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Ok enough is enough, unkilable players is getting worse.

  • MurderMostFoul
    MurderMostFoul
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    Thogard wrote: »
    twas a stalemate

    you both cheated
    “There is nothing either good or bad, but thinking makes it so.”
  • Moonsorrow
    Moonsorrow
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    Jeremy wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?

    What i meant was, that the addon (neither of them) gives any warnings, but you do hear the sound cue that the in game audio offers you, same as without any addon at all - in more simple words: it (addon) does not work anymore.

    So: you have to keep your eyes open and listening to the sound effect in the game, you can hear Snipe sounds and Incap sounds and whatnot and with fast reactions can Dodge/Block most stuff even before the animation finishes and/or the cast time ends. Without any addons.

    There is NO addons that functions like you are trying to imply. What i was saying was that Miat`s DID work like that (gave warning from sneak attacks and so on), but ESO did change the API ages ago so it does not work anymore and has not for a long time.

    Just go ahead and install those addons, come do some PVP with them and THEN talk when you have tried, they do absolutely NOTHING that gives advantage on combat.

    I wish people would try out the things they mention and know basic stuff before trying to find excuses.

    Like at Cyrodiil few days ago there was a known Magsorc killing some uhh.. lesser tier players and some of them of course had to after death start the usual "Macro-M******" uses macros and cheats and took our jobs durka durka! And.. while same time watching it from a video could even see the skills pressed several times manually with the same lag as anyone else, with same double bar swap issues, with same delays, just being experienced and knowing their burst combo and Streaking around LoSing potatos.

    It is what it is. It still is about skills, positioning, movement, picking targets. And decent ping lol.

  • MartiniDaniels
    MartiniDaniels
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    Moonsorrow wrote: »
    Jeremy wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?

    What i meant was, that the addon (neither of them) gives any warnings, but you do hear the sound cue that the in game audio offers you, same as without any addon at all - in more simple words: it (addon) does not work anymore.

    So: you have to keep your eyes open and listening to the sound effect in the game, you can hear Snipe sounds and Incap sounds and whatnot and with fast reactions can Dodge/Block most stuff even before the animation finishes and/or the cast time ends. Without any addons.

    There is NO addons that functions like you are trying to imply. What i was saying was that Miat`s DID work like that (gave warning from sneak attacks and so on), but ESO did change the API ages ago so it does not work anymore and has not for a long time.

    Just go ahead and install those addons, come do some PVP with them and THEN talk when you have tried, they do absolutely NOTHING that gives advantage on combat.

    I wish people would try out the things they mention and know basic stuff before trying to find excuses.

    Like at Cyrodiil few days ago there was a known Magsorc killing some uhh.. lesser tier players and some of them of course had to after death start the usual "Macro-M******" uses macros and cheats and took our jobs durka durka! And.. while same time watching it from a video could even see the skills pressed several times manually with the same lag as anyone else, with same double bar swap issues, with same delays, just being experienced and knowing their burst combo and Streaking around LoSing potatos.

    It is what it is. It still is about skills, positioning, movement, picking targets. And decent ping lol.

    But still add-ons help.

    For example:
    resource bars around the crosshair
    potions swap mapped to hotkeys
    stack counters
    buff uptimes on ability bar

    I think ZOS should've add those functions to the game default interface long ago.
  • Stanx
    Stanx
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    Thogard wrote: »
    twas a stalemate

    The cherry on top of an "unkillable players" thread
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Moonsorrow wrote: »
    Jeremy wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?

    What i meant was, that the addon (neither of them) gives any warnings, but you do hear the sound cue that the in game audio offers you, same as without any addon at all - in more simple words: it (addon) does not work anymore.

    So: you have to keep your eyes open and listening to the sound effect in the game, you can hear Snipe sounds and Incap sounds and whatnot and with fast reactions can Dodge/Block most stuff even before the animation finishes and/or the cast time ends. Without any addons.

    There is NO addons that functions like you are trying to imply. What i was saying was that Miat`s DID work like that (gave warning from sneak attacks and so on), but ESO did change the API ages ago so it does not work anymore and has not for a long time.

    Just go ahead and install those addons, come do some PVP with them and THEN talk when you have tried, they do absolutely NOTHING that gives advantage on combat.

    I wish people would try out the things they mention and know basic stuff before trying to find excuses.

