MashmalloMan wrote: »Everytime I watch a 1vX video I just think about how awful the X are. They make a ton of mistakes that I personally would hope not to. Thats the only reason 1vX is even possible, bad players. 2 good players will easily take out 1 good player. There's no way around that, no amount of meta sets will beat the odds of 2 to 1 on an even playing field.
For anybody that doubts this and chooses to believe things like op sets make the difference, consider this:
In a 1v4, the 1 probably has a pretty good build with resources something like this:
6-7k weapon/spellpower.
25k health.
1 ability per gcd.
The 4 probably has garbage builds with something like this:
2.5k weapon/spellpower(ie 10k for entire group)
15k health(ie 60k for entire group)
1 ability per gcd(ie 4 abilities per gcd for the group)
No matter how powerful the build on the 1, or even how garbage the builds on the X, the X in 1vX has WAY more resources at their disposal. They are using them TERRIBLY. Most importantly, they completely squandering their advantage on the abilities per gcd side.
MashmalloMan wrote: »Yeah, plus all it takes is 1 well timed dawnbreaker + shalks + whirling blades and those 4 people are dead. The player didn't burn their stun on the 4, they timed it to take them all out.
GeorgeBlack wrote: »You are right.
Eso is the only game in which one player can beat more than 2-3 enemies of the same character lv and gear lv.
Play as you want? Nope, here are 5 meta builds for you to choose from for the next 3 months.
Class identity? Nope, here's your 2h burst rotation and here is your SnB turtling rotation.
In addition those "organized groups" are a group of people spamming their assigned skill (for which they have min maxed) without aiming, while blindly following the crown.
Now dont be deluded, there wont be a discussion, just more L2p comments.
Furthermore, there arent any real quild goals or interaction with the world of the mmorpg. So PvP is either: castle zerging, small scale AP farming (very doon AP becomes totally useless) and solo BGs experience which is more boring than MOBAs.
DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
Bradyfjord wrote: »Your statement sounds to me like this:
"People that learn to play better are better than people who don't."
Moonsorrow wrote: »Bradyfjord wrote: »Your statement sounds to me like this:
"People that learn to play better are better than people who don't."
Well said and that is the truth.. some just wanna have all sorts of excuses and/or they demand changes to the game that would dumb it down even more so eventually to the point where always even having 1 more on other side means wins since skills would not, just numbers.
And at that point no one would be left playing since there would be no room to progress on skills, even the most total potatos would get bored when they realize they cannot improve to potato+ tier atleast.
And i say the word potato with much love, do not get triggered anyone.
DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
Crixus8000 wrote: »You can't throw a decent build on a potato and watch them 1vx, maybe in cp since it carries hard, but in no cp that isn't going to happen.
And there is a hardcounter for it, it's called actually knowing how to play the game. Don't chase down a single player in your 10 man group, not keeping up buffs and just spamming light attacks thinking it's a free win.
DracoSaggitaExSole wrote: »Reading through the comments and there is a lot of truth in it. I was doing my best to articulate the point i was trying to make. So let me share my thoughts.
Learning the PvP mechanics will make you a better player, I absolutely respect that, and salute the player who beat me with a well timed attack, a better maneuvering, and doing things faster. I strive to be better at it every day myself.
What hurts my feelz is seeing some builds perform the following: I line up my DoT, and other damage abilities, attempt to stun when a delayed damage comes in and what happens next...
The break free, roll dodge, and heal back to full from LoS. Running like 2 times faster than me. I try to root, they roll dodge.
And some builds can do this endlessly. With light armor and limited stamina pool how am i suppose to keep up with that? Because these op dizzyingswingdawnbreakerwallhugging jack rabbit builds can do this all day all night.
So thats why i cam to the conclusion that some builds are exploits because they can just shrug off stuns, and snares, and with the high WD the can heal back to full in no time.
So my options with the light armor caster is either go for a dizzyingswingdawnbreakerwallhugging jack rabbit build or avoid fighting it. Because the kill me 3 times before i can stun them, or root them again.
Please folks understand this, I respect good PvP-ers, I strive to become one as well. I just wanted to express my feelz on a certain arc build type that is able to bypass most CC-s in the game and still dish out a crazy amount of damage and 2 other armor types cant keep up with it.
I would actually leave that the way it is, maybe make it where Roll Doge only deflects the first 1 or 2 attacks. What I would like to see is better tools, roots and snares to combat it.
Btw the stealth detect is weak, and mostly useless in this game. IMO
The eternal balance dilemma, how to satisfy the the PVP whiners who died to something or other, without nerfing PVE people who could not care less about PVP.
The eternal balance dilemma, how to satisfy the the PVP whiners who died to something or other, without nerfing PVE people who could not care less about PVP.
"Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it."
So players move around. Players use terrain. Players heal themselves. Players do damage. That results in "broken" pvp?
DracoSaggitaExSole wrote: »"Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it."
So players move around. Players use terrain. Players heal themselves. Players do damage. That results in "broken" pvp?
Naturally not a problem, its how you play the game lol
If it can be exploited, meaning there is no sufficient counter to a certain aspect of the game than its broken. IMO
DracoSaggitaExSole wrote: »"Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it."
So players move around. Players use terrain. Players heal themselves. Players do damage. That results in "broken" pvp?
Naturally not a problem, its how you play the game lol
If it can be exploited, meaning there is no sufficient counter to a certain aspect of the game than its broken. IMO
DracoSaggitaExSole wrote: »"Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it."
So players move around. Players use terrain. Players heal themselves. Players do damage. That results in "broken" pvp?
Naturally not a problem, its how you play the game lol
If it can be exploited, meaning there is no sufficient counter to a certain aspect of the game than its broken. IMO
DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
DracoSaggitaExSole wrote: »What I am expressing concern about is the the edge case builds that able to bypass CC mechanics consistently and and out sustain with high damage burst. And saying basically the CC, and CC avoidance mechanics in the game are favoring those builds. And the lack of counter play against it.
I'm confused, OP. What specific things are you saying ZOS should change?
Because it sounds like you're advocating for the following:
1) No more CC immunity
2) Remove LOS obstacles from PvP areas
3) Nerf certain (unnamed) item sets in an unexplained manner to a vague degree
4) Balance the game so that there is no such thing as a meta.
I won't comment on the first three, but the last one is absolutely impossible. Even in real-life competition PvP, metas develop.
Compare UFC 1, which was as close to IRL Mortal Kombat as we'll ever get, to UFC 100; it didn't take long for "MMA" to become its own specific training regimen based around the RL meta of what works the best vs what doesn't work at all.
Compare Olympic fencing (foil) from the 1970's to the event in the 2000's, and you'll see the development of the "flick" meta, an attack that would be useless in the kind of duel foil is meant to represent, but which is the most effective attack under the sporting rules.
Any system of rules, even if that's just the systems of physics and body mechanics, leads to a meta that will eventually be discovered. It is impossible to design a system of any complexity level in which a meta does not exist.
DracoSaggitaExSole wrote: »
I was not advocating either of those that you described. You made them up in you mind...