DracoSaggitaExSole wrote: »
I was not advocating either of those that you described. You made them up in you mind...
Ok, now just so we're on the same page, in a couple of short paragraphs or less (because I'm dumb):
What ARE you arguing to change?
DracoSaggitaExSole wrote: »
In short, as magica user in light armor I would like to see better functioning tools to counter play a high burst high mobility builds. I think it would sums it up. These builds should hit me like a truck, i wear light armor, but i should have a cc and mobility option to out play them.
You see, this is because as a magica user you have limited access to stamina, but all cc counter mechanics (Break Free, Roll Dodge, Block) are stamina based. So a stamina user will have an advantage but being able to afford higher stamina sustain builds.
So as a light armor magcia player i get hit the highest, and have the least resource to get away, lets say roll dodge or block.
I just don't feel that it is well balanced.
DracoSaggitaExSole wrote: »You see, this is because as a magica user you have limited access to stamina, but all cc counter mechanics (Break Free, Roll Dodge, Block) are stamina based. So a stamina user will have an advantage but being able to afford higher stamina sustain builds.
So as a light armor magcia player i get hit the highest, and have the least resource to get away, lets say roll dodge or block.
I just don't feel that it is well balanced.
DracoSaggitaExSole wrote: »You see, this is because as a magica user you have limited access to stamina, but all cc counter mechanics (Break Free, Roll Dodge, Block) are stamina based. So a stamina user will have an advantage but being able to afford higher stamina sustain builds.
So as a light armor magcia player i get hit the highest, and have the least resource to get away, lets say roll dodge or block.
I just don't feel that it is well balanced.
You should probably be thinking about some stam and/or stam recovery on a mag build(stam builds should often do the same for mag). Unless you're building a pure glass cannon, use prismatic enchants. The return on investment in those is really good. Carry tri pots. Maybe use tri foods. I know your instinct is to say "BUT STAM DOESN'T DO THAT!". Many of them do. I do almost all of those things on my Stamblade and my Stamsorc, as my best escape abilities cost mag.
Even my magicka bombblade runs with 14k stam, and it's pure glass cannon. I've been debating pushing it up to 16k stam.
DracoSaggitaExSole wrote: »DracoSaggitaExSole wrote: »You see, this is because as a magica user you have limited access to stamina, but all cc counter mechanics (Break Free, Roll Dodge, Block) are stamina based. So a stamina user will have an advantage but being able to afford higher stamina sustain builds.
So as a light armor magcia player i get hit the highest, and have the least resource to get away, lets say roll dodge or block.
I just don't feel that it is well balanced.
You should probably be thinking about some stam and/or stam recovery on a mag build(stam builds should often do the same for mag). Unless you're building a pure glass cannon, use prismatic enchants. The return on investment in those is really good. Carry tri pots. Maybe use tri foods. I know your instinct is to say "BUT STAM DOESN'T DO THAT!". Many of them do. I do almost all of those things on my Stamblade and my Stamsorc, as my best escape abilities cost mag.
Even my magicka bombblade runs with 14k stam, and it's pure glass cannon. I've been debating pushing it up to 16k stam.
I actually do use 3 prismatic, and have tri-pots but in no-cp since i am still 530 dont fell i can compete in the cc breaking, damage avoidence, mobility game with stam builds runnin with 30-35k stam.
DracoSaggitaExSole wrote: »I actually do use 3 prismatic, and have tri-pots but in no-cp since i am still 530 dont fell i can compete in the cc breaking, damage avoidence, mobility game with stam builds runnin with 30-35k stam.
catnamedwill wrote: »DracoSaggitaExSole wrote: »DracoSaggitaExSole wrote: »You see, this is because as a magica user you have limited access to stamina, but all cc counter mechanics (Break Free, Roll Dodge, Block) are stamina based. So a stamina user will have an advantage but being able to afford higher stamina sustain builds.
So as a light armor magcia player i get hit the highest, and have the least resource to get away, lets say roll dodge or block.
I just don't feel that it is well balanced.
