Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Have you done a trial as Werewolf?

  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    I have done Trials with Werewolves
    I've seen them in raids before. I've also seen them also get trash talked for simply trying to have fun in a no pressure non-guild raid. As far as video makers/content creators go though--I take what they say with a grain of salt. Especially when it comes to the PTS. I learned my lesson after Elsweyr.
  • Pallio
    Pallio
    ✭✭✭✭✭
    Werewolfs have no place in trials (give a reason, be nice)
    They are fun in anything that is not super hard. But, typically when you see a Werewolve in your pug vet pledge run, you know that the dps is going to be low.
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have done Trials with Werewolves
    Qbiken wrote: »
    Joxer61 wrote: »
    idk wrote: »

    However, no serious run should have a WW in it and WW should never be good enough that a serious raid group would use a WW.

    Yea...but a certain Content Creator is claiming that WW just might have a spot in Trials with Greymoor…..and don't they know everything anyways? ;)

    Not sure who you're referring to but as for current pts cycle ww doing about the same damage as well measured build with actual rotation and even better than some classes can pull so it have potential but by serious group he probably meant score pushing, etc. as one bar builds shouldn't be the ones wielding best results for minimal effort. It's still a great tool for newer players for an easy dps and survivability.

    Stamplar would like a word with you regarding minimal effort and still pulling high dps......

    Still using both bars though.

    70k+ one bar stamplar (i think someone did an 80k+ parse which is floating somewhere on the forums).

    I do think its absurb and should not exist. But... if a stamplar can do it, then i have no problem with a WW doing it either.

    You can do wonders on a dummy, didn't change anything really.
    Also it's like 40-45k on a regular dummy(if it was even a thing), no one have problem with it. 90-95k+ now for no effort? Ehh.
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Pallio wrote: »
    They are fun in anything that is not super hard. But, typically when you see a Werewolve in your pug vet pledge run, you know that the dps is going to be low.

    But, what if the said changes go live? Ya reckon they be a tad more welcomed?
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    I have done trials as Werewolf
    Joxer61 wrote: »
    Pallio wrote: »
    They are fun in anything that is not super hard. But, typically when you see a Werewolve in your pug vet pledge run, you know that the dps is going to be low.

    But, what if the said changes go live? Ya reckon they be a tad more welcomed?

    With the changes werewolf is seeing a small increase to damage potential from live.

    The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Joxer61 wrote: »
    Pallio wrote: »
    They are fun in anything that is not super hard. But, typically when you see a Werewolve in your pug vet pledge run, you know that the dps is going to be low.

    But, what if the said changes go live? Ya reckon they be a tad more welcomed?

    With the changes werewolf is seeing a small increase to damage potential from live.

    The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"

    but the damage I do when I pop that ulti matches or exceeds what other ulti's can do so yea, I just don't get it. If me going into WW briefly and doing some very nice dps isn't a plus to your group, then what? I mean not every person needs to bring a buff?
  • mocap
    mocap
    ✭✭✭✭✭
    type "eso trial werewolf run" in youtube. vHoF werewolf run, for example.
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    yea, I know, Xy did one...I was there...as well as LND. But as a "norm" I would like to see less cringing..... ;)

    And...to point to your mention of said trials, is not the damage huge?
    Edited by Joxer61 on May 14, 2020 6:15AM
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    I have done trials as Werewolf
    Yes, I have taken my WW into trials, not a wide variety, but I have done NCR, Hel Ra and Aetherian Archive.

    The main reason I do not take WW into more trials, is the negative opinion of WW among the community re trials.

    What I find funny is that in any given pug trial, there will likely be numerous average players whose dps is sub 25k... while literally without even trying or concentrating, I can pull 60k with my WW... so whats the big deal? (Im not criticising sub 25k dps by the way).

