Maintenance for the week of May 6:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – May 6, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· Xbox: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – May 8, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
The connection issues for the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
State of the Game concerning New Players
Dear ZOS and ESO Players,
I've spent the last 6 months or so helping new players understand the game mechanics and systems in addition to hearing their thoughts about the game and the environment. Below I will highlight some of the most critical concerns and suggest unbiased ideas on how to correct them. I hope ZOS looks into this for the future.
1. New Players struggle to understand all the concepts behind gear and normally just always aim for gear that is advertised in really popular build videos in addition to gear that is "required" by their groups or Guilds. My opinion is that if a new player does not run desirable sets deemed appropriate by the community they are most often kicked out of group content limiting build varieties and hybrid play styles; I do understand that there is content that has a DPS Wall players must overcome in order to be successful, however, even if a new player that is able to overcome that wall and just takes a little longer (with sufficient DPS) is also kicked out of the group leading to new players feeling discouraged and disliked by the community.
2. New Players find a lot of difficulty selling items in a guild store because of their steep membership prices. I think this is a critical issue because a few deep pocketed guilds monopolize the few places a guild could sell their items from . I'm not sure why ZOS has not incorporated some type of Global market to this date, and why they are so little slots for Guilds to set up Shop. ZOS is only enabling this monopolization. New Players often spend every last Gold piece because of this. There has to be a way that works with both interest; perhaps a Global store with higher selling fees and a way to make more slots available for smaller Guilds to be able to set up Shop reducing the competition and as an effect reducing Trader Guilds membership costs. This has to be addressed.
3. Earning gold outside of trading is really difficult (players should not be forced to steal). Its really bad the amount of gold that a player earns by killing monsters (needs re-balanced). The amount that gear is sold to NPCs should be significantly increased. Also the amount of Gold that is earned for Quests is really bad. I suggest for the sake of balance for bosses in Dungeons to drop a decent amount of gold, with higher amounts in VET and even higher in Trials (not necessarily the mobs). Stealing cannot be the only way to make decent Gold because we as a community must respect Role Players and some of them have certain rules regarding morality. Gear that you buy from other players is expensive (average of 20k gold a piece). This will also help discourage gold sellers.
4. UI should have a marking system (Specially for Console). This is really important in Vet content, even just one option to mark an enemy so the group could see would be great.
5. New Players are really confused about roles. There should be some type of in-game quest to teach some basic mechanics for Healers, Tanks, and DPS. This should be open ended like for example to explain Tanking mechanics and the benefits of Heavy armor and Taunt but not itemization.
I hope this brings light to some issues that are separate from itemization and skill balance. Please, I welcome constructive ideas that could work for the Majority of players. Stay safe everyone!