How is the Antiquities System working for you in the early days?

  • Ryath_Waylander
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    I also didn't grind it via the whole artaeum route as advised. I did all green leads in every zone, then all blue etc... It was still fast and hopefully slightly more enjoyable.

    I discovered this too. I went to Artaeum for a bit but got exasperated with the up and down the cliff routine.

    Once I'd finished blue level in Gold Coast, I started the green treasure leads in each province and ground them each to their purple treasure drops. I also bought the archaic map leads. I now have a house full of maps and a couple of purple furnishings. Purple becomes easy to scry once excavation and scrying passives are level 6.

    I'm pleased with the items but puzzled why I got them. The leads said codex1/3 I thought that meant I had to have 3 leads before scrying them. However, as soon as I arrived in the province they belonged to, they became available for scrying.
  • zaria
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    Bucky_13 wrote: »
    kind_hero wrote: »
    My problem with this system is finding the dig site. Yesterday I spent like 30 minutes trying to find it in Glenumbra, in the area with harpies and traps, which is almost a maze of rocks and ledges. I had a perk to see the dig sites from further away. The indicated area should be smaller. I am not asking for an arrow mark over it, but it could be smaller, so we don't spend so much time looking for it. The big issue is with the areas who have all sorts of rocky ledges, like Coldharbour, Grahtwood, Malabal Tor, etc, you need to go around a lot.

    I am interested in the furnishings you can get from this, other than that the system is too grindy for my taste (and I play mmos for 15 years)

    Do yourself a favour, while levelling, from 1 to 5 (up to purple items) use Gold coast. Smaller areas are easy to manage and you begin to remember the digsite locations.

    That one is good. Arteum seems to be the best one though as it's the smallest one. Yesterday, I saw more players there than I ever saw during Summerset. It goes very fast there.
    Yes, zone is very small, after getting your first purple I did the zones of increasing size, the 5 starting zones then the dlc ones.
    Now I'm level 7 in both skills, not done any gold ones yet but done some leads on them.
    Two purple who was not treasure, an circlet and an chair.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • richo262
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    Honestly, any system that adds even more [snip] into my inventory is something I want to avoid.

    Also, why is it that the collectibles aren't removed from the list? For instance, I found a body marking, a collectible, and unless it can be found again as a runebox to be sold, why would I bother finding it again? Account attached 'Collectibles' should be one off scry's that are purged from your list entirely, account wide.

    I've hit level 5 and it has been a grindy snorefest so far. A handful of times I've had to relog to get control of my character again.

    I'm probably just extra salty regarding all of this chapter as my disappointment compounds. Antiq (never was excited to begin with), the story was really cheesey, especially the scooby do moment and the core archetype and characters was essentially a rehash Elsweyr, they just shaved the cats and gave them a different accent. The whole vMA weapon nonsense. Vamps are actually something I'm finding myself removing from my characters. Performance is worse (I'll wait til the severs stop taking the expected beating before I conclude on this one though).

    I've enjoyed all chapters so far, but there is pretty much nothing about U26 that I like. To be fair, my expectations on the story was the highest, I was expecting some gritty, viking-eqsue story, but instead every quest hub was a damsel in distress, where were all the male nords? Hiding in a toolshed in blackreach drinking mead?

    [edited for profanity bypass]
    Edited by ZOS_Icy on November 12, 2023 6:52PM
  • BRogueNZ
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    I've really had enough of revisiting known locations content.
    Psijic was bad enough, the pain my main has endured.. I blame Cadwell
    Edited by BRogueNZ on May 29, 2020 6:31AM
  • bluebird
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    The last two leads I completed yielded no Scrying xp. Bar is did not move.
    Did you Excavate them? Because both Scrying and Excavation points are awarded after un-earthing the Antiquity. So Scrying isn't enough to get Scrying points.

    I tried to grind Scyring since it was leveling slower than Excavation, but scrying didn't give me the points until after I also excavated the item. So well, that didn't work, lol.

