VaranisArano wrote: »There's a counter: the X have to stick together and play as a group instead of stringing out to fight in a series of 1v1s. Watch an actual organized group fight a 1vXer and you'll see that "God-like" player go down in short order against a group that actually gets their damage on target because they don't spread out to chase. An "X" of random players can do the same thing if they don't spread out to chase and thus also spread out their damage.
Common mistakes I see players make:
A. Expecting a 1vXer or tower farmers to want a fair, stand-up duel
B. Expecting to lock down and kill a player who's specifically built to avoid being
locked down and killed all on your own
C. Giving into bloodthirsty chasing to secure a kill without paying attention to the terrain or your own resources
Its a trap.
If you can't actually handle yourself in a 1v1 with someone who's built to run away from a 1v1 until the very moment they gain the upper hand, your best bet is to stick together and fight like an organized group.
Maybe that hurts your pride to "zerg" or something, but it works, and then you don't look like an easy kill in someone's 1vX video.
Lmao someone got X'd
nesakinter wrote: »Basically you are saying a game that grants a lot of benefits for mastering its combat is bad?
There is a reason a lot of PvPers stick with the game inspite of its issues.
VaranisArano wrote: »There's a counter: the X have to stick together and play as a group instead of stringing out to fight in a series of 1v1s. Watch an actual organized group fight a 1vXer and you'll see that "God-like" player go down in short order against a group that actually gets their damage on target because they don't spread out to chase. An "X" of random players can do the same thing if they don't spread out to chase and thus also spread out their damage.
Common mistakes I see players make:
A. Expecting a 1vXer or tower farmers to want a fair, stand-up duel
B. Expecting to lock down and kill a player who's specifically built to avoid being
locked down and killed all on your own
C. Giving into bloodthirsty chasing to secure a kill without paying attention to the terrain or your own resources
Its a trap.
If you can't actually handle yourself in a 1v1 with someone who's built to run away from a 1v1 until the very moment they gain the upper hand, your best bet is to stick together and fight like an organized group.
Maybe that hurts your pride to "zerg" or something, but it works, and then you don't look like an easy kill in someone's 1vX video.
DracoSaggitaExSole wrote: »nesakinter wrote: »Basically you are saying a game that grants a lot of benefits for mastering its combat is bad?
There is a reason a lot of PvPers stick with the game inspite of its issues.
Mastering its combat sure will provide you the benefits, not having proper counters for certain aspects of the game make it a bad design.
DracoSaggitaExSole wrote: »VaranisArano wrote: »There's a counter: the X have to stick together and play as a group instead of stringing out to fight in a series of 1v1s. Watch an actual organized group fight a 1vXer and you'll see that "God-like" player go down in short order against a group that actually gets their damage on target because they don't spread out to chase. An "X" of random players can do the same thing if they don't spread out to chase and thus also spread out their damage.
Common mistakes I see players make:
A. Expecting a 1vXer or tower farmers to want a fair, stand-up duel
B. Expecting to lock down and kill a player who's specifically built to avoid being
locked down and killed all on your own
C. Giving into bloodthirsty chasing to secure a kill without paying attention to the terrain or your own resources
Its a trap.
If you can't actually handle yourself in a 1v1 with someone who's built to run away from a 1v1 until the very moment they gain the upper hand, your best bet is to stick together and fight like an organized group.
Maybe that hurts your pride to "zerg" or something, but it works, and then you don't look like an easy kill in someone's 1vX video.
You know what I have to agree with the logic, but we are not talking about a dungeon or a trial to bring my pocket zerg with me to defeat a boss. The very fact that you write this, and make sense prove my point. That the CC immunity, damage avoidance, and insane self heals and the lack proper counter measures in one players kit is what make it broken.Lmao someone got X'd
Of course, otherwise I would not be writing this post. Even if it was just 1v1 against the above mentioned recipe I would keep loosing over and over, since I am not playing the same setup. My issue is not that i get beaten by a better player. I can accept and live with that. My issue is that i see the pattern in what make these kind of players good. And it is the same thing over and over that a broken CC mechanics in the game.
My point was exactly was being God tier should not be exploiting a poorly developed aspect of a game.
nesakinter wrote: »VaranisArano wrote: »There's a counter: the X have to stick together and play as a group instead of stringing out to fight in a series of 1v1s. Watch an actual organized group fight a 1vXer and you'll see that "God-like" player go down in short order against a group that actually gets their damage on target because they don't spread out to chase. An "X" of random players can do the same thing if they don't spread out to chase and thus also spread out their damage.
Common mistakes I see players make:
A. Expecting a 1vXer or tower farmers to want a fair, stand-up duel
B. Expecting to lock down and kill a player who's specifically built to avoid being
locked down and killed all on your own
C. Giving into bloodthirsty chasing to secure a kill without paying attention to the terrain or your own resources
Its a trap.
If you can't actually handle yourself in a 1v1 with someone who's built to run away from a 1v1 until the very moment they gain the upper hand, your best bet is to stick together and fight like an organized group.
