TemplarHealz wrote: »Really interested in what the official word is here. Really miss playing battlegrounds with my girlfriend.
TemplarHealz wrote: »Really interested in what the official word is here. Really miss playing battlegrounds with my girlfriend.
BrownChicken wrote: »TemplarHealz wrote: »Really interested in what the official word is here. Really miss playing battlegrounds with my girlfriend.
A lot of players complain that they can not run the BG in two people. I also play this game with a friend and we used to play a lot in BG. I’m Stam NB, he’s Mana Templar. We had different results. We lost and won. Our MMR has grown a little. However, together we stopped long before the queue became only a solo, because at some point, even two players began to register as premides. That is, the two of us are thrown on the friend along with full premides and gives our team two more random players. Since then, matches on the BG`s have become unbearable. ZOS did the right thing by equating the two players to the premides. And it is the queuing of two or three people that is the main reason why many people who start the queue on the BG alone get against the party premades.
Everyone who complains that they can no longer play with a friend should understand that in the queue the premade should consist of only four people. I just want to say that there are quite a few people who will whine, that they can’t get in the queue for BG, because you need to get two or one more people.
BrownChicken wrote: »Mana Templar
MurderMostFoul wrote: »BrownChicken wrote: »TemplarHealz wrote: »Really interested in what the official word is here. Really miss playing battlegrounds with my girlfriend.
A lot of players complain that they can not run the BG in two people. I also play this game with a friend and we used to play a lot in BG. I’m Stam NB, he’s Mana Templar. We had different results. We lost and won. Our MMR has grown a little. However, together we stopped long before the queue became only a solo, because at some point, even two players began to register as premides. That is, the two of us are thrown on the friend along with full premides and gives our team two more random players. Since then, matches on the BG`s have become unbearable. ZOS did the right thing by equating the two players to the premides. And it is the queuing of two or three people that is the main reason why many people who start the queue on the BG alone get against the party premades.
Everyone who complains that they can no longer play with a friend should understand that in the queue the premade should consist of only four people. I just want to say that there are quite a few people who will whine, that they can’t get in the queue for BG, because you need to get two or one more people.
Allow solos and duos. Everyone should be able to live with that. Also,BrownChicken wrote: »Mana Templar
What are you saying? Every pug/group finder complaint thread for the past five years shows that newbs are doing the random normal. The Exp is the bait.
Chimpy was saying that the exp is the bait. It’s designed as newb bait. If Zos is fishing for newbs, there’s going to be newbs in the water. Hence, BGs are filled with newbs, because Zos chooses newb bait. So if there are newbs, you gotta keep the water balance right and not throw them in with acidic premades.
You’re right, we’re just full to the seams bursting with players who want to pvp for the fun of it. There never needs to be a push event or any incentives given to tempt people in.
So what I’m hearing is you want 4 separate queues
MurderMostFoul wrote: »BrownChicken wrote: »TemplarHealz wrote: »Really interested in what the official word is here. Really miss playing battlegrounds with my girlfriend.
A lot of players complain that they can not run the BG in two people. I also play this game with a friend and we used to play a lot in BG. I’m Stam NB, he’s Mana Templar. We had different results. We lost and won. Our MMR has grown a little. However, together we stopped long before the queue became only a solo, because at some point, even two players began to register as premides. That is, the two of us are thrown on the friend along with full premides and gives our team two more random players. Since then, matches on the BG`s have become unbearable. ZOS did the right thing by equating the two players to the premides. And it is the queuing of two or three people that is the main reason why many people who start the queue on the BG alone get against the party premades.
Everyone who complains that they can no longer play with a friend should understand that in the queue the premade should consist of only four people. I just want to say that there are quite a few people who will whine, that they can’t get in the queue for BG, because you need to get two or one more people.
Allow solos and duos. Everyone should be able to live with that. Also,BrownChicken wrote: »Mana Templar
BrownChicken wrote: »MurderMostFoul wrote: »BrownChicken wrote: »TemplarHealz wrote: »Really interested in what the official word is here. Really miss playing battlegrounds with my girlfriend.