    Like at Cyrodiil few days ago there was a known Magsorc killing some uhh.. lesser tier players and some of them of course had to after death start the usual "Macro-M******" uses macros and cheats and took our jobs durka durka! And.. while same time watching it from a video could even see the skills pressed several times manually with the same lag as anyone else, with same double bar swap issues, with same delays, just being experienced and knowing their burst combo and Streaking around LoSing potatos.

    It is what it is. It still is about skills, positioning, movement, picking targets. And decent ping lol.

    But still add-ons help.

    For example:
    resource bars around the crosshair
    potions swap mapped to hotkeys
    stack counters
    buff uptimes on ability bar

    I think ZOS should've add those functions to the game default interface long ago.

    Well one of the reasons they allowed such addons is back in beta; it was a meme that anything was "ruining my immersion. " So the compromise was a clean Ui For those players, and addons for more competitive focused players. I dont think ZOS added native options for buff trackers and fly text until console release. I think the base principle behind it still applies unless they feel console really needs something. Even then you're waiting for dev time.

    A bit of a slippery slope fallacy here; but if you dont use interface addons that are best for you and then complain about being at a disadvantage; then why stop there? Maybe someone finds 3rd person view an unfair advantage.
    Edited by technohic on May 20, 2020 2:55AM
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    technohic wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:




    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?

    What i meant was, that the addon (neither of them) gives any warnings, but you do hear the sound cue that the in game audio offers you, same as without any addon at all - in more simple words: it (addon) does not work anymore.

    So: you have to keep your eyes open and listening to the sound effect in the game, you can hear Snipe sounds and Incap sounds and whatnot and with fast reactions can Dodge/Block most stuff even before the animation finishes and/or the cast time ends. Without any addons.

    There is NO addons that functions like you are trying to imply. What i was saying was that Miat`s DID work like that (gave warning from sneak attacks and so on), but ESO did change the API ages ago so it does not work anymore and has not for a long time.

    Just go ahead and install those addons, come do some PVP with them and THEN talk when you have tried, they do absolutely NOTHING that gives advantage on combat.

    I wish people would try out the things they mention and know basic stuff before trying to find excuses.

    Like at Cyrodiil few days ago there was a known Magsorc killing some uhh.. lesser tier players and some of them of course had to after death start the usual "Macro-M******" uses macros and cheats and took our jobs durka durka! And.. while same time watching it from a video could even see the skills pressed several times manually with the same lag as anyone else, with same double bar swap issues, with same delays, just being experienced and knowing their burst combo and Streaking around LoSing potatos.

    It is what it is. It still is about skills, positioning, movement, picking targets. And decent ping lol.

    But still add-ons help.

    For example:
    resource bars around the crosshair
    potions swap mapped to hotkeys
    stack counters
    buff uptimes on ability bar

    I think ZOS should've add those functions to the game default interface long ago.

    Well one of the reasons they allowed such addons is back in beta; it was a meme that anything was "ruining my immersion. " So the compromise was a clean Ui For those players, and addons for more competitive focused players. I dont think ZOS added native options for buff trackers and fly text until console release. I think the base principle behind it still applies unless they feel console really needs something. Even then you're waiting for dev time.

    A bit of a slippery slope fallacy here; but if you dont use interface addons that are best for you and then complain about being at a disadvantage; then why stop there? Maybe someone finds 3rd person view an unfair advantage.

    Problem is that there is a lot of talk about skill/build gap (this thread for example), but large part of this gap comes from the lack of in-game tools and information about how game works.
    We had thread on forum few months ago, when one guy doubled or tripled his dps in couple of days simply following recommendations for comments. Same for PVP, practically any player who will copy cookie-cutter build + some addons, will be rather tough nut with some practice. Maybe he won't be killing everybody on sight, but certainly he won't eat 15k+ leaps and other things which make 1vX possible.
    So now we have a lot of nerfs and different changes which simplify or directly dumb down the game to decrease that "skill gap", but maybe if ZOS included those add-ons as presets + more clear in-game info, there will be no need in all those questionable "optimizations".
  • Moonsorrow
    Moonsorrow
    ✭✭✭✭✭
    ✭✭
    Moonsorrow wrote: »
    Jeremy wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?

    What i meant was, that the addon (neither of them) gives any warnings, but you do hear the sound cue that the in game audio offers you, same as without any addon at all - in more simple words: it (addon) does not work anymore.

    So: you have to keep your eyes open and listening to the sound effect in the game, you can hear Snipe sounds and Incap sounds and whatnot and with fast reactions can Dodge/Block most stuff even before the animation finishes and/or the cast time ends. Without any addons.

