Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Ok enough is enough, unkilable players is getting worse.

  • f047ys3v3n
    f047ys3v3n
    ✭✭✭✭✭
    Maybe it is a good player with a tanky build and ok burst against a poor player who doesn't know any better 20% of the time.

    80% of the time the whole unkillable 1vX thing is just cheats plain and simple. Sure, there have been times in the game when proc sets were particularly OP, resources were virtually limitless, you had powerful damage / heal skills that scaled together or dynamic ulti-regen that builds really could do the things people pretend they can do now but that is not the case anymore. There are always big trades to damage / endurance / resistance now. Those who are rolling all three are just cheating plain and simple and it is not really that hard to tell who is doing it for even a moderately experienced player.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • MurderMostFoul
    MurderMostFoul
    ✭✭✭✭✭
    f047ys3v3n wrote: »
    80% of the time the whole unkillable 1vX thing is just cheats plain and simple. Sure, there have been times in the game when proc sets were particularly OP, resources were virtually limitless, you had powerful damage / heal skills that scaled together or dynamic ulti-regen that builds really could do the things people pretend they can do now but that is not the case anymore. There are always big trades to damage / endurance / resistance now. Those who are rolling all three are just cheating plain and simple and it is not really that hard to tell who is doing it for even a moderately experienced player.

    Gimme a break.

    See: https://www.youtube.com/user/kristofersommermusic
    Top 5 series
    Are those folks cheating?
    No.

    1vX is not that mysterious. Watch some of those videos and learn. You'll see that it's foolish to assume folks are cheating.
    Edited by MurderMostFoul on May 15, 2020 1:59AM
    “There is nothing either good or bad, but thinking makes it so.”
  • JayKwellen
    JayKwellen
    ✭✭✭✭✭

    Gimme a break.

    See: https://www.youtube.com/user/kristofersommermusic
    Top 5 series
    Are those folks cheating?
    No.

    1vX is not that mysterious. Watch some of those videos and learn. You'll see that it's foolish to assume folks are cheating.

    Anybody who can kill someone on their own without 23 of their closest friends with them is cheating, and anyone who can kill multiple people is obviously cheating.

    I've seen Kristopher wipe whole groups before. He must be a cheater too. So is Dottz, and Isthere3no1else, and El Lobo, and zDan, and everyone else. I've done it, and I'm sure you have too, so we're obviously cheating as well.
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    Be it cheating (which does happen) exploits, or just really good meta elite players, none of that matters... The plain fact is that it is utterly ridiculous and unrealistic (therefore immersion breaking in the extreme) for any individual to be able to survive against 10, or 15+ players combined attacks, all laying down their dots and big hits etc to little affect.

    That is not a learn to play issue or anything else other than a really stupid system for combat/build.

    Yeah I am sure when the game was designed and when any of us envisaged pvp what we hoped for was a Benny Hill side show of 1 player being chassed by X round and round a rock/tower etc. Yep, that's what I look for in all my fantasy games and film and books. #extremesarcasm

    https://youtu.be/Zat9CRfUr-E?t=97
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Be it cheating (which does happen) exploits, or just really good meta elite players, none of that matters... The plain fact is that it is utterly ridiculous and unrealistic (therefore immersion breaking in the extreme) for any individual to be able to survive against 10, or 15+ players combined attacks, all laying down their dots and big hits etc to little affect.

    That is not a learn to play issue or anything else other than a really stupid system for combat/build.

    Yeah I am sure when the game was designed and when any of us envisaged pvp what we hoped for was a Benny Hill side show of 1 player being chassed by X round and round a rock/tower etc. Yep, that's what I look for in all my fantasy games and film and books. #extremesarcasm

    https://youtu.be/Zat9CRfUr-E?t=97

    Most of the time I have found these players that do that and wipe to me when I am picking columbine and they try to jump me for no reason at all with their groups do so because:

    1. They lack damage and are really tankier than I am
    2. Using too many skills that can be rolled dodged
    3. Having a false sense of security because of strength in numbers and too much confidence
    4. Over reliance on proc sets
    5. Over reliance on ball group tactics
    6. Letting me heavy attack and out maneuver them point blank + cc , immobolize, and snare their group
    7. Using techniques in a way that works against them -- like one guy spamming petrify or fear is just giving me free attack windows to fear them back with turn evil and kill them :D

    and the biggest one:

    8. BAD LUCK


    You have to understand that when you use a tactic so often, people will counter it. Just like NBs that cross me soon regret it and come to the forums and start crying that cloak is broken because they got wiped.