    In a dedicated trials group, with allocated roles, specific sets and skills being dictated, going for HM and no death etc... yeah obviously I can see an issue with a WW limited focus. But the vast majority of the player base who do trials, are not engaged in such elite content. So meh, just do whats fun and gets the job done I say.
    .
    Edited by Grianasteri on May 14, 2020 5:24PM
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Yes, I have taken my WW into trials, not a wide variety, but I have done NCR, Hel Ra and Aetherian Archive.

    The main reason I do not take WW into more trials, is the negative opinion of WW among the community re trials.

    What I find funny is that in any given pug trial, there will likely be numerous average players whose dps is sub 25k... while literally without even trying or concentrating, I can pull 60k with my WW... so whats the big deal? (Im not ciricising 25k dps by the way).

    In a dedicated trials group, with allocated roles, specific sets and skills being dictated, going for HM and no death etc... yeah obviously I can see an issue with a WW limited focus. But the vast majority of the player base who do trials, are not engaged in such elite content. So meh, just do whats fun and gets the job done I say.

    Amen and that's what I have been saying! F all the noise about buff this and buff that.....not ALL 8 dps have to bring support as well and as you said, when you can pop into doggy mode and kick ass whats the harm? I am hoping things change cuz yea, as a solely (for the most part) light attack spec I get it, but with the changes things will look up?
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    I have done trials as Werewolf
    Joxer61 wrote: »
    Chrlynsch wrote: »
    Joxer61 wrote: »
    Pallio wrote: »
    They are fun in anything that is not super hard. But, typically when you see a Werewolve in your pug vet pledge run, you know that the dps is going to be low.

    But, what if the said changes go live? Ya reckon they be a tad more welcomed?

    With the changes werewolf is seeing a small increase to damage potential from live.

    The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"

    but the damage I do when I pop that ulti matches or exceeds what other ulti's can do so yea, I just don't get it. If me going into WW briefly and doing some very nice dps isn't a plus to your group, then what? I mean not every person needs to bring a buff?

    Because many of the other ults in the game provide much more than just damage, like Major Protection and Major Maim that help with the total group survival.

    Your single target dps as a wolf might be the same as your human form, but the wolf's aoe damage is much worse. And the way that ZOS designs encounters there are very few encounters where aoe damage isn't needed. (This is getting addressed slightly with Greymoor with brutal pounce, and Brutal Carnage.)

    When you transform into a were you also can't provide your class specific buff to the group. So if they let you into the group and you are the only one of your class then the whole raid is missing out on possible damage increase.
    Edited by Chrlynsch on May 14, 2020 10:44AM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Joxer61 wrote: »
    Chrlynsch wrote: »
    Joxer61 wrote: »
    Pallio wrote: »
    They are fun in anything that is not super hard. But, typically when you see a Werewolve in your pug vet pledge run, you know that the dps is going to be low.

    But, what if the said changes go live? Ya reckon they be a tad more welcomed?

    With the changes werewolf is seeing a small increase to damage potential from live.

    The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"

    but the damage I do when I pop that ulti matches or exceeds what other ulti's can do so yea, I just don't get it. If me going into WW briefly and doing some very nice dps isn't a plus to your group, then what? I mean not every person needs to bring a buff?

    Because many of the other ults in the game provide much more than just damage, like Major Protection and Major Maim that help with the total group survival.

    Your single target dps as a wolf might be the same as your human form, but the wolf's aoe damage is much worse. And the way that ZOS designs encounters there are very few encounters where aoe damage isn't needed. (This is getting addressed slightly with Greymoor with brutal pounce, and Brutal Carnage.)

    When you transform into a were you also can't provide your class specific buff to the group. So if they let you into the group and you are the only one of your class then the whole raid is missing out on possible damage increase.

