NocturnalSonata wrote: »colossalvoids wrote: »colossalvoids wrote: »
Not sure who you're referring to but as for current pts cycle ww doing about the same damage as well measured build with actual rotation and even better than some classes can pull so it have potential but by serious group he probably meant score pushing, etc. as one bar builds shouldn't be the ones wielding best results for minimal effort. It's still a great tool for newer players for an easy dps and survivability.
Stamplar would like a word with you regarding minimal effort and still pulling high dps......
Still using both bars though.
70k+ one bar stamplar (i think someone did an 80k+ parse which is floating somewhere on the forums).
I do think its absurb and should not exist. But... if a stamplar can do it, then i have no problem with a WW doing it either.
With the changes werewolf is seeing a small increase to damage potential from live.
The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"
Grianasteri wrote: »Yes, I have taken my WW into trials, not a wide variety, but I have done NCR, Hel Ra and Aetherian Archive.
The main reason I do not take WW into more trials, is the negative opinion of WW among the community re trials.
What I find funny is that in any given pug trial, there will likely be numerous average players whose dps is sub 25k... while literally without even trying or concentrating, I can pull 60k with my WW... so whats the big deal? (Im not ciricising 25k dps by the way).
In a dedicated trials group, with allocated roles, specific sets and skills being dictated, going for HM and no death etc... yeah obviously I can see an issue with a WW limited focus. But the vast majority of the player base who do trials, are not engaged in such elite content. So meh, just do whats fun and gets the job done I say.
With the changes werewolf is seeing a small increase to damage potential from live.
The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"
but the damage I do when I pop that ulti matches or exceeds what other ulti's can do so yea, I just don't get it. If me going into WW briefly and doing some very nice dps isn't a plus to your group, then what? I mean not every person needs to bring a buff?
With the changes werewolf is seeing a small increase to damage potential from live.
The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"
but the damage I do when I pop that ulti matches or exceeds what other ulti's can do so yea, I just don't get it. If me going into WW briefly and doing some very nice dps isn't a plus to your group, then what? I mean not every person needs to bring a buff?
Because many of the other ults in the game provide much more than just damage, like Major Protection and Major Maim that help with the total group survival.
Your single target dps as a wolf might be the same as your human form, but the wolf's aoe damage is much worse. And the way that ZOS designs encounters there are very few encounters where aoe damage isn't needed. (This is getting addressed slightly with Greymoor with brutal pounce, and Brutal Carnage.)
When you transform into a were you also can't provide your class specific buff to the group. So if they let you into the group and you are the only one of your class then the whole raid is missing out on possible damage increase.
With the changes werewolf is seeing a small increase to damage potential from live.
The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"
but the damage I do when I pop that ulti matches or exceeds what other ulti's can do so yea, I just don't get it. If me going into WW briefly and doing some very nice dps isn't a plus to your group, then what? I mean not every person needs to bring a buff?
Because many of the other ults in the game provide much more than just damage, like Major Protection and Major Maim that help with the total group survival.
Your single target dps as a wolf might be the same as your human form, but the wolf's aoe damage is much worse. And the way that ZOS designs encounters there are very few encounters where aoe damage isn't needed. (This is getting addressed slightly with Greymoor with brutal pounce, and Brutal Carnage.)
When you transform into a were you also can't provide your class specific buff to the group. So if they let you into the group and you are the only one of your class then the whole raid is missing out on possible damage increase.
Funny...as a "Pack Leader" per se you are doing a pretty good job of talking me out of being one.
With the changes werewolf is seeing a small increase to damage potential from live.
The main issue imo is that they still don't provide a good unique buff or debuff to the group. Feeding Frenzy needs a rework it is a very poor synergy and won't ever show up on a parse recap. No one ever said, "I am glad someone brought a werewolf look at all the extra light attack damage I gained in that fight"
but the damage I do when I pop that ulti matches or exceeds what other ulti's can do so yea, I just don't get it. If me going into WW briefly and doing some very nice dps isn't a plus to your group, then what? I mean not every person needs to bring a buff?
Because many of the other ults in the game provide much more than just damage, like Major Protection and Major Maim that help with the total group survival.
Your single target dps as a wolf might be the same as your human form, but the wolf's aoe damage is much worse. And the way that ZOS designs encounters there are very few encounters where aoe damage isn't needed. (This is getting addressed slightly with Greymoor with brutal pounce, and Brutal Carnage.)
When you transform into a were you also can't provide your class specific buff to the group. So if they let you into the group and you are the only one of your class then the whole raid is missing out on possible damage increase.
Funny...as a "Pack Leader" per se you are doing a pretty good job of talking me out of being one.
Just speaking the truth, obtained from months of in game time as a wolf.
Werewolf has come a long way since launch, and is taking a few steps forward this next patch as well.
That doesn't change that there are still design flaws that could easily be tweaked in order to make a werewolf more desirable in a group or raid.