    There is NO addons that functions like you are trying to imply. What i was saying was that Miat`s DID work like that (gave warning from sneak attacks and so on), but ESO did change the API ages ago so it does not work anymore and has not for a long time.

    Just go ahead and install those addons, come do some PVP with them and THEN talk when you have tried, they do absolutely NOTHING that gives advantage on combat.

    I wish people would try out the things they mention and know basic stuff before trying to find excuses.

    Like at Cyrodiil few days ago there was a known Magsorc killing some uhh.. lesser tier players and some of them of course had to after death start the usual "Macro-M******" uses macros and cheats and took our jobs durka durka! And.. while same time watching it from a video could even see the skills pressed several times manually with the same lag as anyone else, with same double bar swap issues, with same delays, just being experienced and knowing their burst combo and Streaking around LoSing potatos.

    It is what it is. It still is about skills, positioning, movement, picking targets. And decent ping lol.

    But still add-ons help.

    For example:
    resource bars around the crosshair
    potions swap mapped to hotkeys
    stack counters
    buff uptimes on ability bar

    I think ZOS should've add those functions to the game default interface long ago.

    Yeah well, customizing UI so that it looks handy for each owns eyes is a normal thing to do, i have Dark UI, mixed with the games own UI, Action Duration Reminder (rather basic stuff for both pve & pvp) and hotkeys for Break-Free (break-free on Mouse is a meme) and Dodge roll, double tapping for Dodge works poorly.. Other than that i play with all basic stuff. I got stat bars always showing and ultimate numbers showing, all from the basic in game settings. Quite simple. But yeah, Break-free and Dodge better be on their own Hotkeys, from the games basic Settings aka Controls menu.

    No bigger "magic" there for me on UI. Not even the weapon/spell dmg showing addon, yeah i live dangerously lol. :joy:

    Edit: Yeah, addons can help, especially when still new, but not really even watching/using ADR since all buff times are in muscle memory already, it is more there for PVE, same as Combat Metrix, that i use for checking out Crusher uptimes and so on when tanking. Nice to check out data and analyze it for build so if can squeeze in some stat/regen elsewhere if needed and so on. Always looking to improve uptimes and efficiency. Having such data is nice.

    But yeah, addons help on basic things and rotations and uptimes, if not.. why would anyone use them? But still more for PVE, at PVP not really about rotations and things on a character starts to go well when not has to look at your bars or other info thingies all the time but can just play so that all focus is on what happens around you and reacting to what enemies do.

    Things like Dark UI that only makes the UI Dark themed on colors are just for flavor.. most of my stuff is for flavor. Killcounter also, it gives flavor on AP amounts and stuff. KillCounter propably is my most important addon, just for fun & flavor. :)

    Edited by Moonsorrow on May 20, 2020 5:44AM
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Moonsorrow wrote: »
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    Thogard wrote: »
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    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?

    Since Miats no longer gives alerts, you have to rely on the in-game sound cues from attacks. You know, the sounds that play when someone else snipes you from the bushes? Those sound cues.

    Ah ok, so the poster was talking about the actual in-game sounds. Nothing from the addon itself. Thanks for the clarification.
  • Jeremy
    Jeremy
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    Stanx wrote: »
    Thogard wrote: »
    twas a stalemate

    The cherry on top of an "unkillable players" thread

    It was a 1v1 bout. If there had been two of him against me I would have gone down like a sack of potatoes, let alone 5 or 10 of him (like the OP suggests). So I'm not sure our duel brought any evidence to this thread, except perhaps to the contrary.
  • Jeremy
    Jeremy
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    Moonsorrow wrote: »
    Jeremy wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?

    What i meant was, that the addon (neither of them) gives any warnings, but you do hear the sound cue that the in game audio offers you, same as without any addon at all - in more simple words: it (addon) does not work anymore.

    So: you have to keep your eyes open and listening to the sound effect in the game, you can hear Snipe sounds and Incap sounds and whatnot and with fast reactions can Dodge/Block most stuff even before the animation finishes and/or the cast time ends. Without any addons.

    There is NO addons that functions like you are trying to imply. What i was saying was that Miat`s DID work like that (gave warning from sneak attacks and so on), but ESO did change the API ages ago so it does not work anymore and has not for a long time.

    Just go ahead and install those addons, come do some PVP with them and THEN talk when you have tried, they do absolutely NOTHING that gives advantage on combat.

    I wish people would try out the things they mention and know basic stuff before trying to find excuses.