    Also there seems to be a limit of 5 scried items at a time across all zones in total, after that the game won't let me scry for anything else. But on the plus side, there can be several Antiquities located in the same digsite area. Had 4 Antiquities scried up in Rivenspire, and 3 of them were in the same location, I only had to move 2 steps to dig up each dirt mound.
    Edited by bluebird on May 29, 2020 6:35AM
  • mague
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    Still fun. At Level 5 i stopped grinding. There is almost a year to max it out. Now i do my dailies and some digging in the zones of the dailies. More fun for me and less danger to burn out on it. For a soloer who does not sell on Guild merchands the income is good. The stories are ok for me.
  • FrancisCrawford
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    Since I'm using one of my most powerful characters (original main) for the Antiquities stuff, I experimented with underdressing him: Mainly medium armor, with Jailbreaker the only set; blue weapons I had sitting around; carelessness as to whether or not I ran out of food. But then I ALSO got the lag that's been going around. Combining the two made for boring trash fights. Even with slightly better gear (gold weapons, Necropotence, more care about food) they are slow. Fortunately, there aren't enough of them to matter much -- but even so, I think I'll go back to full combat gear, at least as long as lag remains horrid.
  • kind_hero
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    bluebird wrote: »
    kind_hero wrote: »
    My problem with this system is finding the dig site. Yesterday I spent like 30 minutes trying to find it in Glenumbra, in the area with harpies and traps, which is almost a maze of rocks and ledges. I had a perk to see the dig sites from further away. The indicated area should be smaller. I am not asking for an arrow mark over it, but it could be smaller, so we don't spend so much time looking for it. The big issue is with the areas who have all sorts of rocky ledges, like Coldharbour, Grahtwood, Malabal Tor, etc, you need to go around a lot.

    I am interested in the furnishings you can get from this, other than that the system is too grindy for my taste (and I play mmos for 15 years)
    @kind_hero You probably know this, but just in case, and for everyone else in this thread too:
    Using the Antiquarian's Eye in a digsite's area conjures a magic pointer that tells you where the dirt mound is.

    You can quickslot it, and although it has a fairly long cooldown, the magic beam thing will point towards the excavation dirt mound within the digsite itself. So ideally, one only has to run in one direction and try to spot it, not all over the place. It's not much, but better than nothing. :smile:

    Wow... really? I did not know that :#

    That's very helpful... I can scry for purples now, and did a lot of running to get here haha

    Thanks!
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • FrancisCrawford
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    By the way, I like the scrying minigame. It's the secondbest version of that kind of game I happen to have played, and the best isn't updated for new versions of iOS.

    The digging annoys me because I have trouble keeping the dirt levels straight -- especially in squares outlined by Augury, which of course is where a lot of the digging action is.
  • Shaie
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    It's ridiculous.








    Ridiculously FUN!!! I wasted spent HOURS today digging up the same dumb thing so I could level to 3 & start doing the blue ones (motivated by the fact that I had a lead for a mount part :smiley: ). I did finally leave to another area, not because I was bored but because I felt bad - I was digging the same part that had already been researched by the Antiquities people back in Solitude! So I went to Bleakrock, got a new item researched AND got to level 3 so I could scry blue things. Did the one lead I had in Bleakrock & then went back to Stros M'kai. I can see myself wasting spending many hours on this! :smiley:
  • bluebird
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    Shaie wrote: »
    It's ridiculous.
    [...]
    I can see myself wasting spending many hours on this! :smiley:
    :tongue:

    Current mood:
    'Group of random farmers waiting for yet another maintenance while killing the same boss over and over in an attempt to grind out RNG-Leads necessary to level up the painfully long Rank 7-10 of Antiquities before the arbitrary 30-day timer on the super rare golden Leads we miraculously got expires. -2020, colourised
    maintenancemood.png
    Downtime between boss respawns is spent by refreshing the community-sourced datasheet about Lead sources, and browsing the forums to see if the bug that results in failed Mythic excavations due to the misaligned markers is fixed yet. You sit in front of your computer in a room with closed curtains, sipping a cup of tea while reading this as you wait for the servers to come back up after yet another maintenance, and the only thoughts that come to you are 'bloody hell'. :smiley:

    I'm sure there is a metaphor for Greymoor's launch so far in this picture somewhere. Not that I would know since I haven't been able to play Greymoor itself at all, due to the time pressure and RNG-ness of the Leads that dropped for me.
  • FrancisCrawford
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    So far I've seen ONE note sent back by the researchers that I thought was really fun.