A lot of players complain that they can not run the BG in two people. I also play this game with a friend and we used to play a lot in BG. I’m Stam NB, he’s Mana Templar. We had different results. We lost and won. Our MMR has grown a little. However, together we stopped long before the queue became only a solo, because at some point, even two players began to register as premides. That is, the two of us are thrown on the friend along with full premides and gives our team two more random players. Since then, matches on the BG`s have become unbearable. ZOS did the right thing by equating the two players to the premides. And it is the queuing of two or three people that is the main reason why many people who start the queue on the BG alone get against the party premades.
Everyone who complains that they can no longer play with a friend should understand that in the queue the premade should consist of only four people. I just want to say that there are quite a few people who will whine, that they can’t get in the queue for BG, because you need to get two or one more people.
Allow solos and duos. Everyone should be able to live with that. Also,BrownChicken wrote: »Mana Templar
You can not enter the queue for two or three people because of the balance. Imagine that you start the queue on stam sorc and your friend on mana nb, and against you will be a team of two stam necro and another team of one stam dk and warden? Did you?
ChimpyChumpy wrote: »These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.
By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.
ChimpyChumpy wrote: »ChimpyChumpy wrote: »These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.
By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.
A random normal dungeon isn't for noobs? When should they be played? Should everyone have to perform a skills test before doing a dungeon? My point was that zos wants everyone to be playing them. You're counter argument simply reinforces this.
ChimpyChumpy wrote: »ChimpyChumpy wrote: »These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.
By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.
A random normal dungeon isn't for noobs? When should they be played? Should everyone have to perform a skills test before doing a dungeon? My point was that zos wants everyone to be playing them. You're counter argument simply reinforces this.
Ok, evolve that argument a step further to make it relevant to the subject of this thread. It's a thread discussing grouping options in BGs. You come in allegedly baffled by the thread, because "zos wants everyone to be playing them". How does that correlate to grouping, since MMR (rather than grouping) is the tool of distinction between players of different levels.
Rave the Histborn wrote: »ChimpyChumpy wrote: »ChimpyChumpy wrote: »These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.
By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.
A random normal dungeon isn't for noobs? When should they be played? Should everyone have to perform a skills test before doing a dungeon? My point was that zos wants everyone to be playing them. You're counter argument simply reinforces this.
Ok, evolve that argument a step further to make it relevant to the subject of this thread. It's a thread discussing grouping options in BGs. You come in allegedly baffled by the thread, because "zos wants everyone to be playing them". How does that correlate to grouping, since MMR (rather than grouping) is the tool of distinction between players of different levels.
Just because you want everyone to play doesn't mean everyone should play together. That's why sports have different levels like amateur, semi pro, pro
Rave the Histborn wrote: »ChimpyChumpy wrote: »ChimpyChumpy wrote: »These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.
By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.
A random normal dungeon isn't for noobs? When should they be played? Should everyone have to perform a skills test before doing a dungeon? My point was that zos wants everyone to be playing them. You're counter argument simply reinforces this.
Ok, evolve that argument a step further to make it relevant to the subject of this thread. It's a thread discussing grouping options in BGs. You come in allegedly baffled by the thread, because "zos wants everyone to be playing them". How does that correlate to grouping, since MMR (rather than grouping) is the tool of distinction between players of different levels.
Just because you want every everyone to doesnt mean everyone should play together. That's why sports have different levels like amateur, semi pro, pro
Rave the Histborn wrote: »ChimpyChumpy wrote: »ChimpyChumpy wrote: »These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.
By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.
A random normal dungeon isn't for noobs? When should they be played? Should everyone have to perform a skills test before doing a dungeon? My point was that zos wants everyone to be playing them. You're counter argument simply reinforces this.
Ok, evolve that argument a step further to make it relevant to the subject of this thread. It's a thread discussing grouping options in BGs. You come in allegedly baffled by the thread, because "zos wants everyone to be playing them". How does that correlate to grouping, since MMR (rather than grouping) is the tool of distinction between players of different levels.
Just because you want every everyone to doesnt mean everyone should play together. That's why sports have different levels like amateur, semi pro, pro
But I never argued otherwise. I argued for allowing players to queue in groups and having separate queues instead of forcing everyone solo.