Maybe that hurts your pride to "zerg" or something, but it works, and then you don't look like an easy kill in someone's 1vX video.
@VaranisArano I know you are quite experienced in organized PvP. While, you are mostly right, as someone who exclusively does 1vXing these days I will correct you on a few points.
1) 1vXers mostly identify their targets prior to engaging and will not engage organized groups, unless there is a distraction nearby. 1vXers wont engage other 1vXers or known good players from other alliances outside of duels.
2) Not all 1vXers build for mobility. Some builds are legit made to take a beating. Obviously though, it requires a good knowledge of terrain and identifying dire situations early but it works.
3) 1vX does not mean literally fighting X at once. It comes down to prioritizing the order of takedowns swiftly and executing it. As you said, sometimes it can reqquire splitting the groups to easy 1v1s and 1v2s. But mostly, you don't get that luxury. More often than not, you will have multiple players on you at once. The trick is to make sure you don't get focused by more than two/three players at any given time till you have your burst combo ready. Most 1vX builds are made to survive at least two-three players.
4) Depending on other distractions nearby, it is legit possible for certain 1vX builds to take down entire organized groups. A common case scenario organized group focused on randoms can quickly fall apart if you can target and burst down the healers. Easier said than done, but it happens. Not truly a 1vX as other people are involved but usually the 1vXer does most of the killing. Also in big fights with multiple people in both sides, it is easy to avoid dying from ball groups, cause as long as you don't directly jump in their way and avoiding staying in one places.
5) All 1vX builds are generally high survivability builds with situational offensive procs to max out their damage potential. These kind of builds build around certain offensive windows (via sets like Fury/Acuity/Titanborn etc, certain skills) when they are significantly more powerful and is used for ult-dumps. As long as you can identify and avoid these windows, it is easier to survive 1vXers. That being said, most 1vXers are very experienced and are still a threat in a 1v1 or 1v2 scenario.
DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
DracoSaggitaExSole wrote: »thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters
DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
that is exactly the truth.
However, my reaction to those people that are exploiting is to find ways to kill them, and i do it well.
i find them, i hunt them, and i learned how to kill them.
that is what i did, and i love killing them.
eso is an exploit dependent game, but i have found how to play it without the exploits and still win.
speaking of pvp ofcourse, because pve is entirely different story.
VaranisArano wrote: »DracoSaggitaExSole wrote: »I just have get this out of my chest... Sorry for any feelz i might hurt with it.
In my journey of learning to to play against players, study sets, watching youtube videos for several hours and playing in BG-s and Cyro for several hours i came to a conclusion. The PvP in ESO is broken, utterly un-enjoyable unless you do the same thing that certain players do that i seen in the videos. And before all of you reading me start smashing on the buttons of "git gud" "l2p" etc let me elaborate.
It is very simple. Build or copy a high mobility, high sustain, and high weapon damage build, you can easily do this, plenty out there. Run around objects to line of sight your opponents, since you can and thank the CC immunity, stealth, and insane amount of self heals, and constant roll dodge and the lack of their counters. pick couple of high damage skills and there you have it.
Just practice with it and you can be godlike too. Not because you are a good player, its because you exploit a broken PvP system in a game.
It is broken not because they exist in my opinion, it is utterly broken because the lack of counter to this recipe described above.
Yes learning to rotate your buffs, and learning the game, and have a tonn of experience plays a significant role in it. But after you have the learned these, and have the experience you become godlike because of the above mentioned broken PvP CC mechanics in the game.
There are good players in this game, but the game of PvP in this game is far from good.
And just a few things to get out of the way. I been playing games for 20 years. Seen a lot, did a lot. I can say that ESO have the most broken PvP system off the games I have had my hands on. If you don't follow the success recipe and play a certain way you are going to feed AP to the ones who follow the recipe.
This is my opinion and experience, you are free to have yours.
that is exactly the truth.
However, my reaction to those people that are exploiting is to find ways to kill them, and i do it well.
i find them, i hunt them, and i learned how to kill them.
that is what i did, and i love killing them.
eso is an exploit dependent game, but i have found how to play it without the exploits and still win.
speaking of pvp ofcourse, because pve is entirely different story.
I never know if you're complaining about cheesy tactics, saying that actual cheating is common, or if some posters genuinely think that running around obstacles or wearing cheesy gear combos is a TOS-breaking exploit.
Fur_like_snow wrote: »The reason the 1 seems unstoppable sometimes because the X won’t step outta their comfort zone and put on proper damage build.
I agree.I dont find it broken at all.
Its a strategy designed to farm ap off noobs and bad players.
The moment said group wisens up and splits up to surround him they go down pretty quick.
MashmalloMan wrote: »Everytime I watch a 1vX video I just think about how awful the X are. They make a ton of mistakes that I personally would hope not to. Thats the only reason 1vX is even possible, bad players. 2 good players will easily take out 1 good player. There's no way around that, no amount of meta sets will beat the odds of 2 to 1 on an even playing field.