    The same tactic won't work all the time, because every tactic can be countered by rolling and blocking if you see it coming, and if your group can only use one tactic to put enough damage on a player then you are free kills once that player figures out that you can do nothing to them besides when your ults and/or proc sets are up.

    Ironically, the players that complain about 1vX talk about tanks and broken build, but they happen to be the very players using them in groups and when a player counters them and their tactics with a corresponding build or tactics, it's always a "cheat."

    I find it comical, because the nerfs will actually hurt the groups more than the solo players that will still continue to counter them or find builds that allow 1vX next patch, except they will get even more damage to do against the X than ever before in the next patch. So in a way, ZOS managed to buff the exact playstyle this thread is complaining about...don't you find it funny?

    I really do and can't wait to be even more terrifying :D
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    I survived a gank today. Then I got double teamed. So I died
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Be it cheating (which does happen) exploits, or just really good meta elite players, none of that matters... The plain fact is that it is utterly ridiculous and unrealistic (therefore immersion breaking in the extreme) for any individual to be able to survive against 10, or 15+ players combined attacks, all laying down their dots and big hits etc to little affect.

    That is not a learn to play issue or anything else other than a really stupid system for combat/build.

    Yeah I am sure when the game was designed and when any of us envisaged pvp what we hoped for was a Benny Hill side show of 1 player being chassed by X round and round a rock/tower etc. Yep, that's what I look for in all my fantasy games and film and books. #extremesarcasm

    https://youtu.be/Zat9CRfUr-E?t=97

    Yes, it's ridiculous for a player to stand and tank the damage from 15 players.

    But I almost never see that happen.

    Either the player takes the damage from the 15 players at once (either from a guild or semi-organized randoms) and dies shortly thereafter
    OR the player strings the 15 players out so that they are only taking damage from 1-3 of them at any given time even though all fifteen are (trying to) engage. This is what happens in almost all successful 1vX.

    Sometime, just watch what happens to those apparently super tanky guys when a guild or ball group decides "Okay, we're done messing around with our objective. Kill that guy." They don't last long.

    Even complete randoms could do the same if they figured out the basics like "We should stick together so we actually are 15 instead of 1+3+2+4+1+1+2+1!"

    That's the reason why 1vX players adopted the tactic of LOS around rocks and towers that you find so comedic. Its precisely because they can't stand out in the open and get pounded on by the 15. If they could, they would, you know?
  • Thogard
    Thogard
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.
    Edited by Thogard on May 15, 2020 7:17PM
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • out51d3r
    out51d3r
    ✭✭✭✭
    The real issue is this. Once you break ONE player's CC, you cannot be CC'd by ANYONE no matter if 200 people hit you with a CC ability afterwards for 6 entire seconds. I think there needs to be an upper limit on the amount of attempts by different players you can be immune to. So let's say your immune to the CC from the next 3 different players for 6 seconds, but the MOMENT a 4th different player hits you with a CC ability within the 6 seconds, you have the break free again. This will stop the damn 1x20ers out there who just break free every 6 seconds and are then unkillable because they just play ring around the rosey until they haave to break free again in 6 seconds. Now, some people will say, "Well then how am I supposed to go 1v4+ and win" NEWSFLASH...YOU AREN'T. BRING FRIENDS. Also set balancing in pvp is TRASH.

    So, your position is basically that PVP should be a popularity contest?

    No matter what "sets and addons" the 1 is using, the X already has a HUGE advantage. If the X actually knew what they were doing, the 1 would never stand a chance. If you are getting 1vXed, you're straight up getting outplayed.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Theres no reason to argue with someone that thinks CC immunity should have a limit based in how much CC is spammed on the immune in 6 seconds. [snip] what horrors of group types that would bring. It's bad enough you have groups spamming bow.AOE root fast enough that you are rooted again before you even get immunity

    [edited for baiting]
    Edited by ZOS_Lunar on May 16, 2020 3:32PM
  • Ghnami
    Ghnami
    ✭✭✭
    JayKwellen wrote: »

    Gimme a break.

    See: https://www.youtube.com/user/kristofersommermusic
    Top 5 series
    Are those folks cheating?
    No.

    1vX is not that mysterious. Watch some of those videos and learn. You'll see that it's foolish to assume folks are cheating.

    Anybody who can kill someone on their own without 23 of their closest friends with them is cheating, and anyone who can kill multiple people is obviously cheating.

