This is patently false. Some items are cornered regularly, maybe not by 1 person, but still bought up and reposted at a premium. Rare motifs (DLC dungeon chests and legs for example), potent nirncrux, high-demand alchemy ingredients, all are picked up and reposted at a profit. There is NOTHING to prevent this other than the need to visit other guild stores. Travel in ESO is trivial, as opposed to other games where you can't simply port from one zone to the next. It's inconvenient and boring AF, especially when the game starts serving you long loading screens, but still trivial.as much as I hate shopping and load screens (and I just blew 4m on housing, and another 2/5m on top of that completing my motif collection from post-jubilee), I dont want a global auction house by any means. tedious as the shopping may be, it's much harder to monopolize items with it.
If market cornering is such a concern, then the focus should never be on guild store vs. auction house. The difference between them is negligible. To prevent market cornering you'd need high enough taxes to discourage reposting items, or an outright ban (temporary or permanent) on reposting store-bought items.
This is not "cornering the market". This is "taking opportunities".
Of course I'll buy and repost an item if it's on sale for a fraction of it's usual price. It's not that I corner the market, it's just that the initial seller made a mistake, or had no clues about the market.
If I buy a ferrari for the price of a lada, and then sell it back at a ferrari's price, I'm not cornering the ferrari's market.
How is an oligopoly different from a monopoly from the buyer's standpoint? You decried monopolies, yet if it's just players "taking opportunities" you suddenly embrace it? You're not even trying to argue any more.
[EDIT] Also, spare me the real world examples. This is a game. I happen to believe games don't have to emulate the real world, and are often better when they don't. The in-game economy should serve the game as a whole, not the players who choose to dedicate themselves to it.
When I started playing I was quite surprised that ESO didn't have any centralized buying and selling mechanic. Which I found rather strange since I don't see the added value: ESO has instant travel - unlike EVE where local markets and transport are quite a thing. I just hate to waste hours of my life traveling around to find something that may not even be available on the whole server at all, like rare furniture. Often the guild trader doesn' t even exist in the place TTC mentions.
How would trading be if it were up to you?
PizzaCat82 wrote: »I've had good guilds and I've had bad ones. I've seen guilds get destroyed by other guilds for not following along with coordinating trader spots.
AHs would not kill guilds. You don't even need to get rid of regular Guild traders. Just provide an alternative.
No one's cornering the market. Flipping might be easier but that's really PC player's fault for allowing add-ons to play the game for them.
twinkles21 wrote: »Ok I legit have a great idea that i release all ownership to zos. (Seriously, just use it) I'm hoping someone will see it, since I don't know how to tag people.
Here me out.
1 universal auction house as a button on the top bar with the other icons
Anyone can buy from the auction house regardless of where they are
Players must still be a member of a guild to sell
That guild must 'buy in' the rights (fixed weekly amount, you know, instead of the ever inflating trader costs) to sell on the auction house.
1. It's still a gold sink for zos
2. It takes some pressure off trade guilds
3. Still controls gold sellers
4. Players don't have to travel to the ends of Tamriel just to find 1 item
PizzaCat82 wrote: »You don't need a Guild Trader to have a trader guild.
PizzaCat82 wrote: »... it just needs to facilitate getting what people want into the hands of people who want it with the least amount of effort. That is always going to be the best trading system.
The people claiming that the system isnt in a strangle hold must be part of said strangle hold...
It's been outted a few times on you tube. It's been proven when the one guy bought Rawl'kala. The market is controlled by the few that banded together and bought the markets. This couldnt happen if we could all sell. We cant all sell unless we play homeless hawker on the streets or we join the corrupt system. If people could see all the prices, people could get what they need/want much easier.
It doesnt have to be a WoW clone to do the right thing.
kyle.wilson wrote: »An auction house without the gold sinks that guild stores have, could lead to massive inflation on the consumables that are
PizzaCat82 wrote: »But I still haven't heard a compelling argument for someone who isn't in a trading guild already that paying weekly fees and constantly donating and keeping track of dues/sales/raffles/etc is somehow better than a central trading hub or auction house.
PizzaCat82 wrote: »You can't corner the market without controlling the supply. There's nothing in this game that requires a huge investment, except for a guild trader.
You can flip 90% of the the market but the suppliers will still price lower than you're selling. Because they can simply get more of 99% of things that can be sold on the market. Someone buying all the MS staffs? Go farm some. Temps? Gold Mats? Craft some more writs and undercut them.
What people dont want is undercutting everyone. But that happens regardless. And flippers fix that.
The trading game doesn't have to be Toughneck McDifficult to be good, it just needs to facilitate getting what people want into the hands of people who want it with the least amount of effort. That is always going to be the best trading system.
Rave the Histborn wrote: »PizzaCat82 wrote: »You can't corner the market without controlling the supply. There's nothing in this game that requires a huge investment, except for a guild trader.
You can flip 90% of the the market but the suppliers will still price lower than you're selling. Because they can simply get more of 99% of things that can be sold on the market. Someone buying all the MS staffs? Go farm some. Temps? Gold Mats? Craft some more writs and undercut them.
What people dont want is undercutting everyone. But that happens regardless. And flippers fix that.
The trading game doesn't have to be Toughneck McDifficult to be good, it just needs to facilitate getting what people want into the hands of people who want it with the least amount of effort. That is always going to be the best trading system.
Yeah sure, guys, if someone buys up all the mats, just go farm some. Was not wanting to farm them the reason you were trying buy them in the first place? Disregard that completely.