    Like at Cyrodiil few days ago there was a known Magsorc killing some uhh.. lesser tier players and some of them of course had to after death start the usual "Macro-M******" uses macros and cheats and took our jobs durka durka! And.. while same time watching it from a video could even see the skills pressed several times manually with the same lag as anyone else, with same double bar swap issues, with same delays, just being experienced and knowing their burst combo and Streaking around LoSing potatos.

    It is what it is. It still is about skills, positioning, movement, picking targets. And decent ping lol.

    I wasn't trying to find "excuses". I wish people would stop trying to frame my argument as if I was looking for some "excuse" to justify me losing. That has nothing to do with this.

    The website said its key features still worked. It's not my fault it lied to me. Besides, I already said fine, if you say it no longer works I'll take your (and others) word for it. But there are still addons that function in that way when it comes to PvE - and there are other addons that help give players advantages in other ways, such as mini maps and "interface enhancements".

    My point was there are addons that give players advantages other players may not have. And that's still true, even if it's not as bad as it used to be. And this isn't to mention macros and hardware like specialized mouses that record scripted actions etc. I"m not saying everyone who beats me uses them, and I'm not making excuses. I am just admitting the reality.

    So you're right, it is what it is. And that's what it is - that everyone who plays on a PC are not on an equal footing because some players will have advantages others may not have. It's not always a true test of "skill". Though in Thogard's defense I did not notice any cheating on his part. He seemed to be a legit good player who wasn't using macros or repeating the same scripted series of attacks like some programmed robot. But I can tell you from experience those players do exist out there.

    Edited by Jeremy on May 20, 2020 6:51AM
  • Artorias24
    Artorias24
    ✭✭✭✭✭
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
    Jeremy wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?


    You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.

    You are not giving me any "grief" Thogard. You haven't affected me in the slightest.

    I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.

    What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?

    No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)

    It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.

    The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.

    The other addons I use are just there for data tracking (who I kill) and inventory management.

    Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.

    I rest my case.

    Your case wasn’t about BGs, and BG play hasn’t been mentioned once in this thread. And your case being a minimap is pretty cringe.

    You’re too stubborn to learn how to play, and you’re gonna stay that way because I use a minimap. Good talk.

    This has nothing to do with me being too stubborn to learn how to play...

    I'll 1v1 you anytime you want Thogard.

    My point was game play on the PC is not on a balanced footing - because certain players have advantages other players may not have. Whether it's through add ons, macros, or hardware advantages like mouses that allow the recording of scripting actions etc... there are a lot of other factors involved that have nothing to do with skill.

    This has been an issue on every MMO I have ever played on a PC. It's not unique to this game, nor does admitting this take away from anyone's ability to play.

    I always liked that macro argument. No macro can bypass the GCD. And players who say i Hit them with 5 attacks in 1 second always claim macros for this. While its simply not possible beside the normal line up mechanics. Sub, dizzy and dawnbreaker. But this is a game mechanic using delayed burst.

    I know you didnt claimed the 5 skills in 1 second but for me AS a 1vX Player or smalscaler i would never use a macro or something similiar to this. PvP has just too many options how your fight can be. When i would use and addon where i precoded my burst combo it would only put me in a bad place cause you need to adapt to every Situation and cant have an all time working burst execute.

    And light attack weaving between every single breath you take is easy to learn and Takes maybe 2 weeks to get it. So macros are not usefull in PvP AS so many players Claim.
  • Jeremy
    Jeremy
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    Artorias24 wrote: »
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    Moonsorrow wrote: »
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    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
    Jeremy wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:

    Taking Aim
    Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
    This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
    If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.

    Various Dodge Roll Mechanics
    This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
    Spindleclutch I: Web Blast and Arachnophobia
    Spindleclutch II: Enervating Seal
    Fungal Grotto II: Shadow Bolt
    Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
    Falkreath Hold: Fiery Blast (if not targeting the tank)

    Maelstrom Arena
    Alert for the spawn of Webspinners in stage 6
    Dodge alert for Ball Lightning in stage 7

    Maw of Lorkhaj
    Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
    You can drag this status display around with your mouse to reposition it.
    This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.

    Scalecaller Peak
    Audible alert for Pestilent Breath cones
    Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)

    Fang Lair
    Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
    Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
    You can drag this timer around with your mouse to reposition it.
    This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
    Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.