    I've seen Kristopher wipe whole groups before. He must be a cheater too. So is Dottz, and Isthere3no1else, and El Lobo, and zDan, and everyone else. I've done it, and I'm sure you have too, so we're obviously cheating as well.

    Anytime I watch those 1vx videos it's painfully obvious that the Xers don't know what they're doing, completely invalidating the entire 1vx. It's like "Oh look I found the group of players that are worse than me, watch me kill them!" It's dumb and boring and I wish it wasn't popular. Show me skilled players vs skilled players please, not skilled players mashing unskilled players guts into the floor.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Sarousse wrote: »
    There is only one problem making players unkillable in this game. I've been reporting this since day ONE.

    CCs arent CCs (hard and soft). You can break any hard CC and stay perma immune to soft ones.

    This leads to uncontrolled situations where people are unkillable.

    And still the devs are adding game breaking items like the future snow treaders.

    God, I wish I could be a hidden camera during one of their PvP meetings, facepalming the whole duration.
    Even ignoring the huge issues inherent with attempting to break any CCs in heavy lag, I'm not quite sure that you have a good understanding of what role the CCs (hard and soft) play in ESO PvP.

    The fact is, PvP in ESO is very much mobility-based - positioning and LoS plays a huge role, unless you play at a potato level and run in faction stack zergs spamming 1 button.
    We've already seen what the "speed meta" did.
    For some time there was also what could be loosely described as a "snare meta", at least until snares got systematically nerfed starting sometime last year.
    So I think everyone can agree on this one point - mobility is key.

    And that brings me to the root of the issue (pun intended):

    1. Soft CCs (snare/immobilize) are meant to be a direct counter to mobility.
    Of course the soft CCs themselves can be countered by various means, but invariably that means making sacrifices in other areas of your build - especially on magicka builds, who generally can't afford to waste stamina on sprinting through snares or rolling out of immobilizes.

    2. Hard CCs, although they can technically also be used as a (rather poor) counter against mobility, generally serve a different function - they are intended to facilitate executing burst, creating a brief window of opportunity in which the target is prevented from blocking, healing or otherwise mitigating the burst.

    Once again ignoring the major technical difficulties that currently plague CC breaking, for the most part this is working as intended.

    Arguably the only valid complaint here would be that in uncoordinated Xv1 situations it is perfectly possible for other (allied) players to prevent you from properly executing your own burst, especially if some potato has the bright idea to constantly spam hard CCs at your intended target(s).
    I guess you could say that this is the drawback to running in poorly organized groups, since that is generally not an issue in decently coordinated groups, especially if they are on voicechat.
  • Chrysa1is
    Chrysa1is
    ✭✭✭✭✭
    Tell you whats worse... the Azureblight Cancroid boss in Vet Lair of Maarselok. The stranglers are OP and need to be changed.
  • Sange13
    Sange13
    ✭✭✭
    Kadoin wrote: »
    Be it cheating (which does happen) exploits, or just really good meta elite players, none of that matters... The plain fact is that it is utterly ridiculous and unrealistic (therefore immersion breaking in the extreme) for any individual to be able to survive against 10, or 15+ players combined attacks, all laying down their dots and big hits etc to little affect.

    That is not a learn to play issue or anything else other than a really stupid system for combat/build.

    Yeah I am sure when the game was designed and when any of us envisaged pvp what we hoped for was a Benny Hill side show of 1 player being chassed by X round and round a rock/tower etc. Yep, that's what I look for in all my fantasy games and film and books. #extremesarcasm

    https://youtu.be/Zat9CRfUr-E?t=97

    Most of the time I have found these players that do that and wipe to me when I am picking columbine and they try to jump me for no reason at all with their groups do so because:

    1. They lack damage and are really tankier than I am
    2. Using too many skills that can be rolled dodged
    3. Having a false sense of security because of strength in numbers and too much confidence
    4. Over reliance on proc sets
    5. Over reliance on ball group tactics
    6. Letting me heavy attack and out maneuver them point blank + cc , immobolize, and snare their group
    7. Using techniques in a way that works against them -- like one guy spamming petrify or fear is just giving me free attack windows to fear them back with turn evil and kill them :D

    and the biggest one:

    8. BAD LUCK


    You have to understand that when you use a tactic so often, people will counter it. Just like NBs that cross me soon regret it and come to the forums and start crying that cloak is broken because they got wiped.

    The same tactic won't work all the time, because every tactic can be countered by rolling and blocking if you see it coming, and if your group can only use one tactic to put enough damage on a player then you are free kills once that player figures out that you can do nothing to them besides when your ults and/or proc sets are up.