You should probably be thinking about some stam and/or stam recovery on a mag build(stam builds should often do the same for mag). Unless you're building a pure glass cannon, use prismatic enchants. The return on investment in those is really good. Carry tri pots. Maybe use tri foods. I know your instinct is to say "BUT STAM DOESN'T DO THAT!". Many of them do. I do almost all of those things on my Stamblade and my Stamsorc, as my best escape abilities cost mag.
Even my magicka bombblade runs with 14k stam, and it's pure glass cannon. I've been debating pushing it up to 16k stam.
I actually do use 3 prismatic, and have tri-pots but in no-cp since i am still 530 dont fell i can compete in the cc breaking, damage avoidence, mobility game with stam builds runnin with 30-35k stam.
Very few stamina build have 32k stamina, let alone 35k in no-CP. Also, it is intentional that stamina has better mobility. At least now, magicka can get close and magicka sorc can go beyong stamina mobility. Earlier magicka had half the mobility they have now.
Magicka builds have to rely on class abilities and Race against Time for mobility. The advantage for magicka builds is the massive range advantage, use it right and make it hard for melee players to close up on. You have mines for magsorc, fear trap for magblade, etc.
DracoSaggitaExSole wrote: »catnamedwill wrote: »DracoSaggitaExSole wrote: »DracoSaggitaExSole wrote: »You see, this is because as a magica user you have limited access to stamina, but all cc counter mechanics (Break Free, Roll Dodge, Block) are stamina based. So a stamina user will have an advantage but being able to afford higher stamina sustain builds.
So as a light armor magcia player i get hit the highest, and have the least resource to get away, lets say roll dodge or block.
I just don't feel that it is well balanced.
You should probably be thinking about some stam and/or stam recovery on a mag build(stam builds should often do the same for mag). Unless you're building a pure glass cannon, use prismatic enchants. The return on investment in those is really good. Carry tri pots. Maybe use tri foods. I know your instinct is to say "BUT STAM DOESN'T DO THAT!". Many of them do. I do almost all of those things on my Stamblade and my Stamsorc, as my best escape abilities cost mag.
Even my magicka bombblade runs with 14k stam, and it's pure glass cannon. I've been debating pushing it up to 16k stam.
I actually do use 3 prismatic, and have tri-pots but in no-cp since i am still 530 dont fell i can compete in the cc breaking, damage avoidence, mobility game with stam builds runnin with 30-35k stam.
Very few stamina build have 32k stamina, let alone 35k in no-CP. Also, it is intentional that stamina has better mobility. At least now, magicka can get close and magicka sorc can go beyong stamina mobility. Earlier magicka had half the mobility they have now.
Magicka builds have to rely on class abilities and Race against Time for mobility. The advantage for magicka builds is the massive range advantage, use it right and make it hard for melee players to close up on. You have mines for magsorc, fear trap for magblade, etc.
A massive range advantage? Umm... What about Snipe and perma roll dodge? Crit rush? My experience in the game brought me the conclusion to post about the above mentioned builds. And i even understand why they are op, I explained. But some of comments i feel are theory crafts on paper and not real working solutions in game.
DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
DracoSaggitaExSole wrote: »You see, this is because as a magica user you have limited access to stamina, but all cc counter mechanics (Break Free, Roll Dodge, Block) are stamina based. So a stamina user will have an advantage but being able to afford higher stamina sustain builds.
So as a light armor magcia player i get hit the highest, and have the least resource to get away, lets say roll dodge or block.
I just don't feel that it is well balanced.
You should probably be thinking about some stam and/or stam recovery on a mag build(stam builds should often do the same for mag). Unless you're building a pure glass cannon, use prismatic enchants. The return on investment in those is really good. Carry tri pots. Maybe use tri foods. I know your instinct is to say "BUT STAM DOESN'T DO THAT!". Many of them do. I do almost all of those things on my Stamblade and my Stamsorc, as my best escape abilities cost mag.
Even my magicka bombblade runs with 14k stam, and it's pure glass cannon. I've been debating pushing it up to 16k stam.