MMR is and should remain the tool of distinction and separation between players of different levels. Just like in any other game.
Taleof2Cities wrote: »Rave the Histborn wrote: »ChimpyChumpy wrote: »ChimpyChumpy wrote: »These threads always baffle me. The fact that a random bg gives 100k xp should demonstrate that this is meant for all potatoes to join. I didn't start taking pvp building seriously until months into the game. For whatever reason zos wants inexperienced and pve potatoes playing. Casuals keep the money flowing not hardcore high MMR folks. New players buy crowns not the folks with millions of gold that can trade for them.
By that reasoning daily normal pledge giving 100k xp means dungeons are designed for inexperienced players or pvp potatoes. Only they are not, so improve your logical argument.
A random normal dungeon isn't for noobs? When should they be played? Should everyone have to perform a skills test before doing a dungeon? My point was that zos wants everyone to be playing them. You're counter argument simply reinforces this.
Ok, evolve that argument a step further to make it relevant to the subject of this thread. It's a thread discussing grouping options in BGs. You come in allegedly baffled by the thread, because "zos wants everyone to be playing them". How does that correlate to grouping, since MMR (rather than grouping) is the tool of distinction between players of different levels.
Just because you want every everyone to doesnt mean everyone should play together. That's why sports have different levels like amateur, semi pro, pro
But I never argued otherwise. I argued for allowing players to queue in groups and having separate queues instead of forcing everyone solo.
MMR is and should remain the tool of distinction and separation between players of different levels. Just like in any other game.
We've posted a thousand times that you can't separate the queue, @Maulkin ... due to the increased queue time it would add for both groups and solos alike.
HalvarIronfist wrote: »I've played BGs before and after the solo queue change. As a (what I would like to believe) fully competent player that enjoys PVPing solo or with friends; this change has been miserable for battleground health in my opinion.
In the past I've previously mentioned about how my matches felt really like 1v1v1, with three carrying players while the rest tend to be cannon fodder.. At the time, I was skeptical, and took the wide answer of. "It's due to MMR resets".
Well. It's been plenty of time and I could reliably say I've ran 70-100 BGs since that initial moment. That opinion about the players has yet to change, and holy hell does it feel bland and boring.
For an example; I decided to try out a new BG build tonight on my main stamdk. Here's a game that completely highlighted what I'm talking about so disproportionately.
If I had the idea of making this post any sooner, I would have taken pictures of a few more of the games i ran like this. I would have to assume this is not what ZOS intended the solo queue system to be... Bland.. 1v1v1 games?
Anyhow; aside from my complaints, have there been any updates on the situation regarding BGs? If so, I'm just blind and havent seen them.
BANK_IT_HERE wrote: »So ZOS is damned if they do, damned if the don't. They don't have the BG population to have to separate queues - one for groups, one for solo.
Even if ZOS splits que between solo and groups, group players will rage because they're matched against other organized groups while they want to farm noobs
Even if ZOS splits que between solo and groups, group players will rage because they're matched against other organized groups while they want to farm noobs
doubt it. some groups may have formed to farm noobs (and I heard about mmr resets etc), but a lot of groups were after competitive matches, and had to wait long queue times b efore to get games anyway.
henrycupcakerwb17_ESO wrote: »HalvarIronfist wrote: »So you enjoy 500v0v15 scores better?
or if facing completely premades while premade 75v125v100 after 15 minutes?
Stomping... versus... stomping? in your first point. Not sure what you're trying to insinuate by that.
Secondly.. Premade grouping was a choice. A choice every player was free to make. If you chose not to make a group for.. (shocking observation.) group content, you shouldn't be too alarmed when other people do.. and succeed because of it, or have longer, more competitive matches between organized groups.
It's almost like Battlegrounds were a team based gamemode. (4v4v4) to promote... grouping.. and teamplay.
[Quoted post removed for Hate Speech]
TineaCruris wrote: »The solo que works better for anyone who wants to go to battlegrounds without three friends going at the same time.
The change only hurt the people group queing in battlegrounds. Solo que works out much, much better for those that are wanting some BG's without the hassle of rounding up some friends.