    Ironically, the players that complain about 1vX talk about tanks and broken build, but they happen to be the very players using them in groups and when a player counters them and their tactics with a corresponding build or tactics, it's always a "cheat."

    I find it comical, because the nerfs will actually hurt the groups more than the solo players that will still continue to counter them or find builds that allow 1vX next patch, except they will get even more damage to do against the X than ever before in the next patch. So in a way, ZOS managed to buff the exact playstyle this thread is complaining about...don't you find it funny?

    I really do and can't wait to be even more terrifying :D

    Absolutely gangster. Love this post. Put those casuals in their ignorance place.
    IGN: Sange-13
  • TineaCruris
    TineaCruris
    ✭✭✭✭✭
    The superman abilities of necro's and wardens is most definitely creeping too far to the invincible side of things. It depends on the build of course, but it feels like something is wrong when dps builds can be so incredibly tanky at the same time. As someone who doesn't play necro or warden I don't know how they are doing it, but I can say for certain it is happening.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    Real question why do you think that unkillable players getting worse? Almost immortal players have been around for years.

    Not sure if you remember all medium nightblades wearing swift and being able to outrun groups and kill at will? Yeah nothing compares to that.
  • Ghnami
    Ghnami
    ✭✭✭
    Drdeath20 wrote: »
    Real question why do you think that unkillable players getting worse? Almost immortal players have been around for years.

    Not sure if you remember all medium nightblades wearing swift and being able to outrun groups and kill at will? Yeah nothing compares to that.

    200% speed cap, nothing outruns anything anymore.
  • JayKwellen
    JayKwellen
    ✭✭✭✭✭
    Drdeath20 wrote: »
    Real question why do you think that unkillable players getting worse? Almost immortal players have been around for years.

    For me personally I honestly don't even encounter that many "unkillable" players during an average night in Cyrodiil. Most of the folks people consider "unkillable" are usually just some combo of tanky with good health recovery and healing, who know how to block, LOS, and keep their HoTs up. That or they have their block trigger taped down to their controller. Even the permablockers, while I will say that theres something about them that makes admittedly makes me irrationally angry, they can be dealt with too, even the trolly ones who just stand in the middle of a group and block. Can't even count how many times I've encountered a zerg beating on some guy mashing his block button, only to fear him and have him explode in the split second his block comes down.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    JayKwellen wrote: »
    Drdeath20 wrote: »
    Real question why do you think that unkillable players getting worse? Almost immortal players have been around for years.

    For me personally I honestly don't even encounter that many "unkillable" players during an average night in Cyrodiil. Most of the folks people consider "unkillable" are usually just some combo of tanky with good health recovery and healing, who know how to block, LOS, and keep their HoTs up. That or they have their block trigger taped down to their controller. Even the permablockers, while I will say that theres something about them that makes admittedly makes me irrationally angry, they can be dealt with too, even the trolly ones who just stand in the middle of a group and block. Can't even count how many times I've encountered a zerg beating on some guy mashing his block button, only to fear him and have him explode in the split second his block comes down.
    Yeah, pretty much this.

    As long as you aren't wasting time chasing that one trolltank or 1vXer running in circles around a tower, you will easily find that the majority of players are not nearly as unkillable as some people would have you believe.

    And about blocking - it's currently kinda broken (in CP PvP at least) in that it's possible to have extremely high block mitigation on a permablock build (100% block uptime).
    Of course you won't be killing anyone with a setup like this, but it's still bonkers that it's even possible in the first place.

    Thankfully, we have a few hard counters against permablock builds, such as fear or Streak... unless the target is also using Immovable (the ability, not the potion), in which case you really are out of luck since Immovable is a hard counter to the abovementioned hard counters. Ugh.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
    Edited by Jeremy on May 18, 2020 7:39PM
  • MurderMostFoul
    MurderMostFoul
    ✭✭✭✭✭
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    What about 1vX on console?
    “There is nothing either good or bad, but thinking makes it so.”
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    What about 1vX on console?

    Those I would say have a much higher probability of being a true test of skill. Which is why in my earlier post I said I wouldn't consider any match up a true test of skill unless it was done on console. There are just too many outside factors that could influence the outcome of a fight on PC that have nothing to do with "skill".
    Edited by Jeremy on May 18, 2020 10:46PM
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    Be it cheating (which does happen) exploits, or just really good meta elite players, none of that matters... The plain fact is that it is utterly ridiculous and unrealistic (therefore immersion breaking in the extreme) for any individual to be able to survive against 10, or 15+ players combined attacks, all laying down their dots and big hits etc to little affect.