    It's in the Coldharbour freebie-lead chain.
  • MercilessnVexed
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    Meh. I can't get over how close this is to Archaeology in the-game-that-shall-not-be-named. (AKA some-other-game.) I could take it or leave it. Antiquities doesn't really do it for me. Weird.
  • FrancisCrawford
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    The initial freebies alone, if you don't repeat any of them, are approximately enough to take you to the beginning of Rank 8 in the skill lines. That seems reasonable to me.

    And by the way, I just did the first two Clockwork City items. They were in the same place, which is super-close to the zone-starting wayshrine. I can't imagine a better place to grind if you do feel the need to repetitively keep adding 4 skill line experience points for doing 2 quick digs.
  • FrancisCrawford
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    One thing I've been pleased with is the design/workmanship of the furnishing items. So far I have:
    • Tall Papa's Lamp (a small oil lamp).
    • The Dwarven Puzzle Box (a small ornated box).
    • The Dwarven Star Chart (more like an orrery, but with glowy lights).
    • Morwha's Bounty (a huge statue-plus).
    • The Fallenesti Branch (or whatever it's called -- it's actually a chair).

    They're all very nicely done, whether or not one has any particular use an item in one's decor.
  • peacenote
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    I will admit that I don't dislike this quite as much as I thought I would. It has been a little fun learning the system.

    Likes:
    - the scrying mini game (compared to my initial expectations, am rank 4 right now... unlocking the first skill point to have a new ability in the mini game was satisfying)
    - that leads can pop up from anywhere, making the system feel integrated into the whole game
    - the little facts you unlock as you go along
    - the anticipation of new furniture
    - the fact that everything can be vendored
    - the ability to see treasure chests better (although I haven't unlocked it yet)

    Dislikes:
    - HATE the timer on leads (I don't have a lot of time to play... let me get to it when I can get to it)
    - the digging mini game (the dirt layers are ugly, one reminding me too much of.. uh...poo, the weirdness of the dig site being a small mound but then opening up to fill your screen and seeming very large, the view looks "fake" and doesn't seem to reflect time of day/environment... idk, just doesn't do it for me at all)
    - the bug where the eye doesn't work even when you are on a dig site
    - the fact that people without Greymoor can get leads but not use or trade them... seems too "in your face" monetization tactic especially since they expire
    - I am EXTREMELY happy leads are account wide, but as a result it seems like the whole system and skill lines are useless for multiple characters/alts. There is no way I would re-grind this again on alts as there is zero benefit for them. Wish there were more useful passives or a boost to "treasure hunter" or...something! Would have been hilarious if a renamed Supernatural Recovery passive was at the end of the Scrying skill line (and I would have been happy to see it go somewhere).
    - I read all the dialogue but the actual reasons for the existence of the skills and "antiquities" seem very far-fetched and requires you to suspend disbelief excessively... even for a fantasy game. WHY is there suddenly a magic power in the world that allows you to know where things are? It is a new skill line but you also must have an innate ability.. I just don't get it.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • tarosvorn
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    Actually, I've just hit a snag / bug with excavation. Got a gold lead for the Ring of the Wild Hunt in Malabal Tor, excavated it and ..... nothing happened! Usually when you uncover something the mini game ends and you get the item, but with this item it just sits there until you abandon it. I've now uncovered this 7 times and the same happens every time. Screenshot attatched...https://drive.google.com/file/d/14PFewH8FzkPHIh42W6Vc9H_6LUB8Psiw/view?usp=sharing
  • mozers1908b16_ESO
    its been quite buggy, to the point of it feels like it was not tested fully.
  • FrancisCrawford
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    tarosvorn wrote: »
    Actually, I've just hit a snag / bug with excavation. Got a gold lead for the Ring of the Wild Hunt in Malabal Tor, excavated it and ..... nothing happened! Usually when you uncover something the mini game ends and you get the item, but with this item it just sits there until you abandon it. I've now uncovered this 7 times and the same happens every time. Screenshot attatched...https://drive.google.com/file/d/14PFewH8FzkPHIh42W6Vc9H_6LUB8Psiw/view?usp=sharing

    Is this the standard bug where you need to clear extra grid squares to excavating the angled gold and purple chest-like containers? Or is it something else?
  • DaveMoeDee
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    I love the idea of leads dropping from various activities you would normally do.