Pretty much this. It is easy to see what the zergers are lacking to secure the kill. Most of the time is the incapacity to count until six (or it used to be some patches ago). Other times you see the 1vXer has no dots on him. Some are so focused on the enemy's health bar they forget no stamina, no way out. Not to mention those who doesn't even run healsVaranisArano wrote: »DracoSaggitaExSole wrote: »VaranisArano wrote: »There's a counter: the X have to stick together and play as a group instead of stringing out to fight in a series of 1v1s. Watch an actual organized group fight a 1vXer and you'll see that "God-like" player go down in short order against a group that actually gets their damage on target because they don't spread out to chase. An "X" of random players can do the same thing if they don't spread out to chase and thus also spread out their damage.
Common mistakes I see players make:
A. Expecting a 1vXer or tower farmers to want a fair, stand-up duel
B. Expecting to lock down and kill a player who's specifically built to avoid being
locked down and killed all on your own
C. Giving into bloodthirsty chasing to secure a kill without paying attention to the terrain or your own resources
Its a trap.
If you can't actually handle yourself in a 1v1 with someone who's built to run away from a 1v1 until the very moment they gain the upper hand, your best bet is to stick together and fight like an organized group.
Maybe that hurts your pride to "zerg" or something, but it works, and then you don't look like an easy kill in someone's 1vX video.
You know what I have to agree with the logic, but we are not talking about a dungeon or a trial to bring my pocket zerg with me to defeat a boss. The very fact that you write this, and make sense prove my point. That the CC immunity, damage avoidance, and insane self heals and the lack proper counter measures in one players kit is what make it broken.Lmao someone got X'd
Of course, otherwise I would not be writing this post. Even if it was just 1v1 against the above mentioned recipe I would keep loosing over and over, since I am not playing the same setup. My issue is not that i get beaten by a better player. I can accept and live with that. My issue is that i see the pattern in what make these kind of players good. And it is the same thing over and over that a broken CC mechanics in the game.
My point was exactly was being God tier should not be exploiting a poorly developed aspect of a game.
If you are in a 1vX, you have the X with you. That's your "pocket zerg."
Its when the "X" decides to fight like they are a bunch of solo players out for their own glory that they run into trouble.
ESO is pretty well balanced for skilled players to 1v1, 1v2, and 1v3. All the 1vXer is doing is using Line of Sight to break up the "X" into smaller groups or solo players as they chase the 1. When they can't do that, as with organized groups or an "X" of randoms that don't break apart and chase the moment the 1vXer tries to bait them, the 1vXer goes down in short order.
Of course, ESO can't really teach the value of cooperation and situational awareness except via experience, practice, and the school of hard knocks.
MashmalloMan wrote: »Everytime I watch a 1vX video I just think about how awful the X are. They make a ton of mistakes that I personally would hope not to. Thats the only reason 1vX is even possible, bad players. 2 good players will easily take out 1 good player. There's no way around that, no amount of meta sets will beat the odds of 2 to 1 on an even playing field.
For anybody that doubts this and chooses to believe things like op sets make the difference, consider this:
In a 1v4, the 1 probably has a pretty good build with resources something like this:
6-7k weapon/spellpower.
25k health.
1 ability per gcd.
The 4 probably has garbage builds with something like this:
2.5k weapon/spellpower(ie 10k for entire group)
15k health(ie 60k for entire group)
1 ability per gcd(ie 4 abilities per gcd for the group)
No matter how powerful the build on the 1, or even how garbage the builds on the X, the X in 1vX has WAY more resources at their disposal. They are using them TERRIBLY. Most importantly, they are completely squandering their advantage on the abilities per gcd side.
DracoSaggitaExSole wrote: »DracoSaggitaExSole wrote: »
I was not advocating either of those that you described. You made them up in you mind...
Ok, now just so we're on the same page, in a couple of short paragraphs or less (because I'm dumb):
What ARE you arguing to change?
In short, as magica user in light armor I would like to see better functioning tools to counter play a high burst high mobility builds. I think it would sums it up. These builds should hit me like a truck, i wear light armor, but i should have a cc and mobility option to out play them.