    That is not a learn to play issue or anything else other than a really stupid system for combat/build.

    Yeah I am sure when the game was designed and when any of us envisaged pvp what we hoped for was a Benny Hill side show of 1 player being chassed by X round and round a rock/tower etc. Yep, that's what I look for in all my fantasy games and film and books. #extremesarcasm

    https://youtu.be/Zat9CRfUr-E?t=97

    Yes, it's ridiculous for a player to stand and tank the damage from 15 players.

    But I almost never see that happen.

    Either the player takes the damage from the 15 players at once (either from a guild or semi-organized randoms) and dies shortly thereafter
    OR the player strings the 15 players out so that they are only taking damage from 1-3 of them at any given time even though all fifteen are (trying to) engage. This is what happens in almost all successful 1vX.

    Sometime, just watch what happens to those apparently super tanky guys when a guild or ball group decides "Okay, we're done messing around with our objective. Kill that guy." They don't last long.

    Even complete randoms could do the same if they figured out the basics like "We should stick together so we actually are 15 instead of 1+3+2+4+1+1+2+1!"

    That's the reason why 1vX players adopted the tactic of LOS around rocks and towers that you find so comedic. Its precisely because they can't stand out in the open and get pounded on by the 15. If they could, they would, you know?

    Yes, I understand WHY 1vX is possible, the mechanics that allow it to take place, which are exploited/used by the 1vXer.

    But this is really besides the point I am making, that its just silly for a combat system to be in place that creates this scenario. I don't have the answer, I just know it looks and feels really stupid and massively immersion breaking for me personally. Its not how the game is/was supposed to be played. Hats off to the 1vXers, they do what the do to good effect, but again, that's not really my point.
  • D3N7157
    D3N7157
    ✭✭✭✭
    SHOW wrote: »
    technohic wrote: »
    SHOW wrote: »
    Thogard wrote: »

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    Dude, take it easy.

    He doesn't know the cheese, that's why he is having trouble naming it.

    For starters he could run what you undoubtedly do:

    -Stam class (one of the big 3 i assume),
    -nma,
    -fury,
    -bloodspawn (rip),

    ...for pure decency I hope u don't backbar brp dw, potentate's is bad enough now (rip balance further next patch with brp, WTF zos)

    Stack absurd amounts of wd to get both burst and an equally absurd amounts of "tankiness" (i.e. healing)

    It's not your fault, ZOS just needs to figure out how to balance damage/tankiness/healing... they shouldn't be direct related, but decoupled. there should be choices/tradeoffs. I don't have the answers.

    apologies, please don't be offended by my post, im sure you are very skilled at the game (no sarcasm. serious.)

    so let's continue this discussion, not distracted by incorrect claims of cheating/modding etc, but instead focus on how we can help ZOS better balance the core mechanics of the game we love.

    Decoupling heals from weapon and spell damage pushes us toward a trinity of heal, tank, DPS and ruins individual play just because people didn't like that others could build or play better than them; either case. Then there would still be good ball groups whipping larger groups and they are far more dangerous than the one guy that has a well rounded build. People would just move to complaining about them as their focus for 12 guys whipping their zerg.

    Interesting perspective.

    As a solo player, we do need to be careful there.

    but the Trinity is kind of what this game is based on, so that would kind of make sense tho...

    A player could build into damage OR heals OR tank... or blend into each at a lesser extent.

    There should be tradeoffs.

    Let me ask another question - how, some (many) players manage to build their characters, that they are doing no damage, they can't heal even themselves and they die from couple of dizzies-executes? I mean they are not dps, not healer and not tank? How this happens? Maybe problem is not in somebody's gear, but simply because game doesn't teach players anything and so they are coming to PVP totally unprepared? I don't mean impen gear, I mean that they don't know how to keep heals up, how to roll-dodge, how to block and so on?

    When I see players like this I believe it comes down to their IQ unfortunately...
  • Uryel
    Uryel
    ✭✭✭✭✭
    Funny, this thread feels like the ones about a central auction house.

    "It cannot possibly be a cheat" they say. Just like "one cannot possibly influence prices in a decentralised market", they say.

    Both are terribly wrong, of course. But hey, one has to protect their own interests.
  • soniku4ikblis
    soniku4ikblis
    ✭✭✭
    I would say: have some patience.