    I hate the wasted time leveling. I want to be questing (finishing up some stuff from last year first and then Greymoor), but I feel like I need to make sure I don't lose out on leads. I'm only level 4 so far on scrying, but I hate that I ended up using my Sunday just for that when time to play is already limited. It is one thing to do the minigame to get something interesting. But doing it just to level? Shoot me, please.

    I get it. It is an MMO. Based on what everyone says, that is how MMOs are. Full of time wasters But I also hated the mining mini-game in Mass Effect. It is just jumping through hoops and tedious clicking.
    Edited by DaveMoeDee on June 1, 2020 4:05AM
  • DaveMoeDee
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    The initial freebies alone, if you don't repeat any of them, are approximately enough to take you to the beginning of Rank 8 in the skill lines. That seems reasonable to me.

    And by the way, I just did the first two Clockwork City items. They were in the same place, which is super-close to the zone-starting wayshrine. I can't imagine a better place to grind if you do feel the need to repetitively keep adding 4 skill line experience points for doing 2 quick digs.

    Artaeum and Eyevea are probably better. Small zones with no enemies. After finishing the blue in Artaeum, I switched to Eyevea to work through those.

    Grinding to level skills is so horrible though. I'll probably switch to a different zone to at least finish off different green and blue antiquities until I can start doing purple. Repeating the same blues would make me ask myself why I am playing the game.

    Fighter's Guild, Mages Guild, and Undaunted were all designed to be leveled doing stuff you would do during the normal course of events. But DB and TG, not so much. Psijic skill line leveling is just horrific. And this is another very tedious grind. What make this one super annoying is that waiting to level it means missing out on leads during your gameplay. So instead of enjoying Greymoor, I've chosen to not have fun for the moment. This is based on reading that mythic leads will only drop if you are sufficiently leveled in the skill lines. If that isn't true, I'll stop with the grinding and just level it level as I go.
  • Anhedonie
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    I don't hate mini game as much as I thought I would. There are some bugs with misalignment, but you can overcome this just by looking at sparks.
    Some leads though...tried to farm for a lead for the mount in Stonefalls delve. 5 hours later still no drop. And there are 17 leads. I think I will pass.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • tarosvorn
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    tarosvorn wrote: »
    Actually, I've just hit a snag / bug with excavation. Got a gold lead for the Ring of the Wild Hunt in Malabal Tor, excavated it and ..... nothing happened! Usually when you uncover something the mini game ends and you get the item, but with this item it just sits there until you abandon it. I've now uncovered this 7 times and the same happens every time. Screenshot attatched...https://drive.google.com/file/d/14PFewH8FzkPHIh42W6Vc9H_6LUB8Psiw/view?usp=sharing

    Is this the standard bug where you need to clear extra grid squares to excavating the angled gold and purple chest-like containers? Or is it something else?

    Hi,
    I didn't know there was a standard bug, as this is the first time I've encountered it. Can you explain a bit deeper about the extra grid squares? I generally don't have enough time left to excavate any more of the grid.
    Thanks in advance.
  • bluebird
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    The initial freebies alone, if you don't repeat any of them, are approximately enough to take you to the beginning of Rank 8 in the skill lines. That seems reasonable to me.

    And by the way, I just did the first two Clockwork City items. They were in the same place, which is super-close to the zone-starting wayshrine. I can't imagine a better place to grind if you do feel the need to repetitively keep adding 4 skill line experience points for doing 2 quick digs.
    Only if someone has all DLCs. For people who only bought Greymoor and the base game, the grind is significantly worse. They lose out on approximately as many skillups as ranks 1 to 6 take combined.

