical or stamina abilties depending on morph to use your health pool and by doing this doing more damage. However the ability shouldn't be a toggle but like a buff that runs for like 15 to 20 seconds in between its time activated you can use it as a bat gap closer.
The extra damage it grants to abilties should be ten to twenty percent more damage but not as much as it currently gives. So the ability should be used in times when you want to use an ability but not cast like magicka or stamina but switch over to health. So it can be viable in those types of situations.
So if Zenimax wanted to they could redeem and rework Blood Frenzy to be an actual blood magic ability that grants actual access to blood magic that allows you to use your own health to power spells instead of the thing it is now.
Blood magic would be very cool, but the way its done right now isn't what I call vampiric.
@Thevampirenight 600 weapon/spell damage translates to around 10% more damage, which you can see in build editors and ingame. Also, bloodmagic in eso is all about sacrificing your own health not the other way around. Check the NB skill lines for examples. Their burst heal costs health.
Vampire characters are already catered to more than any other demographic
They deserve nothing
propertyOfUndefined wrote: »"Cool factor" aside, I just wish the skill tree had access to a gap closer. I was hoping for something like the teleport we had with the pre-greymoor ultimate. This would make melee magicka builds more viable outside of DKs and NBs. It would also make the skill line as a whole more enjoyable and feel more "complete", imho.