    Patch rolls out next week. There will be changes to Impenetrable and healing. The tanky-killing meta is going to be turned on its head. lol

    If I had a bug request, I would ask that they bring back OP siege. I loved watching 30 people run through a door and absolutely melt lol.

    Edited by soniku4ikblis on May 19, 2020 12:17PM
    __._-*._._._.-*'"{Sonic Euphoric Bliss}"'*-._._._.*-_.__
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would say: have some patience.

    Patch rolls out next week. There will be changes to Impenetrable and healing. The tanky-killing meta is going to be turned on its head. lol

    If I had a bug request, I would ask that they bring back OP siege. I loved watching 30 people run through a door and absolutely melt lol.

    Its making everyone squishier, but then queue in advantage of damage reduction without armor. Get ready for more necros who are already pretty popular to use to farm zergs who also are more squishy if they cant keep buffs up. Oh and with targets being more squishy; NBs might rise again as targets are quicker to go down and yeah; they have flat percent mitigation going on along with cloak.

    Look. There is no coding they can do to make those of us who suck, compete better with those of us who don't suck. You need to invest in yourself and use what the players who are winning use or you will always be behind.
  • D3N7157
    D3N7157
    ✭✭✭✭
    I would say: have some patience.

    Patch rolls out next week. There will be changes to Impenetrable and healing. The tanky-killing meta is going to be turned on its head. lol

    If I had a bug request, I would ask that they bring back OP siege. I loved watching 30 people run through a door and absolutely melt lol.

    Say hello to tanks with 3,7k crit resistance in heavy armor with a monster set 2x backbar proc sets and the malacath ring
    remember making everyone less tanky is a double edged sword and people who dont execture defensive mechanics like healing rotation/blocking/rolling are going to be most affected by healing nerfs meanwhile the top players will hit even harder
    and keep on rolling ^^
  • Hexys
    Hexys
    ✭✭✭✭✭
    Laziness, something that many players are still affected by every day. They get everything very easy in ESO (overland, PvE etc.) with the exception of some trial content, Hard-mode achievements and of course PvP.

    Imagine you already sit on your ass all day behind your PC/Console and then also lack the dedication to improve your game play. This is totally fine but if you are in this category, please don't falsely accuse others of cheating. If you continuously think others are cheating you are blocking your own progression by being ignorant to your own mistakes.

    Keep in mind that not everyone is smart and at the same age, for those that don't learn quick it is even more important to ask for feedback if you aren't able to evaluate yourself. I get many cheating accusations, but I'm always open to explain why I'm capable and those that accept feedback are actually improving their game play drastically.

    Always keep a positive mind that those meta players aren't always toxic players, and even if they are, asking them for help and show appreciation is a better way of doing than crying and falsely calling cheats.
    Astrum | Daggerfall Covenan | EU-PC
    Noricum | Daggerfall Covenant | EU-PC
    Spectral | Ebonheart Pact | EU-PC

    DC | AR 50 | Hexys - Magicka Sorcerer (07-08-2016)
    AD | AR 50 | Hexposed - Magicka Sorcerer (27-04-2017)
    EP | AR 50 | Darth Hexys - Magicka Sorcerer (05-08-2018)
    EP | AR 50 | Grand Overload Hexys - Magicka Sorcerer (03-03-2021)
    EP | AR 39 | Legendary Hexys - Magicka Sorcerer

    EP | AR 43 | Hexyles - Stamina Nightblade
    EP | AR 49 | Hexys - Stamina Nightblade (23-02-2022)
    EP | AR 35 | Hexesy Shadowblade - Stamina Nightblade

    EP | AR 50 | Hexesy - Magicka Warden (31-01-2021)
    EP | AR 49 | Hexyra - Magicka Warden (07-03-2021)

    EP | AR 34 | Hexesy Czyterski - Magicka Necromancer

    2.5k+ Champion Points
    Earned over 640.000.000 Alliance Points!

    @Hexiss - Youtube Channel - Twitch Channel
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, Cheating exists.
    That fact tells us nothing about the specific circumstances of a particular 1vX.

    Do you have proof or reasonable suspicion beyond "That guy fought 15 players (who played like potatoes) and lived"? What makes you say "that's not kosher gameplay"?

    If you do, let's hear it.

    No, "That guy killed me and I don't play like a potato" doesn't count as proof or reasonable suspicion. I mean, I'll be the first to admit I'm not an objective judge of my own PVP performance.
    Neither do add-ons that ZOS allows.

    If you wanna throw "Cheating!" around, just know its much more convincing when accompanied by proof or details of reasonable suspicion.
Sign In or Register to comment.