You see, this is because as a magica user you have limited access to stamina, but all cc counter mechanics (Break Free, Roll Dodge, Block) are stamina based. So a stamina user will have an advantage but being able to afford higher stamina sustain builds.
So as a light armor magcia player i get hit the highest, and have the least resource to get away, lets say roll dodge or block.
I just don't feel that it is well balanced.
please, dont take It as an ofense, but you need watch less video, read less otherguys builds, and play more until you find that sweet spot build.
VaranisArano wrote: »There's a counter: the X have to stick together and play as a group instead of stringing out to fight in a series of 1v1s. Watch an actual organized group fight a 1vXer and you'll see that "God-like" player go down in short order against a group that actually gets their damage on target because they don't spread out to chase. An "X" of random players can do the same thing if they don't spread out to chase and thus also spread out their damage.
Common mistakes I see players make:
A. Expecting a 1vXer or tower farmers to want a fair, stand-up duel
B. Expecting to lock down and kill a player who's specifically built to avoid being
locked down and killed all on your own
C. Giving into bloodthirsty chasing to secure a kill without paying attention to the terrain or your own resources
Its a trap.
If you can't actually handle yourself in a 1v1 with someone who's built to run away from a 1v1 until the very moment they gain the upper hand, your best bet is to stick together and fight like an organized group.
Maybe that hurts your pride to "zerg" or something, but it works, and then you don't look like an easy kill in someone's 1vX video.
DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
Why don't you just go play CoD or Starcraft if what you are looking is a "balanced" experience? A couple of minutes ago I wrote to a Nightblade hater that what he is asking Pong MMO and because of all the whining about "balance" Zenimax exactly going in that direction, even in the expense of whipping a pillar RPG character like rogue.
This is an RPG, and believe it or not, mostly shaped around PvE. Although I enjoy PvP, the "balance" obsession ruins the RPG aspect of the game. There should not be that much focus on "balance". If people are copying others, fine, you can do the same, and go in your way. What do you think all these balances will end up? Still there will be people copying others - which is not something I am against by the way - but you will also loose any variety, diversity, because everything is balanced, nerfed and all you will have moving bland blocks!
I want options, I want to feel God-like, and if somebody kicks my ass in Battle Grounds, I am fine with that, I don't want an experience who will push X button better decides the fate of the battle, because every char is the same with X amount of defense, Y amount of offence, no matter you name them Templar, Mage or Nightblade. This is what you are asking.
Again, this is an RPG and heavily relies on PvE, that is the reason I play, that is the reason I pay. You cannot ruin it for a "balanced" PvP experience. This is not a battle royale. But sadly, developers also think like you.
VaranisArano wrote: »your best bet is to stick together and fight like an organized group.
VaranisArano wrote: »your best bet is to stick together and fight like an organized group.
Lots of good advice in your post, but I have to disagree with this. The best way to deal with such folks is often not to bother fighting them at all. They're there to waste your time.
DracoSaggitaExSole wrote: »
DracoSaggitaExSole wrote: »
In short, as magica user in light armor I would like to see better functioning tools to counter play a high burst high mobility builds. I think it would sums it up. These builds should hit me like a truck, i wear light armor, but i should have a cc and mobility option to out play them.
You see, this is because as a magica user you have limited access to stamina, but all cc counter mechanics (Break Free, Roll Dodge, Block) are stamina based. So a stamina user will have an advantage but being able to afford higher stamina sustain builds.
So as a light armor magcia player i get hit the highest, and have the least resource to get away, lets say roll dodge or block.
I just don't feel that it is well balanced.
Ok, so you're looking for some kind of magicka-based damage avoidance skill?
Like a damage shield or something? That would be pretty cool if we had those. We'd have to put it on the Light Armor skill line though, to make sure all classes could use it. Oh, and speaking of the Light Armor skill line, what if we had a passive that reduced snare effectiveness on the player by an amount dependent on how many pieces of light armor they're wearing?