    Cloudrest
    Timer for the Shade of Z'Maja's Baneful Burst mechanic
    The first Baneful Burst comes approximately 10s after the arrival of the Shade
    Subsequent Baneful Bursts typically happen every 22-24s
    Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
    The timer is color-coded:
    The timer is normally white
    The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
    The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
    The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
    The timer will turn back to white once the cast is completed
    If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
    Color-coded display of the current distance between two Roaring Flares during execute phase
    Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
    Roaring Flares have a radius of 3.5m
    The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
    The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
    The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
    The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
    This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
    Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
    This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
    Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
    The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
    This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
    This feature can be disabled with the /cca crushing chat command

    March of Sacrifices
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Block alert for Shield Charge
    Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
    Dodge alert for Fiery Remnant
    Dodge alert for Slaughtering Strike
    Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
    Status alert for the start of the Electric Water and Venomous Spores mechanics

    Moon Hunter Keep
    Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
    Dodge alert for Root Stomp (for the Root of the Problem achievement)
    Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well

    Frostvault
    Dodge alert for Crushing Blow
    Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
    Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
    Dodge alert for Hammer
    Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
    Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
    Status alert for the ignition of the Whirring Blade Trap
    Timer for Enfeebling Effluvium
    When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
    After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
    Timer for the Skeevaton phase in Hard Mode

    Depths of Malatar
    Warning for incoming Decrepify (so players can top off their health before the defile sets in)

    Sunspire
    Sunspire Mechanics Guide
    Alert for dragon breaths
    Alert for Frozen Tomb
    Alert for Focused Fire
    Alert for Thrash
    Alert for Sweeping Breath
    Alert for Negate Field
    Alert for Soul Tear
    Alert for Molten Meteor

    What this addon doesn't work for:

    Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.



    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?


    You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.

    You are not giving me any "grief" Thogard. You haven't affected me in the slightest.

    I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.

    What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?

    No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)

    It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.

    The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.

    The other addons I use are just there for data tracking (who I kill) and inventory management.

    Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.

    I rest my case.

    Your case wasn’t about BGs, and BG play hasn’t been mentioned once in this thread. And your case being a minimap is pretty cringe.

    You’re too stubborn to learn how to play, and you’re gonna stay that way because I use a minimap. Good talk.

    This has nothing to do with me being too stubborn to learn how to play...

    I'll 1v1 you anytime you want Thogard.

    My point was game play on the PC is not on a balanced footing - because certain players have advantages other players may not have. Whether it's through add ons, macros, or hardware advantages like mouses that allow the recording of scripting actions etc... there are a lot of other factors involved that have nothing to do with skill.

    This has been an issue on every MMO I have ever played on a PC. It's not unique to this game, nor does admitting this take away from anyone's ability to play.

    I always liked that macro argument. No macro can bypass the GCD. And players who say i Hit them with 5 attacks in 1 second always claim macros for this. While its simply not possible beside the normal line up mechanics. Sub, dizzy and dawnbreaker. But this is a game mechanic using delayed burst.

    I know you didnt claimed the 5 skills in 1 second but for me AS a 1vX Player or smalscaler i would never use a macro or something similiar to this. PvP has just too many options how your fight can be. When i would use and addon where i precoded my burst combo it would only put me in a bad place cause you need to adapt to every Situation and cant have an all time working burst execute.

    And light attack weaving between every single breath you take is easy to learn and Takes maybe 2 weeks to get it. So macros are not usefull in PvP AS so many players Claim.

    While I would agree it's possible to exploit burst macros in certain situations (I've done it before myself) I still gives players an advantage they can choose to either employ or not given the situation.

    As to shorter macros that allow players to perfect light attack weaving - sure, it's possible for players to practice and become pros at it without macros. But there is no denying - at least in my mind - that it gives players a strong advantage to simply have their light attacks stacked onto every ability they use by simply using a macro, especially when you're moving around a lot.

    I've used similar macros myself on other games and it certainly gave me an advantage. So we're just going to have to agree to disagree about macros not giving players advantages.
    Edited by Jeremy on May 20, 2020 7:22AM
  • technohic
    technohic
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    technohic wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Moonsorrow wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    Jeremy wrote: »
    Thogard wrote: »
    What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.

    And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.

    The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.

    If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.

    Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.

    I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.

    The day I think I know everything about this game is the day I stop improving.

    For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?

    It’s immaturity and ego, plain and simple.

    Nah. It's not nearly that plain and simple.

    The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).

    A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.

    Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.

    Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
    for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.

    Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.

    No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.

    People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”

    And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.

    You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.

    I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?

    But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:

    Key features:

    1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.