    That's why it's a really questionable practice to sell Chapter features (Mythic items, Antiquities) that require further DLC purchases to function fully. Psijic Skill line and Jewelcrafting only required Summerset and Base Game zones. New players or player without ESO+ not only will miss out on some Mythic items, but their grinds will be far longer and more repetitive, making the lead expiration limit far more annoying.
  • FrancisCrawford
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    tarosvorn wrote: »
    tarosvorn wrote: »
    Actually, I've just hit a snag / bug with excavation. Got a gold lead for the Ring of the Wild Hunt in Malabal Tor, excavated it and ..... nothing happened! Usually when you uncover something the mini game ends and you get the item, but with this item it just sits there until you abandon it. I've now uncovered this 7 times and the same happens every time. Screenshot attatched...https://drive.google.com/file/d/14PFewH8FzkPHIh42W6Vc9H_6LUB8Psiw/view?usp=sharing

    Is this the standard bug where you need to clear extra grid squares to excavating the angled gold and purple chest-like containers? Or is it something else?

    Hi,
    I didn't know there was a standard bug, as this is the first time I've encountered it. Can you explain a bit deeper about the extra grid squares? I generally don't have enough time left to excavate any more of the grid.
    Thanks in advance.

    There are multiple threads about it in the forums. I'm going to put you off to those, because other people seem to understand the details of this better than I do.

    I'm just hoping it's fixed in this week's patch. :)
  • Tigerseye
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    OK, except I got a bug where I went to the edge of a digsite area, which was marked on the map, used the Antiquarian's Eye and it pointed me directly out of the area...

    I then ran around the entire area (which was fairly flat, so not that hard to search) and couldn't find the digsite anywhere.

    So, must be a bug.

    Have also had the bug where items are incorrectly placed in the digsite.

    In addition to this, I have now been informed (whether correctly, or not), that certain leads for furnishings may only drop in PVP.

    I don't do PVP, here and don't intend to start.

    So, if it turns out that is the only way I can get the furnishing I particularly want, I will have to consider my future, here.

    Even in games where I did PVP myself, I didn't believe in forcing people into PVP, against their will (and said as much, repeatedly).

    So I'm obviously not going to change my mind about that, just to get furnishings, especially in a game where I don't do PVP myself.
  • alainjbrennanb16_ESO
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    my only isue is locking some behind psijic portals and fishing which have bad rng
    Main character dk - Vanikifar whitestrike
  • FrancisCrawford
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    Tigerseye wrote: »
    OK, except I got a bug where I went to the edge of a digsite area, which was marked on the map, used the Antiquarian's Eye and it pointed me directly out of the area...

    I then ran around the entire area (which was fairly flat, so not that hard to search) and couldn't find the digsite anywhere.

    So, must be a bug.

    Have also had the bug where items are incorrectly placed in the digsite.

    In addition to this, I have now been informed (whether correctly, or not), that certain leads for furnishings may only drop in PVP.

    I don't do PVP, here and don't intend to start.

    So, if it turns out that is the only way I can get the furnishing I particularly want, I will have to consider my future, here.

    Even in games where I did PVP myself, I didn't believe in forcing people into PVP, against their will (and said as much, repeatedly).

    So I'm obviously not going to change my mind about that, just to get furnishings, especially in a game where I don't do PVP myself.

    Is a dig site area on your map a white rectangle, or an irregular area outlined in blue/green/turquoise? If it's the white rectangle, those are often wrong. If it's the irregular area, I've found those to be more correct.
  • FrancisCrawford
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    tarosvorn wrote: »
    tarosvorn wrote: »
    Actually, I've just hit a snag / bug with excavation. Got a gold lead for the Ring of the Wild Hunt in Malabal Tor, excavated it and ..... nothing happened! Usually when you uncover something the mini game ends and you get the item, but with this item it just sits there until you abandon it. I've now uncovered this 7 times and the same happens every time. Screenshot attatched...https://drive.google.com/file/d/14PFewH8FzkPHIh42W6Vc9H_6LUB8Psiw/view?usp=sharing

    Is this the standard bug where you need to clear extra grid squares to excavating the angled gold and purple chest-like containers? Or is it something else?

    Hi,
    I didn't know there was a standard bug, as this is the first time I've encountered it. Can you explain a bit deeper about the extra grid squares? I generally don't have enough time left to excavate any more of the grid.
    Thanks in advance.

    Here's a thread discussing that bug.

    https://forums.elderscrollsonline.com/en/discussion/530250/more-than-just-legendary-antiquity-digs-are-bugged#latest
  • Kilnerdyne
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    7tMvNgY.gif
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