Artemiisia wrote: »if you are on pc, there is an addon called lacy writ crafter it has a option to not be able to steal stuff while having the quests for writs
FlopsyPrince wrote: »I just finished liberating Velyn Harbor and click the wrong thing when turning in daily crafting quests.
The guard tells me "You are the thief we have been looking for."
Can I please kill this idiot guard? Or at least get them exiled someplace with a bad location?
I do hate that it is so easy to accidentally steal when turning in crafting dailies. Someone setup the scam!
FlopsyPrince wrote: »... I do hate that it is so easy to accidentally steal when turning in crafting dailies. Someone setup the scam!
You can set the game (no addon) to not auto-loot stolen items. That will help. I haven't accidentally stolen anything in a long time.
LanteanPegasus wrote: »
Edit: Thinking about it... Maybe the meal on the cooking fire in Rimmen is a similar thing that enables the innkeeper there to hire that amazing bard every day. If so I should pick it up daily from now on - she's marvellous !
LanteanPegasus wrote: »FlopsyPrince wrote: »... I do hate that it is so easy to accidentally steal when turning in crafting dailies. Someone setup the scam!
I used to craft in Vivec (nowadays it's usually Rimmen, because the setting is so much nicer).
There you have what I lovingly called the "City Guard Retirement Donation Axe". Or maybe it's a hammer. Doesn't matter. There are one or two weapons leaning directly against the turn-in crates. If you pick those up by clicking E to use the crate you steal them.
My story goes like this:
Guards are a proud people. They love their work, they are proud of what they do, and they don't want to look weak or needy. But eventually they get that arrow to the knee, or just get too old for all that gruesome work of picking up bodies and hunting criminals through the streets. But they can't just go and beg. And they sure as hell don't get much of a pension.
So they put up that donation weapon. In plain sight, right in front of everybodys eyes. Impossible to take it without everyone noticing. By picking it up you signal your willingness to donate some gold for all those veterans that need the money. And their dignity is kept by declaring the act a "theft", and the donation a "fine". You donate, they get their pension, the donation weapon is put back against the crate, and everyone walks away happy.
Well, except when you picked up the donation axe by sheer stupidity, and the guards are forced to notice your actual stolen goods while collecting the donation fine. Then they have to act in an upstanding manner and do their job, confiscating stolen goods, setting a bounty, running after you and so on. You really shouldn't do that to them !!!
Edit: Thinking about it... Maybe the meal on the cooking fire in Rimmen is a similar thing that enables the innkeeper there to hire that amazing bard every day. If so I should pick it up daily from now on - she's marvellous !
Everest_Lionheart wrote: »Cooking fire in Rimmen, completing provisioning writ. There is a stew on the fire and I accidentally grab that instead of crafting my food. Wouldn’t be such a big deal if I didn’t have about a dozen thieves troves worth of stolen items on me already.
robertthebard wrote: »I'm feeling a meme coming on:
Let me guess, someone stole your sweet roll?
I guess this is funnier for me because despite playing with a controller, I've never had this happen. This of course means that it will happen today, since I'm bragging about it, but...
FlopsyPrince wrote: »I just finished liberating Velyn Harbor and click the wrong thing when turning in daily crafting quests.
The guard tells me "You are the thief we have been looking for."
Can I please kill this idiot guard? Or at least get them exiled someplace with a bad location?
I do hate that it is so easy to accidentally steal when turning in crafting dailies. Someone setup the scam!
I think it's especially dumb to have things on a vendor's counter be stealable but set off alarms if you don't loot it. If I'm at a store and I pick something up to give it a closer look, no one screams at me that I'm a thief, because picking things up to look at them in a store is what normal people do while shopping. You should have to actually loot it to set off the thief alarm.
robertthebard wrote: »I think it's especially dumb to have things on a vendor's counter be stealable but set off alarms if you don't loot it. If I'm at a store and I pick something up to give it a closer look, no one screams at me that I'm a thief, because picking things up to look at them in a store is what normal people do while shopping. You should have to actually loot it to set off the thief alarm.
This code that would have to be added to all items just laying around, flagged as owned or not. Imagine the outrage from the "zerg it" community if they have to stop to loot everything they try to pick up.
Everest_Lionheart wrote: »robertthebard wrote: »I think it's especially dumb to have things on a vendor's counter be stealable but set off alarms if you don't loot it. If I'm at a store and I pick something up to give it a closer look, no one screams at me that I'm a thief, because picking things up to look at them in a store is what normal people do while shopping. You should have to actually loot it to set off the thief alarm.
This code that would have to be added to all items just laying around, flagged as owned or not. Imagine the outrage from the "zerg it" community if they have to stop to loot everything they try to pick up.
It’s funky how it behaves. I’m on XB1 and have auto loot turned on but auto loot stolen items turned off in my options. If I accidentally click a container with a stolen item I’ll get a second prompt even if there is a single item which I can cancel. If it’s a single item on a table my character pockets the item right away.
Now of course the prompt reads “Steal” but here is the other quirk. It’s always grey at first and there is a delay before turning red. The word steal is still written though but that delay in flagging the item to red has likely caused more than a few fellow hoarders a problem. Of course after a couple months of hoarding everything you find you don’t need to loot anything anymore, but there is a chance you may find a good motif in a backpack or box so you do it anyway!
I’m good for an accidental case of sticky fingers at least once per week. Usually because I’m not paying attention. Have to stop crafting at 2:30 in the morning, that would probably fix it!
robertthebard wrote: »Everest_Lionheart wrote: »robertthebard wrote: »I think it's especially dumb to have things on a vendor's counter be stealable but set off alarms if you don't loot it. If I'm at a store and I pick something up to give it a closer look, no one screams at me that I'm a thief, because picking things up to look at them in a store is what normal people do while shopping. You should have to actually loot it to set off the thief alarm.
This code that would have to be added to all items just laying around, flagged as owned or not. Imagine the outrage from the "zerg it" community if they have to stop to loot everything they try to pick up.
It’s funky how it behaves. I’m on XB1 and have auto loot turned on but auto loot stolen items turned off in my options. If I accidentally click a container with a stolen item I’ll get a second prompt even if there is a single item which I can cancel. If it’s a single item on a table my character pockets the item right away.
Now of course the prompt reads “Steal” but here is the other quirk. It’s always grey at first and there is a delay before turning red. The word steal is still written though but that delay in flagging the item to red has likely caused more than a few fellow hoarders a problem. Of course after a couple months of hoarding everything you find you don’t need to loot anything anymore, but there is a chance you may find a good motif in a backpack or box so you do it anyway!
I’m good for an accidental case of sticky fingers at least once per week. Usually because I’m not paying attention. Have to stop crafting at 2:30 in the morning, that would probably fix it!
I'm starting to get twitchy thinking about pickpocketing with the loot code on it... Nocturnal already hates me enough, based on all the 95% chances I can fail on a given day.