    Channeled attacks being tracked are:
    - all heavy attacks (besides lightning staff and restoration staff),
    - Snipe (Focused Aim, Lethal Arrow),
    - Uppercut (Dizzying Swing, Wrecking Blow),
    - Dark Flare/Solar Flare,
    - hard-casted Crystal Fragments,
    - Assassin's Will/Scourge,
    - Ambush,
    - Lotus Fan,
    - Screaming Cliffracer and Cutting Dive.

    2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:

    - Crystal Blast and morphs,
    - Javelin and morphs,
    - Flame Reach and Shock Touch,
    - Stormfist and morphs,
    - Assassin's Will/Scourge,
    - Shield Charge and its morphs,
    - Toppling Charge,
    - Unrelenting Grip,
    - Scatter shot and its morphs,

    The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.

    5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.

    Additionally the KOS list shows friends who are nearby.

    As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.

    KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.


    I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.

    And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.

    This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy

    This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.

    EDIT:

    BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.

    Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...

    My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.

    Also i'm in essence thief, not fury, but i do put on fury from time to time ;) hehe.

    Well the website said it still functioned...at least all of the "Key Features"

    So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?

    I find that really hard to believe.

    And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.

    You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.

    Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.

    Most of us just know how play and how to predict extremely telegraphed burst combos.

    Here is addon called "Code's Combat Alerts"

    What this addon works for:




    Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.


    The website is online and ready for download.

    So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.

    That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.

    So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.

    I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.

    I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?

    What i meant was, that the addon (neither of them) gives any warnings, but you do hear the sound cue that the in game audio offers you, same as without any addon at all - in more simple words: it (addon) does not work anymore.

    So: you have to keep your eyes open and listening to the sound effect in the game, you can hear Snipe sounds and Incap sounds and whatnot and with fast reactions can Dodge/Block most stuff even before the animation finishes and/or the cast time ends. Without any addons.

    There is NO addons that functions like you are trying to imply. What i was saying was that Miat`s DID work like that (gave warning from sneak attacks and so on), but ESO did change the API ages ago so it does not work anymore and has not for a long time.

    Just go ahead and install those addons, come do some PVP with them and THEN talk when you have tried, they do absolutely NOTHING that gives advantage on combat.

    I wish people would try out the things they mention and know basic stuff before trying to find excuses.

    Like at Cyrodiil few days ago there was a known Magsorc killing some uhh.. lesser tier players and some of them of course had to after death start the usual "Macro-M******" uses macros and cheats and took our jobs durka durka! And.. while same time watching it from a video could even see the skills pressed several times manually with the same lag as anyone else, with same double bar swap issues, with same delays, just being experienced and knowing their burst combo and Streaking around LoSing potatos.

    It is what it is. It still is about skills, positioning, movement, picking targets. And decent ping lol.

    But still add-ons help.

    For example:
    resource bars around the crosshair
    potions swap mapped to hotkeys
    stack counters
    buff uptimes on ability bar

    I think ZOS should've add those functions to the game default interface long ago.

    Well one of the reasons they allowed such addons is back in beta; it was a meme that anything was "ruining my immersion. " So the compromise was a clean Ui For those players, and addons for more competitive focused players. I dont think ZOS added native options for buff trackers and fly text until console release. I think the base principle behind it still applies unless they feel console really needs something. Even then you're waiting for dev time.

    A bit of a slippery slope fallacy here; but if you dont use interface addons that are best for you and then complain about being at a disadvantage; then why stop there? Maybe someone finds 3rd person view an unfair advantage.

    Problem is that there is a lot of talk about skill/build gap (this thread for example), but large part of this gap comes from the lack of in-game tools and information about how game works.
    We had thread on forum few months ago, when one guy doubled or tripled his dps in couple of days simply following recommendations for comments. Same for PVP, practically any player who will copy cookie-cutter build + some addons, will be rather tough nut with some practice. Maybe he won't be killing everybody on sight, but certainly he won't eat 15k+ leaps and other things which make 1vX possible.
    So now we have a lot of nerfs and different changes which simplify or directly dumb down the game to decrease that "skill gap", but maybe if ZOS included those add-ons as presets + more clear in-game info, there will be no need in all those questionable "optimizations".

    I definitely agree there. It is kind of baffling they talk about APM for skill gap and hard entry to the game but tutorials are as basic as possible, skills and gameplay get dramatic changes regularly, and gear gets nerfed while new items sets are added to the insane list we have already in the name of content to justify an update.

    I'd say a ton of information that's rapidly changing makes it tougher to catch up more than anything.
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