Seems to me this would prevent a fraction of a thousandth of a percent of "lag deaths" in cyrodiil. A wall animation is nothing compared to a Zerg of 50 players.
Seems to me this would prevent a fraction of a thousandth of a percent of "lag deaths" in cyrodiil. A wall animation is nothing compared to a Zerg of 50 players.
Seems to me this would prevent a fraction of a thousandth of a percent of "lag deaths" in cyrodiil. A wall animation is nothing compared to a Zerg of 50 players.
You're very right, but I still think it's important to take out everything that isn't needed to increase performance by even a small amount.
Seems to me this would prevent a fraction of a thousandth of a percent of "lag deaths" in cyrodiil. A wall animation is nothing compared to a Zerg of 50 players.
You're very right, but I still think it's important to take out everything that isn't needed to increase performance by even a small amount.
No I cant tell you how many times load screens influence a fights outcome. The upgrade downgrade needs to go its unhealthy for the game how it works now
Seems to me this would prevent a fraction of a thousandth of a percent of "lag deaths" in cyrodiil. A wall animation is nothing compared to a Zerg of 50 players.
Thevampirenight wrote: »What they need to address is the issues that Fengrush brought up and I think hes correct about them being the true reason for the lag in Cyrodiil.
They need to deal with those stacking heal/buffs and make it so you just benefit from one instead of like 20 at the same time. So they need to address cross healing and until they do it might not much get better.
Seems to me this would prevent a fraction of a thousandth of a percent of "lag deaths" in cyrodiil. A wall animation is nothing compared to a Zerg of 50 players.
You're very right, but I still think it's important to take out everything that isn't needed to increase performance by even a small amount.
That's true, its annoying but not game breaking like the other issues, but the crazy thing is, this never used to happen! For the first 3 years or so, you could ride full speed around the entire map and not have a single loading screen. Then at some point, I forget which patch it was, it all went wrong. The lag increased, the loading screens popped up, people started crashing and freezing, and its never been properly fixed since.I get lots of very brief load screens, like 10 in a row, that each last less than second, when riding from one keep to the next. It stops your horse in his tracks. Pretty annoying but doesn't actually mess much with gameplay.