Those are all excellent points.
As a new player, I'd like to add that neither I nor my friends have been able to find one Guild Store that we could even see the items or buy from. (We all started at the same time very recently). This has made it impossible to find needed items for trade. We actually like that ZOS foregoes the cookie cutter "auction house" route, definitely is more Role Play-y, but either the Guilds all have their stuff up as private or...dunno, there's really nowhere in game that explains how this works & "guides" on the net all parrot the same obvious facts...something definitely needs to change w/how they function if it prevents said functionality in the first place. I am totally behind making Guild *Banks* private but wares...just no. Totally defeats the purpose.
As a new player, I'd like to add that neither I nor my friends have been able to find one Guild Store that we could even see the items or buy from. (We all started at the same time very recently). This has made it impossible to find needed items for trade. We actually like that ZOS foregoes the cookie cutter "auction house" route, definitely is more Role Play-y, but either the Guilds all have their stuff up as private or...dunno, there's really nowhere in game that explains how this works & "guides" on the net all parrot the same obvious facts...something definitely needs to change w/how they function if it prevents said functionality in the first place. I am totally behind making Guild *Banks* private but wares...just no. Totally defeats the purpose.
LegendaryNinja wrote: »1. New Players struggle to understand all the concepts behind gear and normally just always aim for gear that is advertised in really popular build videos in addition to gear that is "required" by their groups or Guilds.
I think the biggest concern/gripe I've heard from friends I've gotten into this game is how overwhelming it is. There's so many quests and other info thrown at them that's not explained in any way.
VaranisArano wrote: »Those are all excellent points.
As a new player, I'd like to add that neither I nor my friends have been able to find one Guild Store that we could even see the items or buy from. (We all started at the same time very recently). This has made it impossible to find needed items for trade. We actually like that ZOS foregoes the cookie cutter "auction house" route, definitely is more Role Play-y, but either the Guilds all have their stuff up as private or...dunno, there's really nowhere in game that explains how this works & "guides" on the net all parrot the same obvious facts...something definitely needs to change w/how they function if it prevents said functionality in the first place. I am totally behind making Guild *Banks* private but wares...just no. Totally defeats the purpose.
Guilds can't list items "privately" if they have a guild trader. Everyone can view and buy the listings at guild traders. Are you sure you are looking in the right place?
Most major cities have guild traders. Mournhold in Deshaan and Rawlkha in Reapers March have theirs right by the Wayshrine, so they should be easy to check. The Guild Traders will be wearing tabards for their guild.
When you access the Guild Trader, the trader menu should come up. It'll look black, with a list of options for item categories on the left, and at the bottom of the screen, it will tell you which button to press in order to start a search. On PC, I think its [R] by default. You can search by category, search by name, or if you just push that button, it ought to show ALL the listings.
Once you can see listings, you hover over the listing you want and activate it to buy.
Hopefully this helps you and your friends to be able to buy from guild stores!
codierussell wrote: »I think the biggest concern/gripe I've heard from friends I've gotten into this game is how overwhelming it is. There's so many quests and other info thrown at them that's not explained in any way.
My question would be why is it different now than when all of us started in 2014? Everyone learned together. Now it is much easier as Youtube and Twitch are much larger platforms with tons of information. It is an MMO and all MMOs have a ton to learn at first.
Might be that game is so open now, before one Tamriel you had to follow the quest lines in your zone.codierussell wrote: »I think the biggest concern/gripe I've heard from friends I've gotten into this game is how overwhelming it is. There's so many quests and other info thrown at them that's not explained in any way.
My question would be why is it different now than when all of us started in 2014? Everyone learned together. Now it is much easier as Youtube and Twitch are much larger platforms with tons of information. It is an MMO and all MMOs have a ton to learn at first.
2. New players don't need to be in the very top guilds to sell items. There are a lot of guilds without membership fees. I am personally in one of such guilds now and I don't feel the need to sell in Craglorn or something like that. When I was a new player (at launch), I haven't been a member of trading guild at all. There was no need to sell items, there was no need to buy items. I used gold only for repair my quest-given armor.LegendaryNinja wrote: »2. New Players find a lot of difficulty selling items in a guild store because of their steep membership prices. I think this is a critical issue because a few deep pocketed guilds monopolize the few places a guild could sell their items from . I'm not sure why ZOS has not incorporated some type of Global market to this date, and why they are so little slots for Guilds to set up Shop. ZOS is only enabling this monopolization. New Players often spend every last Gold piece because of this. There has to be a way that works with both interest; perhaps a Global store with higher selling fees and a way to make more slots available for smaller Guilds to be able to set up Shop reducing the competition and as an effect reducing Trader Guilds membership costs. This has to be addressed.
3. Earning gold outside of trading is really difficult (players should not be forced to steal). Its really bad the amount of gold that a player earns by killing monsters (needs re-balanced). The amount that gear is sold to NPCs should be significantly increased. Also the amount of Gold that is earned for Quests is really bad. I suggest for the sake of balance for bosses in Dungeons to drop a decent amount of gold, with higher amounts in VET and even higher in Trials (not necessarily the mobs). Stealing cannot be the only way to make decent Gold because we as a community must respect Role Players and some of them have certain rules regarding morality. Gear that you buy from other players is expensive (average of 20k gold a piece). This will also help discourage gold sellers.