    Funny...as a "Pack Leader" per se you are doing a pretty good job of talking me out of being one. ;)
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    I have done trials as Werewolf
    Joxer61 wrote: »
    Chrlynsch wrote: »
    Joxer61 wrote: »
    Chrlynsch wrote: »
    Joxer61 wrote: »
    Pallio wrote: »
    They are fun in anything that is not super hard. But, typically when you see a Werewolve in your pug vet pledge run, you know that the dps is going to be low.

    But, what if the said changes go live? Ya reckon they be a tad more welcomed?

    With the changes werewolf is seeing a small increase to damage potential from live.

    The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"

    but the damage I do when I pop that ulti matches or exceeds what other ulti's can do so yea, I just don't get it. If me going into WW briefly and doing some very nice dps isn't a plus to your group, then what? I mean not every person needs to bring a buff?

    Because many of the other ults in the game provide much more than just damage, like Major Protection and Major Maim that help with the total group survival.

    Your single target dps as a wolf might be the same as your human form, but the wolf's aoe damage is much worse. And the way that ZOS designs encounters there are very few encounters where aoe damage isn't needed. (This is getting addressed slightly with Greymoor with brutal pounce, and Brutal Carnage.)

    When you transform into a were you also can't provide your class specific buff to the group. So if they let you into the group and you are the only one of your class then the whole raid is missing out on possible damage increase.

    Funny...as a "Pack Leader" per se you are doing a pretty good job of talking me out of being one. ;)

    Just speaking the truth, obtained from months of in game time as a wolf.

    Werewolf has come a long way since launch, and is taking a few steps forward this next patch as well.

    That doesn't change that there are still design flaws that could easily be tweaked in order to make a werewolf more desirable in a group or raid.

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Joxer61
    Joxer61
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Joxer61 wrote: »
    Chrlynsch wrote: »
    Joxer61 wrote: »
    Chrlynsch wrote: »
    Joxer61 wrote: »
    Pallio wrote: »
    They are fun in anything that is not super hard. But, typically when you see a Werewolve in your pug vet pledge run, you know that the dps is going to be low.

    But, what if the said changes go live? Ya reckon they be a tad more welcomed?

    With the changes werewolf is seeing a small increase to damage potential from live.

    The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"

    but the damage I do when I pop that ulti matches or exceeds what other ulti's can do so yea, I just don't get it. If me going into WW briefly and doing some very nice dps isn't a plus to your group, then what? I mean not every person needs to bring a buff?

    Because many of the other ults in the game provide much more than just damage, like Major Protection and Major Maim that help with the total group survival.

    Your single target dps as a wolf might be the same as your human form, but the wolf's aoe damage is much worse. And the way that ZOS designs encounters there are very few encounters where aoe damage isn't needed. (This is getting addressed slightly with Greymoor with brutal pounce, and Brutal Carnage.)

    When you transform into a were you also can't provide your class specific buff to the group. So if they let you into the group and you are the only one of your class then the whole raid is missing out on possible damage increase.

    Funny...as a "Pack Leader" per se you are doing a pretty good job of talking me out of being one. ;)

    Just speaking the truth, obtained from months of in game time as a wolf.

    Werewolf has come a long way since launch, and is taking a few steps forward this next patch as well.

    That doesn't change that there are still design flaws that could easily be tweaked in order to make a werewolf more desirable in a group or raid.

    true, but then what class doesn't have its "flaws"? Just look at all the posts in regards to such. ;) We can but hope.... Imma play one anyways!
  • CrazyWolf712
    CrazyWolf712
    ✭✭✭
    I have done trials as Werewolf
    My guild and I have cleared pretty much all 4 man vet content as werewolves, including completing the skin and personality runs for all the dungeons in werewolf form. It’s possible to still make it viable! We’ve completed vHRC as a werewolf group and we were gonna make a dedicated ww vet trial group. Testing it out showed we would have been capable of succeeding. But due to time constraints and other reasons, we’ve had to put that on the back burner. It just comes to show that if you apply yourself, you can make anything viable. We’re just too stubborn to let the wolf go.
Sign In or Register to comment.